Run it
Copy the script and paste it into your executor.
LMG2L = {};
Players = :()
Lighting = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
LMG2L[] = .(, PlayerGui);
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
skyboxToggled =
originalSkybox = {}
decalSpamToggled =
spawnedDecals = {}
currentSound =
discoToggled =
originalAmbient = Lighting.Ambient
originalOutdoor = Lighting.OutdoorAmbient
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
skyboxToggled = skyboxToggled
sky = Lighting:()
skyboxToggled
sky
originalSkybox = {sky.SkyboxBk, sky.SkyboxDn, sky.SkyboxFt, sky.SkyboxLf, sky.SkyboxRt, sky.SkyboxUp}
sky = .(, Lighting)
id =
sky.SkyboxBk, sky.SkyboxDn, sky.SkyboxFt, sky.SkyboxLf, sky.SkyboxRt, sky.SkyboxUp = id, id, id, id, id, id
LMG2L[].TextColor3 = .(, , )
sky #originalSkybox >
sky.SkyboxBk, sky.SkyboxDn, sky.SkyboxFt, sky.SkyboxLf, sky.SkyboxRt, sky.SkyboxUp = (originalSkybox)
sky
sky:()
LMG2L[].TextColor3 = .(, , )
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
decalSpamToggled = decalSpamToggled
decalSpamToggled
_, obj (Workspace:())
obj:()
_, face (.NormalId:())
decal = .()
decal.Face = face
decal.Texture =
decal.Parent = obj
.(spawnedDecals, decal)
LMG2L[].TextColor3 = .(, , )
_, decal (spawnedDecals)
decal decal.Parent decal:()
spawnedDecals = {}
LMG2L[].TextColor3 = .(, , )
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
currentSound
currentSound:()
currentSound =
LMG2L[].TextColor3 = .(, , )
currentSound = .(, Workspace)
currentSound.SoundId =
currentSound.PlaybackSpeed =
currentSound.Volume =
currentSound.Looped =
currentSound:()
LMG2L[].TextColor3 = .(, , )
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
discoToggled = discoToggled
discoToggled
originalAmbient = Lighting.Ambient
originalOutdoor = Lighting.OutdoorAmbient
LMG2L[].TextColor3 = .(, , )
.(()
discoToggled
Lighting.Ambient = .(.(), , )
Lighting.OutdoorAmbient = .(.(), , )
.()
)
Lighting.Ambient = originalAmbient
Lighting.OutdoorAmbient = originalOutdoor
LMG2L[].TextColor3 = .(, , )
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
hint = .(, Workspace)
hint.Text =
.()
hint:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[].MouseButton1Click:(()
msg = .(, Workspace)
msg.Text =
.()
msg:()
)
LMG2L[] = .(, LMG2L[]);
LMG2L[];
The buttons has triggers

Universal