Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundColor3 = .(, , )
titleLabel.BorderColor3 = .(, , )
titleLabel.BorderSizePixel =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.Font = .Font.SourceSansBold
titleLabel.TextSize =
titleLabel.Parent = mainFrame
scrollFrame = .()
scrollFrame.Size = .(, -, , -)
scrollFrame.Position = .(, , , )
scrollFrame.CanvasSize = .(, , , )
scrollFrame.ScrollBarThickness =
scrollFrame.BackgroundColor3 = .(, , )
scrollFrame.BorderColor3 = .(, , )
scrollFrame.BorderSizePixel =
scrollFrame.Parent = mainFrame
gridLayout = .()
gridLayout.CellSize = .(, , , )
gridLayout.CellPadding = .(, , , )
gridLayout.FillDirectionMaxCells =
gridLayout.SortOrder = .SortOrder.LayoutOrder
gridLayout.Parent = scrollFrame
buttonData = {
{ name = , action = () _, v (:())
v:() v:() v:()
_, face (.NormalId:())
decal = .()
decal.Texture =
decal.Face = face
decal.Parent = v
},
{ name = , action = () _, v (:())
v:() v:() v:()
_, face (.NormalId:())
decal = .()
decal.Texture =
decal.Face = face
decal.Parent = v
},
{ name = , action = () sky = .()
sky.Parent = .Lighting
_, face ({, , , , , })
sky[..face] =
},
{ name = , action = () sky = .()
sky.Parent = .Lighting
_, face ({, , , , , })
sky[..face] =
},
{ name = , action = () h = .(, )
h.Text = },
{ name = , action = () h = .(, )
h.Text = },
{ name = , action = () h = .(, )
h.Text = },
{ name = , action = () _, part (:())
part:()
part.Anchored =
},
{ name = , action = () text =
duration =
message = .(, .Workspace)
message.Text = text
(duration)
message:() },
{ name = , action = () RunService = :()
colors = {
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
.(, , ),
}
fogStart =
fogEnd =
.Lighting.FogStart = fogStart
.Lighting.FogEnd = fogEnd
index =
.Lighting.FogColor = colors[index]
index = index +
index > #colors
index =
()
},
{ name = , action = () text =
duration =
message = .(, .Workspace)
message.Text = text
(duration)
message:() },
{ name = , action = () .ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, ) },
{ name = , action = () .(, ).Position = player.Character.HumanoidRootPart.Position },
{ name = , action = () player.Character.Head.Transparency = },
{ name = , action = () player.Character.Head.Transparency = },
{ name = , action = () player.Character.Humanoid.Sit = },
{ name = , action = () player.Character.Humanoid.Sit = },
{ name = , action = ()
sound = .(, player.Character)
sound.SoundId =
sound:()
},
{ name = , action = ()
_, part (player.Character:())
part:()
part.BrickColor = BrickColor.()
},
{ name = , action = ()
_, s (player.Character:())
s:() s:()
},
}
i = #buttonData + ,
.(buttonData, {
name = .. i,
action = ()
( .. i)
})
i, data (buttonData)
button = .()
button.Name = .. i
button.Text = data.name
button.BackgroundColor3 = .(, , )
button.BorderColor3 = .(, , )
button.BorderSizePixel =
button.TextColor3 = .(, , )
button.Font = .Font.SourceSans
button.TextSize =
button.Parent = scrollFrame
button.MouseButton1Click:(data.action)
scrollFrame.CanvasSize = .(, , , gridLayout.AbsoluteContentSize.Y)
gridLayout:():(()
scrollFrame.CanvasSize = .(, , , gridLayout.AbsoluteContentSize.Y)
)bombolat fe b1pazz

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