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Copy the script and paste it into your executor.
-- 💠 Universal Glossy Visual Script (versão com correção de luzes)
-- Função: deixa o ambiente glossy, mas mantém o personagem e luzes normais
-- Feito para Delta Executor
Lighting = :()
Workspace = :()
Players = :()
LocalPlayer = Players.LocalPlayer
Lighting.GlobalShadows =
Lighting.Brightness =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.ShadowSoftness =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.ClockTime =
Lighting.ColorShift_Top = .(, , )
Lighting.ColorShift_Bottom = .(, , )
Lighting:()
bloom = .()
bloom.Name =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = Lighting
Lighting:()
rays = .()
rays.Name =
rays.Intensity =
rays.Spread =
rays.Parent = Lighting
Lighting:()
color = .()
color.Name =
color.Brightness =
color.Contrast =
color.Saturation =
color.TintColor = .(, , )
color.Parent = Lighting
(obj)
obj:() obj:() obj:()
obj:(LocalPlayer.Character)
obj.Material == .Material.Neon
obj:() obj:() obj:()
obj.Reflectance =
obj.Material = .Material.SmoothPlastic
obj.Reflectance =
_, inst (Workspace:())
(inst)
Workspace.DescendantAdded:((inst)
(inst)
)
.(()
.()
_, part (Workspace:())
part:() part:(LocalPlayer.Character)
part.Position.Y < part.Material ~= .Material.Neon
part.Reflectance =
)
()
()-- 💠 Universal Glossy Visual Script (versão com correção de luzes) -- Função: deixa o ambiente glossy, mas mantém o personagem e luzes normais -- Feito para Delta Executor local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- 🌤️ Iluminação global Lighting.GlobalShadows = true Lighting.Brightness = 2.2 Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(200, 200, 200) Lighting.ShadowSoftness = 0.2 Lighting.EnvironmentDiffuseScale = 0.8 Lighting.EnvironmentSpecularScale = 1 Lighting.ClockTime = 14 Lighting.ColorShift_Top = Color3.fromRGB(255, 255, 255) Lighting.ColorShift_Bottom = Color3.fromRGB(220, 220, 220) -- ✨ Efeitos visuais if not Lighting:FindFirstChild("GlossyBloom") then local bloom = Instance.new("BloomEffect") bloom.Name = "GlossyBloom" bloom.Intensity = 1.2 bloom.Size = 30 bloom.Threshold = 0.8 bloom.Parent = Lighting end if not Lighting:FindFirstChild("GlossySunRays") then local rays = Instance.new("SunRaysEffect") rays.Name = "GlossySunRays" rays.Intensity = 0.1 rays.Spread = 0.75 rays.Parent

Universal