Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
-- Fonction pour appliquer l'immunité aux collisions
local function appliquerImmunite(character)
local humanoid = character:WaitForChild("Humanoid", 5)
local rootPart = character:WaitForChild("HumanoidRootPart", 5)
if not humanoid or not rootPart then return end
-- 1. On s'assure que la vie est normale pour pouvoir bouger
humanoid.MaxHealth = 100
humanoid.Health = 100
-- 2. Boucle pour désactiver les collisions avec les attaques/monstres
connection
connection = RunService.Stepped:(()
character:() humanoid.Health <=
connection:()
_, part (character:())
part:()
part.CanTouch =
)
localPlayer.Character
(localPlayer.Character)
localPlayer.CharacterAdded:(appliquerImmunite)godmod sans interface si il bug ou se désactive veillé le re injecter avant de signaler

Universal