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Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player:()
UserInputService = :()
RunService = :()
debris = :()
(position, blastRadius, blastPressure)
explosion = .()
explosion.Position = position
explosion.BlastRadius = blastRadius
explosion.BlastPressure = blastPressure
explosion.Parent =
(position, size, duration)
part = .()
part.Anchored =
part.CanCollide =
part.Size = size
part.Position = position
part.Transparency =
part.Material = .Material.Neon
part.BrickColor = BrickColor.()
part.Parent =
fire = .()
fire.Heat =
fire.Size = .(size.X, size.Y, size.Z) *
fire.Parent = part
debris:(part, duration )
part
(character)
hrp = character:()
hrp
trail = .()
trail.Size = .(,,)
trail.Anchored =
trail.CanCollide =
trail.Material = .Material.Neon
trail.BrickColor = BrickColor.()
trail.Transparency =
trail.Parent =
fire = .()
fire.Heat =
fire.Size =
fire.Parent = trail
attachment0 = .(, trail)
attachment1 = .(, trail)
trailEffect = .()
trailEffect.Attachment0 = attachment0
trailEffect.Attachment1 = attachment1
trailEffect.Lifetime =
trailEffect.Color = ColorSequence.(.(,,))
trailEffect.Parent = trail
conn
conn = RunService.Heartbeat:(()
hrp.Parent ==
conn:()
trail:()
trail.CFrame = hrp.CFrame * .(, -, )
)
(, ()
conn:()
trail:()
)
(character)
hrp = character:()
hrp
sword = .()
sword.Size = .(, , )
sword.BrickColor = BrickColor.()
sword.Material = .Material.Neon
sword.Anchored =
sword.CanCollide =
sword.Parent =
fire = .()
fire.Heat =
fire.Size =
fire.Parent = sword
weld = .()
weld.Part0 = sword
weld.Part1 = hrp
weld.Parent = sword
sword.CFrame = hrp.CFrame * .(, , ) * .(, .(), )
debris:(sword, )
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
(()
i=,,
screenGui.BackgroundColor3 = .(i, , )
()
i=,,-
screenGui.BackgroundColor3 = .(i, , )
()
)
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BackgroundTransparency =
mainFrame.BorderSizePixel =
mainFrame.Parent = screenGui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = mainFrame
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
mainFrame.Position = .(
.(startPos.X.Scale + delta.X / mainFrame.Parent.AbsoluteSize.X, , ),
startPos.X.Offset + delta.X,
.(startPos.Y.Scale + delta.Y / mainFrame.Parent.AbsoluteSize.Y, , ),
startPos.Y.Offset + delta.Y
)
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
title = .()
title.Text =
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextScaled =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.Parent = mainFrame
scroll = .()
scroll.Size = .(, , , -)
scroll.Position = .(, , , )
scroll.CanvasSize = .(, , , )
scroll.ScrollBarThickness =
scroll.BackgroundColor3 = .(, , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.Parent = mainFrame
layout = .()
layout.Padding = .(, )
layout.SortOrder = .SortOrder.LayoutOrder
layout.Parent = scroll
mods = {}
character = player.Character player.CharacterAdded:()
hrp = character:()
mods[] = ()
(character)
mods[] = ()
humanoid = character:()
humanoid
originalSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = originalSpeed *
()
humanoid
humanoid.WalkSpeed = originalSpeed
mods[] = ()
humanoid = character:()
humanoid
originalJump = humanoid.JumpPower
humanoid.JumpPower = originalJump +
()
humanoid
humanoid.JumpPower = originalJump
mods[] = ()
firePart = (hrp.Position, .(,,), )
rot =
spin = RunService.Heartbeat:((dt)
rot = rot + dt * .()
firePart.CFrame = hrp.CFrame * .(, rot, )
)
(, ()
spin:()
firePart:()
)
mods[] = ()
(character)
mods[] = ()
(()
i = ,
angle = .((i / ) * )
offset = .(.(angle)*, , .(angle)*)
(hrp.Position + offset, .(, , ), )
()
)
mods[] = ()
blast = .()
blast.Size = .(,,)
blast.Anchored =
blast.CanCollide =
blast.BrickColor = BrickColor.()
blast.Material = .Material.Neon
blast.CFrame = hrp.CFrame * .(,,-)
fire = .()
fire.Heat =
fire.Size =
fire.Parent = blast
bodyVelocity = .()
bodyVelocity.Velocity = hrp.CFrame.LookVector *
bodyVelocity.P =
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Parent = blast
blast.Parent =
debris:(blast, )
(blast.Position, , )
mods[] = ()
(()
i = ,
pos = .(hrp.Position.X + .(-,), hrp.Position.Y + , hrp.Position.Z + .(-,))
(pos, .(,,), )
()
)
mods[] = ()
_, part (:())
part:() (part.Position - hrp.Position).Magnitude <
part:()
fire = .()
fire.Size =
fire.Heat =
fire.Parent = part
debris:(fire, )
_, plr (.Players:())
plr.Character plr.Character:()
dist = (plr.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
dist <
humanoid = plr.Character:()
humanoid humanoid.Health >
humanoid:()
mods[] = ()
fireball = .()
fireball.Shape = .PartType.Ball
fireball.Size = .(,,)
fireball.Material = .Material.Neon
fireball.BrickColor = BrickColor.()
fireball.Anchored =
fireball.CanCollide =
fireball.CFrame = hrp.CFrame * .(, , -)
fire = .()
fire.Size =
fire.Heat =
fire.Parent = fireball
bv = .()
bv.Velocity = hrp.CFrame.LookVector *
bv.MaxForce = .(, , )
bv.P =
bv.Parent = fireball
fireball.Parent =
fireball.Touched:((hit)
hit hit.Parent ~= character
(fireball.Position, , )
fireball:()
)
debris:(fireball, )
mods[] = ()
basePos = hrp.Position - .(, , )
x = -, ,
z = -, ,
(basePos + .(x, , z), .(,,), )
mods[] = ()
(()
i=,
pos = .(hrp.Position.X + .(-,), hrp.Position.Y + , hrp.Position.Z + .(-,))
(pos, .(,,), )
(pos, , )
()
)
mods[] = ()
_, part (character:())
part:() part:()
fire = .()
fire.Heat =
fire.Size =
fire.Parent = part
debris:(fire, )
mods[] = ()
forwardPos = hrp.CFrame * .(,,-)
hrp.CFrame = forwardPos
(hrp.Position, .(,,), )
mods[] = ()
orb = .()
orb.Size = .(,,)
orb.Shape = .PartType.Ball
orb.Material = .Material.Neon
orb.BrickColor = BrickColor.()
orb.Anchored =
orb.CanCollide =
orb.Parent =
fire = .()
fire.Heat =
fire.Size =
fire.Parent = orb
follow = RunService.Heartbeat:(()
character.HumanoidRootPart
orb.CFrame = character.HumanoidRootPart.CFrame * .(, , )
orb:()
follow:()
)
debris:(orb, )
mods[] = ()
cone = .()
cone.Size = .(, , )
cone.Transparency =
cone.Anchored =
cone.CanCollide =
cone.Material = .Material.Neon
cone.BrickColor = BrickColor.()
cone.CFrame = hrp.CFrame * .(, , -)
fire = .()
fire.Heat =
fire.Size =
fire.Parent = cone
cone.Parent =
debris:(cone, )
(cone.Position, , )
mods[] = ()
(hrp.Position, , )
(hrp.Position, .(,,), )
mods[] = ()
orbitParts = {}
i=,
part = (hrp.Position, .(,,), )
.(orbitParts, part)
angle =
conn
conn = RunService.Heartbeat:((dt)
angle = angle + dt*
i, part (orbitParts)
offsetAngle = angle + (i * .pi * / #orbitParts)
part.CFrame = hrp.CFrame * .(.(offsetAngle)*, , .(offsetAngle)*)
)
(, ()
conn:()
_, part (orbitParts)
part:()
)
mods[] = ()
humanoid = character:()
humanoid
originalSpeed = humanoid.WalkSpeed
humanoid.WalkSpeed = originalSpeed *
(character)
()
humanoid
humanoid.WalkSpeed = originalSpeed
mods[] = ()
shield = .()
shield.Size = .(,,)
shield.Anchored =
shield.CanCollide =
shield.Transparency =
shield.Material = .Material.Neon
shield.BrickColor = BrickColor.()
shield.CFrame = hrp.CFrame * .(, , )
shield.Parent =
fire = .()
fire.Size =
fire.Heat =
fire.Parent = shield
conn
conn = RunService.Heartbeat:(()
hrp
shield.CFrame = hrp.CFrame * .(, , )
conn:()
shield:()
)
debris:(shield, )
mods[] = ()
i=,
pos = .(hrp.Position.X + .(-,), hrp.Position.Y + + i*, hrp.Position.Z + .(-,))
ball = .()
ball.Shape = .PartType.Ball
ball.Size = .(,,)
ball.Material = .Material.Neon
ball.BrickColor = BrickColor.()
ball.Anchored =
ball.CanCollide =
ball.Position = pos
fire = .()
fire.Size =
fire.Heat =
fire.Parent = ball
ball.Parent =
bv = .()
bv.Velocity = .(, -, )
bv.MaxForce = .(, , )
bv.Parent = ball
debris:(ball, )
()
mods[] = ()
i = ,
offset = .(, , -i*)
(hrp.Position + hrp.CFrame.LookVector * i*, .(,,), )
()
mods[] = ()
rightArm = character:() character:()
rightArm
trail = .()
att0 = .(, rightArm)
att1 = .(, rightArm)
att0.Position = .(, , )
att1.Position = .(, -, )
trail.Attachment0 = att0
trail.Attachment1 = att1
trail.Lifetime =
trail.Color = ColorSequence.(.(,,))
trail.Parent = rightArm
debris:(trail, )
mods[] = ()
_, part (character:())
part:() part:()
pe = .()
pe.Texture =
pe.Color = ColorSequence.(.(,,))
pe.LightEmission =
pe.Size = NumberSequence.()
pe.Rate =
pe.Speed = NumberRange.(,)
pe.Lifetime = NumberRange.(,)
pe.Parent = part
debris:(pe, )
mods[] = ()
fireball = .()
fireball.Shape = .PartType.Ball
fireball.Size = .(,,)
fireball.Material = .Material.Neon
fireball.BrickColor = BrickColor.()
fireball.Anchored =
fireball.CanCollide =
fireball.CFrame = hrp.CFrame * .(, , -)
fire = .()
fire.Size =
fire.Heat =
fire.Parent = fireball
bv = .()
bv.Velocity = hrp.CFrame.LookVector *
bv.MaxForce = .(, , )
bv.P =
bv.Parent = fireball
fireball.Parent =
fireball.Touched:((hit)
hit hit.Parent ~= character
(fireball.Position, , )
fireball:()
)
debris:(fireball, )
mods[] = ()
humanoid = character:()
humanoid
conn
conn = RunService.Heartbeat:(()
humanoid.WalkSpeed >
(hrp.Position - .(, , ), .(,,), )
)
(, ()
conn:()
)
index =
modName, modFunc (mods)
btn = .()
btn.Size = .(, -, , )
btn.Position = .(, , , (index-)*)
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.Text = modName
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamBold
btn.TextScaled =
btn.AutoButtonColor =
btn.Parent = scroll
btn.MouseButton1Click:(()
.(()
(modFunc)
)()
)
index = index +
fire mods

Universal