Run it
Copy the script and paste it into your executor.
:().LocalPlayer.Character.InternationalFedora.Name =
:().LocalPlayer.Character.InternationalFedora.Name =
:().LocalPlayer.Character[].Name =
:().LocalPlayer.Character[].Name =
i,v , :().LocalPlayer.Character:()
v:() v.Name ~=
:().Heartbeat:(()
v.Velocity = .(,-,)
()
)
LocalPlayer = .Players.LocalPlayer
(HatName, position, rotation, part)
.(,:()[LocalPlayer.Name][HatName].Handle)
.(,:()[LocalPlayer.Name][HatName].Handle)
.(, :()[LocalPlayer.Name][HatName].Handle)
.(,:()[LocalPlayer.Name][part])
[LocalPlayer.Name][part].Attachment.Name = HatName
:()[LocalPlayer.Name][HatName].Handle.AccessoryWeld:()
:()[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment0 = :()[LocalPlayer.Name][HatName].Handle.Attachment
:()[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment0 = :()[LocalPlayer.Name][HatName].Handle.Attachment
:()[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment1 = :()[LocalPlayer.Name][part][HatName]
:()[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment1 = :()[LocalPlayer.Name][part][HatName]
:()[LocalPlayer.Name][part][HatName].Position = position
:()[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
:()[LocalPlayer.Name][HatName].Handle.AlignPosition.Responsiveness =
:()[LocalPlayer.Name][HatName].Handle.AlignOrientation.Responsiveness =
:()[LocalPlayer.Name][HatName].Handle.AlignPosition.RigidityEnabled =
:()[LocalPlayer.Name][HatName].Handle.AlignOrientation.RigidityEnabled =
(HatName, position, rotation, part)
:()[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
:()[LocalPlayer.Name][part][HatName].Position = position
(HatName)
_,mesh , [LocalPlayer.Name][HatName]:()
mesh:() mesh:()
mesh:()
(,.(,,),.(,,),)
(,.(,,),.(,,),)
(,.(,,),.(,,),)
(,.(,,),.(,,),)
(,.(,-,),.(,,),)
()
()
()
()
()
(.Players.LocalPlayer,,.huge)
(.Players.LocalPlayer,,)
i,v , :().LocalPlayer.Character:()
v:() v.Name ~=
:().Heartbeat:(()
v.Velocity = .(,-,)
()
)
Fling =
FlingBlockInvisible =
HighlightFlingBlock =
FlingHighlightColor = .(,,)
Bypass =
(:()[].Source)()
e = .(,.Players.LocalPlayer.Character.HumanoidRootPart)
e.Velocity = .(,-,)
e.P = .huge
IsDead =
StateMover =
playerss = .non
bbv,bullet
Bypass ==
bullet = .Players.LocalPlayer.Character[]
bullet.Transparency = (FlingBlockInvisible ~= )
bullet.Massless =
bullet:()
_,v (bullet:())
v:()
v:()
bbv = .(,bullet)
bbv.Position = playerss.Torso.Position
Bypass ==
.(()
playerss playerss:() playerss:().Health <= IsDead = ;
StateMover
bbv.Position = playerss.Torso.Position
bullet.Position = playerss.Torso.Position
:().RenderStepped:()
)()
HighlightFlingBlock ~=
Highlight = .()
Highlight.Adornee = bullet
Highlight.Color3 = ((FlingHighlightColor)== FlingHighlightColor) (.(,,))
Highlight.Parent = bullet
Highlight.Name =
bbav = .(,bullet)
bbav.MaxTorque = .(.huge,.huge,.huge)
bbav.P =
bbav.AngularVelocity = .(,,)
Player=.Players.LocalPlayer Character=.non hum = Character.Humanoid LeftArm=Character[] LeftLeg=Character[] RightArm=Character[] RightLeg=Character[] Root=Character[] Head=Character[] Torso=Character[] Neck=Torso[] mouse = Player:() position = sine = t = change =
HEADLERP = .()
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = .(, -, -) * .(.(), .(), .())
TORSOLERP = .()
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = .(, , ) * .(.(), .(), .())
ROOTLERP = .()
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = .(, , ) * .(.(), .(), .())
RIGHTARMLERP = .()
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = .(-, , -) * .(.(), .(), .())
LEFTARMLERP = .()
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = .(, , -) * .(.(), .(), .())
RIGHTLEGLERP = .()
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = .(-, , ) * .(.(), .(), .())
LEFTLEGLERP = .()
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = .(, , ) * .(.(), .(), .())
(num)
num == num ==
:().Stepped:()
i = , num
:().Stepped:()
m = .Players.LocalPlayer:()
cry =
idle =
toggle =
m.KeyDown:((k)
k ==
Character.Humanoid.WalkSpeed =
)
m.KeyUp:((k)
k ==
Character.Humanoid.WalkSpeed =
)
m.KeyDown:((k)
k ==
toggle ==
toggle =
cry =
idle =
toggle
toggle =
cry =
idle =
)
.(()
idle
Root.Velocity.y >
position =
Root.Velocity.y < -
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude >
position =
()
)()
.(()
cry
Root.Velocity.y >
position =
Root.Velocity.y < -
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude >
position =
()
)()
.(()
sine = sine + change
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), - + * .(sine/), + * .(sine/)) * .(.(- + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), + - * .(sine/)) * .(.(- + * .(sine/)), .(- + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), + - * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + - * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + - * .(sine/)), .(- + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + - * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + - * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
position ==
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .(- + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .(- + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
()
)()the hats that are needed for this script to work https://www.roblox.com/catalog/3443038622/International-Fedora-Peru https://www.roblox.com/catalog/3409612660/International-Fedora-USA https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil https://www.roblox.com/catalog/3940375351/International-Fedora-Philippines https://www.roblox.com/catalog/62234425/Brown-Hair you need to wear them also its a fling script and only work in r6 games also sorry about the thumb nail