Run it
Copy the script and paste it into your executor.
_K = {
[] = .(, , , , , , ),
[] = .(, , , , , , , , , ),
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[] = .(, , , , , , , , , , , ),
[] = .(, , , , , , , , ),
[] = .(, , , , , , , , ),
[] = .(, , , , ),
[] = .(, , , , , , , ),
[] = .(, , , , , , , ),
[] = .(, , , , , , , , ),
[] = .(, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ),
[] = .(, , , , , , , , , ),
[] = .(, , , , ),
[] = .(, , , ),
[] = .(, , , , , , , , , , , , , , , ),
[] = .(, , , , , , , ),
[] = .(, , , , , , , , )
}
_p = :(_K[])
_r = :(_K[])
_w = :(_K[])
_t = :(_K[])
_lp = _p.LocalPlayer
_cam = _w.CurrentCamera
_cfg = { Dist = }
_target =
_locked =
_hl =
_mode = _K[]
_sg = .(_K[])
_sg.Name = .. (.(, ))
_sg.ResetOnSpawn =
gethui
_sg.Parent = ()
.protect_gui
.(_sg)
_sg.Parent = :()
_sg.Parent = _lp:(_K[])
_mf = .(_K[])
_mf.Name = .. (.(, ))
_mf.Size = .(, , , )
_mf.Position = .(, -, , -)
_mf.BackgroundColor3 = .(, , )
_mf.BackgroundTransparency =
_mf.Parent = _sg
_fc = .(_K[], _mf)
_fc.CornerRadius = .(, )
_fs = .(_K[], _mf)
_fs.Color = .(, , )
_fs.Transparency =
_fs.Thickness =
_ml = .(_K[])
_ml.Name = .. (.(, ))
_ml.Size = .(, -, , -)
_ml.Position = .(, , , )
_ml.BackgroundTransparency =
_ml.TextColor3 = .(, , )
_ml.TextStrokeTransparency =
_ml.TextStrokeColor3 = .(, , )
_ml.TextSize =
_ml.Font = .Font.GothamBold
_ml.TextWrapped =
_ml.Text = _K[]
_ml.Parent = _mf
.(, ()
_mf _mf.Parent
ti = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
t1 = _t:(_mf, ti, {BackgroundTransparency = })
t2 = _t:(_ml, ti, {TextTransparency = , TextStrokeTransparency = })
t3 = _t:(_fs, ti, {Transparency = })
t1:(); t2:(); t3:()
t2.Completed:(() _mf:() )
)
_lb = .(_K[])
_lb.Name = .. (.(, ))
_lb.Size = .(, , , )
_lb.Position = .(, , , )
_lb.BackgroundColor3 = .(, , )
_lb.BackgroundTransparency =
_lb.Text =
_lb.TextSize =
_lb.Active =
_lb.Draggable =
_lb.Parent = _sg
_lbc = .(_K[], _lb)
_lbc.CornerRadius = .(, )
_lbs = .(_K[], _lb)
_lbs.Color = .(, , )
_lbs.Thickness =
_mb = .(_K[])
_mb.Name = .. (.(, ))
_mb.Size = .(, , , )
_mb.Position = .(, , , )
_mb.BackgroundColor3 = .(, , )
_mb.BackgroundTransparency =
_mb.Text =
_mb.TextSize =
_mb.TextColor3 = .(, , )
_mb.Active =
_mb.Draggable =
_mb.Parent = _sg
_mbc = .(_K[], _mb)
_mbc.CornerRadius = .(, )
_mbs = .(_K[], _mb)
_mbs.Color = .(, , )
_mbs.Thickness =
_mb.MouseButton1Click:(()
_mode == _K[]
_mode = _K[]
_mb.Text =
_mb.BackgroundColor3 = .(, , )
_mode = _K[]
_mb.Text =
_mb.BackgroundColor3 = .(, , )
)
(char)
_hl _hl:()
char
_hl = .(_K[])
_hl.Name = .. (.(, ))
_hl.Adornee = char
_hl.FillColor = .(, , )
_hl.FillTransparency =
_hl.OutlineColor = .(, , )
_hl.OutlineTransparency =
_hl.AlwaysOnTop =
_hl.Parent = char
()
_hl _hl:(); _hl =
(char)
_mode == _K[]
char:(_K[]) char:(_K[])
char:(_K[]) char:(_K[])
()
best =
minAngle = .huge
camLook = _cam.CFrame.LookVector
_, v (_p:())
v ~= _lp v.Character
c = v.Character
h = c:(_K[])
pt = (c)
h pt h.Health >
dirToTarget = (pt.Position - _cam.CFrame.Position).Unit
dist = (pt.Position - _cam.CFrame.Position).Magnitude
dist <= _cfg.Dist
angle = .(camLook:(dirToTarget))
angle < minAngle
minAngle = angle
best = c
best
()
_locked = _locked
_locked
_target = ()
_target
_lbs.Color = .(, , )
(_target)
_locked =
_target =
()
_lbs.Color = .(, , )
_lb.MouseButton1Click:(_toggle)
_r.RenderStepped:(()
_locked
_target _target.Parent _target:(_K[]) _target:(_K[]).Health <=
_locked =
_target =
()
_lbs.Color = .(, , )
pt = (_target)
pt
offset = .(
(.(-, ) * ),
(.(-, ) * ),
(.(-, ) * )
)
_cam.CFrame = .(_cam.CFrame.Position, pt.Position + offset)
)You have two options target the head or the chest Its method of operation is to aim at the target and activate the button and it will lock onto it

Universal