Run it
Copy the script and paste it into your executor.
Junkie = (:())()
Junkie.service =
Junkie.identifier =
Junkie.provider =
result = (()
().UI_CLOSED =
Players = :()
TweenService = :()
UserInputService = :()
Lighting = :()
Colors = {
background = .(, , ),
surface = .(, , ),
surfaceLight = .(, , ),
primary = .(, , ),
primaryDark = .(, , ),
primaryGlow = .(, , ),
accent = .(, , ),
success = .(, , ),
successDark = .(, , ),
successGlow = .(, , ),
= .(, , ),
textPrimary = .(, , ),
textSecondary = .(, , ),
textMuted = .(, , ),
border = .(, , ),
borderLight = .(, , ),
glass = .(, , ),
neonBlue = .(, , ),
neonPurple = .(, , )
}
()
hasWritefile = (() (writefile) == )
hasReadfile = (() (readfile) == )
hasIsfile = (() (isfile) == )
hasWritefile hasReadfile hasIsfile
fileSystemSupported = ()
(key)
fileSystemSupported
ok = (()
(, key)
)
ok
()
fileSystemSupported
ok, content = (()
()
)
ok content
content
()
fileSystemSupported
ok = (() () )
ok
()
(Colors, Players, TweenService, UserInputService, Lighting)
IconAssets = {
shield = ,
x = ,
key = ,
link = ,
check =
}
(name, size, color)
id = IconAssets[name]
id
img = .()
img.BackgroundTransparency =
img.Size = .(, size , , size )
img.Image = .. (id)
img.ImageColor3 = color .(, , )
img.ScaleType = .ScaleType.Fit
img:() img.ResampleMode ~=
img.ResampleMode = .ResamplerMode.Default
img
lbl = .()
lbl.BackgroundTransparency =
lbl.Size = .(, size , , size )
lbl.TextScaled =
lbl.Font = .Font.SourceSansBold
lbl.TextColor3 = color .(, , )
lbl.Text = ({ shield = , key = , link = , x = , check = })[name]
lbl
(self)
self.gui
self.gui:()
self.gui = .()
self.gui.Name =
self.gui.ResetOnSpawn =
self.gui.ZIndexBehavior = .ZIndexBehavior.Sibling
self.gui.IgnoreGuiInset =
backdrop = .()
backdrop.Name =
backdrop.Size = .(, , , )
backdrop.Position = .(, , , )
backdrop.BackgroundColor3 = .(, , )
backdrop.BackgroundTransparency =
backdrop.BorderSizePixel =
backdrop.Parent = self.gui
blur = .()
blur.Size =
blur.Name =
blur.Parent = Lighting
container = .()
container.Name =
isMobile = UserInputService.TouchEnabled UserInputService.KeyboardEnabled
viewportSize = .CurrentCamera.ViewportSize
isMobile
container.Size = .(, , , .(, viewportSize.Y * ))
container.Position = .(, , , )
container.AnchorPoint = .(, )
container.Size = .(, , , )
container.Position = .(, , , )
container.AnchorPoint = .(, )
container.BackgroundColor3 = Colors.surface
container.BorderSizePixel =
container.Parent = backdrop
container:(, isMobile)
containerCorner = .()
containerCorner.CornerRadius = .(, )
containerCorner.Parent = container
containerStroke = .()
containerStroke.Color = Colors.border
containerStroke.Thickness =
containerStroke.Transparency =
containerStroke.Parent = container
shadow = .()
shadow.Name =
shadow.Size = .(, , , )
shadow.Position = .(, , , )
shadow.AnchorPoint = .(, )
shadow.BackgroundColor3 = .(, , )
shadow.BackgroundTransparency =
shadow.BorderSizePixel =
shadow.ZIndex =
shadow.Parent = backdrop
shadowCorner = .()
shadowCorner.CornerRadius = .(, )
shadowCorner.Parent = shadow
glowFrame = .()
glowFrame.Name =
glowFrame.Size = .(, , , )
glowFrame.Position = .(, , , )
glowFrame.AnchorPoint = .(, )
glowFrame.BackgroundColor3 = Colors.primary
glowFrame.BackgroundTransparency =
glowFrame.BorderSizePixel =
glowFrame.ZIndex = -
glowFrame.Parent = backdrop
glowCorner = .()
glowCorner.CornerRadius = .(, )
glowCorner.Parent = glowFrame
glowTween = TweenService:(glowFrame,
TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut, -, ),
{BackgroundTransparency = , Size = .(, , , )}
)
glowTween:()
glassOverlay = .()
glassOverlay.Name =
glassOverlay.Size = .(, , , )
glassOverlay.Position = .(, , , )
glassOverlay.BackgroundColor3 = .(, , )
glassOverlay.BackgroundTransparency =
glassOverlay.BorderSizePixel =
glassOverlay.ZIndex =
glassOverlay.Parent = container
glassCorner = .()
glassCorner.CornerRadius = .(, )
glassCorner.Parent = glassOverlay
glassGradient = .()
glassGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
glassGradient.Rotation =
glassGradient.Transparency = NumberSequence.{
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
}
glassGradient.Parent = glassOverlay
topBar = .()
topBar.Name =
topBar.Size = .(, , , )
topBar.Position = .(, , , )
topBar.BackgroundColor3 = Colors.background
topBar.BorderSizePixel =
topBar.ZIndex =
topBar.Parent = container
topBarCorner = .()
topBarCorner.CornerRadius = .(, )
topBarCorner.Parent = topBar
topBarFix = .()
topBarFix.Size = .(, , , )
topBarFix.Position = .(, , , -)
topBarFix.BackgroundColor3 = Colors.background
topBarFix.BorderSizePixel =
topBarFix.Parent = topBar
brandLogo = .()
brandLogo.Name =
brandLogo.Size = .(, , , )
brandLogo.Position = .(, , , )
brandLogo.BackgroundTransparency =
brandLogo.ZIndex =
brandLogo.Parent = topBar
brandLogoIcon = (, , Colors.primary)
brandLogoIcon.AnchorPoint = .(, )
brandLogoIcon.Position = .(, , , )
brandLogoIcon.ZIndex =
brandLogoIcon.Parent = brandLogo
brandLogoText = .()
brandLogoText.BackgroundTransparency =
brandLogoText.Size = .(, -, , )
brandLogoText.Position = .(, , , )
brandLogoText.Text =
brandLogoText.TextColor3 = Colors.textPrimary
brandLogoText.TextSize =
brandLogoText.TextXAlignment = .TextXAlignment.Left
brandLogoText.Font = .Font.GothamSemibold
brandLogoText.ZIndex =
brandLogoText.Parent = brandLogo
closeButton = .()
closeButton.Name =
closeButton.Size = .(, , , )
closeButton.Position = .(, -, , )
closeButton.AnchorPoint = .(, )
closeButton.BackgroundColor3 = Colors.error
closeButton.BackgroundTransparency =
closeButton.BorderSizePixel =
closeButton.Text =
closeButton.AutoButtonColor =
closeButton.ZIndex =
closeButton.Parent = topBar
closeCorner = .()
closeCorner.CornerRadius = .(, )
closeCorner.Parent = closeButton
closeIcon = (, , Colors.textPrimary)
closeIcon.AnchorPoint = .(, )
closeIcon.Position = .(, , , )
closeIcon.ZIndex =
closeIcon.Parent = closeButton
contentArea = .()
contentArea.Name =
contentArea.Size = .(, -, , -)
contentArea.Position = .(, , , )
contentArea.BackgroundTransparency =
contentArea.Parent = container
titleSection = .()
titleSection.Name =
titleSection.Size = .(, , , )
titleSection.Position = .(, , , )
titleSection.BackgroundTransparency =
titleSection.Parent = contentArea
iconFrame = .()
iconFrame.Name =
iconFrame.Size = .(, , , )
iconFrame.Position = .(, -, , )
iconFrame.BackgroundColor3 = Colors.surfaceLight
iconFrame.BorderSizePixel =
iconFrame.Parent = titleSection
iconCorner = .()
iconCorner.CornerRadius = .(, )
iconCorner.Parent = iconFrame
iconGradient = .()
iconGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, Colors.primary),
ColorSequenceKeypoint.(, Colors.primaryGlow),
ColorSequenceKeypoint.(, Colors.accent)
}
iconGradient.Rotation =
iconGradient.Parent = iconFrame
iconStroke = .()
iconStroke.Color = Colors.primary
iconStroke.Thickness =
iconStroke.Transparency =
iconStroke.Parent = iconFrame
strokeGradient = .()
strokeGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, Colors.neonBlue),
ColorSequenceKeypoint.(, Colors.primary),
ColorSequenceKeypoint.(, Colors.neonPurple)
}
strokeGradient.Rotation =
strokeGradient.Parent = iconStroke
strokeTween = TweenService:(strokeGradient,
TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, -),
{Rotation = }
)
strokeTween:()
mainIcon = (, , .(, , ))
mainIcon.AnchorPoint = .(, )
mainIcon.Position = .(, , , )
mainIcon.Parent = iconFrame
titleText = .()
titleText.Name =
titleText.Size = .(, , , )
titleText.Position = .(, , , )
titleText.BackgroundTransparency =
titleText.Text = self.title
titleText.TextColor3 = Colors.textPrimary
titleText.TextSize =
titleText.TextXAlignment = .TextXAlignment.Center
titleText.Font = .Font.GothamBold
titleText.Parent = titleSection
subtitleText = .()
subtitleText.Name =
subtitleText.Size = .(, , , )
subtitleText.Position = .(, , , )
subtitleText.BackgroundTransparency =
subtitleText.Text = self.subtitle
subtitleText.TextColor3 = Colors.textSecondary
subtitleText.TextSize =
subtitleText.TextXAlignment = .TextXAlignment.Center
subtitleText.Font = .Font.Gotham
subtitleText.Parent = titleSection
inputSection = .()
inputSection.Name =
inputSection.Size = .(, , , )
inputSection.Position = .(, , , )
inputSection.BackgroundColor3 = Colors.surfaceLight
inputSection.BorderSizePixel =
inputSection.Parent = contentArea
inputCorner = .()
inputCorner.CornerRadius = .(, )
inputCorner.Parent = inputSection
inputStroke = .()
inputStroke.Color = Colors.border
inputStroke.Thickness =
inputStroke.Transparency =
inputStroke.Parent = inputSection
keyIcon = (, , Colors.primary)
keyIcon.AnchorPoint = .(, )
keyIcon.Position = .(, , , )
keyIcon.Parent = inputSection
keyInput = .()
keyInput.Name =
keyInput.Size = .(, -, , )
keyInput.Position = .(, , , )
keyInput.BackgroundTransparency =
keyInput.PlaceholderText =
keyInput.PlaceholderColor3 = Colors.textMuted
keyInput.Text =
keyInput.TextColor3 = Colors.textPrimary
keyInput.TextSize =
keyInput.TextXAlignment = .TextXAlignment.Left
keyInput.TextTruncate = .TextTruncate.AtEnd
keyInput.Font = .Font.Gotham
keyInput.ClearTextOnFocus =
keyInput.Parent = inputSection
buttonSection = .()
buttonSection.Name =
buttonSection.Size = .(, , , )
buttonSection.Position = .(, , , )
buttonSection.BackgroundTransparency =
buttonSection.Parent = contentArea
getLinkButton = .()
getLinkButton.Name =
getLinkButton.Size = .(, , , )
getLinkButton.Position = .(, , , )
getLinkButton.BackgroundColor3 = Colors.primary
getLinkButton.Text =
getLinkButton.Font = .Font.GothamSemibold
getLinkButton.TextSize =
getLinkButton.BorderSizePixel =
getLinkButton.AutoButtonColor =
getLinkButton.Parent = buttonSection
getLinkCorner = .()
getLinkCorner.CornerRadius = .(, )
getLinkCorner.Parent = getLinkButton
getLinkGradient = .()
getLinkGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, Colors.primary),
ColorSequenceKeypoint.(, Colors.primaryDark)
}
getLinkGradient.Rotation =
getLinkGradient.Parent = getLinkButton
getLinkGlow = .()
getLinkGlow.Color = Colors.primaryGlow
getLinkGlow.Thickness =
getLinkGlow.Transparency =
getLinkGlow.Parent = getLinkButton
getLinkIcon = (, , .(, , ))
getLinkIcon.AnchorPoint = .(, )
getLinkIcon.Position = .(, , , )
getLinkIcon.Parent = getLinkButton
getLinkText = .()
getLinkText.Name =
getLinkText.Size = .(, , , )
getLinkText.Position = .(, , , )
getLinkText.BackgroundTransparency =
getLinkText.Text =
getLinkText.TextColor3 = .(, , )
getLinkText.Font = .Font.GothamSemibold
getLinkText.TextSize =
getLinkText.TextXAlignment = .TextXAlignment.Center
getLinkText.Parent = getLinkButton
verifyButton = .()
verifyButton.Name =
verifyButton.Size = .(, , , )
verifyButton.Position = .(, , , )
verifyButton.BackgroundColor3 = Colors.success
verifyButton.BorderSizePixel =
verifyButton.Text =
verifyButton.TextSize =
verifyButton.Font = .Font.GothamSemibold
verifyButton.AutoButtonColor =
verifyButton.Parent = buttonSection
verifyCorner = .()
verifyCorner.CornerRadius = .(, )
verifyCorner.Parent = verifyButton
verifyGradient = .()
verifyGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, Colors.success),
ColorSequenceKeypoint.(, Colors.successDark)
}
verifyGradient.Rotation =
verifyGradient.Parent = verifyButton
verifyGlow = .()
verifyGlow.Color = Colors.successGlow
verifyGlow.Thickness =
verifyGlow.Transparency =
verifyGlow.Parent = verifyButton
verifyIcon = (, , .(, , ))
verifyIcon.AnchorPoint = .(, )
verifyIcon.Position = .(, , , )
verifyIcon.Parent = verifyButton
verifyText = .()
verifyText.Name =
verifyText.Size = .(, , , )
verifyText.Position = .(, , , )
verifyText.BackgroundTransparency =
verifyText.Text =
verifyText.TextColor3 = .(, , )
verifyText.Font = .Font.GothamSemibold
verifyText.TextSize =
verifyText.TextXAlignment = .TextXAlignment.Center
verifyText.Parent = verifyButton
statusBar = .()
statusBar.Name =
statusBar.Size = .(, -, , )
statusBar.Position = .(, , , -)
statusBar.AnchorPoint = .(, )
statusBar.BackgroundColor3 = Colors.border
statusBar.BorderSizePixel =
statusBar.Parent = container
statusText = .()
statusText.Name =
statusText.BackgroundTransparency =
statusText.Text =
statusText.TextColor3 = Colors.textSecondary
statusText.Font = .Font.Gotham
statusText.TextSize =
statusText.TextXAlignment = .TextXAlignment.Center
statusText.Size = .(, -, , )
statusText.Position = .(, , , -)
statusText.AnchorPoint = .(, )
statusText.Visible =
statusText.Parent = container
self.elements = {
backdrop = backdrop,
container = container,
iconFrame = iconFrame,
brandLogo = brandLogo,
title = titleText,
subtitle = subtitleText,
getLinkButton = getLinkButton,
inputContainer = inputSection,
inputFrame = inputSection,
keyInput = keyInput,
verifyButton = verifyButton,
statusBar = statusBar,
statusText = statusText,
inputStroke = inputStroke,
closeButton = closeButton,
glassOverlay = glassOverlay,
glowFrame = glowFrame
}
()
particle = .()
particle.Name =
particle.Size = .(, .(, ), , .(, ))
particle.Position = .(.(), , , )
particle.BackgroundColor3 = Colors.primaryGlow
particle.BackgroundTransparency =
particle.BorderSizePixel =
particle.Parent = container
particleCorner = .()
particleCorner.CornerRadius = .(, )
particleCorner.Parent = particle
floatTween = TweenService:(particle,
TweenInfo.(.(, ), .EasingStyle.Linear),
{
Position = .(particle.Position.X.Scale, , -, ),
BackgroundTransparency =
}
)
floatTween:()
floatTween.Completed:(()
particle:()
)
.(()
container container.Parent
()
.(.(, ))
)
getLinkStroke = getLinkButton:()
getLinkStroke
getLinkStroke.Name =
verifyStroke = verifyButton:()
verifyStroke
verifyStroke.Name =
()
elements = self.elements
elements.closeButton
elements.closeButton.MouseEnter:(()
TweenService:(elements.closeButton, TweenInfo.(), {
BackgroundTransparency =
}):()
)
elements.closeButton.MouseLeave:(()
TweenService:(elements.closeButton, TweenInfo.(), {
BackgroundTransparency =
}):()
)
elements.getLinkButton
elements.getLinkButton.MouseEnter:(()
TweenService:(elements.getLinkButton, TweenInfo.(), {
BackgroundColor3 = Colors.primaryGlow,
Size = .(, , , ),
Position = .(, -, , -)
}):()
glow = elements.getLinkButton:()
glow
TweenService:(glow, TweenInfo.(), {
Thickness = ,
Transparency =
}):()
)
elements.getLinkButton.MouseLeave:(()
TweenService:(elements.getLinkButton, TweenInfo.(), {
BackgroundColor3 = Colors.primary,
Size = .(, , , ),
Position = .(, , , )
}):()
glow = elements.getLinkButton:()
glow
TweenService:(glow, TweenInfo.(), {
Thickness = ,
Transparency =
}):()
)
elements.getLinkButton.MouseButton1Down:(()
TweenService:(elements.getLinkButton, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , ),
Position = .(, , , )
}):()
)
elements.getLinkButton.MouseButton1Up:(()
TweenService:(elements.getLinkButton, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , ),
Position = .(, , , )
}):()
)
elements.verifyButton
elements.verifyButton.MouseEnter:(()
TweenService:(elements.verifyButton, TweenInfo.(), {
BackgroundColor3 = Colors.successGlow,
Size = .(, , , ),
Position = .(, -, , -)
}):()
glow = elements.verifyButton:()
glow
TweenService:(glow, TweenInfo.(), {
Thickness = ,
Transparency =
}):()
)
elements.verifyButton.MouseLeave:(()
TweenService:(elements.verifyButton, TweenInfo.(), {
BackgroundColor3 = Colors.success,
Size = .(, , , ),
Position = .(, , , )
}):()
glow = elements.verifyButton:()
glow
TweenService:(glow, TweenInfo.(), {
Thickness = ,
Transparency =
}):()
)
elements.verifyButton.MouseButton1Down:(()
TweenService:(elements.verifyButton, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , ),
Position = .(, , , )
}):()
)
elements.verifyButton.MouseButton1Up:(()
TweenService:(elements.verifyButton, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , ),
Position = .(, , , )
}):()
)
elements.keyInput elements.inputStroke
elements.keyInput.Focused:(()
TweenService:(elements.inputStroke, TweenInfo.(), {
Color = Colors.primary,
Thickness = ,
Transparency =
}):()
)
elements.keyInput.FocusLost:(()
TweenService:(elements.inputStroke, TweenInfo.(), {
Color = Colors.border,
Thickness = ,
Transparency =
}):()
)
()
container = self.elements.container
backdrop = self.elements.backdrop
container
container.BackgroundTransparency =
TweenService:(container, TweenInfo.(, .EasingStyle.Quad), {
BackgroundTransparency =
}):()
backdrop
backdrop.BackgroundTransparency =
TweenService:(backdrop, TweenInfo.(, .EasingStyle.Quad), {
BackgroundTransparency =
}):()
self.gui.Parent = :()
self.gui.AncestryChanged:((_, parent)
parent ==
blur = Lighting:()
blur blur:()
)
self.showSuccess = (self, message)
self.elements
container = self.elements.container
loadingOverlay = container:()
loadingOverlay
mainContainer = loadingOverlay:()
spinnerContainer = mainContainer mainContainer:()
loadingText = mainContainer mainContainer:()
hintText = mainContainer mainContainer:()
spinnerContainer
TweenService:(
spinnerContainer,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Rotation = }
):()
_, child (spinnerContainer:())
child:()
TweenService:(
child,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{BackgroundTransparency = }
):()
stroke = child:()
stroke
TweenService:(
stroke,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Transparency = }
):()
.()
checkmarkContainer = .()
checkmarkContainer.Name =
checkmarkContainer.BackgroundTransparency =
checkmarkContainer.Size = .(, , , )
checkmarkContainer.Position = .(, , , )
checkmarkContainer.Parent = mainContainer
successCircle = .()
successCircle.Name =
successCircle.BackgroundColor3 = .(, , )
successCircle.BackgroundTransparency =
successCircle.Size = .(, , , )
successCircle.Position = .(, , , )
successCircle.AnchorPoint = .(, )
successCircle.Parent = checkmarkContainer
successCorner = .()
successCorner.CornerRadius = .(, )
successCorner.Parent = successCircle
glowRing = .()
glowRing.Name =
glowRing.BackgroundTransparency =
glowRing.Size = .(, , , )
glowRing.Position = .(, , , )
glowRing.AnchorPoint = .(, )
glowRing.Parent = successCircle
glowStroke = .()
glowStroke.Color = .(, , )
glowStroke.Thickness =
glowStroke.Transparency =
glowStroke.Parent = glowRing
glowCorner = .()
glowCorner.CornerRadius = .(, )
glowCorner.Parent = glowRing
checkmark = .()
checkmark.Name =
checkmark.BackgroundTransparency =
checkmark.Size = .(, , , )
checkmark.Position = .(, , , -)
checkmark.Font = .Font.GothamBold
checkmark.Text =
checkmark.TextColor3 = .(, , )
checkmark.TextSize =
checkmark.TextTransparency =
checkmark.Parent = successCircle
TweenService:(
successCircle,
TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out),
{BackgroundTransparency = , Size = .(, , , )}
):()
.()
TweenService:(
glowStroke,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Transparency = }
):()
TweenService:(
glowRing,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Size = .(, , , )}
):()
.()
TweenService:(
checkmark,
TweenInfo.(, .EasingStyle.Back, .EasingDirection.Out),
{TextSize = , TextTransparency = }
):()
.()
TweenService:(
successCircle,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut, -, ),
{Size = .(, , , )}
):()
loadingText
.()
loadingText.Text = message
loadingText.TextColor3 = .(, , )
TweenService:(
loadingText,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{TextSize = }
):()
hintText
hintText.Text =
hintText.TextColor3 = .(, , )
.()
self.updateStatus = (self, message, color, duration)
statusText = self.elements.statusText
statusBar = self.elements.statusBar
statusText
statusText.Text = message
statusText.TextColor3 = color Colors.textSecondary
statusText.Visible =
statusBar
TweenService:(statusBar, TweenInfo.(), {
BackgroundColor3 = color Colors.border,
Size = .(, -, , )
}):()
duration duration >
.(duration, ()
statusText statusText.Text == message
statusText.Visible =
statusBar
TweenService:(statusBar, TweenInfo.(), {
BackgroundColor3 = Colors.border,
Size = .(, -, , )
}):()
)
self.setButtonLoading = (self, button, text, loading)
loading
buttonText = button:()
buttonText
buttonText.Text = text
button.Interactable =
spinner = button:()
spinner
spinner = .()
spinner.Name =
spinner.Size = .(, , , )
spinner.Position = .(, , , -)
spinner.BackgroundColor3 = Colors.textPrimary
spinner.BackgroundTransparency =
spinner.BorderSizePixel =
spinner.Parent = button
spinnerCorner = .()
spinnerCorner.CornerRadius = .(, )
spinnerCorner.Parent = spinner
TweenService:(spinner,
TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, -),
{Rotation = }
):()
buttonText = button:()
buttonText
buttonText.Text = text
button.Interactable =
spinner = button:()
spinner spinner:()
self.shakeInput = (self)
frame = self.elements.inputFrame
frame
orig = frame.Position
i = ,
TweenService:(frame, TweenInfo.(), {
Position = .(orig.X.Scale, orig.X.Offset - , orig.Y.Scale, orig.Y.Offset)
}):()
.()
TweenService:(frame, TweenInfo.(), {
Position = .(orig.X.Scale, orig.X.Offset + , orig.Y.Scale, orig.Y.Offset)
}):()
.()
frame.Position = orig
self.animateSuccess = (self)
iconFrame = self.elements.iconFrame
iconFrame
TweenService:(iconFrame, TweenInfo.(, .EasingStyle.Back), {
Size = .(, , , ),
Position = .(, -, , -)
}):()
.()
TweenService:(iconFrame, TweenInfo.(), {
Size = .(, , , ),
Position = .(, -, , )
}):()
self.close = (self)
self.gui
().UI_CLOSED =
container = self.elements.container
backdrop = self.elements.backdrop
blur = Lighting:()
TweenService:(container, TweenInfo.(), {
BackgroundTransparency =
}):()
TweenService:(backdrop, TweenInfo.(), {
BackgroundTransparency =
}):()
.()
blur blur:()
self.gui:()
self.gui =
self.setLoadingState = (self, isLoading, message)
self.elements
container = self.elements.container
inputFrame = self.elements.inputFrame
verifyButton = self.elements.verifyButton
getLinkButton = self.elements.getLinkButton
iconFrame = self.elements.iconFrame
title = self.elements.title
subtitle = self.elements.subtitle
statusLabel = self.elements.statusLabel
isLoading
inputFrame inputFrame.Visible =
verifyButton verifyButton.Visible =
getLinkButton getLinkButton.Visible =
iconFrame iconFrame.Visible =
title title.Visible =
subtitle subtitle.Visible =
statusLabel statusLabel.Visible =
loadingOverlay = container:()
loadingOverlay
loadingOverlay = .()
loadingOverlay.Name =
loadingOverlay.BackgroundTransparency =
loadingOverlay.Size = .(, , , )
loadingOverlay.Position = .(, , , )
loadingOverlay.ZIndex =
loadingOverlay.Parent = container
mainContainer = .()
mainContainer.Name =
mainContainer.BackgroundTransparency =
mainContainer.AnchorPoint = .(, )
mainContainer.Position = .(, , , )
mainContainer.Size = .(, , , )
mainContainer.Parent = loadingOverlay
spinnerContainer = .()
spinnerContainer.Name =
spinnerContainer.BackgroundTransparency =
spinnerContainer.AnchorPoint = .(, )
spinnerContainer.Position = .(, , , )
spinnerContainer.Size = .(, , , )
spinnerContainer.Parent = mainContainer
bgCircle = .()
bgCircle.Name =
bgCircle.BackgroundTransparency =
bgCircle.Size = .(, , , )
bgCircle.ZIndex =
bgCircle.Parent = spinnerContainer
bgStroke = .()
bgStroke.Color = Colors.accent
bgStroke.Thickness =
bgStroke.Transparency =
bgStroke.Parent = bgCircle
bgCorner = .()
bgCorner.CornerRadius = .(, )
bgCorner.Parent = bgCircle
arcCircle = .()
arcCircle.Name =
arcCircle.BackgroundTransparency =
arcCircle.Size = .(, , , )
arcCircle.ZIndex =
arcCircle.Parent = spinnerContainer
arcStroke = .()
arcStroke.Color = Colors.accent
arcStroke.Thickness =
arcStroke.Transparency =
arcStroke.Parent = arcCircle
arcCorner = .()
arcCorner.CornerRadius = .(, )
arcCorner.Parent = arcCircle
arcGradient = .()
arcGradient.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
arcGradient.Rotation =
arcGradient.Parent = arcStroke
spinTween = TweenService:(
spinnerContainer,
TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, -),
{Rotation = }
)
spinTween:()
.(()
loadingOverlay loadingOverlay.Parent
arcGradient.Rotation = (arcGradient.Rotation + ) %
.()
)
loadingText = .()
loadingText.Name =
loadingText.BackgroundTransparency =
loadingText.AnchorPoint = .(, )
loadingText.Position = .(, , , )
loadingText.Size = .(, , , )
loadingText.Font = .Font.GothamBold
loadingText.Text = message
loadingText.TextColor3 = Colors.textPrimary
loadingText.TextSize =
loadingText.Parent = mainContainer
hintText = .()
hintText.Name =
hintText.BackgroundTransparency =
hintText.AnchorPoint = .(, )
hintText.Position = .(, , , )
hintText.Size = .(, , , )
hintText.Font = .Font.Gotham
hintText.Text =
hintText.TextColor3 = Colors.textSecondary
hintText.TextSize =
hintText.TextTransparency =
hintText.Parent = mainContainer
textPulseTween = TweenService:(
hintText,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.InOut, -, ),
{TextTransparency = }
)
textPulseTween:()
.(()
dots =
loadingOverlay loadingOverlay.Parent
dots = (dots % ) +
loadingText loadingText.Parent
loadingText.Text = (message ) .. .(, dots)
.()
)
mainContainer.GroupTransparency =
TweenService:(
mainContainer,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{GroupTransparency = }
):()
loadingOverlay.Visible =
inputFrame inputFrame.Visible =
verifyButton verifyButton.Visible =
getLinkButton getLinkButton.Visible =
iconFrame iconFrame.Visible =
title title.Visible =
subtitle subtitle.Visible =
statusLabel
statusLabel.Visible =
statusLabel.Text =
statusLabel.TextColor3 = Colors.textSecondary
loadingOverlay = container:()
loadingOverlay
loadingOverlay:()
()
()
self.createToast = (message, duration, toastType)
duration = duration
toastType = toastType
toast = .()
toast.Name =
toast.Size = .(, , , )
toast.Position = .(, -, , -)
toast.AnchorPoint = .(, )
toast.BackgroundColor3 = .(, , )
toast.BorderSizePixel =
toast.ZIndex =
toast.Parent = self.gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = toast
shadow = .()
shadow.Name =
shadow.BackgroundTransparency =
shadow.Position = .(, , , )
shadow.Size = .(, , , )
shadow.AnchorPoint = .(, )
shadow.Image =
shadow.ImageColor3 = .(, , )
shadow.ImageTransparency =
shadow.ScaleType = .ScaleType.Slice
shadow.SliceCenter = Rect.(, , , )
shadow.ZIndex = toast.ZIndex -
shadow.Parent = toast
icon = .()
icon.Name =
icon.Size = .(, , , )
icon.Position = .(, , , )
icon.BackgroundTransparency =
icon.Font = .Font.SourceSansBold
icon.TextSize =
icon.TextColor3 = .(, , )
icon.ZIndex = toast.ZIndex +
toastType ==
icon.Text =
toastType ==
icon.Text =
icon.TextColor3 = .(, , )
icon.Text =
icon.TextColor3 = .(, , )
icon.Parent = toast
text = Instance.new("TextLabel")
text.Name = "Text"
text.Size = UDim2.new(1, -50, 1, 0)
text.Position = UDim2.new(0, 40, 0, 0)
text.BackgroundTransparency = 1
text.Font = Enum.Font.GothamMedium
text.TextSize = 14
text.TextColor3 = Color3.fromRGB(230, 230, 230)
text.Text = message
text.TextXAlignment = Enum.TextXAlignment.Left
text.TextYAlignment = Enum.TextYAlignment.Center
text.TextTruncate = Enum.TextTruncate.AtEnd
text.ZIndex = toast.ZIndex + 1
text.Parent = toast
local textService = game:GetService("TextService")
local textBounds = textService:GetTextSize(
message,
text.TextSize,
text.Font,
Vector2.new(300, 50)
)
local targetWidth = math.min(math.max(textBounds.X + 60, 200), 350)
local slideTween = TweenService:Create(
toast,
TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out),
{
Size = UDim2.new(0, targetWidth, 0, 50),
Position = UDim2.new(1, -20, 1, -20)
}
)
slideTween:Play()
if toastType == "loading" then
task.spawn(function()
local rotation = 0
while toast and toast.Parent do
rotation = (rotation + 10) % 360
local spinChars = {"âŗ", "â"}
icon.Text = spinChars[(math.floor(rotation / 180) % 2) + 1]
task.wait(0.1)
end
end)
end
if toastType ~= "loading" then
task.delay(duration, function()
if toast and toast.Parent then
local fadeOut = TweenService:Create(
toast,
TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
{
Position = UDim2.new(1, 20, 1, -20),
BackgroundTransparency = 1
}
)
TweenService:Create(icon, TweenInfo.new(0.3), {TextTransparency = 1}):Play()
TweenService:Create(text, TweenInfo.new(0.3), {TextTransparency = 1}):Play()
TweenService:Create(shadow, TweenInfo.new(0.3), {ImageTransparency = 1}):Play()
fadeOut:Play()
fadeOut.Completed:Connect(function()
toast:Destroy()
end)
end
end)
end
return toast
end
return self.gui
end
end
end
local UI = {}
UI.__index = UI
function UI.new(options)
local self = setmetatable({}, UI)
self.options = options or {}
self.title = self.options.title or "Key Verification System"
self.subtitle = self.options.subtitle or "Powered by Junkie Development"
self.description = self.options.description or "Please complete the key verification to continue"
self.lastRequestTime = 0
self.requestCooldown = 15
self.maxAttempts = 5
self.currentAttempts = 0
self.player = Players.LocalPlayer
self.gui = nil
self.hwid = game:GetService("RbxAnalyticsService"):GetClientId()
self._connections = {}
return self
end
UI.createUI = function(self)
local UIFactory = loadUIFactory()
if UIFactory then
local uiBuilder = UIFactory(Colors, Players, TweenService, UserInputService, Lighting)
if uiBuilder then
uiBuilder(self)
else
error("UI builder initialization failed")
return
end
else
error("Failed to load UI factory")
return
end
if self.elements and self.elements.closeButton then
table.insert(self._connections, self.elements.closeButton.MouseButton1Click:Connect(function()
self:close()
end))
end
if self.elements and self.elements.getLinkButton then
table.insert(self._connections, self.elements.getLinkButton.MouseButton1Click:Connect(function()
self:handleGetLink()
end))
end
if self.elements and self.elements.verifyButton then
table.insert(self._connections, self.elements.verifyButton.MouseButton1Click:Connect(function()
self:handleVerifyKey()
end))
end
if self.elements and self.elements.keyInput then
table.insert(self._connections, self.elements.keyInput.FocusLost:Connect(function(enterPressed)
if enterPressed then
self:handleVerifyKey()
end
end))
end
return self.gui
end
function UI:close()
getgenv().UI_CLOSED = true
for _, conn in ipairs(self._connections or {}) do
pcall(function() conn:Disconnect() end)
end
self._connections = {}
if self.gui then self.gui:Destroy() end
return getgenv().SCRIPT_KEY
end
function UI:handleGetLink()
local secureGetKeyLink = Junkie.get_key_link()
if not secureGetKeyLink then
self:updateStatus("System not initialized", Colors.error, 3)
return
end
local link = secureGetKeyLink
if link then
if setclipboard then
setclipboard(link)
self:updateStatus("Link copied to clipboard!", Colors.success, 3)
else
self:updateStatus("Get link: " .. link, Colors.primary, 10)
end
else
self:updateStatus("Failed to get link", Colors.error, 3)
end
end
function UI:handleVerifyKey()
local key = self.elements.keyInput.Text:gsub("%s+", "")
if key == "" then
self:updateStatus("Please enter a key", Colors.error, 3)
self:shakeInput()
return
end
if self.setButtonLoading then
self:setButtonLoading(self.elements.verifyButton, "Verifying", true)
end
self:updateStatus("Verifying...", Colors.primary, 0)
if self.elements.keyInput.Interactable ~= nil then
self.elements.keyInput.Interactable = false
end
local result = Junkie.check_key(key)
if result and result.valid then
saveVerifiedKey(key)
self:updateStatus("Key verified!", Colors.success, 0)
if self.animateSuccess then self:animateSuccess() end
task.wait(1.5)
getgenv().SCRIPT_KEY = key
self:close()
return
else
self:updateStatus("Invalid key", Colors.error, 3)
if self.shakeInput then self:shakeInput() end
if self.setButtonLoading then
self:setButtonLoading(self.elements.verifyButton, "Verify Key", false)
end
if self.elements.keyInput.Interactable ~= nil then
self.elements.keyInput.Interactable = true
end
end
end
local ui = UI.new(options)
ui:createUI()
if ui.setLoadingState then
ui:setLoadingState(true, "Checking verification...")
end
local savedKey = loadVerifiedKey()
local keyToCheck = savedKey
if not keyToCheck then
keyToCheck = getgenv().SCRIPT_KEY
end
local result = Junkie.check_key(keyToCheck)
if result and result.valid then
if result.message == "KEYLESS" then
if ui.showSuccess then
ui:showSuccess("Keyless Mode â")
end
getgenv().SCRIPT_KEY = "KEYLESS"
if ui.close then ui:close() end
return
end
if result.message == "KEY_VALID" then
if not savedKey and keyToCheck then
saveVerifiedKey(keyToCheck)
end
if ui.showSuccess then
local successMsg = savedKey and "Saved Key Verified â" or "Key Verified â"
ui:showSuccess(successMsg)
end
getgenv().SCRIPT_KEY = keyToCheck
if ui.close then ui:close() end
return
end
if savedKey and not result.key_valid then
clearSavedKey()
end
end
if ui.setLoadingState then
ui:setLoadingState(false)
end
while not getgenv().UI_CLOSED do
task.wait(0.1)
end
return getgenv().SCRIPT_KEY
end)()
do ("JNKIE Loader - Unauthorized tampering or debugging of protected scripts is strictly prohibited and may result in a global blacklist from JNKIE protected scripts."):sub(1,1);local k=getgenv().SCRIPT_KEY or SCRIPT_KEY;local m="Failed to load script, please try later again!";local function v(h)warn(h);task.spawn(function()pcall(function()game:GetService("Players").LocalPlayer:Kick(h)end);task.wait();pcall(function()local p=game:GetService("CoreGui").RobloxPromptGui.promptOverlay.ErrorPrompt;p.TitleFrame.ErrorTitle.Text="JNKIE";p.MessageArea.ErrorFrame.ErrorMessage.Text=h end)end)end;local r=(type(syn)=="table" and type(syn.request)=="function" and syn.request)or(type(request)=="function" and request)or(type(http_request)=="function" and http_request)or(type(http)=="table" and type(http.request)=="function" and http.request);if type(k)~="string" then v("Key verification failed");return end;if type(r)~="function" then warn(m);return end;local function q(o)local d,a,x;task.spawn(function()a,x=pcall(r,o);d=true end);local s=os.clock();repeat task.wait()until d or os.clock()-s>15;if not d then return false,nil end;return a,x end;local a,x=q({Url="https://api.jnkie.com/api/v1/luascripts/delivery/c1d4b44b35ff0b0c577cb45545a008a0d16d0e3f84806a16e41d628847dffb2d?v=2",Method="POST",Headers={["Content-Type"]="text/plain"},Body=k});local h=a and type(x)=="table" and type(x.Body)=="string" and(x.StatusCode==400 or x.StatusCode==401 or x.StatusCode==403)and x.Body;if h and(h=="LDR-DENIED" or h:match("^LDR%-DENIED:[A-Z_]+$"))then v("Key verification failed ("..h..")");return end;if a and type(x)=="table" and x.StatusCode==200 and type(x.Body)=="string" and string.sub(x.Body,1,22)=="https://cdn.jnkie.com/" then a,x=q({Url=x.Body,Method="GET"})end;if a and type(x)=="table" and(x.StatusCode==302 or x.StatusCode==303)then local h=x.Headers or x.headers;local l=type(h)=="table" and(h.Location or h.location);if type(l)=="string" and string.sub(l,1,22)=="https://cdn.jnkie.com/" then a,x=q({Url=l,Method="GET"})end end;if not a or type(x)~="table" or x.StatusCode~=200 or type(x.Body)~="string" or#x.Body==0 then warn(m);return end;local b=x.Body;x=nil;local f=loadstring(b);b=nil;if type(f)~="function" then warn(m);return end;f()endObfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: jnkie.com, api.jnkie.com, cdn.jnkie.com.
Jnkies Key system Gui!

Universal