Run it
Copy the script and paste it into your executor.
WindUI = (:())()
WindUI
:():(, {
Title = ,
Text = ,
Duration =
})
WindUI.TransparencyValue =
WindUI:()
Window = WindUI:({
Title = ,
Icon = ,
Author = ,
Size = .(, ),
SideBarWidth = ,
ScrollBarEnabled =
})
Window.BackgroundColor3 = .(, , )
Window:({ Title = , Color = .() })
AboutAuthorTab = Window:({ Title = , Icon = })
BasicTab = Window:({ Title = , Icon = })
PhysicsTab = Window:({ Title = , Icon = })
AimbotTab = Window:({ Title = , Icon = })
OldVersionTab = Window:({ Title = , Icon = })
GameTab = Window:({ Title = , Icon = })
FEScriptTab = Window:({ Title = , Icon = })
OtherTab = Window:({ Title = , Icon = })
OtherScriptsTab = Window:({ Title = , Icon = })
AboutTab = Window:({ Title = , Icon = })
AboutAuthorTab:({ Title = , Buttons = {} })
AboutAuthorTab:({ Title = , Buttons = {} })
AboutAuthorTab:({ Title = , Buttons = {} })
AboutAuthorTab:({ Title = , Buttons = {} })
AboutAuthorTab:({ Title = , Buttons = {} })
flyIgnoreFirst =
BasicTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
flyIgnoreFirst flyIgnoreFirst = ;
state
(()
()()
)
WindUI:({Title = , Content = , Icon = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
noclip =
noclipConn
noclipIgnoreFirst =
BasicTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
noclipIgnoreFirst noclipIgnoreFirst = ;
noclip = state
char = .Players.LocalPlayer.Character
noclip
noclipConn = :().Stepped:(()
noclip char
_, p (char:())
p:() p.CanCollide =
)
WindUI:({Title = , Content = , Icon = , Duration = })
noclipConn noclipConn:(); noclipConn =
char
_, p (char:())
p:() p.CanCollide =
WindUI:({Title = , Content = , Icon = , Duration = })
})
espIgnoreFirst =
BasicTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
espIgnoreFirst espIgnoreFirst = ;
state
()
WindUI:({Title = , Content = , Icon = , Duration = })
()
WindUI:({Title = , Content = , Icon = , Duration = })
})
BasicTab:({
Title = ,
Step = ,
Value = { Min = , Max = , Default = },
Callback = (v)
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum hum.WalkSpeed = v
})
BasicTab:({
Title = ,
Callback = ()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = .CoreGui
frame = .(, gui)
frame.Size = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
txt = .(, frame)
txt.Size = .(,,,)
txt.Position = .(,,,)
txt.BackgroundTransparency =
txt.TextColor3 = .(,,)
txt.TextScaled =
txt.TextWrapped =
txt.Font = .Font.SourceSansBold
txt.Text =
})
BasicTab:({
Title = ,
Step = ,
Value = { Min = , Max = , Default = },
Callback = (v)
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum hum.JumpPower = v
})
gravityEnabled =
gravityForce =
ignoreFirst =
PhysicsTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
ignoreFirst ignoreFirst = ;
gravityEnabled = state
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
hrp = character:()
hrp
gravityEnabled
hrp:()
gravityForce = .()
gravityForce.Name =
gravityForce.ApplyAtCenterOfMass =
gravityForce.Attachment0 = hrp.RootRigAttachment
gravityForce.Parent = hrp
WindUI:({Title = , Content = , Icon = , Duration = })
gravityForce
gravityForce:()
gravityForce =
WindUI:({Title = , Content = , Icon = , Duration = })
})
PhysicsTab:({
Title = ,
Step = ,
Value = { Min = -, Max = , Default = - },
Callback = (value)
gravityEnabled gravityForce
player = .Players.LocalPlayer
character = player.Character
character
hrp = character:()
hrp
gravityForce.Force = .(, value * hrp.AssemblyMass, )
})
aimbotEnabled =
aimbotConnection
smoothness =
fov =
aimbotIgnoreFirst =
crosshairLines = {}
crosshairEnabled =
crosshairIgnoreFirst =
()
i=,
obj
i ==
obj = .()
obj.Size = .(,)
obj.Filled =
obj = .()
obj.Visible =
obj.Color = .(,,)
obj.Thickness =
.(crosshairLines, obj)
()
()
player = .Players.LocalPlayer
cam = .CurrentCamera
maxAngle = fov /
closest, closestAngle = , .huge
_, p (.Players:())
p ~= player p.Character p.Character:()
dir = (p.Character.HumanoidRootPart.Position - cam.CFrame.Position).Unit
dot = cam.CFrame.LookVector:(dir)
angle = .(.(.(dot, -, )))
angle <= maxAngle angle < closestAngle
closest = p
closestAngle = angle
closest
()
cam = .CurrentCamera
aimbotConnection = :().Heartbeat:(()
aimbotEnabled
target = ()
target
targetPos = target.Character.HumanoidRootPart.Position
cam.CFrame = cam.CFrame:(.(cam.CFrame.Position, targetPos), smoothness)
)
AimbotTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
aimbotIgnoreFirst aimbotIgnoreFirst = ;
aimbotEnabled = state
state
()
WindUI:({Title = , Content = , Icon = , Duration = })
aimbotConnection aimbotConnection:(); aimbotConnection =
WindUI:({Title = , Content = , Icon = , Duration = })
})
AimbotTab:({
Title = ,
Step = ,
Value = { Min = , Max = , Default = },
Callback = (v) smoothness = v
})
AimbotTab:({
Title = ,
Step = ,
Value = { Min = , Max = , Default = },
Callback = (v) fov = v
})
AimbotTab:({
Title = ,
Desc = ,
Type = ,
Default = ,
Callback = (state)
crosshairIgnoreFirst crosshairIgnoreFirst = ;
crosshairEnabled = state
_,l (crosshairLines) l.Visible = state
state
WindUI:({Title = , Content = , Icon = , Duration = })
(()
crosshairEnabled
()
c = .CurrentCamera.ViewportSize/
center = .(c.X, c.Y)
crosshairLines[]
crosshairLines[].From = .(center.X-, center.Y)
crosshairLines[].To = .(center.X-, center.Y)
crosshairLines[]
crosshairLines[].From = .(center.X+, center.Y)
crosshairLines[].To = .(center.X+, center.Y)
crosshairLines[]
crosshairLines[].From = .(center.X, center.Y-)
crosshairLines[].To = .(center.X, center.Y-)
crosshairLines[]
crosshairLines[].From = .(center.X, center.Y+)
crosshairLines[].To = .(center.X, center.Y+)
crosshairLines[]
crosshairLines[].Position = .(center.X-, center.Y-)
)
WindUI:({Title = , Content = , Icon = , Duration = })
})
OldVersionTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
GameTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
GameTab:({
Title = ,
Callback = ()
success = (()
(:(, ))()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
HebeiSection = GameTab:({ Title = , TextSize = })
HebeiSection:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
HebeiSection:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
GameTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
DeadRailsSection = GameTab:({ Title = , TextSize = })
DeadRailsSection:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
DeadRailsSection:({
Title = ,
Callback = ()
success = (()
(:(, ))()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
Nights99Section = GameTab:({ Title = , TextSize = })
Nights99Section:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
Nights99Section:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
LuanSection = OtherTab:({ Title = , TextSize = })
LuanSection:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
LuanSection:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherTab:({
Title = ,
Callback = ()
player = .Players.LocalPlayer
player.Character player.Character:()
WindUI:({ Title = , Content = , Icon = , Duration = })
success = (()
player.Character.Humanoid.RigType == .HumanoidRigType.R6
(()
speaker = player
Anim = .()
Anim.AnimationId =
bruh = speaker.Character.Humanoid:(Anim)
bruh:()
bruh:()
speaker.Character.Animate.Disabled =
hi = .()
hi.Name =
hi.SoundId =
hi.Volume =
hi.Looped =
hi.archivable =
hi.Parent =
hi:()
()
spinSpeed =
Spin = .()
Spin.Name =
Spin.Parent = speaker.Character.HumanoidRootPart
Spin.MaxTorque = .(, .huge, )
Spin.AngularVelocity = .(, spinSpeed, )
()
speaker.Character.Humanoid.Health >
()
speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight +
)
(()
speaker = player
Anim = .()
Anim.AnimationId =
bruh = speaker.Character.Humanoid:(Anim)
bruh:()
bruh:()
speaker.Character.Animate.Disabled =
hi = .()
hi.Name =
hi.SoundId =
hi.Volume =
hi.Looped =
hi.archivable =
hi.Parent =
hi:()
()
spinSpeed =
Spin = .()
Spin.Name =
Spin.Parent = speaker.Character.HumanoidRootPart
Spin.MaxTorque = .(, .huge, )
Spin.AngularVelocity = .(, spinSpeed, )
()
speaker.Character.Humanoid.Health >
()
speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight +
)
)
success
WindUI:({ Title = , Content = , Duration = })
WindUI:({ Title = , Content = , Icon = , Duration = })
})
GameTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({ Title = , Content = , Duration = })
WindUI:({ Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
().XiaoPi =
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
().SCRIPT_KEY =
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:(, ))()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:(, ))()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
OtherScriptsTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({Title = , Content = , Duration = })
WindUI:({Title = , Content = , Icon = , Duration = })
})
AboutTab:({ Title = , Buttons = {
{ Title = , Callback = () () }
} })
FEScriptTab:({
Title = ,
Callback = ()
success = (()
(:())()
)
success
WindUI:({ Title = , Content = , Duration = })
WindUI:({ Title = , Content = , Icon = , Duration = })
})
espEnabled =
espObjects = {}
(plr)
plr == .Players.LocalPlayer
esp = {}
nameTag = .()
nameTag.Visible =
nameTag.Center =
nameTag.Outline =
nameTag.Color = .(,,)
nameTag.Text = plr.Name
nameTag.Size =
distanceTag = .()
distanceTag.Visible =
distanceTag.Center =
distanceTag.Outline =
distanceTag.Color = .(,,)
distanceTag.Size =
box = {
Top = .(),
Bottom = .(),
Left = .(),
Right = .()
}
_, line (box)
line.Visible =
line.Color = .(,,)
line.Thickness =
healthBarBg = .()
healthBarBg.Visible =
healthBarBg.Color = .(,,)
healthBarBg.Filled =
healthBar = .()
healthBar.Visible =
healthBar.Color = .(,,)
healthBar.Filled =
esp.NameTag = nameTag
esp.DistanceTag = distanceTag
esp.Box = box
esp.HealthBarBg = healthBarBg
esp.HealthBar = healthBar
esp.Player = plr
.(espObjects, esp)
.(()
espEnabled plr plr.Parent
char = plr.Character
char
root = char:()
head = char:()
hum = char:()
root head hum
cam = .CurrentCamera
rootPos, onScreen = cam:(root.Position)
headPos = cam:(head.Position)
dist = (cam.CFrame.Position - root.Position).Magnitude
onScreen
height = .(headPos.Y - rootPos.Y) *
width = height *
nameTag.Position = .(rootPos.X, rootPos.Y - height/ - )
nameTag.Visible =
nameTag.Text = plr.Name .. .. .(dist) ..
distanceTag.Position = .(rootPos.X, rootPos.Y + height/ + )
distanceTag.Visible =
box.Top.From = .(rootPos.X - width/, rootPos.Y - height/)
box.Top.To = .(rootPos.X + width/, rootPos.Y - height/)
box.Bottom.From = .(rootPos.X - width/, rootPos.Y + height/)
box.Bottom.To = .(rootPos.X + width/, rootPos.Y + height/)
box.Left.From = .(rootPos.X - width/, rootPos.Y - height/)
box.Left.To = .(rootPos.X - width/, rootPos.Y + height/)
box.Right.From = .(rootPos.X + width/, rootPos.Y - height/)
box.Right.To = .(rootPos.X + width/, rootPos.Y + height/)
_, line (box) line.Visible =
healthPercent = hum.Health / hum.MaxHealth
barWidth = width *
barHeight =
barX = rootPos.X - barWidth/
barY = rootPos.Y - height/ -
healthBarBg.Visible =
healthBarBg.Size = .(barWidth, barHeight)
healthBarBg.Position = .(barX, barY)
healthBar.Visible =
healthBar.Size = .(barWidth * healthPercent, barHeight)
healthBar.Position = .(barX, barY)
healthPercent >
healthBar.Color = .(,,)
healthPercent >
healthBar.Color = .(,,)
healthBar.Color = .(,,)
nameTag.Visible =
distanceTag.Visible =
_, line (box) line.Visible =
healthBarBg.Visible =
healthBar.Visible =
nameTag.Visible =
distanceTag.Visible =
_, line (box) line.Visible =
healthBarBg.Visible =
healthBar.Visible =
nameTag.Visible =
distanceTag.Visible =
_, line (box) line.Visible =
healthBarBg.Visible =
healthBar.Visible =
()
)()
()
espEnabled =
_, plr (.Players:())
(plr)
.Players.PlayerAdded:((plr)
espEnabled (plr)
)
()
espEnabled =
_, esp (espObjects)
esp.NameTag esp.NameTag:()
esp.DistanceTag esp.DistanceTag:()
_, line (esp.Box) line line:()
esp.HealthBarBg esp.HealthBarBg:()
esp.HealthBar esp.HealthBar:()
espObjects = {}
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com, api.junkie-development.de, pastefy.app, www.roblox.com, api.luarmor.net.
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