Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = char:WaitForChild("HumanoidRootPart")
local flying = false
local speed =
bodyVelocity
bodyGyro
UserInputService = :()
RunService = :()
direction = .()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
flying = flying
flying
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .()
bodyVelocity.Parent = humanoidRootPart
bodyGyro = .()
bodyGyro.MaxTorque = .(, , )
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
bodyVelocity bodyVelocity:()
bodyGyro bodyGyro:()
)
UserInputService.InputBegan:((input)
input.KeyCode == .KeyCode.W direction = direction + .(, , -)
input.KeyCode == .KeyCode.S direction = direction + .(, , )
input.KeyCode == .KeyCode.A direction = direction + .(-, , )
input.KeyCode == .KeyCode.D direction = direction + .(, , )
input.KeyCode == .KeyCode.Space direction = direction + .(, , )
input.KeyCode == .KeyCode.LeftControl direction = direction + .(, -, )
)
UserInputService.InputEnded:((input)
input.KeyCode == .KeyCode.W direction = direction - .(, , -)
input.KeyCode == .KeyCode.S direction = direction - .(, , )
input.KeyCode == .KeyCode.A direction = direction - .(-, , )
input.KeyCode == .KeyCode.D direction = direction - .(, , )
input.KeyCode == .KeyCode.Space direction = direction - .(, , )
input.KeyCode == .KeyCode.LeftControl direction = direction - .(, -, )
)
RunService.RenderStepped:(()
flying bodyVelocity bodyGyro
camera = .CurrentCamera
moveDir = camera.CFrame:(direction)
bodyVelocity.Velocity = moveDir * speed
bodyGyro.CFrame = camera.CFrame
)this is just a aim bot system

Universal