Run it
Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
boton = .Parent
gui = boton.Parent
marco = gui:() gui:()
boton.MouseButton1Click:(()
marco
marco.Visible = marco.Visible
marco.Visible
boton.Text =
boton.BackgroundColor3 = .(, , )
boton.Text =
boton.BackgroundColor3 = .(, , )
)
;
.(C_5);
()
= LMG2L[];
botonClear = .Parent
marco = botonClear.Parent
cajaDeTexto = marco:()
botonClear.MouseButton1Click:(()
cajaDeTexto
cajaDeTexto.Text =
()
colorOriginal = botonClear.BackgroundColor3
botonClear.BackgroundColor3 = .(, , )
.()
botonClear.BackgroundColor3 = colorOriginal
()
)
;
.(C_8);
()
= LMG2L[];
boton = .Parent
marco = boton.Parent
titulo = marco:() marco:()
boton.MouseButton1Click:(()
boton.Text =
boton.BackgroundColor3 = .(, , )
()
.()
success, err = (()
()
)
success
boton.Text =
boton.BackgroundColor3 = .(, , )
titulo
titulo.Text =
titulo.TextColor3 = .(, , )
boton.Text =
boton.BackgroundColor3 = .(, , )
( .. (err))
)
;
.(C_b);
()
= LMG2L[];
boton = .Parent
marco = boton.Parent
cajaDeTexto = marco:()
boton.MouseButton1Click:(()
cajaDeTexto
codigo = cajaDeTexto.Text
codigo ~= codigo ~=
()
success, err = (()
f = (codigo)
f
()
()
)
success
( .. (err))
()
()
)
;
.(C_d);
()
= LMG2L[];
boton = .Parent
activado =
boton.MouseButton1Click:(()
char = .Players.LocalPlayer.Character
torso = char (char:() char:())
torso
activado
pe = .(, torso)
pe.Name =
pe.Texture =
pe.VelocitySpread =
pe.LightEmission =
boton.Text =
activado =
torso:() torso.G00byAura:()
boton.Text =
activado =
)
;
.(C_f);
()
= LMG2L[];
boton = .Parent
boton.MouseButton1Click:(()
()
success, err = (()
(:())()
)
success
boton.Text =
boton.BackgroundColor3 = .(, , )
( .. (err))
boton.Text =
)
;
.(C_11);
LMG2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: roblox.com, rawscripts.net.
Idk

Universal