Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local RunService = game:GetService("RunService")
local root = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
workspace.Gravity = 0
for _, track in pairs(humanoid:GetPlayingAnimationTracks()) do
track:Stop()
end
character:WaitForChild("Animate"):Destroy()
wait(1)
character:PivotTo(root.CFrame * CFrame.new(0, -2.55, 0))
local connection
connection = RunService.Stepped:Connect(function()
if humanoid.Health <= 0 then
connection:Disconnect()
workspace.Gravity = 190.2
_, part (character:())
part:()
part.CanCollide =
)
i = ,
()
_, v (character:())
v.AssemblyLinearVelocity = .(, , )
-turns you into a head really cool -works on flat ground

Universal