Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
Size = .(, ),
ConfigurationSaving = {
Enabled =
}
})
MainTab = Window:(, )
AntiTab = Window:(, )
CloseTab = Window:(, )
MainTab:({
Name = ,
Callback = ()
(:())()
})
MainTab:({
Name = ,
Callback = ()
(:())()
})
MainTab:({
Name = ,
Callback = ()
UIS = :()
UIS.TouchEnabled UIS.KeyboardEnabled
(:())()
(:())()
})
MainTab:({
Name = ,
Callback = ()
(:())()
})
MainTab:({
Name = ,
Callback = ()
(:(,))()
})
Lighting = :()
Terrain = .Terrain
UserGameSettings = ():()
saved = {
effects = {},
materials = {},
textures = {}
}
()
obj, state (saved.effects)
obj obj.Parent
(()
obj.Enabled = state
)
.(saved.effects)
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
_, obj (:())
obj:()
obj:()
obj:()
obj:()
obj:()
obj:()
obj:()
saved.effects[obj] = obj.Enabled
(()
obj.Enabled =
)
()
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
.(saved.materials)
_, obj (:())
obj:()
saved.materials[obj] = {
obj.Material,
obj.Reflectance
}
(()
obj.Material = .Material.SmoothPlastic
obj.Reflectance =
)
obj, state (saved.materials)
obj obj.Parent
(()
obj.Material = state[]
obj.Reflectance = state[]
)
.(saved.materials)
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
saved.shadows = Lighting.GlobalShadows
Lighting.GlobalShadows =
saved.shadows ~=
Lighting.GlobalShadows = saved.shadows
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
.(saved.textures)
_, obj (:())
obj:() obj:()
saved.textures[obj] = obj.Transparency
(()
obj.Transparency =
)
obj, state (saved.textures)
obj obj.Parent
(()
obj.Transparency = state
)
.(saved.textures)
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
saved.water = {
Terrain.WaterWaveSize,
Terrain.WaterWaveSpeed,
Terrain.WaterReflectance
}
Terrain.WaterWaveSize =
Terrain.WaterWaveSpeed =
Terrain.WaterReflectance =
saved.water
Terrain.WaterWaveSize = saved.water[]
Terrain.WaterWaveSpeed = saved.water[]
Terrain.WaterReflectance = saved.water[]
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
saved.decoration ==
saved.decoration = Terrain.Decoration
Terrain.Decoration = value
value
Terrain.Decoration = saved.decoration
saved.decoration =
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
value
saved.diffuse = Lighting.EnvironmentDiffuseScale
saved.specular = Lighting.EnvironmentSpecularScale
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
saved.diffuse ~=
Lighting.EnvironmentDiffuseScale = saved.diffuse
Lighting.EnvironmentSpecularScale = saved.specular
})
AntiTab:({
Name = ,
CurrentValue = ,
Callback = (value)
(()
value
saved.quality = UserGameSettings.SavedQualityLevel
UserGameSettings.SavedQualityLevel =
.SavedQualitySetting.QualityLevel1
saved.quality
UserGameSettings.SavedQualityLevel = saved.quality
)
})
AntiTab:({
Name = ,
Callback = ()
()
obj, state (saved.materials)
obj obj.Parent
(()
obj.Material = state[]
obj.Reflectance = state[]
)
.(saved.materials)
obj, state (saved.textures)
obj obj.Parent
(()
obj.Transparency = state
)
.(saved.textures)
saved.shadows ~=
Lighting.GlobalShadows = saved.shadows
saved.shadows =
saved.water
Terrain.WaterWaveSize = saved.water[]
Terrain.WaterWaveSpeed = saved.water[]
Terrain.WaterReflectance = saved.water[]
saved.water =
saved.decoration ~=
Terrain.Decoration = saved.decoration
saved.decoration =
saved.diffuse ~=
Lighting.EnvironmentDiffuseScale = saved.diffuse
Lighting.EnvironmentSpecularScale = saved.specular
saved.diffuse =
saved.specular =
saved.quality
(()
UserGameSettings.SavedQualityLevel = saved.quality
)
saved.quality =
})
CloseTab:({
Name = ,
Callback = ()
Rayfield:()
})
CloseTab:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
🔥 KizzxxDev — Ultimate Hub Experience a cleaner and smoother gameplay with KizzxxDev! A simple yet powerful hub featuring multiple tools, an Anti-Lag section, and an easy-to-use interface designed for mobile and PC users. ✨ FEATURES 「 🧩 MAIN 」 - 😵 Emote & Animation — emot and fe animation - 💥 Drop Kick — Access the Drop Kick feature. - 🪽 Animation Fly — Access the Animation Fly feature. - ⚡ Axe Hub NDS — Quick access to Axe Hub NDS. - 🔥 Mythixz Hub — Quick access to Mythixz Hub. 「 🚀 ANTI LAG 」 - 🚀 Dedicated Anti-Lag section. - 📱 Designed with mobile gameplay in mind. - ⚙️ Performance optimization options. 「 🎬 ANIMATION 」 - 🕺 Animation Support. - 🎭 Animation Features. - ✨ Easy Animation Access. 「 📜 SCRIPT 」 - 💻 Multiple Script Features. - ⚡ Quick Script Access. - 🧩 Integrated Hub Options. 「 ❌ CLOSE 」 - ❌ Easily close the KizzxxDev interface. - 🖥️ Clean and simple UI management. 📱 UI INFORMATION - 🌑 Modern Dark Interface - 📱 Mobile-Friendly Design - 🧭 Simple Navigation - 🎨 Rayfield-Style Layout 👑 DEVELOPED BY KIZZXX ⚡ Simple. Clean. Powerful.

Universal