Run it
Copy the script and paste it into your executor.
ScreenGui = .()
Main = .()
Credits = .()
TextLabel = .()
TextLabel_2 = .()
TextLabel_3 = .()
TextLabel_4 = .()
Updates = .()
TextLabel_5 = .()
TextLabel_6 = .()
TextLabel_7 = .()
TextLabel_8 = .()
TextLabel_9 = .()
Scripts = .()
UIGridLayout = .()
Hand = .()
SexDoll = .()
Naruto = .()
StrongStand = .()
NPC = .()
PP = .()
Plane = .()
Bike = .()
_911Plane = .()
_911 = .()
Car = .()
Shidashian = .()
Hoverboard = .()
Trashcan = .()
Fairy = .()
NoobDance = .()
Knight = .()
credits = .()
scripts = .()
updates = .()
Welcome = .()
Hub = .()
TextLabel_10 = .()
TextLabel_11 = .()
ScreenGui.Parent = .CoreGui
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Main.Name =
Main.Parent = ScreenGui
Main.AnchorPoint = .(, )
Main.BackgroundColor3 = .(, , )
Main.BorderColor3 = .(, , )
Main.Position = .(, , , )
Main.Size = .(, , , )
Credits.Name =
Credits.Parent = Main
Credits.BackgroundColor3 = .(, , )
Credits.BorderSizePixel =
Credits.Position = .(, , , )
Credits.Size = .(, , , )
Credits.Visible =
TextLabel.Parent = Credits
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansBold
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BorderColor3 = .(, , )
TextLabel_2.BorderSizePixel =
TextLabel_2.Position = .(, , , )
TextLabel_2.Size = .(, , , )
TextLabel_2.Font = .Font.SourceSansBold
TextLabel_2.Text =
TextLabel_2.TextColor3 = .(, , )
TextLabel_2.TextScaled =
TextLabel_2.TextSize =
TextLabel_2.TextWrapped =
Updates.Name =
Updates.Parent = Main
Updates.BackgroundColor3 = .(, , )
Updates.BorderSizePixel =
Updates.Position = .(, , , )
Updates.Size = .(, , , )
TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = .(, , )
TextLabel_5.BorderColor3 = .(, , )
TextLabel_5.BorderSizePixel =
TextLabel_5.Position = .(-, , , )
TextLabel_5.Size = .(, , , )
TextLabel_5.Font = .Font.SourceSansBold
TextLabel_5.Text =
TextLabel_5.TextColor3 = .(, , )
TextLabel_5.TextScaled =
TextLabel_5.TextSize =
TextLabel_5.TextWrapped =
TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = .(, , )
TextLabel_6.BorderColor3 = .(, , )
TextLabel_6.BorderSizePixel =
TextLabel_6.Position = .(-, , , )
TextLabel_6.Size = .(, , , )
TextLabel_6.Font = .Font.SourceSansBold
TextLabel_6.Text =
TextLabel_6.TextColor3 = .(, , )
TextLabel_6.TextScaled =
TextLabel_6.TextSize =
TextLabel_6.TextWrapped =
TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = .(, , )
TextLabel_7.BorderColor3 = .(, , )
TextLabel_7.BorderSizePixel =
TextLabel_7.Position = .(-, , , )
TextLabel_7.Size = .(, , , )
TextLabel_7.Font = .Font.SourceSansBold
TextLabel_7.Text =
TextLabel_7.TextColor3 = .(, , )
TextLabel_7.TextScaled =
TextLabel_7.TextSize =
TextLabel_7.TextWrapped =
TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = .(, , )
TextLabel_8.BorderColor3 = .(, , )
TextLabel_8.BorderSizePixel =
TextLabel_8.Position = .(, , , )
TextLabel_8.Size = .(, , , )
TextLabel_8.Font = .Font.SourceSansBold
TextLabel_8.Text =
TextLabel_8.TextColor3 = .(, , )
TextLabel_8.TextScaled =
TextLabel_8.TextSize =
TextLabel_8.TextWrapped =
TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = .(, , )
TextLabel_9.BorderColor3 = .(, , )
TextLabel_9.BorderSizePixel =
TextLabel_9.Position = .(, , , )
TextLabel_9.Size = .(, , , )
TextLabel_9.Font = .Font.SourceSansBold
TextLabel_9.Text =
TextLabel_9.TextColor3 = .(, , )
TextLabel_9.TextScaled =
TextLabel_9.TextSize =
TextLabel_9.TextWrapped =
Scripts.Name =
Scripts.Parent = Main
Scripts.Active =
Scripts.BackgroundColor3 = .(, , )
Scripts.BorderColor3 = .(, , )
Scripts.BorderSizePixel =
Scripts.Position = .(, , , )
Scripts.Size = .(, , , )
Scripts.Visible =
Scripts.CanvasSize = .(, , , )
Scripts.ScrollBarThickness =
UIGridLayout.Parent = Scripts
UIGridLayout.SortOrder = .SortOrder.LayoutOrder
UIGridLayout.CellSize = .(, , , )
Hand.Name =
Hand.Parent = Scripts
Hand.BackgroundColor3 = .(, , )
Hand.BorderColor3 = .(, , )
Hand.BorderSizePixel =
Hand.Position = .(, , , )
Hand.Size = .(, , , )
Hand.Font = .Font.SourceSansItalic
Hand.Text =
Hand.TextColor3 = .(, , )
Hand.TextSize =
Hand.TextWrapped =
Hand.MouseButton1Down:(()
tog =
jit = .(,,)
Player = :().LocalPlayer
Character = Player.Character
.RunService.Heartbeat:(()
Character.Nagamaki.Handle.Velocity = jit
Character.Robloxclassicred.Handle.Velocity = jit
Character[].Handle.Velocity = jit
Character[].Handle.Velocity = jit
Character.Hat1.Handle.Velocity = jit
Character[].Handle.Velocity = jit
Character.LavanderHair.Handle.Velocity = jit
Character.Bedhead.Handle.Velocity = jit
Character.BlockheadBaseballCap.Handle.Velocity = jit
Character.MessyHair.Handle.Velocity = jit
)
GR = .(,Character)
Character.Model.Name =
hh = Character.Hand
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
pr = .(,hh)
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh:().Name =
hh.pr1.Size = .(,,)
hh.pr2.Size = .(,,)
hh.pr3.Size = .(,,)
hh.pr4.Size = .(,,)
hh.pr5.Size = .(,,)
hh.pr6.Size = .(,,)
hh.pr7.Size = .(,,)
hh.pr8.Size = .(,,)
hh.pr9.Size = .(,,)
hh.pr10.Size = .(,,)
i,v (Character.Hand:())
v:()
v.CanCollide =
v.Transparency =
v.CFrame = Character.HumanoidRootPart.CFrame
Hats = {palm = Character:(),
point1 = Character:(),
point2 = Character:(),
middle1 = Character:(),
middle2 = Character:(),
ring1 = Character:(),
ring2 = Character:(),
pinki1 = Character:(),
pinki2 = Character:(),
thumb = Character:(),
}
i,v , Hats
v.Handle.AccessoryWeld:()
_,mesh , v:()
mesh:() mesh:()
mesh:()
(i,v)
att0 = .(, i)
att0.Position = .(,,)
att1 = .(, v)
att1.Position = .(,,)
AP = .(, i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled =
AP.ReactionForceEnabled =
AP.ApplyAtCenterOfMass =
AP.MaxForce =
AP.MaxVelocity = .huge
AP.Responsiveness =
AO = .(, i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled =
AO.PrimaryAxisOnly =
AO.MaxTorque =
AO.MaxAngularVelocity = .huge
AO.Responsiveness =
(Hats.palm.Handle,hh.pr1)
(Hats.point1.Handle,hh.pr2)
(Hats.point2.Handle,hh.pr3)
(Hats.middle1.Handle,hh.pr4)
(Hats.middle2.Handle,hh.pr5)
(Hats.ring1.Handle,hh.pr6)
(Hats.ring2.Handle,hh.pr7)
(Hats.pinki1.Handle,hh.pr8)
(Hats.pinki2.Handle,hh.pr9)
(Hats.thumb.Handle,hh.pr10)
hh.pr1.Attachment.Name =
hh.pr2.Attachment.Name =
hh.pr3.Attachment.Name =
hh.pr4.Attachment.Name =
hh.pr5.Attachment.Name =
hh.pr6.Attachment.Name =
hh.pr7.Attachment.Name =
hh.pr8.Attachment.Name =
hh.pr9.Attachment.Name =
hh.pr10.Attachment.Name =
(hh.pr1, Character[])
(hh.pr2, Character[])
(hh.pr3, Character[])
(hh.pr4, Character[])
(hh.pr5, Character[])
(hh.pr6, Character[])
(hh.pr7, Character[])
(hh.pr8, Character[])
(hh.pr9, Character[])
(hh.pr10, Character[])
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(-,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:():().Name =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(-,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(-,,)
Character:().Attachment7.Position = .(-,,)
Character:().Attachment8.Position = .(-,,)
Character:().Attachment9.Position = .(-,,)
Character:().Attachment10.Position = .(-,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(-,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(-,,)
hh.pr9.Attachment.Rotation = .(-,,)
hh.pr10.Attachment.Rotation = .(,,-)
toggle =
Character:().Attachment1.Position = .(-,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(-,,)
Character:().Attachment7.Position = .(-,,)
Character:().Attachment8.Position = .(-,,)
Character:().Attachment9.Position = .(-,,)
Character:().Attachment10.Position = .(-,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(-,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(,,-)
hh.pr7.Attachment.Rotation = .(,,-)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(-,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,-)
Character:().Attachment3.Position = .(-,,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(-,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(-,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(,,-)
Character:().Attachment3.Position = .(,,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,-)
Character:().Attachment9.Position = .(,,-)
Character:().Attachment10.Position = .(,,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(-,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(,,-)
Character:().Attachment3.Position = .(,,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,-)
Character:().Attachment9.Position = .(,,-)
Character:().Attachment10.Position = .(,,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(-,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,-,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,-,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(,,)
Character:().Attachment5.Position = .(,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,-)
toggle =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,-)
hh.pr3.Attachment.Rotation = .(,,-)
hh.pr4.Attachment.Rotation = .(,,-)
hh.pr5.Attachment.Rotation = .(,,-)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,-)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,-,-)
Character:().Attachment2.Position = .(,-,-)
Character:().Attachment3.Position = .(,-,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,-,-)
Character:().Attachment6.Position = .(-,,-)
Character:().Attachment7.Position = .(-,-,-)
Character:().Attachment8.Position = .(-,,-)
Character:().Attachment9.Position = .(-,-,-)
Character:().Attachment10.Position = .(,-,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,-,-)
Character:().Attachment2.Position = .(,-,-)
Character:().Attachment3.Position = .(,-,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,-,-)
Character:().Attachment6.Position = .(-,,-)
Character:().Attachment7.Position = .(-,-,-)
Character:().Attachment8.Position = .(-,,-)
Character:().Attachment9.Position = .(-,-,-)
Character:().Attachment10.Position = .(,-,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(-, -, -)
Character:().Attachment2.Position = .(, , -)
Character:().Attachment3.Position = .(-, , -)
Character:().Attachment4.Position = .(-, , -)
Character:().Attachment5.Position = .(-, -, -)
Character:().Attachment6.Position = .(-, -, )
Character:().Attachment7.Position = .(-, -, -)
Character:().Attachment8.Position = .(-, -, )
Character:().Attachment9.Position = .(-, -, -)
Character:().Attachment10.Position = .(-, -, )
hh.pr1.Attachment.Rotation = .(, , -)
hh.pr2.Attachment.Rotation = .(, -, )
hh.pr3.Attachment.Rotation = .(, , )
hh.pr4.Attachment.Rotation = .(, , )
hh.pr5.Attachment.Rotation = .(, , )
hh.pr6.Attachment.Rotation = .(, , )
hh.pr7.Attachment.Rotation = .(, , )
hh.pr8.Attachment.Rotation = .(, , )
hh.pr9.Attachment.Rotation = .(, , )
hh.pr10.Attachment.Rotation = .(, , )
toggle =
Character:().Attachment1.Position = .(, -, )
Character:().Attachment2.Position = .(-, , )
Character:().Attachment3.Position = .(, , )
Character:().Attachment4.Position = .(, , )
Character:().Attachment5.Position = .(-, , )
Character:().Attachment6.Position = .(, , )
Character:().Attachment7.Position = .(-, , )
Character:().Attachment8.Position = .(, , )
Character:().Attachment9.Position = .(, -, )
Character:().Attachment10.Position = .(, -, )
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(, , )
hh.pr3.Attachment.Rotation = .(, , )
hh.pr4.Attachment.Rotation = .(, , )
hh.pr5.Attachment.Rotation = .(, , )
hh.pr6.Attachment.Rotation = .(, , )
hh.pr7.Attachment.Rotation = .(, , )
hh.pr8.Attachment.Rotation = .(, , )
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(,,)
Character:().Attachment4.Position = .(,,)
Character:().Attachment5.Position = .(,,)
Character:().Attachment6.Position = .(-,,)
Character:().Attachment7.Position = .(-,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,-,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(-,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(,,)
Character:().Attachment4.Position = .(,,)
Character:().Attachment5.Position = .(,,)
Character:().Attachment6.Position = .(-,,)
Character:().Attachment7.Position = .(-,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,-,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(-,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(,,)
Character:().Attachment3.Position = .(,,)
Character:().Attachment4.Position = .(-,-,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,-,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(,,)
Character:().Attachment3.Position = .(,,)
Character:().Attachment4.Position = .(-,-,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,-,)
Character:().Attachment9.Position = .(,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,-)
Character:().Attachment3.Position = .(,,-)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(-,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,-)
Character:().Attachment9.Position = .(-,,-)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(-,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(-,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(,,)
Character:().Attachment4.Position = .(-,,)
Character:().Attachment5.Position = .(-,,)
Character:().Attachment6.Position = .(,,)
Character:().Attachment7.Position = .(,,)
Character:().Attachment8.Position = .(,,)
Character:().Attachment9.Position = .(-,,)
Character:().Attachment10.Position = .(,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(-,,)
hh.pr3.Attachment.Rotation = .(-,,)
hh.pr4.Attachment.Rotation = .(-,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(-,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(-,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,-)
Character:().Attachment2.Position = .(-,-,-)
Character:().Attachment3.Position = .(-,-,-)
Character:().Attachment4.Position = .(-,-,-)
Character:().Attachment5.Position = .(-,-,-)
Character:().Attachment6.Position = .(,-,-)
Character:().Attachment7.Position = .(,-,-)
Character:().Attachment8.Position = .(,-,-)
Character:().Attachment9.Position = .(,-,-)
Character:().Attachment10.Position = .(,-,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(-,-,-)
toggle =
Character:().Attachment1.Position = .(,,-)
Character:().Attachment2.Position = .(-,-,-)
Character:().Attachment3.Position = .(-,-,-)
Character:().Attachment4.Position = .(-,-,-)
Character:().Attachment5.Position = .(-,-,-)
Character:().Attachment6.Position = .(,-,-)
Character:().Attachment7.Position = .(,-,-)
Character:().Attachment8.Position = .(,-,-)
Character:().Attachment9.Position = .(,-,-)
Character:().Attachment10.Position = .(,-,-)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(-,-,-)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(,,-)
Character:().Attachment3.Position = .(,,-)
Character:().Attachment4.Position = .(,,-)
Character:().Attachment5.Position = .(,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,-)
Character:().Attachment9.Position = .(,,-)
Character:().Attachment10.Position = .(-,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
Character:().Attachment1.Position = .(,,)
Character:().Attachment2.Position = .(,,-)
Character:().Attachment3.Position = .(,,-)
Character:().Attachment4.Position = .(,,-)
Character:().Attachment5.Position = .(,,-)
Character:().Attachment6.Position = .(,,-)
Character:().Attachment7.Position = .(,,-)
Character:().Attachment8.Position = .(,,-)
Character:().Attachment9.Position = .(,,-)
Character:().Attachment10.Position = .(-,,)
hh.pr1.Attachment.Rotation = .(,,)
hh.pr2.Attachment.Rotation = .(,,)
hh.pr3.Attachment.Rotation = .(,,)
hh.pr4.Attachment.Rotation = .(,,)
hh.pr5.Attachment.Rotation = .(,,)
hh.pr6.Attachment.Rotation = .(,,)
hh.pr7.Attachment.Rotation = .(,,)
hh.pr8.Attachment.Rotation = .(,,)
hh.pr9.Attachment.Rotation = .(,,)
hh.pr10.Attachment.Rotation = .(,,)
toggle =
)
.Players.LocalPlayer:().KeyDown:((KeyPressed)
KeyPressed ==
toggle ==
Character:().Attachment1.Position = .(, , )
Character:().Attachment2.Position = .(, , -)
Character:().Attachment3.Position = .(, , -)
Character:().Attachment4.Position = .(, , -)
Character:().Attachment5.Position = .(, , -)
Character:().Attachment6.Position = .(, , -)
Character:().Attachment7.Position = .(, , -)
Character:().Attachment8.Position = .(, , -)
Character:().Attachment9.Position = .(, , -)
Character:().Attachment10.Position = .(, , -)
hh.pr1.Attachment.Rotation = .(-, , -)
hh.pr2.Attachment.Rotation = .(, , -)
hh.pr3.Attachment.Rotation = .(, , )
hh.pr4.Attachment.Rotation = .(, , )
hh.pr5.Attachment.Rotation = .(, , )
hh.pr6.Attachment.Rotation = .(, , )
hh.pr7.Attachment.Rotation = .(, , )
hh.pr8.Attachment.Rotation = .(, , )
hh.pr9.Attachment.Rotation = .(, , )
hh.pr10.Attachment.Rotation = .(-, , )
toggle =
Character:().Attachment1.Position = .(,-,)
Character:().Attachment2.Position = .(-,,)
Character:().Attachment3.Position = .(-,,)
Character:().Attachment4.Position = .(-,,-)
Character:().Attachment5.Position = .(,,)
Character:(ootPart").Attachment6.Position = Vector3.new(-0.011,8.011,-0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-1.496, 6.533, -0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.491, 8.499, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.49, 6.527, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0.335, 6.536, -0)
hh.pr1.Attachment.Rotation = Vector3.new(180,180,90)
hh.pr2.Attachment.Rotation = Vector3.new(-89.76,0,-180)
hh.pr3.Attachment.Rotation = Vector3.new(0,90,0)
hh.pr4.Attachment.Rotation = Vector3.new(-89.76,-0.03,-179.97)
hh.pr5.Attachment.Rotation = Vector3.new(89.84,180,180)
hh.pr6.Attachment.Rotation = Vector3.new(-89.82,180,-180)
hh.pr7.Attachment.Rotation = Vector3.new(0, 90, 0)
hh.pr8.Attachment.Rotation = Vector3.new(0, 90, 0)
hh.pr9.Attachment.Rotation = Vector3.new(0, 90, 0)
hh.pr10.Attachment.Rotation = Vector3.new(0, 90, 0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(-0, 4, -0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.078, 6.135, 0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.212, 7.623, -0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.806, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.807, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.666, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.667, 4, -2)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.046, 6.078, -0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(2.189, 7.566, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(3, 3.429, -0.278)
hh.pr1.Attachment.Rotation = Vector3.new(0, 0, 0)
hh.pr2.Attachment.Rotation = Vector3.new(-84.49, -90, 0)
hh.pr3.Attachment.Rotation = Vector3.new(-84.48, -90, 0)
hh.pr4.Attachment.Rotation = Vector3.new(0, 0, 90)
hh.pr5.Attachment.Rotation = Vector3.new(90, 0, 0)
hh.pr6.Attachment.Rotation = Vector3.new(0, 0, 90)
hh.pr7.Attachment.Rotation = Vector3.new(90, 0, 0)
hh.pr8.Attachment.Rotation = Vector3.new(84.48, -90, 0)
hh.pr9.Attachment.Rotation = Vector3.new(84.48, -90, 0)
hh.pr10.Attachment.Rotation = Vector3.new(13.42, -74.41, 149.27)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-2.003, 6.416, -0.098)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-2.003, 8.404, -0.242)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.376, 6.204, -0.423)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.376, 8.013, -1.255)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(0.891, 5.872, -0.56)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.891, 7.315, -1.926)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(1.993, 4.997, -1.325)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(1.993, 4.497, -2.07)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(1.993, 3.001, -0.992)
hh.pr1.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr2.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
hh.pr3.Attachment.Rotation = Vector3.new(-85.87, 0, 0)
hh.pr4.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
hh.pr5.Attachment.Rotation = Vector3.new(-65.3, 0, 0)
hh.pr6.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
hh.pr7.Attachment.Rotation = Vector3.new(-46.55, 0, 0)
hh.pr8.Attachment.Rotation = Vector3.new(0, 0, 180)
hh.pr9.Attachment.Rotation = Vector3.new(90, 0, 0)
hh.pr10.Attachment.Rotation = Vector3.new(0, 0, -180)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "u" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(-0.025, -1.098, -1.443)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.025, -1.098, -3.377)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-0.025, -1.098, -5.304)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(-0.025, -1.098, -7.241)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.025, -1.098, -9.129)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(-0.025, -1.098, -11.015)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(-0.025, -1.098, -12.95)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-0.025, -1.098, -14.875)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(0, -1.381, -0.295)
hh.pr1.Attachment.Rotation = Vector3.new(0, 180, 0)
hh.pr2.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr3.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr4.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr5.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr6.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr7.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr8.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr9.Attachment.Rotation = Vector3.new(0,0,0)
hh.pr10.Attachment.Rotation = Vector3.new(0, 90, 0)
toggle = true
else
Character:WaitForChild("HumanoidRootPart").Attachment1.Position = Vector3.new(0, -15, 0)
Character:WaitForChild("HumanoidRootPart").Attachment2.Position = Vector3.new(0.945, 8.181, -0)
Character:WaitForChild("HumanoidRootPart").Attachment3.Position = Vector3.new(-0.41, 7.539, 0)
Character:WaitForChild("HumanoidRootPart").Attachment4.Position = Vector3.new(-1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment5.Position = Vector3.new(1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").Attachment6.Position = Vector3.new(-0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment7.Position = Vector3.new(0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").Attachment8.Position = Vector3.new(2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment9.Position = Vector3.new(-2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").Attachment10.Position = Vector3.new(-1.231, 8.362, 0)
hh.pr1.Attachment.Rotation = Vector3.new(0, 180, 0)
hh.pr2.Attachment.Rotation = Vector3.new(-45, 90, 0)
hh.pr3.Attachment.Rotation = Vector3.new(45, 90, 0)
hh.pr4.Attachment.Rotation = Vector3.new(0, 0, 0)
hh.pr5.Attachment.Rotation = Vector3.new(0, 0, 0)
hh.pr6.Attachment.Rotation = Vector3.new(-15, 90, 0)
hh.pr7.Attachment.Rotation = Vector3.new(15, 90, 0)
hh.pr8.Attachment.Rotation = Vector3.new(25, 90, 0)
hh.pr9.Attachment.Rotation = Vector3.new(-25, 90, 0)
hh.pr10.Attachment.Rotation = Vector3.new(45, 90, 0)
toggle = false
end
end
end)
while true do
Hats.palm.Handle.CFrame = hh.pr1.CFrame
Hats.point1.Handle.CFrame = hh.pr2.CFrame
Hats.point2.Handle.CFrame = hh.pr3.CFrame
Hats.middle1.Handle.CFrame = hh.pr4.CFrame
Hats.middle2.Handle.CFrame = hh.pr5.CFrame
Hats.ring1.Handle.CFrame = hh.pr6.CFrame
Hats.ring2.Handle.CFrame = hh.pr7.CFrame
Hats.pinki1.Handle.CFrame = hh.pr8.CFrame
Hats.pinki2.Handle.CFrame = hh.pr9.CFrame
Hats.thumb.Handle.CFrame = hh.pr10.CFrame
wait()
end
end)
SexDoll.Name = "SexDoll"
SexDoll.Parent = Scripts
SexDoll.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
SexDoll.BorderColor3 = Color3.fromRGB(27, 42, 53)
SexDoll.BorderSizePixel = 0
SexDoll.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
SexDoll.Size = UDim2.new(0, 85, 0, 32)
SexDoll.Font = Enum.Font.SourceSansItalic
SexDoll.Text = "Sex Doll"
SexDoll.TextColor3 = Color3.fromRGB(0, 0, 0)
SexDoll.TextSize = 30.000
SexDoll.TextWrapped = true
SexDoll.MouseButton1Down:connect(function()
local tog = true
local move = false
local jit = Vector3.new(25.01,0,0)
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
game:GetService("RunService").Heartbeat:Connect(function()
Character["InternationalFedora"].Handle.Velocity = jit
Character["MeshPartAccessory"].Handle.Velocity = jit
Character["Uranus"].Handle.Velocity = jit
Character["MarsPet"].Handle.Velocity = jit
Character["Hat1"].Handle.Velocity = jit
Character["LongHairHeadBand Black"].Handle.Velocity = jit
Character["LavanderHair"].Handle.Velocity = jit
Character["Pal Hair"].Handle.Velocity = jit
Character["Pink Hair"].Handle.Velocity = jit
Character["EmotimaskRelax"].Handle.Velocity = jit
end)
local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads name and put it here
local x = -4 --Edit Position for head n +left and -Right
local y = 0.2 --Edit Position for head up and down
local z = 0 --Edit Position for head x3
local Hats = {rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
torso1 = Character:WaitForChild("LongHairHeadBand Black"),
but1 = Character:WaitForChild("InternationalFedora"),
but2 = Character:WaitForChild("MeshPartAccessory"),
bob1 = Character:WaitForChild("MarsPet"),
bob2 = Character:WaitForChild("Uranus"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 200
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 200
end
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.but1.Handle, Character["Torso"])
align(Hats.but2.Handle, Character["Torso"])
align(Hats.bob1.Handle, Character["Torso"])
align(Hats.bob2.Handle, Character["Torso"])
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 200
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = false
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 200
att2.Position = Vector3.new(x,y,z)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1,2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1,2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.7,5.4,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.7,5.4,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.55,4.8,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.7,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.55,3.7,-0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,120)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-120)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-10,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-10,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-20,0,0)
att2.Position = Vector3.new(0,1.2,-0.7)
att2.Rotation = Vector3.new(55,0,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,2.5,1)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.3,3.8,1)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.3,3.8,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1,1.5,0.5)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1,1.5,0.5)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.6,1.6,1.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(0.55,3.1,0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-0.5,3.1,0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,145)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-145)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,-25,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,25,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
att2.Position = Vector3.new(0,2.8,1)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-0.2,-1.7)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,0.7,-1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.6,-2,-1.7)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.5,-1,-2.2)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.6,0.3,-1.2)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.6,0.3,-1.2)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,10,60)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,-10,-60)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,180,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,180,0)
att2.Position = Vector3.new(0,0.1,-1.7)
att2.Rotation = Vector3.new(0,180,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4,-0.1,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-5.5,0.2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-2.3,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-4.6,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-3.4,-2,0)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-4.5,-1,0.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-3.5,-1,0.5)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-3.4,0.4,-0.5)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(-4.6,0.4,-0.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(180,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,-20)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(0,0,-5)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(0,0,5)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(15,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(15,0,0)
att2.Position = Vector3.new(x,y,z)
att2.Rotation = Vector3.new(0,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2.4)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1.4)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-3.0)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-3.0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(70,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,60,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,120,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
att2.Position = Vector3.new(0,-2.3,-4.1)
att2.Rotation = Vector3.new(-30,0,0)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,-1.2,-2)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.15,-2,-3.45)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.2,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.2,-2,-1)
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.54,-1,-1)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.54,-1,-1)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.54,-1.9,-2.6)
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.54,-1.9,-2.6)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(50,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(50,30,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-60,90,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(60,90,0)
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-17,0,0)
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
att2.Position = Vector3.new(0,-2.3,-3.7)
att2.Rotation = Vector3.new(-30,0,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
att2.Position = Vector3.new(-0.155,-2.76,-1)
att2.Rotation = Vector3.new(0,180,180)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.53,-0.2,-1) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(30,-143.49,20.32) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(30,143.49,-20.32) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(27.81,141.21,159.03) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(27.81, -141.21, -159.03) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(-15.84,-8.32,2.29) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(-15.84,8.32,-2.29) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(0,0,0) --bob2/uranus
att2.Position = Vector3.new(-0.155,-2.76,-1.509)
att2.Rotation = Vector3.new(0,180,180)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.209, 1.709) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.636, -1.95, 1.499) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.636, -1.95, 1.499) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-109.58, 0, 0) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.5, 1.2)
att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-0, 0.192, 1.795) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0.605, -1.977, 1.7) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-0.605, -1.977, 1.7) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.496, 0.254, -0.604) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 78.62, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30.06, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-85.58, 0, 0) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(11.3, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(20, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.5, 1.885)
att2.Rotation = Vector3.new(-19.35, 0, 0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.496, -1.49) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.551, -1.054, -1.65) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.551, -1.054, -1.65) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.1, -0.95) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.1, -0.95) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(21.09, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(13.18, 34.16, 8.79) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(13.18, -34.16, -8.79) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 0.7, -1.988)
att2.Rotation = Vector3.new(-8.98, 180, 0)
toggle = true
else
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0, 0.696, -1.553) --torso/black hair
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").Attachment6.Position = Vector3.new(-0.523, -0.689, -1.743) --but1/fedora
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(0.523, -0.689, -1.743) --but2/mesh
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(-0.509, 1.315, -1.045) --bob1/mars
Character:WaitForChild("Torso").Attachment9.Position = Vector3.new(0.509, 1.315, -1.045) --bob2/uranus
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 101.38, 90) --torso/black hair
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --rightarm/Hat1
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(2.27, 0, 0) --leftarm/palhair
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(4.87, 36.91, 8.59) --rightleg/lavenderhair
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(4.87, -36.91, -8.59) --leftleg/pink hair
Hats.but1.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but1/fedora
Hats.but2.Handle.Attachment.Rotation = Vector3.new(14.28, 0, 0) --but2/mesh
Hats.bob1.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob1/mars
Hats.bob2.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0) --bob2/uranus
att2.Position = Vector3.new(0, 1, -1.988)
att2.Rotation = Vector3.new(-1.58, 180, 0)
toggle = false
end
end
end)
end)
Naruto.Name = "Naruto"
Naruto.Parent = Scripts
Naruto.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
Naruto.BorderColor3 = Color3.fromRGB(27, 42, 53)
Naruto.BorderSizePixel = 0
Naruto.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
Naruto.Size = UDim2.new(0, 85, 0, 32)
Naruto.Font = Enum.Font.SourceSansItalic
Naruto.Text = "Naruto"
Naruto.TextColor3 = Color3.fromRGB(0, 0, 0)
Naruto.TextSize = 30.000
Naruto.TextWrapped = true
Naruto.MouseButton1Down:connect(function()
local LocalPlayer = game.Players.LocalPlayer;local Character = LocalPlayer.Character;local Mouse = LocalPlayer:GetMouse()
local jit = Vector3.new(30,0,0)
game:GetService("RunService").Heartbeat:Connect(function()
Character["Right Arm"].Velocity = jit
Character["Right Leg"].Velocity = jit
Character["Left Arm"].Velocity = jit
Character["Left Leg"].Velocity = jit
end)
game:GetService("RunService").Stepped:Connect(function()
Character.Head.CanCollide = false
Character.Torso.CanCollide = false
Character.Rig.Head.CanCollide = false
Character.Rig.Torso.CanCollide = false
end)
Character.Archivable = true
Rig = Character:Clone()
Rig.Parent = Character
Rig.Name = "Rig"
for i,v in pairs(Character.Rig:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end
for _,acc in pairs(Character.Rig:GetChildren()) do
if acc:IsA("Accessory") then
acc.Handle.Transparency = 1
end
end
function d()
workspace:WaitForChild(LocalPlayer.Name).Rig.Humanoid.Health = 0
game.Players.LocalPlayer.Character = workspace:WaitForChild(LocalPlayer.Name)
game.workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
end
function dd()
workspace:WaitForChild(LocalPlayer.Name).Humanoid.Health = 0
workspace:WaitForChild(LocalPlayer.Name).Rig.Humanoid.Health = 0
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 999
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 999
end
Character.Torso["Right Shoulder"]:Remove()
Character.Torso["Left Shoulder"]:Remove()
Character.Torso["Right Hip"]:Remove()
Character.Torso["Left Hip"]:Remove()
align(Character["Right Arm"], Character.Rig["Right Arm"])
align(Character["Right Leg"], Character.Rig["Right Leg"])
align(Character["Left Arm"], Character.Rig["Left Arm"])
align(Character["Left Leg"], Character.Rig["Left Leg"])
align(Character.Torso, Character.Rig.Torso)
Character.Rig:WaitForChild("Torso").Attachment.Position = Vector3.new(0,0.3,0)
workspace:WaitForChild(LocalPlayer.Name).Rig.Humanoid.Died:Connect(d)
workspace:WaitForChild(LocalPlayer.Name).Humanoid.Died:Connect(dd)
game.Players.LocalPlayer.Character = game.Players.LocalPlayer.Character.Rig
game.workspace.Camera.CameraSubject = game.Players.LocalPlayer.Character
wait(1)
loadstring(game:HttpGet(('https://pastebin.com/raw/qShnBjCY'),true))()
end)
StrongStand.Name = "Strong Stand"
StrongStand.Parent = Scripts
StrongStand.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
StrongStand.BorderColor3 = Color3.fromRGB(27, 42, 53)
StrongStand.BorderSizePixel = 0
StrongStand.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
StrongStand.Size = UDim2.new(0, 85, 0, 32)
StrongStand.Font = Enum.Font.SourceSansItalic
StrongStand.Text = "Strong Stand"
StrongStand.TextColor3 = Color3.fromRGB(0, 0, 0)
StrongStand.TextSize = 22.000
StrongStand.TextWrapped = true
StrongStand.MouseButton1Down:connect(function()
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = "Script made by LeitungBambus#1933"
wait(4)
m:remove()
wait(0)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
rightabs = Character:WaitForChild("InternationalFedora"),
leftabs = Character:WaitForChild("MarsPet"),
bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
head.Handle.AccessoryWeld:Remove()
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(head.Handle, Character["Torso"])
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.torso2.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
align(Hats.rightabs.Handle, Character["Torso"])
align(Hats.leftabs.Handle, Character["Torso"])
align(Hats.bottomabs.Handle, Character["Torso"])
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "bottomabsattachment"
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 36.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 36.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.422, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.422, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.422, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.022, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.022, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.922, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.922, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -1.922, -3.922)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, 90, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90, 0, 0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-28.88, 17.19, -98.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, 17.19, -98.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(-90, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -1.922, -5.922)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.922, -4.922)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -1.922, -3.922)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3.5, -1.922, -4.922)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.5, -1.922, -4.922)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.693, -2.422, -2.774)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.307, -2.422, -2.774)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.422, -5.022)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.422, -5.022)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.422, -3.922)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then
Character.Humanoid.HipHeight = 5
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -3.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -5.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -3.672, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -3.672, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -7.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -7.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -4.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -4.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -5.672, -0.472)
toggle = true
else
Character.Humanoid.HipHeight = 4
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(30, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0, 90, 0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-1, -90, 90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-1, 90, -90)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-75, -90, 180)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75, -90, 180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0, -2.758, -0.022)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(-0, -3.672, 0.028)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(-0, -4.672, 0.028)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.327, -4, 0.028)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.327, -4, 0.028)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.693, -6.12, 0.028)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.693, -6.12, 0.028)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, -3.572, -0.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, -3.572, -0.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -4.672, -0.472)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(0.34, 0.5, -5.344)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-1.653, 0.5, -3.234)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(0,1.5,-3)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(0,0.5,-3)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(0,-0.5,-3)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(1.59, 0.5, -3.253)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(-0.446, 0.5, -5.326)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(0.5,-2,-3)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(0.5, 0.428, -3.472)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(-0.6, 0.428, -3.472)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(-0, -0.672, -3.472)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(12.95,-149.13,-172.37)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(15,150,180)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(0.09)
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(75, 180, -150)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-64.91, 37.86, -24.33)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(120,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(75,360,180)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(0, 0, 0)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, 3.4, 2.9)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, 2.4, 2.9)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, 1.4, 2.9)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, 1.984, 2.323)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(0.674, 1.968, 2.645)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.5, 0.145, 3.041)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.5, 0.2, 2.5)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, 2.5, 2.4)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, 2.5, 2.4)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, 1.4, 2.4)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-75, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-25.66, 146.31, -163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-25.66, -146.31, -163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -75, 90)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -2.447, -2.112)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -2.706, -3.077)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.965, -4.043)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -2.656, -2.457)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -2.656, -2.457)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -2.197, -3.11)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -2.197, -3.11)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.482, -4.173)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.1)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
head.Handle.Attachment.Rotation = Vector3.new(-15, 0, 0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(25.66, 146.31, 163.9)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(25.66, -146.31, 163.9)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(28.88, 162.81, 171.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(28.88, -162.81, 171.5)
Hats.rightabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.leftabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Hats.bottomabs.Handle.Attachment.Rotation = Vector3.new(90, -15, 90)
Character:WaitForChild("Torso").headattachment.Position = Vector3.new(2, -0.455, -4.019)
Character:WaitForChild("Torso").torso1attachment.Position = Vector3.new(2, -1.421, -4.277)
Character:WaitForChild("Torso").torso2attachment.Position = Vector3.new(2, -2.387, -4.536)
Character:WaitForChild("Torso").rightarmattachment.Position = Vector3.new(3, -0.859, -4.01)
Character:WaitForChild("Torso").leftarmattachment.Position = Vector3.new(1, -0.859, -4.01)
Character:WaitForChild("Torso").rightlegattachment.Position = Vector3.new(2.745, -3.073, -5.297)
Character:WaitForChild("Torso").leftlegattachment.Position = Vector3.new(1.255, -3.073, -5.297)
Character:WaitForChild("Torso").rightabsattachment.Position = Vector3.new(2.5, -1.195, -4.735)
Character:WaitForChild("Torso").leftabsattachment.Position = Vector3.new(1.4, -1.195, -4.735)
Character:WaitForChild("Torso").bottomabsattachment.Position = Vector3.new(2, -2.258, -5.019)
toggle = false
end
end
end)
end)
NPC.Name = "NPC"
NPC.Parent = Scripts
NPC.BackgroundColor3 = Color3.fromRGB(255, 163, 26)
NPC.BorderColor3 = Color3.fromRGB(27, 42, 53)
NPC.BorderSizePixel = 0
NPC.Position = UDim2.new(0.0370370373, 0, 0.0113740861, 0)
NPC.Size = UDim2.new(0, 85, 0, 32)
NPC.Font = Enum.Font.SourceSansItalic
NPC.Text = "NPC"
NPC.TextColor3 = Color3.fromRGB(0, 0, 0)
NPC.TextSize = 30.000
NPC.TextWrapped = true
NPC.MouseButton1Down:connect(function()
local jit = Vector3.new(30,0,0)
local c = game.Players.LocalPlayer.Character
game:GetService("RunService").Heartbeat:Connect(function()
c["No Speak Monkey"].Handle.Velocity = jit
c["BakonHead"].Handle.Velocity = jit
c["Hat1"].Handle.Velocity = jit
c["Kate Hair"].Handle.Velocity = jit
c["LavanderHair"].Handle.Velocity = jit
c["Pal Hair"].Handle.Velocity = jit
c["Pink Hair"].Handle.Velocity = jit
end)
local NPCSpawnerGUI = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local ScrollingFrame = Instance.new("ScrollingFrame")
local Animations = Instance.new("TextButton")
local WanderingNPC = Instance.new("TextButton")
local ClearNPCS = Instance.new("TextButton")
local SpawnNPC = Instance.new("TextButton")
local FollowingNPC = Instance.new("TextButton")
local Reset = Instance.new("TextButton")
local ControlNPC = Instance.new("TextButton")
local AnimationPlayer = Instance.new("TextButton")
local SpawnEasyControlNPC = Instance.new("TextButton")
local FollowPlayer = Instance.new("TextButton")
local NA = Instance.new("TextButton")
local TextButton = Instance.new("TextButton")
local Frame2 = Instance.new("Frame")
local TextLabel_2 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextButton_2 = Instance.new("TextButton")
local PlayAnimation = Instance.new("TextButton")
local TextBox = Instance.new("TextBox")
local Frame3 = Instance.new("Frame")
local TextLabel_3 = Instance.new("TextLabel")
local Frame_4 = Instance.new("Frame")
local TextButton_3 = Instance.new("TextButton")
local Follow = Instance.new("TextButton")
local TextBox_2 = Instance.new("TextBox")
--Properties:
NPCSpawnerGUI.Name = "NPC Spawner GUI"
NPCSpawnerGUI.Parent = game.CoreGui
NPCSpawnerGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = NPCSpawnerGUI
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.378868729, 0, 0.0934182554, 0)
Frame.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 461, 0, 41)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "NPC Spawner GUI by LeitungBambus#1933"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 25.000
Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = UDim2.new(0, 461, 0, 348)
ScrollingFrame.Parent = Frame_2
ScrollingFrame.Active = true
ScrollingFrame.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
ScrollingFrame.BorderSizePixel = 0
ScrollingFrame.Position = UDim2.new(0.0694143176, 0, 0.068965517, 0)
ScrollingFrame.Size = UDim2.new(0, 396, 0, 299)
ScrollingFrame.CanvasPosition = Vector2.new(0, 247)
Animations.Name = "Animations"
Animations.Parent = ScrollingFrame
Animations.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Animations.BorderSizePixel = 0
Animations.Position = UDim2.new(0.0552113205, 0, 0.381024003, 0)
Animations.Size = UDim2.new(0, 353, 0, 47)
Animations.Font = Enum.Font.SourceSans
Animations.Text = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = Color3.fromRGB(255, 255, 255)
Animations.TextSize = 20.000
WanderingNPC.Name = "Wandering NPC"
WanderingNPC.Parent = ScrollingFrame
WanderingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
WanderingNPC.BorderSizePixel = 0
WanderingNPC.Position = UDim2.new(0.0549036972, 0, 0.201913536, 0)
WanderingNPC.Size = UDim2.new(0, 353, 0, 47)
WanderingNPC.Font = Enum.Font.SourceSans
WanderingNPC.Text = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
WanderingNPC.TextSize = 30.000
ClearNPCS.Name = "Clear NPCS"
ClearNPCS.Parent = ScrollingFrame
ClearNPCS.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ClearNPCS.BorderSizePixel = 0
ClearNPCS.Position = UDim2.new(0.0552113205, 0, 0.469505757, 0)
ClearNPCS.Size = UDim2.new(0, 353, 0, 47)
ClearNPCS.Font = Enum.Font.SourceSans
ClearNPCS.Text = "Clear NPCS"
ClearNPCS.TextColor3 = Color3.fromRGB(255, 255, 255)
ClearNPCS.TextSize = 30.000
SpawnNPC.Name = "Spawn NPC"
SpawnNPC.Parent = ScrollingFrame
SpawnNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnNPC.BorderSizePixel = 0
SpawnNPC.Position = UDim2.new(0.0549037084, 0, 0.0230516102, 0)
SpawnNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnNPC.Font = Enum.Font.SourceSans
SpawnNPC.Text = "Spawn NPC"
SpawnNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnNPC.TextSize = 30.000
FollowingNPC.Name = "Following NPC"
FollowingNPC.Parent = ScrollingFrame
FollowingNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowingNPC.BorderSizePixel = 0
FollowingNPC.Position = UDim2.new(0.0549036972, 0, 0.292430639, 0)
FollowingNPC.Size = UDim2.new(0, 353, 0, 47)
FollowingNPC.Font = Enum.Font.SourceSans
FollowingNPC.Text = "Spawn Following NPC"
FollowingNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowingNPC.TextSize = 30.000
Reset.Name = "Reset"
Reset.Parent = ScrollingFrame
Reset.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Reset.BorderSizePixel = 0
Reset.Position = UDim2.new(0.0552113205, 0, 0.645385385, 0)
Reset.Size = UDim2.new(0, 353, 0, 47)
Reset.Font = Enum.Font.SourceSans
Reset.Text = "Reset"
Reset.TextColor3 = Color3.fromRGB(255, 255, 255)
Reset.TextSize = 30.000
ControlNPC.Name = "Control NPC"
ControlNPC.Parent = ScrollingFrame
ControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
ControlNPC.BorderSizePixel = 0
ControlNPC.Position = UDim2.new(0.0552113205, 0, 0.556304991, 0)
ControlNPC.Size = UDim2.new(0, 353, 0, 47)
ControlNPC.Font = Enum.Font.SourceSans
ControlNPC.Text = "Control"
ControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
ControlNPC.TextSize = 30.000
AnimationPlayer.Name = "Animation Player"
AnimationPlayer.Parent = ScrollingFrame
AnimationPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
AnimationPlayer.BorderSizePixel = 0
AnimationPlayer.Position = UDim2.new(0.0552113168, 0, 0.734465897, 0)
AnimationPlayer.Size = UDim2.new(0, 353, 0, 47)
AnimationPlayer.Font = Enum.Font.SourceSans
AnimationPlayer.Text = "NPC Animation Player"
AnimationPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
AnimationPlayer.TextSize = 30.000
SpawnEasyControlNPC.Name = "Spawn Easy Control NPC"
SpawnEasyControlNPC.Parent = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
SpawnEasyControlNPC.BorderSizePixel = 0
SpawnEasyControlNPC.Position = UDim2.new(0.0549037047, 0, 0.110695295, 0)
SpawnEasyControlNPC.Size = UDim2.new(0, 353, 0, 47)
SpawnEasyControlNPC.Font = Enum.Font.SourceSans
SpawnEasyControlNPC.Text = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = Color3.fromRGB(255, 255, 255)
SpawnEasyControlNPC.TextSize = 30.000
FollowPlayer.Name = "Follow Player"
FollowPlayer.Parent = ScrollingFrame
FollowPlayer.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
FollowPlayer.BorderSizePixel = 0
FollowPlayer.Position = UDim2.new(0.0552113131, 0, 0.82210952, 0)
FollowPlayer.Size = UDim2.new(0, 353, 0, 47)
FollowPlayer.Font = Enum.Font.SourceSans
FollowPlayer.Text = "Follow Player"
FollowPlayer.TextColor3 = Color3.fromRGB(255, 255, 255)
FollowPlayer.TextSize = 30.000
NA.Name = "N/A"
NA.Parent = ScrollingFrame
NA.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
NA.BorderSizePixel = 0
NA.Position = UDim2.new(0.0552113131, 0, 0.909753203, 0)
NA.Size = UDim2.new(0, 353, 0, 47)
NA.Font = Enum.Font.SourceSans
NA.Text = "N/A"
NA.TextColor3 = Color3.fromRGB(255, 255, 255)
NA.TextSize = 30.000
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton.Size = UDim2.new(0, 40, 0, 40)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "-"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 30.000
Frame2.Name = "Frame2"
Frame2.Parent = NPCSpawnerGUI
Frame2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame2.BorderSizePixel = 0
Frame2.Position = UDim2.new(0.0181430206, 0, 0.142250523, 0)
Frame2.Size = UDim2.new(0, 461, 0, 41)
Frame2.Visible = false
TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = UDim2.new(0, 461, 0, 41)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 17.000
Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = UDim2.new(0, 461, 0, 197)
TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_2.Size = UDim2.new(0, 40, 0, 40)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "X"
TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.TextSize = 30.000
PlayAnimation.Name = "Play Animation"
PlayAnimation.Parent = Frame2
PlayAnimation.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
PlayAnimation.BorderSizePixel = 0
PlayAnimation.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
PlayAnimation.Size = UDim2.new(0, 353, 0, 47)
PlayAnimation.Font = Enum.Font.SourceSans
PlayAnimation.Text = "Play Animation"
PlayAnimation.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayAnimation.TextSize = 30.000
TextBox.Parent = Frame2
TextBox.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox.Size = UDim2.new(0, 353, 0, 47)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox.PlaceholderText = "Animation ID"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 20.000
Frame3.Name = "Frame3"
Frame3.Parent = NPCSpawnerGUI
Frame3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame3.BorderSizePixel = 0
Frame3.Position = UDim2.new(0.00853789784, 0, 0.435244143, 0)
Frame3.Size = UDim2.new(0, 461, 0, 41)
Frame3.Visible = false
TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = UDim2.new(0, 461, 0, 41)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.TextSize = 25.000
Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Frame_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = UDim2.new(0, 461, 0, 197)
TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.911062896, 0, 0, 0)
TextButton_3.Size = UDim2.new(0, 40, 0, 40)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "X"
TextButton_3.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton_3.TextSize = 30.000
Follow.Name = "Follow"
Follow.Parent = Frame3
Follow.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
Follow.BorderSizePixel = 0
Follow.Position = UDim2.new(0.113779634, 0, 1.82887304, 0)
Follow.Size = UDim2.new(0, 353, 0, 47)
Follow.Font = Enum.Font.SourceSans
Follow.Text = "Follow"
Follow.TextColor3 = Color3.fromRGB(255, 255, 255)
Follow.TextSize = 30.000
TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = Color3.fromRGB(65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = UDim2.new(0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = UDim2.new(0, 353, 0, 47)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.PlaceholderColor3 = Color3.fromRGB(180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.TextSize = 20.000
-- Scripts:
local function VCDJA_fake_script() -- Frame.LocalScript
local script = Instance.new('LocalScript', Frame)
local dragger = {};
local resizer = {};
do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function dragger.new(frame)
local s, event = pcall(function()
return frame.MouseEnter
end)
if s then
frame.Active = true;
event:connect(function()
local input = frame.InputBegan:connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);
end
end
end)
local leave;
leave = frame.MouseLeave:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function resizer.new(p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);
end)
end
end
script.Parent.Active = true
script.Parent.Draggable = true
end
coroutine.wrap(VCDJA_fake_script)()
local function JCBQ_fake_script() -- Animations.LocalScript
local script = Instance.new('LocalScript', Animations)
script.Parent.MouseButton1Down:Connect(function()
local oof = game.Players.LocalPlayer.Character.Name
local Energize = Instance.new("ScreenGui") -- The actual GUI
local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
local Credits = Instance.new("TextLabel") -- Credits to illremember, hello there
local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
local CrazySlash = Instance.new("TextButton")--COMPLETE
local Open = Instance.new("TextButton")--COMPLETE
local R15Spinner = Instance.new("TextButton")--COMPLETE
local ArmsOut = Instance.new("TextButton")--COMPLETE
local FloatSlash = Instance.new("TextButton")--COMPLETE
local WeirdZombie = Instance.new("TextButton")--COMPLETE
local DownSlash = Instance.new("TextButton")--COMPLETE
local Pull = Instance.new("TextButton")--COMPLETE
local CircleArm = Instance.new("TextButton")--COMPLETE
local Bend = Instance.new("TextButton")--COMPLETE
local RotateSlash = Instance.new("TextButton")--COMPLETE
local FlingArms = Instance.new("TextButton")--COMPLETE
local FullSwing = Instance.new("TextButton")--COMPLETE
local GlitchLevitate = Instance.new("TextButton")--COMPLETE
local MoonDance = Instance.new("TextButton")--COMPLETE
local FullPunch = Instance.new("TextButton")--COMPLETE
local Crouch = Instance.new("TextButton")--COMPLETE
local SpinDance = Instance.new("TextButton")--COMPLETE
local FloorFaint = Instance.new("TextButton")--COMPLETE
local JumpingJacks = Instance.new("TextButton")--COMPLETE
local Spinner = Instance.new("TextButton")--COMPLETE
local MegaInsane = Instance.new("TextButton")--COMPLETE
local ArmDetach = Instance.new("TextButton")--COMPLETE
local WeirdMove = Instance.new("TextButton")--COMPLETE
local Faint = Instance.new("TextButton")--COMPLETE
local CloneIllusion = Instance.new("TextButton")--COMPLETE
local Levitate = Instance.new("TextButton")--COMPLETE
local DinoWalk = Instance.new("TextButton")--COMPLETE
local FloorCrawl = Instance.new("TextButton")--COMPLETE
local SwordSlam = Instance.new("TextButton")--COMPLETE
local LoopHead = Instance.new("TextButton")--COMPLETE
local HeroJump = Instance.new("TextButton")--COMPLETE
local Insane = Instance.new("TextButton")--COMPLETE
local FloatingHead = Instance.new("TextButton")--COMPLETE
local HeadThrow = Instance.new("TextButton")--COMPLETE
local MovingDance = Instance.new("TextButton")--COMPLETE
local SuperPunch = Instance.new("TextButton")--COMPLETE
local ArmTurbine = Instance.new("TextButton")--COMPLETE
local Dab = Instance.new("TextButton")--COMPLETE
local FloatSit = Instance.new("TextButton")--COMPLETE
local SuperFaint = Instance.new("TextButton")--COMPLETE
local BarrelRoll = Instance.new("TextButton")--COMPLETE
local Scared = Instance.new("TextButton")--COMPLETE
local InsaneArms = Instance.new("TextButton")--COMPLETE
local SwordSlice = Instance.new("TextButton")--COMPLETE
local SpinDance2 = Instance.new("TextButton")--COMPLETE
local BowDown = Instance.new("TextButton")--COMPLETE
local LoopSlam = Instance.new("TextButton")--COMPLETE
local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
local CloseGUI = Instance.new("TextButton") -- To close the GUI
local Title = Instance.new("TextLabel") -- Actual title of GUI, Energize
-- Properties
Energize.Name = "Energize"
Energize.Parent = game.Players.LocalPlayer.PlayerGui
SideFrame.Name = "SideFrame"
SideFrame.Parent = Energize
SideFrame.Active = true
SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
SideFrame.Draggable = true
SideFrame.Position = UDim2.new(0, 376, 0, 125)
SideFrame.Size = UDim2.new(0, 460, 0, 32)
SideFrame.Visible = false
OpenGUI.Name = "OpenGUI"
OpenGUI.Parent = SideFrame
OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
OpenGUI.BackgroundTransparency = 1
OpenGUI.Position = UDim2.new(0, 426, 0, 0)
OpenGUI.Size = UDim2.new(0, 34, 0, 32)
OpenGUI.Font = Enum.Font.SourceSans
OpenGUI.FontSize = Enum.FontSize.Size48
OpenGUI.Text = "X"
OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
OpenGUI.TextSize = 40
OpenGUI.TextWrapped = true
SideFrameTitle.Name = "SideFrameTitle"
SideFrameTitle.Parent = SideFrame
SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
SideFrameTitle.BackgroundTransparency = 1
SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
SideFrameTitle.Font = Enum.Font.Arial
SideFrameTitle.FontSize = Enum.FontSize.Size24
SideFrameTitle.Text = "-Energize-"
SideFrameTitle.TextSize = 21
SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
SideFrameTitle.TextStrokeTransparency = 0.69999998807907
MainFrame.Name = "MainFrame"
MainFrame.Parent = Energize
MainFrame.Active = true
MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
MainFrame.BackgroundTransparency = 1
MainFrame.Draggable = true
MainFrame.Position = UDim2.new(0, 376, 0, 125)
MainFrame.Size = UDim2.new(0, 444, 0, 280)
GuiBottomFrame.Name = "Gui BottomFrame"
GuiBottomFrame.Parent = MainFrame
GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
Credits.Name = "Credits"
Credits.Parent = GuiBottomFrame
Credits.BackgroundColor3 = Color3.new(1, 1, 1)
Credits.BackgroundTransparency = 1
Credits.Size = UDim2.new(0, 460, 0, 32)
Credits.FontSize = Enum.FontSize.Size14
Credits.Text = "By illremember -FE Animations Gui"
Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
Credits.TextSize = 14
Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
Credits.TextStrokeTransparency = 0.69999998807907
Credits.TextWrapped = true
ScrollingFrame.Parent = MainFrame
ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
ScrollingFrame.ScrollBarThickness = 13
FullSwing.Name = "FullSwing"
FullSwing.Parent = ScrollingFrame
FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullSwing.Position = UDim2.new(0, 17, 0, 322)
FullSwing.Size = UDim2.new(0, 119, 0, 34)
FullSwing.Font = Enum.Font.Highway
FullSwing.FontSize = Enum.FontSize.Size24
FullSwing.Text = "Full Swing"
FullSwing.TextSize = 20
FullSwing.TextWrapped = true
GlitchLevitate.Name = "GlitchLevitate"
GlitchLevitate.Parent = ScrollingFrame
GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
GlitchLevitate.Font = Enum.Font.Highway
GlitchLevitate.FontSize = Enum.FontSize.Size24
GlitchLevitate.Text = "Glitch Levitate"
GlitchLevitate.TextSize = 20
GlitchLevitate.TextWrapped = true
MoonDance.Name = "MoonDance"
MoonDance.Parent = ScrollingFrame
MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MoonDance.Position = UDim2.new(0, 319, 0, 280)
MoonDance.Size = UDim2.new(0, 119, 0, 34)
MoonDance.Font = Enum.Font.Highway
MoonDance.FontSize = Enum.FontSize.Size24
MoonDance.Text = "Moon Dance"
MoonDance.TextSize = 20
MoonDance.TextWrapped = true
FullPunch.Name = "FullPunch"
FullPunch.Parent = ScrollingFrame
FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FullPunch.Position = UDim2.new(0, 17, 0, 280)
FullPunch.Size = UDim2.new(0, 119, 0, 34)
FullPunch.Font = Enum.Font.Highway
FullPunch.FontSize = Enum.FontSize.Size24
FullPunch.Text = "Full Punch"
FullPunch.TextSize = 20
FullPunch.TextWrapped = true
Crouch.Name = "Crouch"
Crouch.Parent = ScrollingFrame
Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Crouch.Position = UDim2.new(0, 168, 0, 280)
Crouch.Size = UDim2.new(0, 119, 0, 34)
Crouch.Font = Enum.Font.Highway
Crouch.FontSize = Enum.FontSize.Size24
Crouch.Text = "Crouch"
Crouch.TextSize = 20
Crouch.TextWrapped = true
SpinDance.Name = "SpinDance"
SpinDance.Parent = ScrollingFrame
SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SpinDance.Position = UDim2.new(0, 168, 0, 236)
SpinDance.Size = UDim2.new(0, 119, 0, 34)
SpinDance.Font = Enum.Font.Highway
SpinDance.FontSize = Enum.FontSize.Size24
SpinDance.Text = "Spin Dance"
SpinDance.TextSize = 20
SpinDance.TextWrapped = true
FloorFaint.Name = "FloorFaint"
FloorFaint.Parent = ScrollingFrame
FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorFaint.Position = UDim2.new(0, 17, 0, 236)
FloorFaint.Size = UDim2.new(0, 119, 0, 34)
FloorFaint.Font = Enum.Font.Highway
FloorFaint.FontSize = Enum.FontSize.Size24
FloorFaint.Text = "Floor Faint"
FloorFaint.TextSize = 20
FloorFaint.TextWrapped = true
JumpingJacks.Name = "JumpingJacks"
JumpingJacks.Parent = ScrollingFrame
JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
JumpingJacks.Font = Enum.Font.Highway
JumpingJacks.FontSize = Enum.FontSize.Size24
JumpingJacks.Text = "Jumping Jacks"
JumpingJacks.TextSize = 20
JumpingJacks.TextWrapped = true
Spinner.Name = "Spinner"
Spinner.Parent = ScrollingFrame
Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Spinner.Position = UDim2.new(0, 17, 0, 192)
Spinner.Size = UDim2.new(0, 119, 0, 34)
Spinner.Font = Enum.Font.Highway
Spinner.FontSize = Enum.FontSize.Size24
Spinner.Text = "Spinner"
Spinner.TextSize = 20
Spinner.TextWrapped = true
MegaInsane.Name = "MegaInsane"
MegaInsane.Parent = ScrollingFrame
MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
MegaInsane.Position = UDim2.new(0, 168, 0, 192)
MegaInsane.Size = UDim2.new(0, 119, 0, 34)
MegaInsane.Font = Enum.Font.Highway
MegaInsane.FontSize = Enum.FontSize.Size24
MegaInsane.Text = "Mega Insane"
MegaInsane.TextSize = 20
MegaInsane.TextWrapped = true
ArmDetach.Name = "ArmDetach"
ArmDetach.Parent = ScrollingFrame
ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
ArmDetach.Position = UDim2.new(0, 319, 0, 192)
ArmDetach.Size = UDim2.new(0, 119, 0, 34)
ArmDetach.Font = Enum.Font.Highway
ArmDetach.FontSize = Enum.FontSize.Size24
ArmDetach.Text = "Arm Detach"
ArmDetach.TextSize = 20
ArmDetach.TextWrapped = true
WeirdMove.Name = "WeirdMove"
WeirdMove.Parent = ScrollingFrame
WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
WeirdMove.Position = UDim2.new(0, 168, 0, 148)
WeirdMove.Size = UDim2.new(0, 119, 0, 34)
WeirdMove.Font = Enum.Font.Highway
WeirdMove.FontSize = Enum.FontSize.Size24
WeirdMove.Text = "Weird Move"
WeirdMove.TextSize = 20
WeirdMove.TextWrapped = true
Faint.Name = "Faint"
Faint.Parent = ScrollingFrame
Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Faint.Position = UDim2.new(0, 17, 0, 148)
Faint.Size = UDim2.new(0, 119, 0, 34)
Faint.Font = Enum.Font.Highway
Faint.FontSize = Enum.FontSize.Size24
Faint.Text = "Faint"
Faint.TextSize = 20
Faint.TextWrapped = true
CloneIllusion.Name = "CloneIllusion"
CloneIllusion.Parent = ScrollingFrame
CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
CloneIllusion.Font = Enum.Font.Highway
CloneIllusion.FontSize = Enum.FontSize.Size24
CloneIllusion.Text = "Clone Illusion"
CloneIllusion.TextSize = 20
CloneIllusion.TextWrapped = true
Levitate.Name = "Levitate"
Levitate.Parent = ScrollingFrame
Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
Levitate.Position = UDim2.new(0, 17, 0, 104)
Levitate.Size = UDim2.new(0, 119, 0, 34)
Levitate.Font = Enum.Font.Highway
Levitate.FontSize = Enum.FontSize.Size24
Levitate.Text = "Levitate"
Levitate.TextSize = 20
Levitate.TextWrapped = true
DinoWalk.Name = "DinoWalk"
DinoWalk.Parent = ScrollingFrame
DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
DinoWalk.Position = UDim2.new(0, 168, 0, 104)
DinoWalk.Size = UDim2.new(0, 119, 0, 34)
DinoWalk.Font = Enum.Font.Highway
DinoWalk.FontSize = Enum.FontSize.Size24
DinoWalk.Text = "Dino Walk"
DinoWalk.TextSize = 20
DinoWalk.TextWrapped = true
FloorCrawl.Name = "FloorCrawl"
FloorCrawl.Parent = ScrollingFrame
FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
FloorCrawl.Font = Enum.Font.Highway
FloorCrawl.FontSize = Enum.FontSize.Size24
FloorCrawl.Text = "Floor Crawl"
FloorCrawl.TextSize = 20
FloorCrawl.TextWrapped = true
SwordSlam.Name = "SwordSlam"
SwordSlam.Parent = ScrollingFrame
SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
SwordSlam.Position = UDim2.new(0, 319, 0, 60)
SwordSlam.Size = UDim2.new(0, 119, 0, 34)
SwordSlam.Font = Enum.Font.Highway
SwordSlam.FontSize = Enum.FontSize.Size24
SwordSlLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
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