Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
UIS = :()
player = Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.Parent = player:()
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(,,)
frame.BorderSizePixel =
frame.Parent = screenGui
title = .()
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundColor3 = .(,,)
title.TextColor3 = .(,,)
title.Font = .Font.GothamBold
title.TextSize =
title.Text =
title.Parent = frame
dragging =
dragStart, startPos
title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
)
UIS.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
tabs = {,,}
tabButtons = {}
contentFrames = {}
currentTab =
i, name (tabs)
btn = .()
btn.Size = .(, , , )
btn.Position = .(, +(i-)*, , )
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Text = name
btn.Parent = frame
tabButtons[name] = btn
content = .()
content.Size = .(, -, , -)
content.Position = .(,,,)
content.BackgroundColor3 = .(,,)
content.Visible =
content.Parent = frame
contentFrames[name] = content
btn.MouseButton1Click:(()
_, f (contentFrames) f.Visible =
content.Visible =
currentTab = name
)
contentFrames[].Visible =
currentTab =
msgFrame = contentFrames[]
(parent, text, y)
btn = .()
btn.Size = .(,-,,)
btn.Position = .(,,,y)
btn.BackgroundColor3 = .(,,)
btn.TextColor3 = .(,,)
btn.TextScaled =
btn.Font = .Font.GothamBold
btn.Text = text
btn.Parent = parent
btn
messageBtn = (msgFrame,,)
hintBtn = (msgFrame,,)
skyBtn = (msgFrame,,)
messageBtn.MouseButton1Click:(()
(()
m = .()
m.Text =
m.Parent =
.(,() m m.Parent m:() )
)
)
hintBtn.MouseButton1Click:(()
(()
h = .()
h.Text =
h.Parent =
.(,() h h.Parent h:() )
)
)
skyBtn.MouseButton1Click:(()
(()
_, v (Lighting:())
v:() v:()
sky = .()
id =
sky.SkyboxBk = id
sky.SkyboxDn = id
sky.SkyboxFt = id
sky.SkyboxLf = id
sky.SkyboxRt = id
sky.SkyboxUp = id
sky.Parent = Lighting
)
)
avatarFrame = contentFrames[]
avatarBtn = (avatarFrame,,)
avatarBtn.MouseButton1Click:(()
char = player.Character
char
bc = char:()
bc
color = BrickColor.()
bc.HeadColor = color
bc.TorsoColor = color
bc.LeftArmColor = color
bc.RightArmColor = color
bc.LeftLegColor = color
bc.RightLegColor = color
)
execFrame = contentFrames[]
execBox = .()
execBox.Size = .(,-,,)
execBox.Position = .(,,,)
execBox.PlaceholderText =
execBox.ClearTextOnFocus =
execBox.Text =
execBox.Parent = execFrame
execBtn = (execFrame,,)
execBtn.MouseButton1Click:(()
code = execBox.Text
code #code >
func, err = (code)
func
ok, result = (func)
ok (..(result))
(..(err))
)
UIS.InputBegan:((input,gp)
gp
input.KeyCode == .KeyCode.Escape
screenGui.Enabled = screenGui.Enabled
)
Those who like a nice gui, write in the comments

Universal