Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function sendFriendRequest(player)
if player ~= LocalPlayer then
pcall(function()
LocalPlayer:RequestFriendship(player)
end)
end
end
local function autoAcceptFriendRequests()
while true do
wait(5)
local success, friendRequests = pcall(function()
return LocalPlayer:GetFriendRequestsAsync()
end)
if success and friendRequests then
for _, request in pairs(friendRequests) do
pcall(function()
LocalPlayer:RequestFriendship(request)
)
()
_, player (Players:())
(player)
()
(autoAcceptFriendRequests)
Players.PlayerAdded:((player)
()
(player)
)so basicly it sends friend requests to anyone in your server, and auto accepts incoming friend requests

Universal