Run it
Copy the script and paste it into your executor.
main = .()
top = .()
back = .()
ScrollingFrame = .()
bald = .()
ragdoll = .()
kill = .()
naked = .()
= .()
rtools = .()
box = .()
sink = .()
ban = .()
explorer = .()
slock = .()
UIGridLayout = .()
kick = .()
blockhead = .()
stools = .()
noface = .()
punish = .()
pantsless = .()
shirtless = .()
tshirtless = .()
noregen = .()
stopanim = .()
blockchar = .()
nolimbs = .()
nola = .()
noll = .()
nora = .()
norl = .()
nowaist = .()
noroot = .()
top_2 = .()
credits = .()
queue = .()
target = .()
Players = :()
(str,delim)
broken = {}
delim == delim =
w .(str,..delim..)
.(broken,w)
broken
(str)
tokens = {}
op,name .(str,)
.(tokens,{Operator = op,Name = name})
tokens
(char)
rootPart = char:() char:() char:()
rootPart
WTS = (Object)
ObjectVector = .CurrentCamera:(Object.Position)
.(ObjectVector.X, ObjectVector.Y)
mouse = Players.LocalPlayer:()
MousePositionToVector2 = ()
.(mouse.X, mouse.Y)
GetClosestPlayerFromCursor = ()
found =
ClosestDistance = .huge
i, v (Players:())
v ~= Players.LocalPlayer v.Character v.Character:()
k, x (v.Character:())
.(x.Name, )
Distance = ((x) - ()).Magnitude
Distance < ClosestDistance
ClosestDistance = Distance
found = v
found
SpecialPlayerCases = {
[] = (speaker) Players:() ,
[] = (speaker)
plrs = {}
i,v (Players:())
v ~= speaker
.(plrs,v)
plrs
,
[] = (speaker) {speaker} ,
[] = (speaker,args,currentList)
returns = {}
randAmount = (args[])
players = {(currentList)}
i = ,randAmount
#players ==
randIndex = .(,#players)
.(returns,players[randIndex])
.(players,randIndex)
returns
,
[] = (speaker,args,currentList)
players = Players:()
localplayer = Players.LocalPlayer
.(players, .(players, localplayer))
{players[.(,#players)]}
,
[] = (speaker,args)
returns = {}
team = args[]
_,plr (Players:())
plr.Team .(.(plr.Team.Name),,#team) == .(team)
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team == team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team ~= team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team == team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team ~= team
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr:(speaker.UserId) plr ~= speaker
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr:(speaker.UserId) plr ~= speaker
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Guest
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Character:() plr.Character:()
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
age = (args[])
age ==
_,plr (Players:())
plr.AccountAge <= age
.(returns,plr)
returns
,
[] = (speaker,args,currentList)
speakerChar = speaker.Character
speakerChar (speakerChar)
lowest = .huge
NearestPlayer =
_,plr (currentList)
plr ~= speaker plr.Character
distance = plr:((speakerChar).Position)
distance < lowest
lowest = distance
NearestPlayer = {plr}
NearestPlayer
,
[] = (speaker,args,currentList)
speakerChar = speaker.Character
speakerChar (speakerChar)
highest =
Farthest =
_,plr (currentList)
plr ~= speaker plr.Character
distance = plr:((speakerChar).Position)
distance > highest
highest = distance
Farthest = {plr}
Farthest
,
[] = (speaker,args)
returns = {}
groupID = (args[])
_,plr (Players:())
plr:(groupID)
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Character plr.Character:() plr.Character:().Health >
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
( plr.Character plr.Character:()) plr.Character:().Health <=
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
radius = (args[])
speakerChar = speaker.Character
speakerChar (speakerChar)
_,plr (Players:())
plr.Character (plr.Character)
magnitude = ((plr.Character).Position-(speakerChar).Position).magnitude
magnitude <= radius .(returns,plr)
returns
,
[] = (speaker)
plrs = {}
v = ()
v ~= .(plrs, v)
plrs
,
}
(tab,matches)
matchTable = {}
resultTable = {}
i,v (matches) matchTable[v.Name] =
i,v (tab) matchTable[v.Name] .(resultTable,v)
resultTable
(tab,matches)
matchTable = {}
resultTable = {}
i,v (matches) matchTable[v.Name] =
i,v (tab) matchTable[v.Name] .(resultTable,v)
resultTable
(Name)
Name,Len,Found = .(Name),#Name,{}
_,v (Players:())
Name:(,) ==
.(.(v.Name),,Len-) == Name:()
.(Found,v)
.(.(v.Name),,Len) == Name .(.(v.DisplayName),,Len) == Name
.(Found,v)
Found
(list,speaker)
list == {speaker.Name}
nameList = (list,)
foundList = {}
_,name (nameList)
.(name,,) ~= .(name,,) ~= name = ..name
tokens = (name)
initialPlayers = Players:()
i,v (tokens)
v.Operator ==
tokenContent = v.Name
foundCase =
regex,case (SpecialPlayerCases)
matches = {.(tokenContent,..regex..)}
#matches >
foundCase =
initialPlayers = (initialPlayers,(speaker,matches,initialPlayers))
foundCase
initialPlayers = (initialPlayers,(tokenContent))
tokenContent = v.Name
foundCase =
regex,case (SpecialPlayerCases)
matches = {.(tokenContent,..regex..)}
#matches >
foundCase =
initialPlayers = (initialPlayers,(speaker,matches,initialPlayers))
foundCase
initialPlayers = (initialPlayers,(tokenContent))
i,v (initialPlayers) .(foundList,v)
foundNames = {}
i,v (foundList) .(foundNames,v.Name)
foundNames
(instance)
(()
:().DeleteCar:(instance)
)
main.Name =
main.Parent = :()
top.Name =
top.Parent = main
top.Active =
top.BackgroundColor3 = .(, , )
top.BackgroundTransparency =
top.BorderColor3 = .(, , )
top.Draggable =
top.Position = .(, , , -)
top.Size = .(, , , )
back.Name =
back.Parent = top
back.BackgroundColor3 = .(, , )
back.BackgroundTransparency =
back.BorderColor3 = .(, , )
back.BorderSizePixel =
back.Position = .(-, , , )
back.Size = .(, , , )
ScrollingFrame.Parent = back
ScrollingFrame.Active =
ScrollingFrame.BackgroundColor3 = .(, , )
ScrollingFrame.BackgroundTransparency =
ScrollingFrame.BorderSizePixel =
ScrollingFrame.LayoutOrder =
ScrollingFrame.Position = .(, , , )
ScrollingFrame.Size = .(, , , )
ScrollingFrame.CanvasSize = .(, , , )
bald.Name =
bald.Parent = ScrollingFrame
bald.BackgroundColor3 = .(, , )
bald.BackgroundTransparency =
bald.BorderSizePixel =
bald.Size = .(, , , )
bald.Font = .Font.SourceSansLight
bald.Text =
bald.TextColor3 = .(, , )
bald.TextSize =
bald.MouseButton1Click:(()
players = (target.Text, Players.LocalPlayer)
i, v (players)
i, v (Players[v].Character:())
v:()
(v)
)
ragdoll.Name =
ragdoll.Parent = ScrollingFrame
ragdoll.BackgroundColor3 = .(, , )
ragdoll.BackgroundTransparency =
ragdoll.BorderSizePixel =
ragdoll.Position = .(, , -, )
ragdoll.Size = .(, , , )
ragdoll.Font = .Font.SourceSansLight
ragdoll.Text =
ragdoll.TextColor3 = .(, , )
ragdoll.TextSize =
ragdoll.MouseButton1Click:(()
(target.Text)()
)
kill.Name =
kill.Parent = ScrollingFrame
kill.BackgroundColor3 = .(, , )
kill.BackgroundTransparency =
kill.BorderSizePixel =
kill.Position = .(, , -, )
kill.Size = .(, , , )
kill.Font = .Font.SourceSansLight
kill.Text =
kill.TextColor3 = .(, , )
kill.TextSize =
kill.MouseButton1Click:(()
players = (target.Text, Players.LocalPlayer)
i, v (players)
Players[v].Character:().RigType == .HumanoidRigType.R6
(Players[v].Character.Torso.Neck)
(Players[v].Character.Head.Neck)
)
naked.Name =
naked.Parent = ScrollingFrame
naked.BackgroundColor3 = .(, , )
naked.BackgroundTransparency =
naked.BorderSizePixel =
naked.Position = .(, , -, )
naked.Size = .(, , , )
naked.Font = .Font.SourceSansLight
naked.Text =
naked.TextColor3 = .(, , )
naked.TextSize =
naked.MouseButton1Click:(()
player = :().LocalPlayer
chara = player.Character
ch = chara:()
i = , #ch
ch[i].Name ==
ch[i].roblox.Transparency =
ch[i].Name ==
ch[i].face.Transparency =
ch[i].Transparency =
ch[i].ClassName == ch[i].ClassName == ch[i].ClassName == ch[i].ClassName ==
ch[i]:()
chara[].BrickColor = BrickColor.()
chara[].BrickColor = BrickColor.()
chara[].BrickColor = BrickColor.()
chara[].BrickColor = BrickColor.()
chara.Torso.BrickColor = BrickColor.()
New = (Object, Parent, Name, Data)
Object = .(Object)
Index, Value (Data {})
Object[Index] = Value
Object.Parent = Parent
Object.Name = Name
Object
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.VelocitySpread =
eff1.Texture =
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.VelocitySpread =
eff2.Texture =
eff2.Color = ColorSequence.(.(,,))
(part)
eff1 = .(,part)
eff1.Size = NumberSequence.()
eff1.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff1.LightEmission =
eff1.Lifetime = NumberRange.()
eff1.Speed = NumberRange.()
eff1.Rate =
eff1.Texture =
eff1.Acceleration = .(,,)
eff1.Color = ColorSequence.(.(,,))
eff2 = .(,part)
eff2.Size = NumberSequence.()
eff2.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff2.LightEmission =
eff2.Lifetime = NumberRange.()
eff2.Speed = NumberRange.()
eff2.Rate =
eff2.Texture =
eff2.Acceleration = .(,,)
eff2.Color = ColorSequence.(.(,,))
eff3 = .(,part)
eff3.Size = NumberSequence.()
eff3.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
eff3.LightEmission =
eff3.Lifetime = NumberRange.()
eff3.Speed = NumberRange.()
eff3.Rate =
eff3.Texture =
eff3.Acceleration = .(,,)
eff3.Color = ColorSequence.(.(,,))
FakeHead = (,chara,,{})
MainPart = (,FakeHead,,{FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,TopSurface = .SurfaceType.Smooth,})
Mesh = (,MainPart,,{Scale = .(, , ),})
face = (,MainPart,,{Texture = ,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara.Head,C0 = .(, , , , -, -, , , -, , -, ),C1 = .(, -, , , -, -, , , -, , -, ),})
FakeHead.MainPart.BrickColor = BrickColor.()
EyeFire = (,FakeHead,,{BrickColor = BrickColor.(),Material = .Material.Neon,Size = .(, , ), = .(, , , -, , -, -, -, , , , ),CanCollide = ,Color = .(, , ),})
Mesh = (,EyeFire,,{Offset = .(, , -),Scale = .(, , ),})
Weld = (,EyeFire,,{Part0 = EyeFire,Part1 = MainPart,C0 = .(, , , -, -, , , -, , -, , ),C1 = .(, , -, , -, -, , , -, , -, ),})
Chest = (,chara,,{})
MainPart = (,Chest,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,LeftSurface = .SurfaceType.Weld,RightSurface = .SurfaceType.Weld,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara.Torso,C0 = .(, , , , -, -, , , -, , -, ),C1 = .(, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,Chest,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, -, -, , , , , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, , -, , , -, , -),C1 = .(-, , , , -, -, , , -, , -, ),})
CorruptedPart = (,Chest,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, -, -, , , , , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, , -, , , -, , -),C1 = .(-, , , , -, -, , , -, , -, ),})
LeftArm = (,chara,,{})
MainPart = (,LeftArm,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara[],C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, -, -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, , -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , -, -, -, -, -, , , , , -),})
EffCorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,EffCorruptedPart,,{Scale = .(, , ),})
Weld = (,EffCorruptedPart,,{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, -, , -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , , -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(, , -, -, -, -, -, , , , , -),})
CorruptedPart = (,LeftArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , , -, -, -, -, , , , , -),})
(EffCorruptedPart)
LeftLeg = (,chara,,{})
MainPart = (,LeftLeg,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,BottomSurface = .SurfaceType.Smooth,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara[],C0 = .(, , , , -, -, , , -, , -, ),C1 = .(, -, -, , -, -, , , -, , -, ),})
EffCorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, -, , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,EffCorruptedPart,,{Scale = .(, , ),})
Weld = (,EffCorruptedPart,,{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , -, -, ),C1 = .(-, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, -, , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , -, -, ),C1 = .(, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , , -, -, , , , -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , -, , , , -, -, , ),C1 = .(, -, , , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, -, , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , -, -, ),C1 = .(-, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, -, , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , -, -, ),C1 = .(-, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, , , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , , -, ),C1 = .(-, -, -, , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , -, , , , -, -, , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , -, -, , , , -, ),C1 = .(-, -, , , -, -, , , -, , -, ),})
CorruptedPart = (,LeftLeg,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , , , , -, -, , , , -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , -, , , , -, -, , ),C1 = .(, -, , , -, -, , , -, , -, ),})
(EffCorruptedPart)
RightArm = (,chara,,{})
MainPart = (,RightArm,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , -, , -, , , , , -, , ),CanCollide = ,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara[],C0 = .(, , , , , -, -, , , , , ),C1 = .(-, -, -, , , -, -, , , , , ),})
Hitbox = (,RightArm,,{BrickColor = BrickColor.(),Transparency = ,Transparency = ,Size = .(, , ), = .(, , -, -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Weld = (,Hitbox,,{Part0 = Hitbox,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, -, -, , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, , , , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, , -, -, -, -, -, -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),MeshType = .MeshType.Wedge,})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, , -, -, -, -, ),C1 = .(, -, , , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, , -, -, -, -, -, -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),MeshType = .MeshType.Wedge,})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, , -, -, -, -, ),C1 = .(-, -, , , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, , -, -, , , -, , , ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),MeshType = .MeshType.Wedge,})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , , , , -, , , -, -, ),C1 = .(, , -, , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, , -, -, -, -, -, -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),MeshType = .MeshType.Wedge,})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, , -, -, -, -, ),C1 = .(, -, , , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, , -, -, -, -, -, -, ),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),MeshType = .MeshType.Wedge,})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, , -, -, -, -, ),C1 = .(, , , , , -, -, , , , , ),})
CorruptedPart = (,RightArm,,{BrickColor = BrickColor.(),Material = .Material.Granite,Size = .(, , ), = .(, , -, -, -, , -, , , -, , -),CanCollide = ,BackSurface = .SurfaceType.SmoothNoOutlines,BottomSurface = .SurfaceType.SmoothNoOutlines,FrontSurface = .SurfaceType.SmoothNoOutlines,LeftSurface = .SurfaceType.SmoothNoOutlines,RightSurface = .SurfaceType.SmoothNoOutlines,TopSurface = .SurfaceType.SmoothNoOutlines,Color = .(, , ),})
Mesh = (,CorruptedPart,,{Scale = .(, , ),})
Weld = (,CorruptedPart,,{Part0 = CorruptedPart,Part1 = MainPart,C0 = .(, , , -, -, -, -, , , , , -),C1 = .(-, -, , , , -, -, , , , , ),})
RightLeg = (,chara,,{})
MainPart = (,RightLeg,,{Transparency = ,Transparency = ,FormFactor = .FormFactor.Symmetric,Size = .(, , ), = .(, , , , , , -, , -, -, -, ),CanCollide = ,BottomSurface = .SurfaceType.Smooth,})
Weld = (,MainPart,,{Part0 = MainPart,Part1 = chara[],C0 = .(, , , , -, -, , , -, , -, 4376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
ScatterEff(EffCorruptedPart)
sa = RightArm:GetChildren()
for i = 1, #sa do
ScatterEff(sa[i])
end
local eff1 = Instance.new("ParticleEmitter",EyeFire)
eff1.Size = NumberSequence.new(.1)
eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff1.LightEmission = 1
eff1.Lifetime = NumberRange.new(.5)
eff1.Speed = NumberRange.new(1)
eff1.EmissionDirection = "Front"
eff1.Rate = 100
eff1.Texture = "rbxassetid://347504241"
eff1.Acceleration = Vector3.new(0,10,0)
eff1.Color = ColorSequence.new(Color3.new(1,0,0))
local eff2 = Instance.new("ParticleEmitter",EyeFire)
eff2.Size = NumberSequence.new(.1)
eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
eff2.LightEmission = 1
eff2.Lifetime = NumberRange.new(.5)
eff2.Speed = NumberRange.new(1)
eff2.EmissionDirection = "Front"
eff2.Rate = 100
eff2.Texture = "rbxassetid://347504259"
eff2.Acceleration = Vector3.new(0,10,0)
eff2.Color = ColorSequence.new(Color3.new(1,0,0))
local eff3 = Instance.new("ParticleEmitter",EyeFire)
eff3.Size = NumberSequence.new(.1)
eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
eff3.LightEmission = 1
eff3.Lifetime = NumberRange.new(.5)
eff3.Speed = NumberRange.new(1)
eff3.EmissionDirection = "Front"
eff3.Rate = 100
eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
eff3.Acceleration = Vector3.new(0,10,0)
eff3.Color = ColorSequence.new(Color3.new(1,0,0))
--Sounds--
slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
music1:Play()
music2:Play()
--Animations--
swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"}))
--Name Tag--
local naeeym = Instance.new("BillboardGui",chara)
naeeym.Size = UDim2.new(0,100,0,40)
naeeym.StudsOffset = Vector3.new(0,2,0)
naeeym.Adornee = chara.Head
local tecks = Instance.new("TextLabel",naeeym)
tecks.BackgroundTransparency = 1
tecks.BorderSizePixel = 0
tecks.Text = "John Doe"
tecks.Font = "Fantasy"
tecks.FontSize = "Size24"
tecks.TextStrokeTransparency = 0
tecks.TextStrokeColor3 = Color3.new(0,0,0)
tecks.TextColor3 = Color3.new(0,0,0)
tecks.Size = UDim2.new(1,0,0.5,0)
--Skybox--
skybox = Instance.new("Part",chara)
skybox.Size = Vector3.new(0,0,0)
skybox.Anchored = true
skybox.CanCollide = true
skyboxmesh = Instance.new("SpecialMesh",skybox)
skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559"
skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455"
skyboxmesh.VertexColor = Vector3.new(1,0,0)
skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000)
--Soul Steal--
function SoulSteal(pos)
local soulst = coroutine.wrap(function()
local soul = Instance.new("Part",chara)
soul.Size = Vector3.new(0,0,0)
soul.CanCollide = false
soul.Anchored = false
soul.Position = pos
soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
soul.Transparency = 1
local ptc = Instance.new("ParticleEmitter",soul)
ptc.Texture = "http://www.roblox.com/asset/?id=413366101"
ptc.Size = NumberSequence.new(.5)
ptc.LockedToPart = true
ptc.Speed = NumberRange.new(0)
ptc.Lifetime = NumberRange.new(9999)
local bodpos = Instance.new("BodyPosition",soul)
bodpos.Position = pos
wait(2)
soul.Touched:connect(function(hit)
if hit.Parent == chara then
soul:Destroy()
end
end)
while soul do
wait(.1)
bodpos.Position = chara.Torso.Position
end
end)
soulst()
end
--Death of a Mortal--
function KillMortal(hitdude)
local torsy = nil
if hitdude:FindFirstChild("Torso")~=nil then
torsy = hitdude.Torso
elseif hitdude:FindFirstChild("UpperTorso")~=nil then
torsy = hitdude.UpperTorso
end
local val = Instance.new("ObjectValue",hitdude)
val.Name = "HasBeenHit"
hitdude:BreakJoints()
hitdude.Humanoid:Destroy()
SoulSteal(torsy.Position)
local chi = hitdude:GetChildren()
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
local bodpos = Instance.new("BodyPosition",chi[i])
bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
ScatterEff(chi[i])
chi[i].BrickColor = BrickColor.new("Really black")
end
end
for i = 1, 4 do
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i].Transparency = chi[i].Transparency + .25
wait(.01)
end
end
end
for i = 1, #chi do
if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
chi[i]:Destroy()
end
end
end
--Arm Touch--
bladeactive = false
Hitbox.Touched:connect(function(hit)
if bladeactive == true then
if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then
hitsnd:Play()
KillMortal(hit.Parent)
end
end
end)
--Teleport--
function Teleport(pos)
telesnd:Play()
local ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
local trace = Instance.new("Part",game.Workspace)
trace.Size = ch[i].Size
trace.Material = "Neon"
trace.BrickColor = BrickColor.new("Really black")
trace.Transparency = .3
trace.CanCollide = false
trace.Anchored = true
trace.CFrame = ch[i].CFrame
if ch[i].Name == "Head" then
mehs = Instance.new("CylinderMesh",trace)
mehs.Scale = Vector3.new(1.25,1.25,1.25)
end
tracedisappear = coroutine.wrap(function()
wait(1)
for i = 1, 7 do
wait(.1)
trace.Transparency = trace.Transparency + .1
end
trace:Destroy()
end)
tracedisappear()
end
end
chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
end
--Grab--
function Grab(mouse)
local hit = mouse.Target
if hit ~= nil then
if hit.Parent:FindFirstChild("Humanoid")~=nil then
local torsy = nil
if hit.Parent:FindFirstChild("Torso")~=nil then
torsy = hit.Parent.Torso
elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
torsy = hit.Parent.UpperTorso
end
local bodpos = Instance.new("BodyPosition",torsy)
bodpos.Position = torsy.Position
wait(1)
burnsnd:Play()
hit.Parent.Humanoid.MaxHealth = 100
bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
for i = 1, 10 do
wait(.1)
BurningEff(torsy)
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
KillMortal(hit.Parent)
end
else end
end
--Button1Down--
dell = false
function onButton1Down()
if dell == false then
dell = true
swinganim:Play()
bladeactive = true
slashsnd:Play()
wait(.7)
bladeactive = false
dell = false
swinganim:Stop()
end
end
--KeyDowns--
function onKeyDown(key)
if key == "z" then
Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
elseif key == "x" then
Grab(Mouse)
end
end
--Mouse Functions--
Mouse = player:GetMouse()
if Mouse then
Mouse.Button1Down:connect(onButton1Down)
Mouse.KeyDown:connect(onKeyDown)
end
--Death--
chara.Humanoid.Died:connect(function()
local pat = Instance.new("Part",game.Workspace)
pat.Transparency = 1
pat.Anchored = true
pat.CFrame = chara.Torso.CFrame
naeeym.Parent = pat
naeeym.Adornee = pat
skybox.Parent = game.Workspace
tecks.Text = "BAD CHOICE"
tecks.FontSize = "Size48"
tecks.TextColor3 = Color3.new(1,0,0)
music1:Stop()
music2:Stop()
deathmus.Parent = game.Workspace
deathex.Parent = game.Workspace
deathmus:Play()
deathex:Play()
game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
game.Lighting.TimeOfDay = "00:00:00"
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.FogEnd = 1000
local ex = Instance.new("Explosion",game.Workspace)
ex.Position = chara.Torso.Position
ex.Visible = false
ex.BlastRadius = 999999999999999999999999
ex.BlastPressure = 9999999999999999999999999
end)
--Loop Function--
while true do
wait(.01)
chance = math.random(0,100)
if chance < 10 then
sel = math.random(1,3)
if sel == 1 then
tecks.Text = "NOHOPE"
elseif sel == 2 then
tecks.Text = "GIVEUP"
elseif sel == 3 then
tecks.Text = "BURNINHELL"
end
else tecks.Text = "John Doe"
end
if chara.Humanoid.Health > 0 then
chara.Humanoid.MaxHealth = math.huge
chara.Humanoid.Health = math.huge
game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
game.Lighting.Ambient = Color3.new(1,0,0)
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
chara["Left Arm"].Anchored = false
chara["Right Arm"].Anchored = false
chara["Left Leg"].Anchored = false
chara["Right Leg"].Anchored = false
chara.Torso.Anchored = false
ch = chara:GetChildren()
for i = 1, #ch do
if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
ch[i]:Destroy()
end
end
tools = player.Backpack:GetChildren()
for i = 1, #tools do
if tools[i].ClassName == "HopperBin" then
tools[i]:Destroy()
end
end
skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
local jtrace = Instance.new("Part",game.Workspace)
jtrace.Name = "JDTrace"
jtrace.Size = Vector3.new(10,0,10)
jtrace.Position = chara.Torso.Position
jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
jtrace.Anchored = true
jtrace.CanCollide = false
jtrace.BrickColor = BrickColor.new("Really black")
jtrace.Material = "Granite"
BurningEff(jtrace)
game.Debris:AddItem(jtrace,1)
end
end
end)
goto.Name = "goto"
goto.Parent = ScrollingFrame
goto.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
goto.BackgroundTransparency = 0.500
goto.BorderSizePixel = 0
goto.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
goto.Size = UDim2.new(0, 131, 0, 40)
goto.Font = Enum.Font.SourceSansLight
goto.Text = "WalkSpeed All"
goto.TextColor3 = Color3.fromRGB(255, 255, 255)
goto.TextSize = 23.000
goto.MouseButton1Click:connect(function()
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.Humanoid.WalkSpeed = target.Text
end
end)
rtools.Name = "rtools"
rtools.Parent = ScrollingFrame
rtools.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
rtools.BackgroundTransparency = 0.500
rtools.BorderSizePixel = 0
rtools.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
rtools.Size = UDim2.new(0, 131, 0, 40)
rtools.Font = Enum.Font.SourceSansLight
rtools.Text = "Brick Mesh"
rtools.TextColor3 = Color3.fromRGB(255, 255, 255)
rtools.TextSize = 23.000
rtools.MouseButton1Click:connect(function()
while wait(0.4) do
for i,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
local meshes = {"Brick","Cylinder","Head","Sphere","Torso","Wedge"}
local mesh = Instance.new("SpecialMesh",v)
mesh.MeshType = meshes[math.random(1,#meshes)]
end
end
for i,c00lba in pairs(workspace:GetDescendants()) do
if c00lba:IsA("BasePart") then
c00lba.BrickColor = BrickColor.random()
end
end
end
end)
box.Name = "box"
box.Parent = ScrollingFrame
box.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
box.BackgroundTransparency = 0.500
box.BorderSizePixel = 0
box.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
box.Size = UDim2.new(0, 131, 0, 40)
box.Font = Enum.Font.SourceSansLight
box.Text = "Kill All"
box.TextColor3 = Color3.fromRGB(255, 255, 255)
box.TextSize = 23.000
box.MouseButton1Click:connect(function()
for i, v in ipairs(game.Players:GetChildren()) do
v.Character.Humanoid.Health = 0
end
end)
sink.Name = "sink"
sink.Parent = ScrollingFrame
sink.BackgroundColor3 = Color3.fromRGB(172, 172, 172)
sink.BackgroundTransparency = 0.500
sink.BorderSizePixel = 0
sink.Position = UDim2.new(0.079136692, 0, -0.00990098994, 0)
sink.Size = UDim2.new(0, 131, 0, 40)
sink.Font = Enum.Font.SourceSansLight
sink.Text = "Grab Knife V4"
sink.TextColor3 = Color3.fromRGB(255, 255, 255)
sink.TextSize = 23.000
sink.MouseButton1Click:connect(function()
local player = game:GetService('Players').LocalPlayer
local rightclone = Instance.new('Motor6D')
rightclone.Name = "Right Shoulder"
rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local leftclone = Instance.new('Motor6D')
leftclone.Name = "Left Shoulder"
leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local leftlegclone = Instance.new('Motor6D')
leftlegclone.Name = "Left Hip"
leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local rightlegclone = Instance.new('Motor6D')
rightlegclone.Name = "Right Hip"
rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local torsoclone = Instance.new('Motor6D')
torsoclone.Name = "RootJoint"
torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local mouse = player:GetMouse()
local rag1 = false
local rag2 = false
local firsttime = true
local firsttime2 = true
local firsttime3 = true
local firsttime4 = true
local firsttime5 = true
local childlock = true
local math1 = math.random(1,5)
math1 = math1+(math.random(0,9)/10)
local math2 = math.random(1,15)
math2 = math2+(math.random(0,9)/10)
local math3 = math.random(1,10)
math3 = math3+(math.random(0,9)/10)
local math4 = math.random(5,100)
math4 = math4+(math.random(0,9)/10)
local answer = (math4+(math1*math3))/(math1*math2)
answer = math.floor((answer*10)+0.5)
answer = answer/10
print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
The fans understand this stuff;
they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
As a consequence people who dislike Rick and Morty truly ARE idiots-
of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
What fools... how I pity them.
And yes by the way, I DO have a Rick and Morty tattoo.
And no, you cannot see it.
It's for the ladies' eyes only-
And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
local rekt = {}
-- Objects
local MainGUI = Instance.new("ScreenGui")
local Customize = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local Frame_3 = Instance.new("Frame")
local ImageLabel = Instance.new("ImageLabel")
local R = Instance.new("TextBox")
local G = Instance.new("TextBox")
local B = Instance.new("TextBox")
local TextLabel_2 = Instance.new("TextLabel")
local TextLabel_3 = Instance.new("TextLabel")
local TextLabel_4 = Instance.new("TextLabel")
local Slider = Instance.new("Frame")
local Slidee = Instance.new("ImageButton")
local ChildLock = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local mathz = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local Black = Instance.new('Frame')
local fps = Instance.new('TextLabel')
-- Properties
MainGUI.Name = "MainGUI"
MainGUI.ResetOnSpawn = false
pcall(function()
MainGUI.Parent = player.PlayerGui
end)
pcall(function()
MainGUI.Parent = game.CoreGui
game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
end)
Customize.Name = "Customize"
Customize.Parent = MainGUI
Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
Customize.BorderSizePixel = 0
Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
Customize.Font = Enum.Font.SourceSans
Customize.FontSize = Enum.FontSize.Size14
Customize.Text = "Customize V4"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 14
Customize.TextWrapped = true
Frame.Parent = Customize
Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 6.5, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.FontSize = Enum.FontSize.Size14
TextLabel.Text = "Blood Color: [255, 255, 255]"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
Frame_2.Size = UDim2.new(1, 0, 1, 0)
Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_3.BackgroundTransparency = 1
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://328298876"
R.Name = "R"
R.Parent = Frame_3
R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
R.BorderSizePixel = 0
R.Position = UDim2.new(1.39999998, 0, 0, 0)
R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
R.Font = Enum.Font.SourceSans
R.FontSize = Enum.FontSize.Size14
R.Text = "Input"
R.TextColor3 = Color3.new(1, 1, 1)
R.TextScaled = true
R.TextSize = 14
R.TextWrapped = true
R.TextXAlignment = Enum.TextXAlignment.Left
G.Name = "G"
G.Parent = Frame_3
G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
G.BorderSizePixel = 0
G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
G.Font = Enum.Font.SourceSans
G.FontSize = Enum.FontSize.Size14
G.Text = "Input"
G.TextColor3 = Color3.new(1, 1, 1)
G.TextScaled = true
G.TextSize = 14
G.TextWrapped = true
G.TextXAlignment = Enum.TextXAlignment.Left
B.Name = "B"
B.Parent = Frame_3
B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
B.BorderSizePixel = 0
B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
B.Font = Enum.Font.SourceSans
B.FontSize = Enum.FontSize.Size14
B.Text = "Input"
B.TextColor3 = Color3.new(1, 1, 1)
B.TextScaled = true
B.TextSize = 14
B.TextWrapped = true
B.TextXAlignment = Enum.TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1
ChildLock.Name = "ChildLock"
ChildLock.Parent = Frame
ChildLock.Active = true
ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
ChildLock.BackgroundTransparency = 0.60000002384186
ChildLock.BorderSizePixel = 0
ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
ChildLock.ZIndex = 2
TextLabel_5.Parent = ChildLock
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
TextLabel_5.ZIndex = 3
TextLabel_5.Font = Enum.Font.SourceSans
TextLabel_5.FontSize = Enum.FontSize.Size14
TextLabel_5.Text = "do this math to disable child lock"
TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14
TextLabel_5.TextWrapped = true
mathz.Name = "mathz"
mathz.Parent = ChildLock
mathz.BackgroundColor3 = Color3.new(1, 1, 1)
mathz.BackgroundTransparency = 1
mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
mathz.ZIndex = 3
mathz.Font = Enum.Font.SourceSans
mathz.FontSize = Enum.FontSize.Size14
mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
mathz.TextColor3 = Color3.new(1, 1, 1)
mathz.TextScaled = true
mathz.TextSize = 14
mathz.TextWrapped = true
fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left
TextBox.Parent = ChildLock
TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
TextBox.ZIndex = 3
TextBox.Font = Enum.Font.SourceSans
TextBox.FontSize = Enum.FontSize.Size14
TextBox.Text = "Answer (rounded to nearest tenth)"
TextBox.TextColor3 = Color3.new(1, 1, 1)
TextBox.TextScaled = true
TextBox.TextSize = 14
TextBox.TextWrapped = true
TextBox.TextXAlignment = Enum.TextXAlignment.Left
Black.Size = UDim2.new(1,0,1,0)
Black.BackgroundTransparency = 1
Black.BorderSizePixel = 0
Black.BackgroundColor3 = Color3.new(0,0,0)
Black.Parent = Frame_3
TextBox.FocusLost:connect(function()
if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
ChildLock:Destroy()
childlock = false
notify("Child lock disabled, press B to enable dildo mode.",true)
end
end)
local mousedown = false
mouse.Button1Down:connect(function()
mousedown = true
end)
mouse.Button1Up:connect(function()
mousedown = false
slidee = false
end)
Slidee.MouseButton1Down:connect(function()
slidee = true
end)
Slidee.MouseButton1Up:connect(function()
slidee = false
end)
mouse.Move:connect(function()
if mousedown then
if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
end
end
if slidee then
local ree = mouse.X
if ree < Slider.AbsolutePosition.X then
ree = Slider.AbsolutePosition.X
elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
end
Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
end
end)
R.FocusLost:connect(function()
if R.Text ~= "Input" then
if tonumber(R.Text) then
if tonumber(R.Text) > 255 then
R.Text = "255"
end
local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
R.Text = "Input"
end
end
end)
G.FocusLost:connect(function()
if G.Text ~= "Input" then
if tonumber(G.Text) then
if tonumber(G.Text) > 255 then
G.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
G.Text = "Input"
end
end
end)
B.FocusLost:connect(function()
if B.Text ~= "Input" then
if tonumber(B.Text) then
if tonumber(B.Text) > 255 then
B.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
B.Text = "Input"
end
end
end)
local open = false
local opening = false
Customize.MouseButton1Click:connect(function()
if opening == false then
if open == false then
open = true
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
else
open = false
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
end
end
end)
Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
function removewelds(part)
for i,v in pairs(part:GetChildren()) do
if v:IsA('Weld') then v:Destroy() end
end
end
function notify(msg,remove)
local coru= coroutine.wrap(function()
for i,v in pairs(MainGUI:GetChildren()) do
if v:IsA('TextLabel') then v:Destroy() end
end
if msg then
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
-- Properties
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size60
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 50
TextLabel.Transparency = 1
TextLabel.TextScaled = true
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
TextLabel.Text = ""
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1,0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency-0.1
TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency-0.1
wait()
end
for i=1,#msg do
TextLabel.Text = string.sub(msg,1,i)
wait()
end
wait(1)
if remove ~= true then
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency+0.1
TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency+0.1
wait()
end
TextLabel:Destroy()
end
end
end)
coru()
end
if workspace.FilteringEnabled == false then
if workspace:PGSIsEnabled() then
notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
else
notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
end
else
notify('LOL this game has filtering enabled so it literally wont work here')
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
function bleed(frick,OwO)
while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
thing:BreakJoints()
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
if OwO ~= true then
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
else
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
end
ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
local Point1 = pos-Vector3.new(0.01,0.01,0.01)
local Point2 = pos+Vector3.new(0.01,0.01,0.01)
local Region = Region3.new(Point1,Point2)
for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
if Part.Name == "BloodPuddle" then
tou = Part
end
end
thing:Destroy()
if tou.Name == "BloodPuddle" then
if tou.Size.X < 1 then
pcall(function()
tou.Sound:Play()
end)
end
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1
end
if tou.Size.X < 5 then
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
elseif tou.CanCollide == true then
local bloodlol = Instance.new('Part',workspace)
local sound = Instance.new('Sound',bloodlol)
sound.SoundId = 'rbxassetid://685857471'
sound.Volume = 0.025
sound:Play()
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
if OwO ~= true then
bloodlol.Color = Frame_2.BackgroundColor3
else
bloodlol.Color = Color3.new(1,1,1)
end
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
bloodlol.Transparency = bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function stun(char)
local found = false
pcall(function()
char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
end)
for i,v in pairs(rekt) do
if v == char then
found = true
end
end
if found == false then
table.insert(rekt,char)
end
end
function unstun(char)
for i,v in pairs(rekt) do
if v == char then
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
v:FindFirstChildOfClass('Humanoid').PlatformStand = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').Jump = true
v:FindFirstChildOfClass('Humanoid').JumpPower = 50
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
end
table.remove(rekt,i)
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
if #v:GetChildren() > 0 then
i = recurse(v,callback,i)
end
end
return i
end
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
if character:FindFirstChild('HumanoidRootPart')then
character.HumanoidRootPart.CanCollide = false
end
for i,v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
v.Size = Vector3.new(1,1,1)
end
end
recurse(character, function(_,v)
if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
v.Axis = Vector3.new(0, 1, 0)
v.SecondaryAxis = Vector3.new(0, 0, 1)
v.Rotation = Vector3.new(0, 0, 0)
end
end)
if part1:FindFirstChildOfClass('Motor6D') then
part1:FindFirstChildOfClass('Motor6D'):Destroy()
end
if attachmentName ~= "NeckAttachment" then
attachmentName = attachmentName.."RigAttachment"
end
local constraint = Instance.new(className.."Constraint")
constraint.Attachment0 = part0:FindFirstChild(attachmentName)
constraint.Attachment1 = part1:FindFirstChild(attachmentName)
constraint.Name = "RagdollConstraint"..part1.Name
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/2
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
collidepart.Size = part1.Size/3
else
collidepart.Size = part1.Size/2.5
end
end
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
attachment0.Position = Vector3.new(0,0.01,0)
else
attachment0.Position = Vector3.new(0,0.25,0)
end
else
attachment0.Position = Vector3.new(0,-0.1,0)
end
end
for _,propertyData in next,properties or {} do
constraint[propertyData[1]] = propertyData[2]
end
constraint.Parent = character
end
end
function R6ragdollJoint(character,limbname,attached,heded)
pcall(function()
if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Shoulder') then
character.Torso:FindFirstChild('Right Shoulder'):Destroy()
end
elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Shoulder') then
character.Torso:FindFirstChild('Left Shoulder'):Destroy()
end
elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Hip') then
character.Torso:FindFirstChild('Right Hip'):Destroy()
end
elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Hip') then
character.Torso:FindFirstChild('Left Hip'):Destroy()
end
elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if character.Torso:FindFirstChild('Neck') then
character.Torso.Neck:Destroy()
end
if character:FindFirstChild('Torso') then
local collidepart = Instance.new('Part',character.Torso)
collidepart.Size = character.Torso.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = character.Torso.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',character.Torso)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
if character.Torso:FindFirstChild('NeckAttachment') == nil then
local neck = Instance.new('Attachment',character.Torso)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0, 1, 0)
end
ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
if attached ~= false then
ragdollpart(character, "Right Leg")
ragdollpart(character, "Left Leg")
else
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.Torso.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0, 0, -180)
local attachment0 = Instance.new('Attachment',character.Torso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
ragdollpart(character, "Right Arm")
ragdollpart(character, "Left Arm")
end
end)
end
function getAttachment0(character,attachmentName)
for _,child in next,character:GetChildren() do
local attachment = child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function ragdollpart(character,partname,attached,heded)
if heded ~= false then
local neck = Instance.new('Attachment',character.Head)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0,-0.5,0)
else
local force = Instance.new('BodyForce',character.Head)
force.Force = Vector3.new(0,500,0)
game:GetService('Debris'):AddItem(force,0.25)
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
for i=1,14 do
local bONE = Instance.new('Part',character)
bONE.BrickColor = BrickColor.new('Institutional white')
bONE.Size = Vector3.new(0.1,0.1,0.1)
bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
local lole = Instance.new('Attachment',bONE)
local hangurself = Instance.new('RopeConstraint',bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible = true
hangurself.Thickness = 0.05
hangurself.Color = BrickColor.new('Bright red')
hangurself.Length = 0.2
last = lole
end
local bleedee = Instance.new('Part',character.Head)
bleedee.Size = Vector3.new(0.75,0.25,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.Head)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
local thing = "Torso"
if character:FindFirstChild(thing) == nil then
thing = "UpperTorso"
end
pcall(function()
local bleedee = Instance.new('Part',character[thing])
bleedee.Size = Vector3.new(0.75,0,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character[thing])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
end
pcall(function()
if workspace.PGSPhysicsSolverEnabled == false then
workspace.PGSPhysicsSolverEnabled = true
end
end)
if partname == "HumanoidRootPart" then
if character:FindFirstChild('Torso') then
partname = "Torso"
else
partname = "UpperTorso"
end
end
if attached == false then
if character:FindFirstChild('UpperTorso') then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.UpperTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.UpperTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.LowerTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character.LowerTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
pcall(function()
local thang = "Torso"
if character:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character.LowerTorso
local thang = "LowerTorso"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Right Leg"]
local thang = "Right Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Left Leg"]
local thang = "Left Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
partname="Head"
end
if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
stun(character)
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
stun(character)
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if heded == false then
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
character.Head.Neck:Destroy()
character.Head.NeckRigAttachment:Destroy()
character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
end)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
{"LimitsEnabled",true};
{"UpperAngle",5};
{"Radius",5};
})
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
else
R6ragdollJoint(character,partname,attached,heded)
end
else
R6ragdollJoint(character,partname,attached,heded)
end
end
function grow(weld,part,endsize,endpos,amntime)
local start = weld.C1
local parent = weld.Parent
local startsize = part.Size
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 1)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = part
for i=1,amntime*100 do
weld.C1 = start:lerp(endpos,i/(amntime*100))
part.Size = startsize:lerp(endsize,i/(amntime*100))
weld.Parent = parent
wait(0.01)
end
particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
local waited = 0
for i=1,amntime*100 do
if longatend == true then
startpos = weld.C0
end
weld.C0 = startpos:lerp(endpos,i/(amntime*100))
wait(0.01)
waited=waited+0.01
end
end
function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
if usable then
usable = false
end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"
local hweld = Instance.new("Weld", char.Torso)
hweld.Part0 = char.Torso
hweld.Part1 = handle
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
local rdd = false
function oogabooga()
if rdd == false then
rdd = true
pcall(function()
ragdollpart(char,"Right Arm")
ragdollpart(char,"Right Leg")
ragdollpart(char,"Left Arm")
ragdollpart(char,"Left Leg")
end)
pcall(function()
ragdollpart(char,"RightUpperArm")
ragdollpart(char,"RightUpperLeg")
ragdollpart(char,"LeftUpperArm")
ragdollpart(char,"LeftUpperLeg")
end)
unstun(char)
for i,v in pairs(char:GetChildren()) do
v.ChildAdded:connect(function(child)
if rdd == true then
if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
if child ~= grabweld then
spawn(function()
wait()
child:Destroy()
end)
end
end
end
end)
if string.find(string.lower(v.Name),'leg') then
if v:FindFirstChild('Collision') then
v:FindFirstChild('Collision'):Destroy()
end
end
end
else
rdd = false
for i,v in pairs(char:GetChildren()) do
if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
v:Destroy()
elseif v:IsA('BasePart') then
if v:FindFirstChild('Collision') then
v.Collision:Destroy()
end
for a,c in pairs(v:GetChildren()) do
if string.find(string.lower(c.Name),"ragdoll") then
c:Destroy()
end
end
end
end
pcall(function()
local ra = rightclone:Clone()
ra.Parent = char.Torso
ra.Part0 = char.Torso
ra.Part1 = char["Right Arm"]
end)
pcall(function()
local la = leftclone:Clone()
la.Parent = char.Torso
la.Part0 = char.Torso
la.Part1 = char["Left Arm"]
end)
pcall(function()
local ll = leftlegclone:Clone()
ll.Parent = char.Torso
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
end)
pcall(function()
local rl = rightlegclone:Clone()
rl.Parent = char.Torso
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
end)
end
end
function getrid()
if grabbed then
release()
end
blademode = "handle"
for _,ree in pairs(handle:GetChildren()) do
if ree:IsA('BasePart') then
local part = Instance.new('Part',workspace)
part.CFrame = ree.CFrame
part.Anchored = true
part.CanCollide = false
part.Size = ree.Size
part.Transparency = 1
ree:Destroy()
local pe2 = Instance.new("ParticleEmitter")
pe2.Acceleration = Vector3.new(0, 1, 0)
pe2.Lifetime = NumberRange.new(0.1, 0.2)
pe2.Speed = NumberRange.new(0.5)
pe2.Rate = 20000
pe2.RotSpeed = NumberRange.new(-30, 30)
pe2.Rotation = NumberRange.new(0, 360)
pe2.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
})
pe2.Texture = "rbxassetid://244221440"
pe2.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.9, 0),
NumberSequenceKeypoint.new(1, 0.9, 0)
})
pe2.ZOffset = 5
pe2.VelocitySpread = 360
pe2.Parent = part
pe2.Enabled = true
local coru=coroutine.wrap(function()
wait(0.2)
pe2.Enabled = false
game:GetService('Debris'):AddItem(part,0.5)
end)
coru()
else
ree:Remove()
end
end
end
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
wait(0.1)
hweld.Part0 = char["Right Arm"]
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function dildo()
blademode = "dildo"
working = true
-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle
-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1
-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"
-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2
-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2
-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2
-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2
-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8
-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2
-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2
-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2
-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2
-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2
-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2
-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2
-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2
-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2
-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2
-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2
-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2
-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2
-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2
-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2
-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2
-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2
-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2
-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2
-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2
-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2
-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2
-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2
-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2
-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2
-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2
-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2
-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2
-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2
-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2
-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2
-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2
-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1
-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41
-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41
-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41
-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41
-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41
-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41
-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41
-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41
-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41
-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41
-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41
-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41
-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41
-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41
-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41
-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41
-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41
-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41
-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41
-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41
-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41
-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41
-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41
-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41
-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41
-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41
-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41
-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41
-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41
-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41
-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41
-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41
-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41
-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41
-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4
local stretches = obj41:GetChildren()
for i,v in pairs(stretches) do
v.Anchored = true
v.Parent = obj1
end
for i,v in pairs(obj2:GetChildren()) do
v.Anchored = true
v.Parent = obj1
end
obj2:Destroy()
obj41:Destroy()
local previous = nil
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
if previous then
local weld = Instance.new('Weld',v)
weld.Part0 = v
weld.Part1 = previous
weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false
previous.CanCollide = false
local vee = v
weld.AncestryChanged:connect(function(mez,par)
wait()
weld.Parent = vee
end)
end
previous = v
end
end
previous.Anchored = false
previous.CanCollide = false
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle
-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
for i=1,100 do
thing2.Position = obj4.Position
obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
wait()
end
thing:Destroy()
local lmfao = Instance.new('Weld',obj4)
lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
lmfao.Part0 = obj4
lmfao.Part1 = handle
ree:Destroy()
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weegames: https://www.roblox.com/games/14747881398/Tell-Me-2-Player-Obby <- (might not work) -- https://www.roblox.com/games/6816975827/Car-Suspension-Test -- https://www.roblox.com/games/7283842182/CrashBG-drive -- https://www.roblox.com/games/9043532917/Ramp-Jumping-On-sports-cars -- https://www.roblox.com/games/4456880028/Ro-Crash -- https://www.roblox.com/games/5752297721/Z-Bus

Universal