Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
Workspace = :()
RunService = :()
lp = Players.LocalPlayer
(()
()
)
().Rendering.QualityLevel = .QualityLevel.Level01
(()
().Physics.PhysicsEnvironmentalThrottle = .EnviromentalPhysicsThrottle.Disabled
().Physics.AllowSleep =
)
Workspace.StreamingEnabled =
Workspace.StreamingMinRadius =
Workspace.StreamingTargetRadius =
Lighting.Technology = .Technology.Compatibility
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogStart =
Lighting.FogEnd =
Lighting.FogColor = .(, , )
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
(v)
v:()
v:()
v:() v:()
v:()
_, v (Lighting:())
(v)
Lighting.DescendantAdded:(removeEffects)
(obj)
obj:()
obj.Reflectance =
obj.Material = .Material.Plastic
obj.CastShadow =
obj:()
obj:()
obj:() obj:() obj:() obj:() obj:()
obj.Enabled =
obj:() obj:()
obj.Transparency =
obj:() obj:() obj:()
obj.Enabled =
obj:()
obj.BlastPressure =
obj.BlastRadius =
_, v (Workspace:())
(v)
Workspace.DescendantAdded:(optimizeObject)
(char)
_, v (char:())
v:()
v.Material = .Material.Plastic
v.Reflectance =
v.CastShadow =
v:()
v:()
v:()
v.Transparency =
(p)
p.Character
(p.Character)
p.CharacterAdded:(optimizeCharacter)
_, p (Players:())
(p)
Players.PlayerAdded:(hookPlayer)
.(()
.()
()
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = lp:()
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.BackgroundTransparency =
label.BackgroundColor3 = .(, , )
label.TextColor3 = .(, , )
label.Font = .Font.Code
label.TextSize =
label.Text =
label.Parent = gui
frames =
last = ()
RunService.RenderStepped:(()
frames +=
now = ()
now - last >=
fps = frames / (now - last)
frames =
last = now
label.Text = ():(.(fps + ))
)caps your fps at 1e+38 and adds some QOL optimizations

Universal