Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
()
= G2L[];
.Parent.MouseButton1Click:(()
ScreenGui = .()
Frame = .()
Name = .()
Credits = .()
ball = .()
noclip = .()
fakelag = .()
plane = .()
destroychat = .()
sit = .()
fly = .()
tp = .()
message = .()
floatingpad = .()
r6 = .()
c00lgui = .()
rejoin = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(-, , , -)
Frame.Size = .(, , , )
Name.Name =
Name.Parent = Frame
Name.BackgroundColor3 = .(, , )
Name.Size = .(, , , )
Name.Font = .Font.GothamBold
Name.Text =
Name.TextColor3 = .(, , )
Name.TextScaled =
Name.TextSize =
Name.TextWrapped =
Credits.Name =
Credits.Parent = Frame
Credits.BackgroundColor3 = .(, , )
Credits.Position = .(, , , )
Credits.Size = .(, , , )
Credits.Font = .Font.GothamBold
Credits.Text =
Credits.TextColor3 = .(, , )
Credits.TextScaled =
Credits.TextSize =
Credits.TextWrapped =
ball.Name =
ball.Parent = Frame
ball.BackgroundColor3 = .(, , )
ball.Position = .(, , , )
ball.Size = .(, , , )
ball.Font = .Font.GothamBold
ball.Text =
ball.TextColor3 = .(, , )
ball.TextScaled =
ball.TextSize =
ball.TextWrapped =
noclip.Name =
noclip.Parent = Frame
noclip.BackgroundColor3 = .(, , )
noclip.Position = .(, , , )
noclip.Size = .(, , , )
noclip.Font = .Font.GothamBold
noclip.Text =
noclip.TextColor3 = .(, , )
noclip.TextScaled =
noclip.TextSize =
noclip.TextWrapped =
fakelag.Name =
fakelag.Parent = Frame
fakelag.BackgroundColor3 = .(, , )
fakelag.Position = .(, , , )
fakelag.Size = .(, , , )
fakelag.Font = .Font.GothamBold
fakelag.Text =
fakelag.TextColor3 = .(, , )
fakelag.TextScaled =
fakelag.TextSize =
fakelag.TextWrapped =
fakelag.MouseButton1Down:(()
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Humanoid.Jump =
()
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Humanoid.Sit =
()
)
plane.Name =
plane.Parent = Frame
plane.BackgroundColor3 = .(, , )
plane.Position = .(, , , )
plane.Size = .(, , , )
plane.Font = .Font.GothamBold
plane.Text =
plane.TextColor3 = .(, , )
plane.TextScaled =
plane.TextSize =
plane.TextWrapped =
destroychat.Name =
destroychat.Parent = Frame
destroychat.BackgroundColor3 = .(, , )
destroychat.Position = .(, , , )
destroychat.Size = .(, , , )
destroychat.Font = .Font.GothamBold
destroychat.Text =
destroychat.TextColor3 = .(, , )
destroychat.TextScaled =
destroychat.TextSize =
destroychat.TextWrapped =
destroychat.MouseButton1Down:(()
i = ,
args = {
[] = ,
[] =
}
:():():():((args))
)
sit.Name =
sit.Parent = Frame
sit.BackgroundColor3 = .(, , )
sit.Position = .(, , , )
sit.Size = .(, , , )
sit.Font = .Font.GothamBold
sit.Text =
sit.TextColor3 = .(, , )
sit.TextScaled =
sit.TextSize =
sit.TextWrapped =
sit.MouseButton1Down:(()
human = kevyn.Parent:()
(human ~= )
human.Sit=
)
fly.Name =
fly.Parent = Frame
fly.BackgroundColor3 = .(, , )
fly.Position = .(, , , )
fly.Size = .(, , , )
fly.Font = .Font.GothamBold
fly.Text =
fly.TextColor3 = .(, , )
fly.TextScaled =
fly.TextSize =
fly.TextWrapped =
tp.Name =
tp.Parent = Frame
tp.BackgroundColor3 = .(, , )
tp.Position = .(, , , )
tp.Size = .(, , , )
tp.Font = .Font.GothamBold
tp.Text =
tp.TextColor3 = .(, , )
tp.TextScaled =
tp.TextSize =
tp.TextWrapped =
message.Name =
message.Parent = Frame
message.BackgroundColor3 = .(, , )
message.Position = .(, , , )
message.Size = .(, , , )
message.Font = .Font.GothamBold
message.Text =
message.TextColor3 = .(, , )
message.TextScaled =
message.TextSize =
message.TextWrapped =
message.MouseButton1Down:(()
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:(, )
()
)
floatingpad.Name =
floatingpad.Parent = Frame
floatingpad.BackgroundColor3 = .(, , )
floatingpad.Position = .(, , , )
floatingpad.Size = .(, , , )
floatingpad.Font = .Font.GothamBold
floatingpad.Text =
floatingpad.TextColor3 = .(, , )
floatingpad.TextScaled =
floatingpad.TextSize =
floatingpad.TextWrapped =
r6.Name =
r6.Parent = Frame
r6.BackgroundColor3 = .(, , )
r6.Position = .(, , , )
r6.Size = .(, , , )
r6.Font = .Font.GothamBold
r6.Text =
r6.TextColor3 = .(, , )
r6.TextScaled =
r6.TextSize =
r6.TextWrapped =
r6.MouseButton1Down:(()
(:((),))()
)
c00lgui.Name =
c00lgui.Parent = Frame
c00lgui.BackgroundColor3 = .(, , )
c00lgui.Position = .(, , , )
c00lgui.Size = .(, , , )
c00lgui.Font = .Font.GothamBold
c00lgui.Text =
c00lgui.TextColor3 = .(, , )
c00lgui.TextScaled =
c00lgui.TextSize =
c00lgui.TextWrapped =
c00lgui.MouseButton1Down:(()
(:()[].Source)()
)
rejoin.Name =
rejoin.Parent = Frame
rejoin.BackgroundColor3 = .(, , )
rejoin.Position = .(, , , )
rejoin.Size = .(, , , )
rejoin.Font = .Font.GothamBold
rejoin.Text =
rejoin.TextColor3 = .(, , )
rejoin.TextScaled =
rejoin.TextSize =
rejoin.TextWrapped =
rejoin.MouseButton1Down:(()
player = .Players.LocalPlayer
gamePlaceId = .PlaceId
teleportService = :()
teleportService:(gamePlaceId, player)
)
()
= .(, ball)
.Parent.MouseButton1Click:(()
UserInputService = :()
RunService = :()
Camera = .CurrentCamera
SPEED_MULTIPLIER =
JUMP_POWER =
JUMP_GAP =
character = .Players.LocalPlayer.Character
i,v (character:())
v:()
v.CanCollide =
ball = character.HumanoidRootPart
ball.Shape = .PartType.Ball
ball.Size = .(,,)
humanoid = character:()
params = RaycastParams.()
params.FilterType = .RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
tc = RunService.RenderStepped:((delta)
ball.CanCollide =
humanoid.PlatformStand =
UserInputService:()
UserInputService:()
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService:()
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
)
UserInputService.JumpRequest:(()
result = :(
ball.Position,
.(
,
-((ball.Size.Y/)+JUMP_GAP),
),
params
)
result
ball.Velocity = ball.Velocity + .(,JUMP_POWER,)
)
Camera.CameraSubject = ball
humanoid.Died:(() tc:() )
)
.(WVDQ_fake_script)()
()
= .(, noclip)
noClipEnabled =
.parent.MouseButton1Click:(()
noClipEnabled = noClipEnabled
.Parent.Text = noClipEnabled
noClipEnabled
:().Stepped:(()
noClipEnabled
_, part (.Players.LocalPlayer.Character:())
part:() part.CanCollide
part.CanCollide =
)
_, part (.Players.LocalPlayer.Character:())
part:()
part.CanCollide =
)
.(UUBW_fake_script)()
()
= .(, plane)
()
() :() :().LocalPlayer.Character ~= ;
()
i, v (:().LocalPlayer.Character:())
v ~=
v:()
player = :().LocalPlayer
mouse = player:()
cam = .CurrentCamera
char = player.Character
Torsoz = char:()
NV = .()
Main
W,S = ,
DoublePress = {,}
.Parent = char
TrailParts = {}
Acceleration =
Speed =
MinSpeed =
MaxSpeed =
DesiredDirection = cam.CoordinateFrame.lookVector
Direction = DesiredDirection
Roll =
AllowTrails =
.Name =
P = .()
P.Anchored =
P.CanCollide =
P.Name =
P.formFactor =
P.Size = .(,,)
P.Locked =
P.TopSurface =
P.BottomSurface =
P.FrontSurface =
P.BackSurface =
P.LeftSurface =
P.RightSurface =
P.Material =
P.BrickColor = BrickColor.()
shipp
shadow
campart
(pos, dir, startpos, endpos, distleft, collidedlist)
collidedlist = collidedlist {char}
startpos = startpos pos
distleft = distleft dir.unit * dir.magnitude
endpos = endpos pos + distleft
ray = Ray.(pos, distleft)
hitz,enz = :(ray, collidedlist)
hitz ~=
hitz.CanCollide ==
.(collidedlist, hitz)
newpos = enz
newdistleft = distleft - (dir.unit * (pos - newpos).magnitude)
newdistleft ~= NV
(newpos-(dir*), dir, startpos, endpos, newdistleft+(dir*), collidedlist)
hitz, enz, ray
(part, position)
obj = part.CFrame:(position)
siz = part.Size/
i,v (.NormalId:())
vec = .(v)
wvec = part.CFrame:(vec)
vz = (obj)/(siz*vec)
(.(vz.X-) < .(vz.Y-) < .(vz.Z-) < )
wvec,vec
part.className ==
part.CFrame:(.(,,-)), .(,,-)
(H,S,V)
H = H %
C = V * S
H2 = H/
X = C * ( - .((H2 %) -))
color = .(,,)
H2 <=
color = .(C,,)
<= H2 H2 <=
color = .(C,X,)
<= H2 H2 <=
color = .(X,C,)
<= H2 H2 <=
color = .(,C,X)
<= H2 H2 <=
color = .(,X,C)
<= H2 H2 <=
color = .(X,,C)
<= H2 H2 <=
color = .(C,,X)
m = V - C
.(color.r + m, color.g + m, color.b + m)
(shiptype)
AllowTrails =
i, v (char:())
v.className == v.Name ==
v:()
i, v (TrailParts)
_,V (v[])
V:()
mdl = .(, char)
mdl.Name =
shiptype ==
shipp = P:()
shipp.Parent = mdl
shipp.Size = .(,,)
shipwing1 = P:()
shipwing1.Parent = mdl
shipwing1.Size = .(,,)
mesh = .(, shipwing1)
mesh.MeshType =
shipwing2 = shipwing1:()
shipwing2.Parent = mdl
campart = P:()
campart.Transparency =
shipwing21 = P:()
shipwing21.Parent = mdl
shipwing21.Size = .(,,)
mesh = .(, shipwing21)
mesh.MeshType =
shipwing22 = shipwing21:()
shipwing22.Parent = mdl
campart = P:()
campart.Transparency =
shipwi = P:()
shipwi.Parent = mdl
shipwi.Size = .(,,)
mesh = .(, shipwi)
mesh.MeshType =
shipwi2 = P:()
shipwi2.Parent = mdl
shipwi2.Size = .(,,)
shipwi2.Material =
shipwi2.BrickColor = BrickColor.()
shipwi2.Reflectance =
mesh = .(, shipwi2)
mesh.MeshType =
shadow = P:()
shadow.Parent = mdl
shadow.Name =
shadow.Material =
shadow.BrickColor = BrickColor.()
mesh = .(,shadow)
mesh.MeshType =
TrailParts = {}
.(TrailParts,{shipp,,{},cam.CoordinateFrame.p,.(,,),,})
.(TrailParts,{shipwing1,,{},cam.CoordinateFrame.p,.(,,),,})
.(TrailParts,{shipwing2,,{},cam.CoordinateFrame.p,.(,,),,})
_, V (TrailParts)
i = , V[]
p = P:()
mesh = .(, p)
mesh.MeshId =
mesh.TextureId =
p.BrickColor = BrickColor.()
.(V[],p)
()
shipwing1.CFrame = shipp.CFrame * .(-,-,-) * .(,,.pi/)
shipwing2.CFrame = shipp.CFrame * .(,-,-) * .(,,-.pi/)
shipwing21.CFrame = shipp.CFrame * .(-,-,-) * .(,,.pi/)
shipwing22.CFrame = shipp.CFrame * .(,-,-) * .(,,-.pi/)
shipwi.CFrame = shipp.CFrame * .(,,-)
shipwi2.CFrame = shipwi.CFrame * .(,,-)
campart.CFrame = shipp.CFrame + .(,,)
cam.CameraSubject = campart
cam.CameraType =
shipp.CFrame = .(NV,Direction) + cam.CoordinateFrame.p
()
AllowTrails =
()
()
()
(direc)
Roll ==
i = ,
Roll = (- + .(.pi/*i) * ) * direc
()
Roll =
(key)
key ==
W =
key ==
S =
rollpls =
key == DoublePress[] () - DoublePress[] <
DoublePress = {,}
key ==
rollpls = -
key ==
rollpls =
DoublePress = {key,()}
rollpls ~=
(rollpls)
(key)
key ==
W =
key ==
S =
()
()
mouse.Icon =
mouse.Button1Down:(B1D)
mouse.KeyDown:(KD)
mouse.KeyUp:(KU)
count =
hue =
()
valu = (*MaxSpeed) + ((Speed/MaxSpeed)*Acceleration)
W ==
Speed = Speed + valu
S ==
Speed = Speed - valu
Speed > MaxSpeed
Speed = MaxSpeed
Speed < MinSpeed
Speed = MinSpeed
target = + .(.(.(DesiredDirection.x,DesiredDirection.z)))
current = + .(.(.(Direction.x,Direction.z)))
swing =
.(.(current-target) - ) > .(target-current)
swing = target-current
swing = (current > target -(.(current-target) - )) (current < target .(current-target) - )
DesiredDirection = cam.CoordinateFrame.lookVector
dir = DesiredDirection.unit
Direction ~= dir
(Direction - dir).magnitude <
Direction = dir
dist = ((dir - Direction).unit * (dir - Direction).magnitude) /
Direction = (Direction + dist).unit
shipp.CFrame = (.(NV,Direction) + shipp.Position + (Direction.unit * Speed)) * .(,,.(Roll) + .(swing/))
()
ghitz, genz = (shipp.Position,.(,-,))
angles = .()
ghitz ~= ghitz.className ~= ((ghitz.className == ghitz.Shape == .PartType.Block) (ghitz.className ~= ghitz:()))
wvec,vec = (ghitz,genz)
angles = .(NV,wvec) * .(-.pi/,,)
ghitz ~= (ghitz.className == ghitz.Shape == .PartType.Ball)
angles = (.(ghitz.Position, genz) - ghitz.Position) * .(-.pi/,,)
shadow.CFrame = .(genz) * angles
shadow.Transparency = + (((shipp.Position - genz).magnitude /)*)
shadow.Mesh.Scale = (.(,,) * ) * (-(shipp.Position - genz).magnitude /)
AllowTrails ==
count = (count+)%
hue = (hue+) %
rgb = (hue,,)
_,v (TrailParts)
to = (v[].CFrame * v[]).p
Speed > MinSpeed +
v[] = (v[]%#v[]) +
v[][v[]].CFrame = .((v[] + to)/,to) * .(.pi/,.(Roll) + .(swing/),)
v[][v[]].Mesh.Scale = .(v[],(v[] - to).magnitude*,v[])
v[][v[]].Mesh.VertexColor = .(rgb.r,rgb.g,rgb.b)
v[][v[]].Transparency =
v[][v[]].Parent = .Players.LocalPlayer.Character
v[] = (v[]%#v[]) +
v[][v[]].Parent =
v[] = to
.Parent.MouseButton1Down:(click)
.(JLHA_fake_script)()
()
= .(, fly)
speeds =
speaker = :().LocalPlayer
chr = .Players.LocalPlayer.Character
hum = chr chr:()
nowe =
.parent.MouseButton1Down:(()
nowe ==
nowe =
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics)
nowe =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
.Players.LocalPlayer.Character.Animate.Disabled =
Char = .Players.LocalPlayer.Character
Hum = Char:() Char:()
i,v , Hum:()
v:()
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming)
:().LocalPlayer.Character:().RigType == .HumanoidRigType.R6
plr = .Players.LocalPlayer
torso = plr.Character.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
:().RenderStepped:()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
plr = .Players.LocalPlayer
UpperTorso = plr.Character.UpperTorso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, UpperTorso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = UpperTorso.CFrame
bv = .(, UpperTorso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
)
tis
.(SSWSNG_fake_script)()
()
= .(, tp)
.Parent.MouseButton1Click:(()
mouse = .Players.LocalPlayer:()
tool = .()
tool.RequiresHandle =
tool.Name =
tool.Activated:(()
pos = mouse.Hit+.(,,)
pos = .(pos.X,pos.Y,pos.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
)
tool.Parent = .Players.LocalPlayer.Backpack
)
.(GYRIVDI_fake_script)()
()
= .(, floatingpad)
.Parent.MouseButton1Click:(()
name = .Players.LocalPlayer.Name
p = .()
p.Parent =
p.Locked =
p.Color = .(, , )
p.Size = .(, , )
p.Anchored =
m = .()
m.Scale = .(, , )
m.Parent = p
p.CFrame = .(.Players:(name).Character.Torso.CFrame.x, .Players:(name).Character.Torso.CFrame.y - , .Players:(name).Character.Torso.CFrame.z)
()
)
.(BCBQLZ_fake_script)()
()
= .(, Frame)
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
.(KXYQAXQ_fake_script)()
()
= .(, ScreenGui)
()
:():(, {
Title = ;
Text = ;
Icon = ;
Duration = ;
Button1 = ;
})
.(GEVXYR_fake_script)()
()
= .(, ScreenGui)
.Parent.Enabled ==
m = .(, .Workspace)
m.Text =
()
m:()
:()
.(PYIQX_fake_script)()
)
;
.(C_4);
()
= G2L[];
()
uhmye = .() uhmye.Parent = :() uhmye.SoundId =
uhmye.Playing = uhmye.Looped = uhmye.Volume =
.Parent.MouseButton1Down:(onClick)
;
.(C_6);
()
= G2L[];
.Parent.MouseButton1Down:(()
imageOne=imageTwo=imageThree=imageFour=imageFive=imageSix=imageSeven=imageEight=Spooky=.(,)Spooky.Name=Spooky.SoundId=Spooky.Volume= Spooky.Looped= Spooky:()Sky=.(,.Lighting)Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne Sky.SkyboxBk=imageOne Sky.SkyboxDn=imageOne Sky.SkyboxFt=imageOne Sky.SkyboxLf=imageOne Sky.SkyboxRt=imageOne Sky.SkyboxUp=imageOne ()Sky.SkyboxBk=imageTwo Sky.SkyboxDn=imageTwo Sky.SkyboxFt=imageTwo Sky.SkyboxLf=imageTwo Sky.SkyboxRt=imageTwo Sky.SkyboxUp=imageTwo ()Sky.SkyboxBk=imageThree Sky.SkyboxDn=imageThree Sky.SkyboxFt=imageThree Sky.SkyboxLf=imageThree Sky.SkyboxRt=imageThree Sky.SkyboxUp=imageThree ()Sky.SkyboxBk=imageFour Sky.SkyboxDn=imageFour Sky.SkyboxFt=imageFour Sky.SkyboxLf=imageFour Sky.SkyboxRt=imageFour Sky.SkyboxUp=imageFour ()Sky.SkyboxBk=imageFive Sky.SkyboxDn=imageFive Sky.SkyboxFt=imageFive Sky.SkyboxLf=imageFive Sky.SkyboxRt=imageFive Sky.SkyboxUp=imageFive ()Sky.SkyboxBk=imageSix Sky.SkyboxDn=imageSix Sky.SkyboxFt=imageSix Sky.SkyboxLf=imageSix Sky.SkyboxRt=imageSix Sky.SkyboxUp=imageSix ()Sky.SkyboxBk=imageSeven Sky.SkyboxDn=imageSeven Sky.SkyboxFt=imageSeven Sky.SkyboxLf=imageSeven Sky.SkyboxRt=imageSeven Sky.SkyboxUp=imageSeven ()Sky.SkyboxBk=imageEight Sky.SkyboxDn=imageEight Sky.SkyboxFt=imageEight Sky.SkyboxLf=imageEight Sky.SkyboxRt=imageEight Sky.SkyboxUp=imageEight ()
)
;
.(C_8);
()
= G2L[];
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
;
.(C_9);
()
= G2L[];
()
(root)
_, v (root:())
v:() v.Texture ~=
v.Parent =
v:()
v.Material =
v.Transparency =
One = .(, v)
Two = .(, v)
Three = .(, v)
Four = .(, v)
Five = .(, v)
Six = .(, v)
One.Texture =
Two.Texture =
Three.Texture =
Four.Texture =
Five.Texture =
Six.Texture =
One.Face =
Two.Face =
Three.Face =
Four.Face =
Five.Face =
Six.Face =
(v)
(root)
_, v (root:())
(v)
()
()
.Parent.MouseButton1Down:(click)
.Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
)
.Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
)
.Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
)
.Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
)
.Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture =
emit.VelocitySpread =
).Parent.MouseButton1Click:(()
i, v (:():())
emit = .()
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head818
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)script.Parent.MouseButton1Click:Connect(function()
for i, v in pairs(game:GetService("Players"):GetChildren()) do
emit = Instance.new("ParticleEmitter")
emit.Parent = v.Character.Head
emit.Texture = "http://www.roblox.com/asset/?id=111604272791927"
emit.VelocitySpread = 100000
end
end)
function click()
s = Instance.new("Sky")
s.Name = "Sky"
s.Parent = game:GetService("Lighting")
s.SkyboxBk = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxDn = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxFt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxLf = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxRt = "http://www.roblox.com/asset/?id=111604272791927"
s.SkyboxUp = "http://www.roblox.com/asset/?id=111604272791927"
game:GetService("Lighting").TimeOfDay = 12
end
script.Parent.MouseButton1Down:connect(click)
---MADE BY 777ILILO PLZ DO NOT SKID IT IM SCRIPTING THIS RN ON 2 AM :SOB:
end;
task.spawn(C_b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_d()
local script = G2L["d"];
function click()
Game.Workspace.Terrain:SetCells(Region3int16.new(Vector3int16.new(-100,-100,-100), Vector3int16.new(100,100,100)), 17, "Solid", "X")
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_d);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_f()
local script = G2L["f"];
script.Parent.MouseButton1Click:Connect(function()
for i,v in next,workspace:children''do
if(v:IsA'BasePart')then
me=v;
bbg=Instance.new('BillboardGui',me);
bbg.Name='stuf';
bbg.Adornee=me;
bbg.Size=UDim2.new(2.5,0,2.5,0)
--bbg.StudsOffset=Vector3.new(0,2,0)
tlb=Instance.new'TextLabel';
tlb.Text='';
tlb.Font='SourceSansBold';
tlb.FontSize='Size48';
tlb.TextColor3=Color3.new(1, 0.933333, 0);
tlb.Size=UDim2.new(1.25,0,1.25,0);
tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
tlb.BackgroundTransparency=1;
tlb.Parent=bbg;
end;end;
function xds(dd)
for i,v in next,dd:children''do
if(v:IsA'BasePart')then
v.BrickColor=BrickColor.new'Really black';
v.TopSurface='Smooth';
v.BottomSurface='Smooth';
s=Instance.new('SelectionBox',v);
s.Adornee=v;
s.Color=BrickColor.new'Fire Yellow';
a=Instance.new('PointLight',v);
a.Color=Color3.new(1, 0.968627, 0);
a.Range=15;
a.Brightness=5;
end;
local dec = 'http://www.roblox.com/asset/?id=19399245';
local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
--coroutine.wrap(function()
--for ,_ in pairs(fac) do
--local ddec = Instance.new("Decal", v)
--ddec.Face =
--ddec.Texture = dec
--end end)()
if #(v:GetChildren())>0 then
xds(v)
end
end
end
xds(game.Workspace)
end)
end;
task.spawn(C_f);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_11()
local script = G2L["11"];
function onClick()
local uhmye = Instance.new("Sound") uhmye.Parent = game:GetService("Workspace") uhmye.SoundId = "rbxassetid://8260658079"
uhmye.Playing = true uhmye.Looped = true uhmye.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_11);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_13()
local script = G2L["13"];
function onClick()
local tubers93 = Instance.new("Sound")
tubers93.Parent = game:GetService("Workspace")
tubers93.SoundId = "rbxassetid://6129291390"
tubers93.Playing = true
tubers93.Looped = false
tubers93.Volume = 99999999999999999
end
script.Parent.MouseButton1Down:connect(onClick)
end;
task.spawn(C_13);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_15()
local script = G2L["15"];
script.Parent.MouseButton1Down:Connect(function()
while true do
explosion = Instance.new("Explosion")
explosion.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
explosion.Parent = game.Workspace
wait()
end
end)
end;
task.spawn(C_15);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_17()
local script = G2L["17"];
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
script.Parent.MouseButton1Down:Connect(function()
while true do
part = Instance.new("Part")
part.Position = Vector3.new(math.random(-500,500),math.random(1,500),math.random(-500,500))
part.Parent = game.Workspace
part.BrickColor = BrickColor.new("Really black")
fire = Instance.new("Fire")
fire.Size = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
fire.Parent = part
wait(888888888888888888888888888888888888)
end
end)
end;
task.spawn(C_17);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_19()
local script = G2L["19"];
script.Parent.MouseButton1Down:Connect(function()
for i,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedStorage:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
for i,v in pairs(game.ReplicatedFirst:GetDescendants()) do
if v:IsA("BasePart") then
v.Anchored = false
end
end
end)
end;
task.spawn(C_19);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_1b()
local script = G2L["1b"];
script.Parent.MouseButton1Click:Connect(function()
while true do
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
wait()
doom=Instance.new("Part")
local imnotfat = math.random(1, 3)
if imnotfat == 1 then
doom.Shape = "Ball"
else if imnotfat == 2 then
doom.Shape = "Cylinder"
else
end end
doom.Material = "Neon"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
yooka=math.random(-200, -50)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, yooka, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, 800, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
communism=math.random(0,3)
crex=math.random(3,100)
obesity=math.random(-500, 500)
positivity=math.random(100, 600)
IEndorseThese=math.random(-500, 500)
doom=Instance.new("Part")
doom.Shape = "Ball"
doom.Size = Vector3.new(crex, crex, crex)
doom.Position = Vector3.new(obesity, positivity, IEndorseThese)
doom.Color = Color3.new(math.random(), math.random(), math.random())
doom.Velocity=Vector3.new(communism, communism, communism)
doom.Parent = game.Workspace
end
end)
end;
task.spawn(C_1b);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_20()
local script = G2L["20"];
function click()
for _,player in pairs(game.Players:GetPlayers()) do
spawn(function()
while wait(0.7) do
player.Character:FindFirstChildOfClass("BodyColors").HeadColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").TorsoColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightLegColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").LeftArmColor = BrickColor.random()
player.Character:FindFirstChildOfClass("BodyColors").RightArmColor = BrickColor.random()
end
end)
end
end
script.Parent.MouseButton1Down:connect(click)
end;
task.spawn(C_20);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_22()
local script = G2L["22"];
script.Parent.MouseButton1Click:Connect(function()
local Lighting = game:GetService("Lighting")
local ColorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
function zigzag(X)
return math.acos(math.cos(X*math.pi))/math.pi
end
Counter = 0
Lighting.TimeOfDay = "15:00"
while wait(0.01) do
ColorCorrection.TintColor = Color3.fromHSV(zigzag(Counter),1,1)
Lighting.Ambient = Color3.fromHSV(zigzag(Counter),1,1)
Counter += 0.01
end
end)
end;
task.spawn(C_22);
-- StarterGui.ScreenGui.Frame.TextButton.LocalScript
local function C_24()
local script = G2L["24"];
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
-- GUI principal
local gui = Instance.new("ScreenGui")
gui.Name = "CustomExecutor"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Ventana principal (más pequeña y semi-transparente)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 240)
mainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
mainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = gui
-- Título
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 35)
title.BackgroundTransparency = 1
title.BorderSizePixel = 0
title.Text = "synapse x de buget"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextScaled = true
title.Font = Enum.Font.SourceSansBold
title.Parent = mainFrame
-- Cuadro de texto (fondo negro, más pequeño)
local input = Instance.new("TextBox")
input.Size = UDim2.new(0.9, 0, 0.55, 0)
input.Position = UDim2.new(0.05, 0, 0.18, 0)
input.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
input.BackgroundTransparency = 0
input.BorderSizePixel = 0
input.TextColor3 = Color3.new(1, 1, 1)
input.Text = ""
input.Font = Enum.Font.Code
input.TextWrapped = true
input.TextXAlignment = Enum.TextXAlignment.Left
input.TextYAlignment = Enum.TextYAlignment.Top
input.TextSize = 16
input.ClearTextOnFocus = false
input.MultiLine = true
input.Parent = mainFrame
-- Crear botón
local function createButton(text, position)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 90, 0, 30)
btn.Position = position
btn.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
btn.BackgroundTransparency = 0
btn.BorderSizePixel = 0
btn.Text = text
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.Font = Enum.Font.SourceSansBold
btn.Parent = mainFrame
return btn
end
-- Botones
local executeBtn = createButton("Execute", UDim2.new(0.05, 0, 0.8, 0))
local r6Btn = createButton("R6", UDim2.new(0.375, 0, 0.8, 0))
local closeBtn = createButton("Close", UDim2.new(0.70, 0, 0.8, 0))
-- Funciones
executeBtn.MouseButton1Click:Connect(function()
local code = input.Text
if code and code ~= "" then
pcall(function()
loadstring(code)()
end)
end
end)
r6Btn.MouseButton1Click:Connect(function()
local Players = game:GetService("Players")
local AvatarEditor = game:GetService("AvatarEditorService")
local TweenService = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
if _G.AvatarRigPromptUI then return end
_G.AvatarRigPromptUI = true
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local RigUI = Instance.new("ScreenGui")
RigUI.Name = "AvatarRigPromptUI"
RigUI.ResetOnSpawn = false
RigUI.Parent = playerGui
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 200, 0, 100)
MainFrame.Position = UDim2.new(0.5, -100, 0, 20)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
MainFrame.Parent = RigUI
local UIStroke = Instance.new("UIStroke")
UIStroke.Thickness = 2
UIStroke.Color = Color3.fromRGB(100, 200, 255)
UIStroke.Parent = MainFrame
local dragActive, dragStart, frameStart
MainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = true
dragStart = input.Position
frameStart = MainFrame.Position
end
end)
UIS.InputChanged:Connect(function(input)
if dragActive and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
frameStart.X.Scale,
frameStart.X.Offset + delta.X,
frameStart.Y.Scale,
frameStart.Y.Offset + delta.Y
)
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragActive = false
end
end)
local function ExecuteRigChange()
local char = player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
local desc = humanoid.HumanoidDescription:Clone()
AvatarEditor:PromptSaveAvatar(desc, Enum.HumanoidRigType.R6)
local result = AvatarEditor.PromptSaveAvatarCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
humanoid.Health = 0
humanoid:ChangeState(Enum.HumanoidStateType.Dead)
player.CharacterAdded:Wait()
task.wait(1)
local newHumanoid = player.Character:FindFirstChildOfClass("Humanoid")
if newHumanoid then
newHumanoid:ApplyDescription(desc)
newHumanoid:BuildRigFromDescription(desc, Enum.HumanoidRigType.R6)
end
end
end
local R6Button = Instance.new("TextButton")
R6Button.Text = "R6 MODE"
R6Button.Size = UDim2.new(0.9, 0, 0.6, 0)
R6Button.Position = UDim2.new(0.05, 0, 0.2, 0)
R6Button.Font = Enum.Font.GothamBold
R6Button.TextColor3 = Color3.new(1,1,1)
R6Button.BackgroundColor3 = Color3.fromRGB(50, 150, 200)
R6Button.Parent = MainFrame
R6Button.MouseButton1Click:Connect(function()
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(20, 100, 150)}):Play()
ExecuteRigChange()
task.wait(0.2)
TweenService:Create(R6Button, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(50, 150, 200)}):Play()
end)
local CloseButton = Instance.new("TextButton")
CloseButton.Text = "X"
CloseButton.Size = UDim2.new(0, 24, 0, 24)
CloseButton.Position = UDim2.new(1, -26, 0, 2)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.BackgroundColor3 = Color3.fromRGB(180, 60, 60)
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame
CloseButton.MouseButton1Click:Connect(function()
RigUI:Destroy()
_G.AvatarRigPromptUI = nil
end)
end)
closeBtn.MouseButton1Click:Connect(function()
gui:Destroy()
end)
end)
end;
task.spawn(C_24);
return G2L["1"], require;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, pastebin.com, www.roblox.com.
kinda op gui if u can say