Run it
Copy the script and paste it into your executor.
UserInputService = :()
RunService = :()
Players = :()
Lighting = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
camera = .CurrentCamera
flyEnabled =
flySpeed =
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
colorCorrection = .(, Lighting)
colorCorrection.Brightness =
(enable)
enable
colorCorrection.Brightness =
colorCorrection.Brightness =
spawnLocation = :()
()
spawnLocation
spawnCFrame = spawnLocation.CFrame + .(, , )
_, part (character:())
part:()
part.CanCollide =
rootPart.CFrame = spawnCFrame
_, part (character:())
part:()
part.CanCollide =
rootPart.CFrame = .(, , )
ScreenGui = .(, player:())
flyButton = .(, ScreenGui)
flyButton.Size = .(, , , )
flyButton.Position = .(, , , )
flyButton.Text =
flyButton.TextColor3 = .(, , )
flyButton.BackgroundColor3 = .(, , )
flyButton.BorderColor3 = .(, , )
flyButton.BorderSizePixel =
flyButton.TextWrapped =
flyButton.TextSize =
flyButton.Font = .Font.GothamBlack
fulbrightActive =
()
flyEnabled = flyEnabled
flyEnabled
humanoid.PlatformStand =
flyButton.Text =
_, part (character:())
part:()
part.CanCollide =
rootPart.AssemblyLinearVelocity = .(,,)
rootPart.Anchored =
rootPart.Massless =
()
fulbrightActive =
humanoid.PlatformStand =
flyButton.Text =
_, part (character:())
part:()
part.CanCollide =
rootPart.Anchored =
rootPart.Massless =
humanoid.WalkSpeed = originalWalkSpeed
humanoid.JumpPower = originalJumpPower
()
()
fulbrightActive =
flyButton.MouseButton1Click:(toggleFly)
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.F
()
)
RunService.Heartbeat:(()
flyEnabled
moveDirection = .()
UserInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
UserInputService:(.KeyCode.LeftControl)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit
rootPart.CFrame = rootPart.CFrame + moveDirection * flySpeed * RunService.Heartbeat:()
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