Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
gui = player:()
screenGui = .()
screenGui.Name =
screenGui.Parent = gui
screenGui.ResetOnSpawn =
mb = .()
mb.Name =
mb.Parent = screenGui
mb.Position = .(, -, , -)
mb.Size = .(, , , )
mb.Text =
mb.TextSize =
mb.BackgroundColor3 = .(, , )
mb.TextColor3 = .(, , )
mb.Draggable =
frame = .()
frame.Name =
frame.Parent = screenGui
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.BorderColor3 = .(, , )
frame.BackgroundTransparency =
frame.Draggable =
freezeBtn = .()
freezeBtn.Parent = frame
freezeBtn.Size = .(, , , )
freezeBtn.Position = .(, , , -)
freezeBtn.BackgroundColor3 = .(, , )
freezeBtn.Font = .Font.SourceSansBold
freezeBtn.TextColor3 = .(, , )
freezeBtn.TextSize =
freezeBtn.Text =
freezeBtn.AnchorPoint = .(, )
tdel = .()
tdel.Name =
tdel.Parent = frame
tdel.Size = .(, , , )
tdel.Position = .(, , , )
tdel.BackgroundColor3 = .(, , )
tdel.BackgroundTransparency =
tdel.Text =
tdel.PlaceholderText =
tdel.TextColor3 = .(, , )
tdel.TextSize =
tdel.ClearTextOnFocus =
tdel.TextScaled =
tdel.BorderColor3 = .(, , )
tdel.AnchorPoint = .(, )
UIS = :()
dragging =
startPos
startFrame
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
startPos = input.Position
startFrame = frame.Position
)
UIS.InputChanged:((input)
dragging
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
delta = input.Position - startPos
frame.Position = .(
startFrame.X.Scale,
startFrame.X.Offset + delta.X,
startFrame.Y.Scale,
startFrame.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
frame.Size = .(, tdel.Size.X.Offset + , , tdel.Size.Y.Offset + freezeBtn.Size.Y.Offset + )
freezeBtn.MouseButton1Click:(()
userinput = (tdel.Text)
endTime = () + userinput
() < endTime
)
mb.MouseButton1Click:(()
state = state
frame.Visible = state
mb.Text = state
)there is a button to minimize it insert in the textbox the amount of seconds the game will be freezed then tap FREEZE to apply the game will be unfreezed after the amount of seconds passed

Universal