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NetlessServerAdmin = .()
MainFrame = .()
Title = .()
Outline = .()
InfoButton = .()
Reanimation = .()
Credits = .()
EverythingFrame = .()
ReanimationFrame = .()
PermanentReanimation = .()
BotReanimation = .()
ReanimInfo = .()
InfoFrame = .()
Info = .()
CreditsFrame = .()
CreditsText = .()
CopiedLink = .()
Discord = .()
NetlessServerAdmin.Name =
NetlessServerAdmin.Parent = .CoreGui
NetlessServerAdmin.ZIndexBehavior = .ZIndexBehavior.Sibling
MainFrame.Name =
MainFrame.Parent = NetlessServerAdmin
MainFrame.Active =
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Position = .(, , , )
MainFrame.Selectable =
MainFrame.Size = .(, , , )
MainFrame.Draggable =
Title.Name =
Title.Parent = MainFrame
Title.BackgroundColor3 = .(, , )
Title.BackgroundTransparency =
Title.Size = .(, , , )
Title.Font = .Font.Code
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.TextSize =
Title.TextWrapped =
Outline.Name =
Outline.Parent = MainFrame
Outline.BackgroundColor3 = .(, , )
Outline.BorderColor3 = .(, , )
Outline.BorderSizePixel =
Outline.Position = .(, , , )
Outline.Size = .(, , , )
InfoButton.Name =
InfoButton.Parent = MainFrame
InfoButton.BackgroundColor3 = .(, , )
InfoButton.BackgroundTransparency =
InfoButton.Position = .(, , , )
InfoButton.Size = .(, , , )
InfoButton.Font = .Font.SourceSans
InfoButton.Text =
InfoButton.TextColor3 = .(, , )
InfoButton.TextSize =
InfoButton.TextWrapped =
Reanimation.Name =
Reanimation.Parent = MainFrame
Reanimation.BackgroundColor3 = .(, , )
Reanimation.BackgroundTransparency =
Reanimation.Position = .(, , , )
Reanimation.Size = .(, , , )
Reanimation.Font = .Font.SourceSans
Reanimation.Text =
Reanimation.TextColor3 = .(, , )
Reanimation.TextSize =
Reanimation.TextWrapped =
Credits.Name =
Credits.Parent = MainFrame
Credits.BackgroundColor3 = .(, , )
Credits.BackgroundTransparency =
Credits.Position = .(-, , , )
Credits.Size = .(, , , )
Credits.Font = .Font.SourceSans
Credits.Text =
Credits.TextColor3 = .(, , )
Credits.TextSize =
Credits.TextWrapped =
EverythingFrame.Name =
EverythingFrame.Parent = MainFrame
EverythingFrame.Active =
EverythingFrame.BackgroundColor3 = .(, , )
EverythingFrame.Position = .(, , , )
EverythingFrame.Size = .(, , , )
EverythingFrame.CanvasSize = .(, , , )
EverythingFrame.CanvasPosition = .(, )
EverythingFrame.ScrollingEnabled =
EverythingFrame.ScrollBarImageTransparency =
ReanimationFrame.Name =
ReanimationFrame.Parent = EverythingFrame
ReanimationFrame.Active =
ReanimationFrame.BackgroundColor3 = .(, , )
ReanimationFrame.Position = .(, , , )
ReanimationFrame.Selectable =
ReanimationFrame.Size = .(, , , )
PermanentReanimation.Name =
PermanentReanimation.Parent = ReanimationFrame
PermanentReanimation.BackgroundColor3 = .(, , )
PermanentReanimation.Position = .(, , , )
PermanentReanimation.Size = .(, , , )
PermanentReanimation.Style = .ButtonStyle.RobloxRoundDropdownButton
PermanentReanimation.Font = .Font.SourceSans
PermanentReanimation.Text =
PermanentReanimation.TextColor3 = .(, , )
PermanentReanimation.TextSize =
PermanentReanimation.TextWrapped =
PermanentReanimation.TextXAlignment = .TextXAlignment.Left
BotReanimation.Name =
BotReanimation.Parent = ReanimationFrame
BotReanimation.BackgroundColor3 = .(, , )
BotReanimation.Position = .(, , , )
BotReanimation.Size = .(, , , )
BotReanimation.Style = .ButtonStyle.RobloxRoundDropdownButton
BotReanimation.Font = .Font.SourceSans
BotReanimation.Text =
BotReanimation.TextColor3 = .(, , )
BotReanimation.TextSize =
BotReanimation.TextWrapped =
BotReanimation.TextXAlignment = .TextXAlignment.Left
ReanimInfo.Name =
ReanimInfo.Parent = ReanimationFrame
ReanimInfo.BackgroundColor3 = .(, , )
ReanimInfo.BackgroundTransparency =
ReanimInfo.Position = .(, , , )
ReanimInfo.Size = .(, , , )
ReanimInfo.Font = .Font.SourceSans
ReanimInfo.Text =
ReanimInfo.TextColor3 = .(, , )
ReanimInfo.TextScaled =
ReanimInfo.TextSize =
ReanimInfo.TextWrapped =
InfoFrame.Name =
InfoFrame.Parent = EverythingFrame
InfoFrame.Active =
InfoFrame.BackgroundColor3 = .(, , )
InfoFrame.Position = .(, , , )
InfoFrame.Selectable =
InfoFrame.Size = .(, , , )
Info.Name =
Info.Parent = InfoFrame
Info.BackgroundColor3 = .(, , )
Info.BackgroundTransparency =
Info.Position = .(, , , )
Info.Size = .(, , , )
Info.Font = .Font.SourceSans
Info.Text =
Info.TextColor3 = .(, , )
Info.TextSize =
Info.TextWrapped =
Info.TextXAlignment = .TextXAlignment.Left
Info.TextYAlignment = .TextYAlignment.Top
CreditsFrame.Name =
CreditsFrame.Parent = EverythingFrame
CreditsFrame.Active =
CreditsFrame.BackgroundColor3 = .(, , )
CreditsFrame.Selectable =
CreditsFrame.Size = .(, , , )
CreditsText.Name =
CreditsText.Parent = CreditsFrame
CreditsText.BackgroundColor3 = .(, , )
CreditsText.BackgroundTransparency =
CreditsText.Position = .(, , , )
CreditsText.Size = .(, , , )
CreditsText.Font = .Font.SourceSans
CreditsText.Text =
CreditsText.TextColor3 = .(, , )
CreditsText.TextScaled =
CreditsText.TextSize =
CreditsText.TextWrapped =
CreditsText.TextXAlignment = .TextXAlignment.Left
CreditsText.TextYAlignment = .TextYAlignment.Top
CopiedLink.Name =
CopiedLink.Parent = CreditsFrame
CopiedLink.BackgroundColor3 = .(, , )
CopiedLink.BackgroundTransparency =
CopiedLink.Position = .(, , , )
CopiedLink.Size = .(, , , )
CopiedLink.Font = .Font.SourceSans
CopiedLink.Text =
CopiedLink.TextColor3 = .(, , )
CopiedLink.TextScaled =
CopiedLink.TextSize =
CopiedLink.TextWrapped =
Discord.Name =
Discord.Parent = CreditsFrame
Discord.BackgroundColor3 = .(, , )
Discord.Position = .(, , , )
Discord.Size = .(, , , )
Discord.Style = .ButtonStyle.RobloxRoundDropdownButton
Discord.Font = .Font.SourceSans
Discord.Text =
Discord.TextColor3 = .(, , )
Discord.TextSize =
Discord.TextWrapped =
Discord.TextXAlignment = .TextXAlignment.Left
permaDeath =
bot =
pressingShift =
reanimated =
botHats = {}
.CoreGui:()
resetGUIValue = .(, .CoreGui)
resetGUIValue.Name =
()
player = :().LocalPlayer
character = player.Character
hrp = character.HumanoidRootPart
torso =
reanimFolder = character.FakeCharacter
reanimation = reanimFolder.Reanimation
cTorso = reanimation.Torso
cHRP = reanimation.HumanoidRootPart
reanimated =
permaDeath == character.Humanoid.RigType == .HumanoidRigType.R6
torso = character.Torso
flinging =
getChild =
(CHILD)
getChild = CHILD
glasses =
GWeld =
glasesPosition =
CFrame0 =
CFrame1 =
glassesReady =
glassesList = ,
i,v (character:())
v.Name == glassesList
glasses = reanimation:(v.Name)
character:()
CFrame0 = .(, , )
CFrame1 = .(, , )
GWeld = glasses.Handle:()
i,v (character:())
bodyAngularVelocity = .(, hrp)
bodyAngularVelocity.MaxTorque = .(.huge, .huge, .huge)
bodyAngularVelocity.P =
bodyAngularVelocity.AngularVelocity = .(, , )
()
i,v (character:())
v:() v.Name ~= character.Humanoid.RigType == .HumanoidRigType.R6
v.CFrame = reanimation:(v.Name).CFrame
flinging ==
character.Humanoid.RigType == .HumanoidRigType.R15 bodyAngularVelocity.AngularVelocity == .(, , )
bodyAngularVelocity.AngularVelocity = .(, , )
getChild:()
hrp.Position = getChild.Torso.Position
getChild:()
hrp.Position = getChild.UpperTorso.Position
character.Humanoid.RigType == .HumanoidRigType.R6
hrp.Position = .(reanimation.Torso.Position.X, -, reanimation.Torso.Position.Z)
hrp.Position = reanimation.Torso.Position
bodyAngularVelocity.AngularVelocity == .(, , )
bodyAngularVelocity.AngularVelocity = .(, , )
character.Humanoid.RigType == .HumanoidRigType.R15
character.Head.CFrame = reanimation.Head.CFrame
character.UpperTorso.CFrame = reanimation.Torso.CFrame * .(, , )
character.LowerTorso.CFrame = reanimation.Torso.CFrame * .(, -, )
character.LeftUpperArm.CFrame = reanimation[].CFrame * .(, , )
character.LeftLowerArm.CFrame = reanimation[].CFrame * .(, -, )
character.LeftHand.CFrame = reanimation[].CFrame * .(, -, )
character.RightUpperArm.CFrame = reanimation[].CFrame * .(, , )
character.RightLowerArm.CFrame = reanimation[].CFrame * .(, -, )
character.RightHand.CFrame = reanimation[].CFrame * .(, -, )
character.LeftUpperLeg.CFrame = reanimation[].CFrame * .(, , )
character.LeftLowerLeg.CFrame = reanimation[].CFrame * .(, -, )
character.LeftFoot.CFrame = reanimation[].CFrame * .(, -, )
character.RightUpperLeg.CFrame = reanimation[].CFrame * .(, , )
character.RightLowerLeg.CFrame = reanimation[].CFrame * .(, -, )
character.RightFoot.CFrame = reanimation[].CFrame * .(, -, )
i,v (character:())
v:() v.Name ~= glasses
bot ==
v.Handle.CFrame = reanimation:(v.Name).Handle.CFrame
v.Name ~= reanimation:(v.Name) v.Name ~= glasses.Name
v.Handle.CFrame = reanimation:(v.Name).CFrame * .(, , )
v.Name ==
v.Handle:().MeshId ==
v.Handle.CFrame = reanimation:(v.Name).CFrame * .(, -, )
v.Handle:().MeshId ==
v.Handle.CFrame = reanimation:(v.Name).CFrame
v.Name ==
v.Handle.CFrame = reanimation.Torso.CFrame * .(-, , ) * .(, , )
v.Name ==
v.Handle.CFrame = reanimation.Torso.CFrame * .(, , ) * .(, , )
glasses ~=
i,v (character:())
v.Name == glasses.Name v:()
glassesReady ==
v.Handle.CFrame = .(, -, )
v.Handle.CFrame = glasses.Handle.CFrame
:().Heartbeat:()
Player = :().LocalPlayer
PlayerGui = Player.PlayerGui
Mouse = Player:()
Cam = .CurrentCamera
Backpack = Player.Backpack
Character = Player.Character.FakeCharacter.Reanimation
Humanoid = Character:()
RootPart = Character[]
Torso = Character[]
Head = Character[]
RightArm = Character[]
LeftArm = Character[]
RightLeg = Character[]
LeftLeg = Character[]
RootJoint = RootPart[]
Neck = Torso[]
RightShoulder = Torso[]
LeftShoulder = Torso[]
RightHip = Torso[]
LeftHip = Torso[]
hrp = Player.Character.HumanoidRootPart
hrp.Transparency =
IT = .new
CF = .new
VT = .new
RAD = .rad
C3 = .new
UD2 = .new
BRICKC = BrickColor.new
ANGLES = .Angles
EULER = .fromEulerAnglesXYZ
COS = .cos
ACOS = .acos
SIN = .sin
ASIN = .asin
ABS = .abs
MRANDOM = .random
FLOOR = .floor
Animation_Speed =
Frame_Speed = /
Speed =
ROOTC0 = (, , ) * ((-), (), ())
NECKC0 = (, , ) * ((-), (), ())
RIGHTSHOULDERC0 = (-, , ) * ((), (), ())
LEFTSHOULDERC0 = (, , ) * ((), (-), ())
DAMAGEMULTIPLIER =
ANIM =
ATTACK =
EQUIPPED =
HOLD =
COMBO =
Rooted =
SINE =
KEYHOLD =
CHANGE = / Animation_Speed
WALKINGANIM =
VALUE1 =
VALUE2 =
ROBLOXIDLEANIMATION = ()
ROBLOXIDLEANIMATION.Name =
ROBLOXIDLEANIMATION.AnimationId =
WEAPONGUI = (, PlayerGui)
WEAPONGUI.Name =
Effects = (, Player.Character)
Effects.Name =
UNANCHOR =
SC =
ArtificialHB = .(, )
ArtificialHB.Name =
:()
frame = Frame_Speed
tf =
allowframeloss =
tossremainder =
lastframe = ()
.ArtificialHB:()
:().Heartbeat:((s, p)
tf = tf + s
tf >= frame
allowframeloss
ArtificialHB:()
lastframe = ()
i = , .(tf / frame)
ArtificialHB:()
lastframe = ()
tossremainder
tf =
tf = tf - frame * .(tf / frame)
)
(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
:(Ray.(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
(NUMBER)
NUMBER >=
NUMBER =
NUMBER
(NUMBER)
NUMBER <=
NUMBER =
NUMBER
(NUMBER)
NUMBER == NUMBER ==
ArtificialHB.Event:()
i = , NUMBER
ArtificialHB.Event:()
(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
NEWMESH = (MESH)
MESH ==
NEWMESH.MeshType = MESHTYPE
MESHID ~= MESHID ~=
NEWMESH.MeshId = ..MESHID
TEXTUREID ~= TEXTUREID ~=
NEWMESH.TextureId = ..TEXTUREID
NEWMESH.Offset = OFFSET (, , )
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
NEWMESH
(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
NEWPART = ()
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide =
NEWPART.Locked =
NEWPART.Anchored =
ANCHOR ==
NEWPART.Anchored =
NEWPART.BrickColor = ((BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:()
NEWPART.Parent = PARENT
NEWPART
(a, b)
weldd = .()
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = .()
weldd.C1 = b.CFrame:() * a.CFrame
weldd.Parent = a
weldd
(cf)
mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:()
trace = m00 + m11 + m22
trace >
s = .( + trace)
recip = / s
(m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s *
i =
m11 > m00
i =
m22 > (i == m00 m11)
i =
i ==
s = .(m00 - m11 - m22 + )
recip = / s
* s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
i ==
s = .(m11 - m22 - m00 + )
recip = / s
(m01 + m10) * recip, * s, (m21 + m12) * recip, (m02 - m20) * recip
i ==
s = .(m22 - m00 - m11 + )
recip = / s (m02 + m20) * recip, (m12 + m21) * recip, * s, (m10 - m01) * recip
(px, py, pz, x, y, z, w)
xs, ys, zs = x + x, y + y, z + z
wx, wy, wz = w * xs, w * ys, w * zs
xx = x * xs
xy = x * ys
xz = x * zs
yy = y * ys
yz = y * zs
zz = z * zs
.(px, py, pz, - (yy + zz), xy - wz, xz + wy, xy + wz, - (xx + zz), yz - wx, xz - wy, yz + wx, - (xx + yy))
(a, b, t)
cosTheta = a[] * b[] + a[] * b[] + a[] * b[] + a[] * b[]
startInterp, finishInterp;
cosTheta >=
( - cosTheta) >
theta = (cosTheta)
invSinTheta = / (theta)
startInterp = (( - t) * theta) * invSinTheta
finishInterp = (t * theta) * invSinTheta
startInterp = - t
finishInterp = t
( + cosTheta) >
theta = (-cosTheta)
invSinTheta = / (theta)
startInterp = ((t - ) * theta) * invSinTheta
finishInterp = (t * theta) * invSinTheta
startInterp = t -
finishInterp = t
a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp
(a, b, t)
qa = {(a)}
qb = {(b)}
ax, ay, az = a.x, a.y, a.z
bx, by, bz = b.x, b.y, b.z
_t = - t
(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, (qa, qb, t))
(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
frame = ()
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
frame
(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
label = ()
label.BackgroundTransparency =
label.Size = (, , , )
label.Position = (, , , )
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled =
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
label
(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = , , , , ,
(TYPE, PARENT, PART0, PART1, C0, C1)
NEWWELD = (TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
NEWWELD
S = ()
(ID, PARENT, VOLUME, PITCH, DOESLOOP)
NEWSOUND =
.(.(()
NEWSOUND = S:()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = ..ID
NEWSOUND:()
DOESLOOP ==
NEWSOUND.Looped =
() NEWSOUND.Playing ==
NEWSOUND:()
))
NEWSOUND
(at, top, back)
right = top:(back)
(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
(Table)
TYPE = (Table.EffectType )
SIZE = (Table.Size (,,))
ENDSIZE = (Table.Size2 (,,))
TRANSPARENCY = (Table.Transparency )
ENDTRANSPARENCY = (Table.Transparency2 )
CFRAME = (Table.CFrame Torso.CFrame)
MOVEDIRECTION = (Table.MoveToPos )
ROTATION1 = (Table.RotationX )
ROTATION2 = (Table.RotationY )
ROTATION3 = (Table.RotationZ )
MATERIAL = (Table.Material )
COLOR = (Table.Color (,,))
TIME = (Table.Time )
SOUNDID = (Table.SoundID )
SOUNDPITCH = (Table.SoundPitch )
SOUNDVOLUME = (Table.SoundVolume )
USEBOOMERANGMATH = (Table.UseBoomerangMath )
BOOMERANG = (Table.Boomerang )
SIZEBOOMERANG = (Table.SizeBoomerang )
.(.(()
PLAYSSOUND =
SOUND =
EFFECT = (, Effects, MATERIAL, , TRANSPARENCY, (), , (,,), )
SOUNDID ~= SOUNDPITCH ~= SOUNDVOLUME ~=
PLAYSSOUND =
SOUND = (SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, )
EFFECT.Color = COLOR
MSH =
TYPE ==
MSH = (, EFFECT, , , , SIZE, (,,))
TYPE == TYPE ==
MSH = (,EFFECT)
MSH.Scale = SIZE
TYPE ==
MSH = (, EFFECT, , , , SIZE, (,,-SIZE.X/))
TYPE ==
MSH = (, EFFECT, , , , (SIZE.X,SIZE.X,), (,,))
TYPE ==
MSH = (, EFFECT, , , , (SIZE.X/,,SIZE.X/), (,,))
TYPE ==
MSH = (, EFFECT, , , , (SIZE.X/,,SIZE.X/), (,,))
TYPE ==
MSH = (, EFFECT, , , , SIZE, (,,))
TYPE ==
MSH = (, EFFECT, , , , SIZE, (,,))
TYPE ==
MSH = (, EFFECT, , , , SIZE, (,,))
MSH ~=
BOOMR1 = +BOOMERANG/
BOOMR2 = +SIZEBOOMERANG/
MOVESPEED =
MOVEDIRECTION ~=
USEBOOMERANGMATH ==
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
GROWTH =
USEBOOMERANGMATH ==
GROWTH = (SIZE - ENDSIZE)*(BOOMR2+)
GROWTH = (SIZE - ENDSIZE)
TRANS = TRANSPARENCY - ENDTRANSPARENCY
TYPE ==
EFFECT.CFrame = CFRAME*(((,)),((,)),((,)))
EFFECT.CFrame = CFRAME
USEBOOMERANGMATH ==
LOOP = , TIME+
()
MSH.Scale = MSH.Scale - (((GROWTH.X)*(( - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*(( - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*(( - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
TYPE ==
MSH.Offset = (,,-MSH.Scale.Z/)
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
TYPE ==
EFFECT.CFrame = CFRAME*(((,)),((,)),((,)))
EFFECT.CFrame = EFFECT.CFrame*((ROTATION1),(ROTATION2),(ROTATION3))
MOVEDIRECTION ~=
ORI = EFFECT.Orientation
EFFECT.CFrame = (EFFECT.Position,MOVEDIRECTION)*(,,-(MOVESPEED)*(( - (LOOP/TIME)*BOOMR1)))
EFFECT.CFrame = (EFFECT.Position)*((ORI.X),(ORI.Y),(ORI.Z))
LOOP = , TIME+
()
MSH.Scale = MSH.Scale - GROWTH/TIME
TYPE ==
MSH.Offset = (,,-MSH.Scale.Z/)
EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
TYPE ==
EFFECT.CFrame = CFRAME*(((,)),((,)),((,)))
EFFECT.CFrame = EFFECT.CFrame*((ROTATION1),(ROTATION2),(ROTATION3))
MOVEDIRECTION ~=
ORI = EFFECT.Orientation
EFFECT.CFrame = (EFFECT.Position,MOVEDIRECTION)*(,,-MOVESPEED)
EFFECT.CFrame = (EFFECT.Position)*((ORI.X),(ORI.Y),(ORI.Z))
EFFECT.Transparency =
PLAYSSOUND ==
EFFECT:()
() EFFECT:() ==
EFFECT:()
PLAYSSOUND ==
EFFECT:()
() EFFECT:() ==
EFFECT:()
))
(PART,TYPE)
TYPE ==
MSH = (,PART)
TYPE ==
MSH = (,PART)
MSH.MeshType =
TYPE ==
MSH = (,PART)
MSH.MeshType =
Debris = :()
(StartPos, EndPos, Distance, Ignore)
DIRECTION = (StartPos,EndPos).lookVector
Ignore = (((Ignore) == Ignore) {Ignore})
:():(Ray.(StartPos, DIRECTION * Distance), Ignore)
(Table)
KindOf = (Table.Variant )
Position = (Table.Location Torso.Position)
Coloration = (Table.Color (,,))
Texture = (Table.Material )
Fling = (Table.Scatter )
Number = (Table.Amount )
Rocks = (Table.DebreeCount )
Range = (Table.Distance )
Scale = (Table.Size )
Timer = (Table.Delay )
.(.(()
ScaleVector = (Scale,Scale,Scale)
Boulders = {}
Position = (Position)
KindOf == KindOf ==
RockValue = , Number
LOCATION = Position * ((), ((/Number)*RockValue), ())*(,(-.(Scale/),.(Scale/)),Range)
BOULDER = (, , Texture, , , (), , ScaleVector, )
BOULDER.CanCollide =
BOULDER.CFrame = LOCATION*(((,)),((,)),((,)))
BOULDER.Color = Coloration
.(Boulders,BOULDER)
KindOf == KindOf ==
RockValue = , Rocks
LOCATION = Position * ((), ((/Number)*RockValue), ())*(,(-.(Scale-(Scale/)),.(Scale-(Scale/))),)
BOULDER = (, , Texture, , , (), , ScaleVector, )
BOULDER.CanCollide =
BOULDER.CFrame = LOCATION*(((,)),((,)),((,)))
BOULDER.Velocity = (BOULDER.Position-(,,),BOULDER.CFrame*(((,)),((,)),((,)))*(,,).p).lookVector*(Fling-(Fling/),Fling+(Fling/))
BOULDER.Color = Coloration
.(Boulders,BOULDER)
KindOf ==
RockValue = , Number
LOCATION = Position * ((), ((/Number)*RockValue), ())*(,(-.(Scale/),.(Scale/)),(,Range))
BOULDER = (, , Texture, , , (), , ScaleVector, )
BOULDER.CanCollide =
BOULDER.CFrame = LOCATION*(((,)),((,)),((,)))
BOULDER.Color = Coloration
.(Boulders,BOULDER)
(Timer)
E = ,
()
A = , #Boulders
Boulders[A].Transparency = Boulders[A].Transparency + /
A = , #Boulders
Boulders[A]:()
))
BASECOLOR = (,,)
BMUSIC = (,RootPart)
VOLUME =
PITCH =
SONGID =
PLAYING =
INTRO =
SCREENS = {}
SCREENWELDS = {}
GUISTEXT = {}
(Humanoid,Damage)
Damage >
Damage = Damage * DAMAGEMULTIPLIER
Humanoid.Health <
Humanoid.Health - Damage >
Humanoid.Health = Humanoid.Health - Damage
Humanoid.Parent:()
Humanoid.Parent:()
(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
index, CHILD (:())
CHILD.ClassName == CHILD ~= Character CHILD.Name ~= Player.Name CHILD.Name ~=
HUM = CHILD:()
HUM
TORSO = CHILD:() CHILD:()
TORSO
(TORSO.Position - POSITION).Magnitude <= RANGE
INSTAKILL ==
FLING >
flinging =
(CHILD)
GLASSESWLD =
()
ATTACK =
Rooted =
RootJoint.C0 = (,,)
CONNECT = Mouse.KeyDown:((NEWKEY)
HITFLOOR,HITPOS = (RootPart.Position, ((RootPart.Position, RootPart.Position + (, -, ))).lookVector, , Character character)
HITFLOOR
CONNECT:()
SOUND = (, Effects, , )
.(.(()
() SOUND.Parent = Effects SOUND.Playing ==
PLAYING =
))
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, -, - + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
i = ,
({EffectType = , Size = (,,), Size2 = (i*,,i*), Transparency = , Transparency2 = , = (HITPOS) * ((), ((,)), ((-,))), MoveToPos = , RotationX = , RotationY = , RotationZ = -, Material = , Color = (,,), SoundID = , SoundPitch = (,)/, SoundVolume = , UseBoomerangMath = , Boomerang = , SizeBoomerang = })
({Delay = ,Variant = ,Location = HITPOS,Color = HITFLOOR.Color,Size = ,Distance = ,Material = HITFLOOR.Material,Scatter = ,Amount = ,DebreeCount = })
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, -, - + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, -, - + * (SINE / )) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((- - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - - * (SINE / ), -) * ((), (), ()) * ((-), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ), -) * ((), (-), ()) * ((-), (), ()), / Animation_Speed)
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((-), (), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
GLASSES = (, Effects, , , , (), , (,,), )
glasses ~=
GWeld.Part1 = GLASSES
GWeld.C0 = CFrame0
GWeld.C1 = CFrame1
glassesReady =
(, GLASSES, , , , (, , ), (,,))
HELDWELD = (, RightArm, RightArm, GLASSES, (,-,) * ((), (), ()), (,,))
(, GLASSES, , , )
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), (-)), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (-), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
i=, , / Animation_Speed
()
HELDWELD.C1 = (HELDWELD.C1, (,,) * ((),(),(-)), )
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (-), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , -) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
HELDWELD.Part0 = Head
HELDWELD.Parent = Head
HELDWELD.C0 = (,,-)
HELDWELD.C1 = (,,)
i = ,
i=, , / Animation_Speed
()
HELDWELD.C1 = (HELDWELD.C1, (,,) * ((),(),(-)), )
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (-), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , -) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
i=, , / Animation_Speed
()
HELDWELD.C1 = (HELDWELD.C1, (,,) * ((),(),()), )
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (-), (-)) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , -) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
i = ,
()
SCREEN = (, Effects, , , , (), , (,,)*, )
SCREENWELD = (, RootPart, RootPart, SCREEN, (,,) * ((),((/)*i),()) * (,,+(i/)), (,,))
.(SCREENS,SCREEN)
.(SCREENWELDS,SCREENWELD)
GUI = (,SCREEN)
i = ,
SCREENFRAME = (GUI, , , (, , ((/)*i)-/, ), (, , /, ), (,,), (,,), )
TEXT = (SCREENFRAME, , (,,), .FontSize.Size48, , , , , )
TEXT.TextXAlignment =
TEXT.TextWrapped =
.(GUISTEXT,TEXT)
i=, , / Animation_Speed
()
HELDWELD.C1 = (HELDWELD.C1, (,,) * ((),(),()), )
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , -) * ((), (-), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , -) * ((), (), (-)) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * (, , ) * ((), (), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * ((), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, , ) * ((), (-), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, , ) * ((), (), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, -, ) * ((), (), ()) * ((), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, -, ) * ((), (-), ()) * ((), (), ()), / Animation_Speed)
GLASSESWLD = HELDWELD
ATTACK =
Rooted =
)
(Text,FinishesMoveEnd,WaitTillFinished)
reanimated ==
SCREEN = (, Effects, , , , (), , (,,)*, )
SCREENWELD = (, RootPart, RootPart, SCREEN, (,,) * ((-),(),()) * (,,), (,,))
GUI = (,SCREEN)
SCREENFRAME = (GUI, , , (, , , ), (, , , ), (,,), (,,), )
TEXT = (SCREENFRAME, Text, (,,), .FontSize.Size48, , , , , )
TEXT.TextScaled =
.(.(()
.(.(()
i = ,
()
SCREEN.Transparency = SCREEN.Transparency - /
))
WaitTillFinished ==
i=, , / Animation_Speed
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * ( - * (SINE / ), , + * (SINE / )) * ((), ( - * (SINE / )), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, + * (SINE / ), -) * ((), (), (-)) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, + * (SINE / ), ) * ((- - * (SINE / )), (), ()) * ((), (-), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - + * (SINE / ) - * (SINE / ), ) * ((), (), ()) * ((- - * (SINE / )), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ) - * (SINE / ), ) * ((), (-), ()) * ((- + * (SINE / )), (), ()), / Animation_Speed)
WaitTillFinished ==
()
RootJoint.C0 = (RootJoint.C0,ROOTC0 * ( - * (SINE / ), , + * (SINE / )) * ((), ( - * (SINE / )), ()), / Animation_Speed)
Neck.C0 = (Neck.C0, NECKC0 * (, , + (() - )) * (( - * (SINE / )), (), ()), / Animation_Speed)
RightShoulder.C0 = (RightShoulder.C0, (, + * (SINE / ), -) * ((), (), (-)) * ((), (), ()) * RIGHTSHOULDERC0, / Animation_Speed)
LeftShoulder.C0 = (LeftShoulder.C0, (-, + * (SINE / ), ) * ((- - * (SINE / )), (), ()) * ((), (-), ()) * LEFTSHOULDERC0, / Animation_Speed)
RightHip.C0 = (RightHip.C0, (, - + * (SINE / ) - * (SINE / ), ) * ((), (), ()) * ((- - * (SINE / )), (), ()), / Animation_Speed)
LeftHip.C0 = (LeftHip.C0, (-, - - * (SINE / ) - * (SINE / ), ) * ((), (-), ()) * ((- + * (SINE / )), (), ()), / Animation_Speed)
ATTACK ==
.(.(()
SCREENWELD:()
SCREEN.Anchored =
i = ,
()
SCREEN.Transparency = SCREEN.Transparency + /
SCREEN:()
))
FinishesMoveEnd ==
ATTACK =
Rooted =
))
SCREEN,TEXT
Fling = ()
reanimated ==
ATTACK =
Rooted =
(,,)
()
RightShoulder.C0 = RightShoulder.C0 * (,-,)
(, RightArm, , , )
HITFLOOR,HITPOS = (RootPart.Position, ((RootPart.Position, RootPart.Position + (, -, ))).lookVector, , Character character)
HITFLOOR
({Delay = ,Variant = ,Location = HITPOS,Color = HITFLOOR.Color,Size = ,Distance = ,Material = HITFLOOR.Material,Scatter = ,Amount = (,),DebreeCount = })
(RootPart.Position-(,,),,,,,)
({Time = , EffectType = , Size = (,,), Size2 = (,,), Transparency = , Transparency2 = , = (RootPart.Position), MoveToPos = , RotationX = , RotationY = , RotationZ = , Material = , Color = (,,), SoundID = , SoundPitch = , SoundVolume = , UseBoomerangMath = , Boomerang = , SizeBoomerang = })
()
flinging =
TpTo = ()
reanimated ==
ATTACK =
Rooted =
teleporting =
SCR, TEXT = (,,)
i = ,
()
TPSPOT = ..math.(Mouse.Hit.p.X)....math.(Mouse.Hit.p.Y+)....math.(Mouse.Hit.p.Z)..
TEXT.Text = TPSPOT
RightShoulder.C0 = RightShoulder.C0 * (,-,)
(, RightArm, , , )
(, Torso, , , )
RootPart.CFrame = (Mouse.Hit.p+(,,)) * ((), (RootPart.Orientation.Y), ())
reanimation:().WalkToPoint = RootPart.CFrame.Position
ATTACK =
Rooted =
Hurl = ()
reanimated ==
ATTACK =
Rooted =
SCREEN = (, Effects, , , , (), , (,,)*, )
SCREENWELD = (, RootPart, RootPart, SCREEN, (,,) * ((-),(),()) * (,,), (,,))
GUI = (,SCREEN)
SCREENFRAME = (GUI, , , (, , , ), (, , , ), (,,), (,,), )
TEXT = (SCREENFRAME, , (,,), .FontSize.Size48, , , , , )
ROCKS = {}
.(.(()
i = ,
()
SCREEN.Transparency = SCREEN.Transparency - /
))
i = ,
SPOT = (RootPart.Position) * ((), ((,)), ()) * (,,(,))
HITFLOOR,HITPOS = (RootPart.Position, ((RootPart.Position, RootPart.Position + (, -, ))).lookVector, , Character character)
HITFLOOR
.(.(()
BOULDER = (, Effects, HITFLOOR.Material, , , (), , (,,)*((,)/), )
BOULDER.Color = HITFLOOR.Color
BOULDER.CFrame = (HITPOS-(,,)) * ((), ((,)), ())
CFRAME = SPOT*(,(,),)
.(ROCKS,BOULDER)
i = ,
()
BOULDER.CFrame = (BOULDER.CFrame,CFRAME,)
end
end))
end
end
for i=0, 1.7, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
if #ROCKS > 0 then
TEXT.Text = "[HURLING DEBREE]"
local GYRO = IT("BodyGyro",RootPart)
GYRO.D = 2
GYRO.P = 20000
GYRO.MaxTorque = VT(0,4000000,0)
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
coroutine.resume(coroutine.create(function()
repeat
Swait()
GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
until ATTACK == false
GYRO:Remove()
end))
local THROWING = true
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
until THROWING == false
end))
for E = 1, #ROCKS do
wait(0.05)
local ROCK = ROCKS[E]
coroutine.resume(coroutine.create(function()
ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
CreateSound(147722227, ROCK, 2, 1.3, false)
local KILL = false
for i = 1, 70 do
Swait()
for i = 1, 4 do
ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
if HIT then
KILL = true
CreateSound(174580476, ROCK, 2, 1.6, false)
ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
for E = 1, 2 do
for i = 1, 4 do
WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
end
end
Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
break
else
WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
end
end
if KILL == true then
break
end
end
ROCK.Transparency = 1
Debris:AddItem(ROCK,5)
end))
wait(0.05)
end
THROWING = false
end
coroutine.resume(coroutine.create(function()
SCREENWELD:Remove()
SCREEN.Anchored = true
for i = 1, 5 do
Swait()
SCREEN.Transparency = SCREEN.Transparency + 0.1/5
end
SCREEN:Remove()
end))
ATTACK = false
Rooted = false
wait(1)
flinging = false
--bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
end
end
local Kill = function()
if reanimated == true then
local TARGET = Mouse.Target
if TARGET ~= nil then
if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
if ROOT then -- and HUM.Health > 0
local FOE = ROOT.Parent
ATTACK = true
Rooted = false
Screening(";Kill",true,false)
wait(0.25)
RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
CreateSound(138204323, RightArm, 2, 1.3, false)
for index, CHILD in pairs(FOE:GetChildren()) do
if CHILD:IsA("BasePart") then
if CHILD.Name == "Head" then
WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
elseif CHILD.Name ~= "HumanoidRootPart" then
WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
end
end
end
--bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
flinging = true
GetCHILD(ROOT.Parent)
wait(1)
flinging = false
--bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
end
end
end
end
end
local ATTAC = function()
if reanimated == true then
ATTACK = true
Rooted = false
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
end
local LITTLEIDLE = false
function UniqueIdleAnimation()
if reanimated == true then
coroutine.resume(coroutine.create(function()
for i=0, 0.1, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.4, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 1.3, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.3, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
for i=0, 0.1, 0.1 / Animation_Speed do
Swait()
if ATTACK == true or ANIM ~= "Idle" then
break
end
GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
LITTLEIDLE = false
end))
end
end
--//=================================\\
--|| GUIS AND KEYS
--\\=================================//
local COLOR = C3(1,1,1)
local SKILLFONT = "Legacy"
local SIZE = 2.5
local MOUSE = 2097542191
local MELEE = 2097543015
local BODY = 2097543382
local PROJECTILE = 2097544084
local AOE = 2097544884
local ULTIMATE = 2097545381
local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
local GUIS = {}
for i = 1, #ATTACKS do
local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
SKILLTEXT.TextXAlignment = "Right"
local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
BUTTONDISPLAY.TextXAlignment = "Left"
if ATTACKS[i][3] then
local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
IMAGETODISPLAY.BackgroundTransparency = 1
IMAGETODISPLAY.ZIndex = 0
end
table.insert(GUIS,SKILLTEXT)
end
Mouse.Button1Down:connect(function(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KEYHOLD = true
if NEWKEY == "m" then
if SC == false then
SC = true
else
SC = false
end
end
if ATTACK == false then
for E = 1, #ATTACKS do
if ATTACKS[E][4] ~= nil then
if NEWKEY == ATTACKS[E][2] then
ATTACKS[E][4]()
end
end
end
end
end)
Mouse.KeyUp:connect(function(NEWKEY)
KEYHOLD = false
end)
--//=================================\\
--\\=================================//
function unanchor()
for _, c in pairs(Character:GetChildren()) do
if c:IsA("BasePart") and c ~= RootPart then
c.Anchored = false
end
end
if UNANCHOR == true then
RootPart.Anchored = false
else
RootPart.Anchored = true
end
end
--//=================================\\
--|| WRAP THE WHOLE SCRIPT UP
--\\=================================//
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true) then
Humanoid.Jump = false
end
end)
local MOVINGSCREENS = false
local TIMESTAMP = 0
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
Swait()
--script.Parent = WEAPONGUI
--ANIMATE.Parent = nil
for _,v in next, Humanoid:GetPlayingAnimationTracks() do
v:Stop();
end
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
LITTLEIDLE = true
UniqueIdleAnimation()
end
if LITTLEIDLE == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
end
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
end
end
unanchor()
Humanoid.MaxHealth = 1e3
Humanoid.Health = 1e3
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
BMUSIC.SoundId = "rbxassetid://"..SONGID
BMUSIC.Looped = true
BMUSIC.Pitch = PITCH
BMUSIC.Volume = VOLUME
BMUSIC.Playing = PLAYING
BMUSIC.EmitterSize = 50
if BMUSIC.Parent ~= RootPart then
print("Fixing music")
BMUSIC = IT("Sound",RootPart)
BMUSIC.SoundId = "rbxassetid://"..SONGID
BMUSIC.Looped = true
BMUSIC.Pitch = PITCH
BMUSIC.Volume = VOLUME
BMUSIC.Playing = true
BMUSIC.EmitterSize = 50
BMUSIC.TimePosition = TIMESTAMP
FIXING = true
else
if FIXING == false then
TIMESTAMP = BMUSIC.TimePosition
else
FIXING = false
end
end
if Head:FindFirstChild("face") then
Head.face.Texture = "rbxassetid://62682458"
end
Humanoid.Name = "ADMIN"
if INTRO == false and ATTACK == false then
INTRO = true
coroutine.resume(coroutine.create(function()
IntroThing()
end))
end
if #SCREENS > 0 then
for E = 1, #SCREENS do
SCREENS[E].Transparency = MRANDOM(90,99)/100
end
end
if #SCREENWELDS > 0 then
if SC == true then
if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
MOVINGSCREENS = true
coroutine.resume(coroutine.create(function()
wait(1)
MOVINGSCREENS = false
end))
for E = 1, #SCREENWELDS do
coroutine.resume(coroutine.create(function()
local MATH1 = MRANDOM(-25,25)/10+1
local MATH2 = MRANDOM(-45,45)
for i = 1, 55 do
Swait()
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
end
end))
end
end
elseif SC == false then
for E = 1, #SCREENWELDS do
if E == 1 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 2 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 3 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
elseif E == 4 then
SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
end
end
end
end
local SECONDS = math.floor(workspace.DistributedGameTime)
local MINUTES = math.floor(workspace.DistributedGameTime/60)
local HOURS = math.floor(workspace.DistributedGameTime/60/60)
local SECONDS = SECONDS - (MINUTES * 60)
local MINUTES = MINUTES - (HOURS * 60)
if #GUISTEXT > 0 then
for E = 1, #GUISTEXT do
local TXT = GUISTEXT[E]
if E == 1 then
TXT.Text = "SERVER STATS;"
elseif E == 2 then
TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
elseif E == 3 then
TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
elseif E == 4 then
TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
elseif E == 5 then
TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
end
end
end
local SPACEJECTS = {}
for index, CHILD in pairs(workspace:GetChildren()) do
table.insert(SPACEJECTS,CHILD)
end
table.insert(SPACEJECTS,game.Lighting)
table.insert(SPACEJECTS,game.Workspace)
local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
if #GUISTEXT > 0 then
if MRANDOM(1,125) == 1 then
for E = 1, #GUISTEXT do
local TXT = GUISTEXT[E]
local TEXT = ""
local DOINGS = {"MONITORING","CHECKING"}
local OLDTEXT = string.sub(TXT.Text,3)
if E > 5 then
if E <= 15 then
if MRANDOM(1,3) == 1 then
repeat
local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
if MRANDOM(1,2) == 1 then
TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
for Z = 1, #MALWARE do
if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
if TEXT ~= OLDTEXT then
CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
end
TXT.TextColor3 = C3(1,0,0)
break
else
TXT.TextColor3 = C3(1,1,1)
end
end
break
end
if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
local ES = {"SUCCES.","!FAILURE!"}
TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
end
until TEXT ~= ""
local DESIREDTEXT = ">>"..TEXT
TXT.Text = DESIREDTEXT
end
elseif E > 15 then
local N = E-15
local POP = 0
repeat
for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
POP = POP + 1
if POP == N then
TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
break
else
TEXT = "NOP"
end
end
until TEXT ~= ""
if TEXT ~= "NOP" then
local DESIREDTEXT = ">>"..TEXT
TXT.Text = DESIREDTEXT
else
TXT.Text = ""
end
end
end
end
end
end
end
end)
--//=================================\\
--\\=================================//
while reanimated == true do
Positioning()
end
--//====================================================\\--
--|| END OF SCRIPT
--\\====================================================//--
end
--Functions--
--Information
local function Information(title, description, scaled)
-- Instances:
local Information = Instance.new("Frame")
local DescriptionFrame = Instance.new("Frame")
local Description = Instance.new("TextLabel")
local Title = Instance.new("TextLabel")
--Properties:
Information.Name = "Information"
Information.Parent = MainFrame
Information.Active = true
Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
Information.Selectable = true
Information.Size = UDim2.new(0, 240, 0, 238)
DescriptionFrame.Name = "DescriptionFrame"
DescriptionFrame.Parent = Information
DescriptionFrame.Active = true
DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
DescriptionFrame.Selectable = true
DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
Description.Name = "Description"
Description.Parent = DescriptionFrame
Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Description.BackgroundTransparency = 1.000
Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
Description.Size = UDim2.new(0, 233, 0, 154)
Description.Font = Enum.Font.SourceSans
Description.Text = description
Description.TextColor3 = Color3.fromRGB(255, 255, 255)
Description.TextScaled = scaled
Description.TextSize = 20.000
Description.TextWrapped = true
Description.TextXAlignment = Enum.TextXAlignment.Left
Description.TextYAlignment = Enum.TextYAlignment.Top
Title.Name = "Title"
Title.Parent = Information
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
Title.Size = UDim2.new(0, 240, 0, 41)
Title.Font = Enum.Font.SourceSans
Title.Text = title
Title.TextColor3 = Color3.fromRGB(0, 0, 0)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
end
--Resetting
local function ResetGUI()
--Value
game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
--GUI
local Resetting = Instance.new("ScreenGui")
local MFReset = Instance.new("Frame")
local TextFrame = Instance.new("Frame")
local ResetText = Instance.new("TextLabel")
Resetting.Name = "Resetting"
Resetting.Parent = game.CoreGui
Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
MFReset.Name = "MFReset"
MFReset.Parent = Resetting
MFReset.Active = true
MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
MFReset.Selectable = true
MFReset.Size = UDim2.new(0, 271, 0, 91)
TextFrame.Name = "TextFrame"
TextFrame.Parent = MFReset
TextFrame.Active = true
TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
TextFrame.BorderSizePixel = 0
TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
TextFrame.Selectable = true
TextFrame.Size = UDim2.new(0, 271, 0, 68)
ResetText.Name = "ResetText"
ResetText.Parent = TextFrame
ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ResetText.BackgroundTransparency = 1.000
ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
ResetText.Size = UDim2.new(0, 241, 0, 45)
ResetText.Font = Enum.Font.SourceSans
ResetText.Text = "Press Shift + R to reset."
ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
ResetText.TextScaled = true
ResetText.TextSize = 20.000
ResetText.TextWrapped = true
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local model = character:FindFirstChild("FakeCharacter").Reanimation
local reanimation = model
--Movement
--Permanent Death
MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
game.Players.LocalPlayer.Character = model
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(1.5)
MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
wait(1.5)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
Resetting:Destroy()
end
-------------
--Reanimation Functions--
local function R6FakeCharacter()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local torso = character.Torso
local glassesList = "VarietyShades02", "e"
for i,v in pairs(character:GetChildren()) do
if v:IsA("LocalScript") then
v:Destroy()
end
end
local camera = workspace.CurrentCamera
local reanimFolder = Instance.new("Folder", character)
reanimFolder.Name = "FakeCharacter"
local model = Instance.new("Model", reanimFolder)
model.Name = "Reanimation"
--local humanoidClone = Instance.new("Humanoid", model)
--Making Fake Character
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
local clone = v:Clone()
clone.Parent = model
if clone:FindFirstChildWhichIsA("Decal") then
clone:FindFirstChildWhichIsA("Decal"):Destroy()
end
if clone:FindFirstChildWhichIsA("Sound") then
clone:FindFirstChildWhichIsA("Sound"):Destroy()
end
end
end
--Fixing Joints For The Fake Character
local reanimation = reanimFolder.Reanimation
local cTorso = reanimation.Torso
local cHRP = reanimation.HumanoidRootPart
cTorso["Right Shoulder"].Part0 = cTorso
cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
cTorso["Left Shoulder"].Part0 = cTorso
cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
cTorso["Right Hip"].Part0 = cTorso
cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
cTorso["Left Hip"].Part0 = cTorso
cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
cTorso.Neck.Part0 = cTorso
cTorso.Neck.Part1 = reanimation.Head
reanimation.Humanoid.DisplayDistanceType = "None"
reanimation.Humanoid.Health = 0
cHRP.RootJoint.Part0 = cHRP
cHRP.RootJoint.Part1 = cTorso
reanimation.PrimaryPart = character.Head
--character.Torso.Anchored = true
reanimation.Humanoid.WalkSpeed = 0
reanimation.Humanoid.JumpPower = 0
character.Humanoid.WalkSpeed = 0
character.Humanoid.JumpPower = 0
--Transparency
for i,v in pairs(reanimation:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
end
--Cloning Hats (For Netless)
if bot == false then
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
local clone = v:Clone()
local weld = v.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = v.Handle.AccessoryWeld.C0
local CFrame1 = v.Handle.AccessoryWeld.C1
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end
elseif character:FindFirstChild(glassesList) then
local g = character:FindFirstChild(glassesList)
local clone = g:Clone()
local weld = g.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = g.Handle.AccessoryWeld.C0
local CFrame1 = g.Handle.AccessoryWeld.C1
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end----------------------------------------------------------------------
local function R15FakeCharacter()
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
--local torso = character.Torso
for i,v in pairs(character:GetChildren()) do
if v:IsA("LocalScript") then
v:Destroy()
end
end
local camera = workspace.CurrentCamera
local reanimFolder = Instance.new("Folder", character)
reanimFolder.Name = "FakeCharacter"
local model = Instance.new("Model", reanimFolder)
model.Name = "Reanimation"
local userInputService = game:GetService("UserInputService")
local movingW, movingA, movingS, movingD, jumping = false
--Body Parts--
--Head
local cHead = Instance.new("Part", model)
cHead.Size = Vector3.new(2, 1, 1)
cHead.Name = "Head"
--cHead.Transparency = 0.5
--Torso
local cTorso = Instance.new("Part", model)
cTorso.Size = Vector3.new(2, 2, 1)
cTorso.Name = "Torso"
--cTorso.Transparency = 0.5
--Left Arm
local cLArm = Instance.new("Part", model)
cLArm.Size = Vector3.new(1, 2, 1)
cLArm.Name = "Left Arm"
--cLArm.Transparency = 0.5
--Right Arm
local cRArm = Instance.new("Part", model)
cRArm.Size = Vector3.new(1, 2, 1)
cRArm.Name = "Right Arm"
--cRArm.Transparency = 0.5
--Left Leg
local cLLeg = Instance.new("Part", model)
cLLeg.Size = Vector3.new(1, 2, 1)
cLLeg.Name = "Left Leg"
--cLLeg.Transparency = 0.5
--Right Leg
local cRLeg = Instance.new("Part", model)
cRLeg.Size = Vector3.new(1, 2, 1)
cRLeg.Name = "Right Leg"
--cRLeg.Transparency = 0.5
--HumanoidRootPart
local cHRP = Instance.new("Part", model)
cHRP.Size = Vector3.new(2, 2, 1)
cHRP.Name = "HumanoidRootPart"
cHRP.Transparency = 1
cHRP.CanCollide = false
--Transparency
for i,v in pairs(model:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1--0.5
end
end
--Joints--
--Right Shoulder
local rShoulder = Instance.new("Motor6D", cTorso)
rShoulder.Part0 = cTorso
rShoulder.Part1 = cRArm
rShoulder.Name = "Right Shoulder"
rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
--Left Shoulder
local lShoulder = Instance.new("Motor6D", cTorso)
lShoulder.Part0 = cTorso
lShoulder.Part1 = cLArm
lShoulder.Name = "Left Shoulder"
lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
--Right Hip
local rHip = Instance.new("Motor6D", cTorso)
rHip.Part0 = cTorso
rHip.Part1 = cRLeg
rHip.Name = "Right Hip"
rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
--Left Hip
local lHip = Instance.new("Motor6D", cTorso)
lHip.Part0 = cTorso
lHip.Part1 = cLLeg
lHip.Name = "Left Hip"
lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
--Neck
local neck = Instance.new("Motor6D", cTorso)
neck.Part0 = cTorso
neck.Part1 = cHead
neck.Name = "Neck"
neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
--RootJoint
local rootJoint = Instance.new("Motor6D", cHRP)
rootJoint.Part0 = cHRP
rootJoint.Part1 = cTorso
rootJoint.Name = "RootJoint"
rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
--Humanoid--
local cHumanoid = Instance.new("Humanoid", model)
cHumanoid.DisplayDistanceType = "None"
--Head Mesh--
local headMesh = Instance.new("SpecialMesh", cHead)
headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
local reanimation = model
--Cloning Hats (For Netless)
if permaDeath == true then
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
local clone = v:Clone()
local weld = v.Handle:FindFirstChildWhichIsA("Weld")
local weldPart1 = weld.Part1
local newWeld = Instance.new("Weld", clone.Handle)
local CFrame0 = v.Handle.AccessoryWeld.C0
local CFrame1 = v.Handle.AccessoryWeld.C1
clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
clone.Parent = reanimation
newWeld.Name = "AccessoryWeld"
newWeld.C0 = CFrame0
newWeld.C1 = CFrame1
newWeld.Part0 = clone.Handle
newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
clone.Handle.Transparency = 1
end
end
end
cHRP.CFrame = hrp.CFrame
end
local function ReanimationMovement()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local reanimation = character:WaitForChild("FakeCharacter").Reanimation
local camera = workspace.CurrentCamera
local userInputService = game:GetService("UserInputService")
local movingW, movingA, movingS, movingD, jumping = false
userInputService.InputBegan:Connect(function(key, chatting)
if reanimated == true then
--Activate Jumping
if key.KeyCode == Enum.KeyCode.Space and not chatting then
jumping = true
end
--Activate Movement
if key.KeyCode == Enum.KeyCode.W and not chatting then
movingW = true
end
if key.KeyCode == Enum.KeyCode.A and not chatting then
movingA = true
end
if key.KeyCode == Enum.KeyCode.S and not chatting then
movingS = true
end
if key.KeyCode == Enum.KeyCode.D and not chatting then
movingD = true
end
--Resetting
if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
pressingShift = true
end
if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
player.Character = reanimation
reanimation:BreakJoints()
reanimated = false
if player.PlayerGui:FindFirstChild("Weapon GUI") then
player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
end
if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
if character:FindFirstChild("Head") then
camera.CameraSubject = character.Head
end
end
end
end
end)
userInputService.InputEnded:Connect(function(key, chatting)
if reanimated == true then
--Deactivate Jumping
if key.KeyCode == Enum.KeyCode.Space and not chatting then
jumping = false
end
--Deactivate Movement
if key.KeyCode == Enum.KeyCode.W and not chatting then
movingW = false
end
if key.KeyCode == Enum.KeyCode.A and not chatting then
movingA = false
end
if key.KeyCode == Enum.KeyCode.S and not chatting then
movingS = false
end
if key.KeyCode == Enum.KeyCode.D and not chatting then
movingD = false
end
--Resetting
if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
pressingShift = false
end
end
end)
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
--Movement
if movingW == true or movingA == true or movingS == true or movingD == true then
reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
else
reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
end
--Jumping
if jumping == true then
reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
end
--Resetting
if not character:FindFirstChild("Humanoid") then
player.Character = nil
reanimated = false
end
end
end)
end----------------------------------------------------------------------
local function Loops()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
game:GetService('RunService').Stepped:Connect(function()
if reanimated == true then
--Character Collision
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then -- -- and v.Name ~= "HumanoidRootPart"
v.CanCollide = false
end
end
end
end)
game:GetService("RunService").Heartbeat:Connect(function()
if reanimated == true then
--Netless Velocity
--Flinging
for i,v in pairs(character:GetChildren()) do
--Body Parts
if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
v.Velocity = Vector3.new(-17.7, 0, -17.7)
end
if v:IsA("Part") and v.Name == "HumanoidRootPart" then
v.Velocity = Vector3.new(20, 0, 20)
end
--Hats
if v:IsA("Accessory") then
if bot == false then
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
v.Handle.Velocity = Vector3.new(20, 0, 20)
else
v.Handle.Velocity = Vector3.new(40, 0, 40)
end
else
if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
v.Handle.Velocity = Vector3.new(50, 0, 50)
end
if v.Name == botHats[5] or v.Name == botHats[6] then
v.Handle.Velocity = Vector3.new(75, 0, 75)
end
end
end
end
end
end)
end----------------------------------------------------------------------
local function PermaDeath()----------------------------------------------------------------------
--Destroying The GUI
NetlessServerAdmin:Destroy()
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local camera = workspace.CurrentCamera
permaDeath = true
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
R6FakeCharacter()
else
R15FakeCharacter()
end
local reanimation = character:WaitForChild("FakeCharacter").Reanimation
--Permanent Death
if game.CoreGui.ResetGUIValue.Value == false then
ResetGUI()
else
game.Players.LocalPlayer.Character = reanimation
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(3)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
--hrp.Transparency = 0.5
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
end
ReanimationMovement()
Loops()
camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
--character.Torso.Anchored = false
ServerAdmin()
end----------------------------------------------------------------------
local function Bot()----------------------------------------------------------------------
--Variables
local player = game:GetService("Players").LocalPlayer
local character = player.Character
local hrp = character.HumanoidRootPart
local camera = workspace.CurrentCamera
local glassesList = "VarietyShades02", "e"
if character:FindFirstChild("Robloxclassicred") and (character:FindFirstChild("MediHood") or character:FindFirstChild("MeshPartAccessory")) and character:FindFirstChild("Hat1") and character:FindFirstChild("Pal Hair") and character:FindFirstChild("Kate Hair") and character:FindFirstChild("Pink Hair") and character:FindFirstChild("LavanderHair") then
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
--Destroying The GUI
NetlessServerAdmin:Destroy()
bot = true
R6FakeCharacter()
local reanimation = character.FakeCharacter.Reanimation
--Attachments and Alignments (Hat Character) [Function]
local function HatAlignment(ACCESSORY)
local name = ACCESSORY.Name
if ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh") and ACCESSORY.Name ~= "Head" and (name == botHats[1] or name == botHats[4] or name == botHats[5] or name == botHats[6] or name == botHats[7] or name == botHats[8]) then
ACCESSORY.Handle:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
end
if ACCESSORY.Handle:FindFirstChildWhichIsA("Weld") then
ACCESSORY.Handle:FindFirstChildWhichIsA("Weld"):Destroy()
end
if ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment") then
ACCESSORY.Handle:FindFirstChildWhichIsA("Attachment"):Destroy()
end
end
--Permanent Death
if game.CoreGui.ResetGUIValue.Value == false then
ResetGUI()
else
game.Players.LocalPlayer.Character = reanimation
wait(2.5)
game.Players.LocalPlayer.Character = character
wait(3)
if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
character:BreakJoints()
end
character.Humanoid.AutoRotate = false
reanimation.Humanoid.WalkSpeed = 16
reanimation.Humanoid.JumpPower = 50
character.Humanoid.WalkSpeed = 16
character.Humanoid.JumpPower = 50
if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
character.Humanoid.BreakJointsOnDeath = false
for i,v in pairs(character:GetDescendants()) do
if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
v:Destroy()
end
if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
v:FindFirstChildWhichIsA("Weld"):Destroy()
end
end
end
end
--Attachments and Alignments (Hat Character)
for i,v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
if v.Name == "Robloxclassicred" then
v.Name = "Left Arm"
botHats[1] = v.Name
end
if v.Name == "MediHood" then
v.Name = "Head"
botHats[2] = v.Name
end
if v.Name == "MeshPartAccessory" and v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
v.Name = "Head"
botHats[3] = v.Name
end
if v.Name == "Hat1" then
v.Name = "Right Arm"
botHats[4] = v.Name
end
if v.Name == "Pal Hair" then
v.Name = "Left Leg"
botHats[5] = v.Name
end
if v.Name == "Kate Hair" then
v.Name = "Right Leg"
botHats[6] = v.Name
end
if v.Name == "Pink Hair" then
v.Name = "Torso1"
botHats[7] = v.Name
end
if v.Name == "LavanderHair" then
v.Name = "Torso2"
botHats[8] = v.Name
end
HatAlignment(v)
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
v:Destroy()
end
end
ReanimationMovement()
Loops()
--Changing Character
character.Humanoid.AutoRotate = false
camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
ServerAdmin()
end
end
end----------------------------------------------------------------------
-------------------------
--Tweening and Canvase Position--
local switching = false
local currentTab = "Reanimation"
local copiedLink = false
--Credits
Credits.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 65, 0, 28), -- End Size
UDim2.new(0.022, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 0
local add = 0
if currentTab == "Reanimation" then
scrollSpeed = 3
add = 3
end
if currentTab == "Info" then
scrollSpeed = 5
add = 5
end
while true do
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
if frame.CanvasPosition.X > 159.5 then
scrollSpeed = scrollSpeed + add
end
if frame.CanvasPosition.X <= 0 then
currentTab = "Credits"
switching = false
break
end
wait()
end
end
end)
--Info
InfoButton.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 47, 0, 28), -- End Size
UDim2.new(0.803, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 0
local add = 0
if currentTab == "Reanimation" then
scrollSpeed = 3
add = 3
end
if currentTab == "Credits" then
scrollSpeed = 5
add = 5
end
while true do
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
if frame.CanvasPosition.X < 478.5 then
scrollSpeed = scrollSpeed + add
end
if frame.CanvasPosition.X >= 638 then
currentTab = "Info"
switching = false
break
end
wait()
end
end
end)
--Reanimation
Reanimation.MouseButton1Click:Connect(function()
if switching == false then
switching = true
Outline:TweenSizeAndPosition(
UDim2.new(0, 101, 0, 28), --End Size
UDim2.new(0.335, 0, 0.105, 0), --End Position
"In",
"Sine",
0.5,
false
)
local frame = EverythingFrame
local scrollSpeed = 3
while true do
if currentTab == "Credits" then
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
if frame.CanvasPosition.X < 159.5 then
scrollSpeed = scrollSpeed + 3
end
if frame.CanvasPosition.X >= 319 then
frame.CanvasPosition = Vector2.new(319, 0)
currentTab = "Reanimation"
switching = false
break
end
end
if currentTab == "Info" then
frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
if frame.CanvasPosition.X > 478.5 then
scrollSpeed = scrollSpeed + 3
end
if frame.CanvasPosition.X <= 319 then
frame.CanvasPosition = Vector2.new(319, 0)
currentTab = "Reanimation"
switching = false
break
end
end
wait()
end
end
end)
---------------------------------
--Copying Discord Server Link--
Discord.MouseButton1Click:Connect(function()
if copiedLink == false then
copiedLink = true
setclipboard("https://discord.gg/Hbq3TgAJbB")
CopiedLink:TweenPosition(
UDim2.new(0.185, 0, 0.545, 0), --End Position
"Out",
"Back",
0.25,
true
)
wait(3)
CopiedLink:TweenPosition(
UDim2.new(0.185, 0, 0.747, 0), --End Position
"Out",
"Back",
0.25,
true
)
wait(0.25)
copiedLink = false
end
end)
-------------------------------
--Info For Reanimations--
--Bot
BotReanimation.MouseMoved:Connect(function()
if not MainFrame:FindFirstChild("Information") then
Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
- Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
end
end)
BotReanimation.MouseLeave:Connect(function()
if MainFrame:FindFirstChild("Information") then
MainFrame.Information:Destroy()
end
end)
--Perma Death
PermanentReanimation.MouseMoved:Connect(function()
if not MainFrame:FindFirstChild("Information") then
Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
end
end)
PermanentReanimation.MouseLeave:Connect(function()
if MainFrame:FindFirstChild("Information") then
MainFrame.Information:Destroy()
end
end)
-------------------------
--Reanimating--
PermanentReanimation.MouseButton1Click:Connect(function()
if permaDeath == false and bot == false then
PermaDeath()
end
end)
BotReanimation.MouseButton1Click:Connect(function()
if permaDeath == false and bot == false then
Bot()
end
end)
---------------r6 only this is the original but fe means no require