Run it
Copy the script and paste it into your executor.
.HeadSize =
.Disabled =
UPDATE_INTERVAL =
Players = :()
LocalPlayer = Players.LocalPlayer
(char)
_, v (char:())
v:() v.Name:():()
v
(head)
_, v (head:())
v:()
v:()
(realHead)
fake = realHead:()
fake fake
fake = .()
fake.Name =
fake.Size = .(, , )
fake.Anchored =
fake.CanCollide =
fake.Massless =
fake.CastShadow =
fake.Transparency =
fake.Parent = realHead
realHead:()
fake.Color = realHead.Color
mesh = .()
mesh.MeshId = realHead.MeshId
mesh.TextureId = realHead.TextureID
mesh.Parent = fake
mesh = realHead:()
mesh
clone = mesh:()
clone.Parent = fake
fake.Color = realHead.Color
face = realHead:()
face
faceClone = face:()
faceClone.Parent = fake
weld = .()
weld.Part0 = realHead
weld.Part1 = fake
weld.C0 = .()
weld.C1 = .()
weld.Parent = fake
fake
(head)
(()
head.Size = .(.HeadSize, .HeadSize, .HeadSize)
head.CanCollide =
head.Massless =
head.LocalTransparencyModifier =
)
(player)
player == LocalPlayer
(character)
.(()
character.Parent player.Parent .Disabled
head = (character)
head
(head)
(head)
(head)
.(UPDATE_INTERVAL)
)
player.CharacterAdded:(attach)
player.Character (player.Character)
_, plr (Players:())
(plr)
Players.PlayerAdded:(trackPlayer)...

Universal