Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
SoundService = :()
StarterGui = :()
player = Players.LocalPlayer
playerGui = player:()
camera = .CurrentCamera
sky_decal_particle_id =
music_id =
(id) .. (id)
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
main = .()
main.Name =
main.Size = .(, , , )
main.Position = .(, , , )
main.BackgroundColor3 = .(,,)
main.BackgroundTransparency =
main.BorderSizePixel =
main.Parent = screenGui
main.AnchorPoint = .(,)
main.ClipsDescendants =
main.Active =
corner = .(, main)
corner.CornerRadius = .(,)
title = .()
title.Name =
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextSize =
title.Font = .Font.GothamBold
title.TextColor3 = .(,,)
title.TextXAlignment = .TextXAlignment.Left
title.Parent = main
button = .()
button.Name =
button.Size = .(, , , )
button.Position = .(, , , )
button.BackgroundTransparency =
button.BackgroundColor3 = .(,,)
button.BorderSizePixel =
button.Text =
button.Font = .Font.GothamBold
button.TextColor3 = .(,,)
button.TextSize =
button.Parent = main
btnCorner = .(, button)
btnCorner.CornerRadius = .(,)
status = .()
status.Name =
status.Size = .(, , , )
status.Position = .(, , , )
status.BackgroundTransparency =
status.Text =
status.Font = .Font.Gotham
status.TextColor3 = .(,,)
status.TextSize =
status.TextXAlignment = .TextXAlignment.Left
status.Parent = main
created = {}
()
img = .()
img.Name =
img.Size = .(, , , )
img.Position = .(, -, , -)
img.AnchorPoint = .(,)
img.BackgroundTransparency =
img.Image = (sky_decal_particle_id)
img.Parent = screenGui
img.ZIndex =
img.Visible =
img
()
Sky = .()
Sky.Name =
faceUrl = (sky_decal_particle_id)
Sky.SkyboxBk = faceUrl
Sky.SkyboxDn = faceUrl
Sky.SkyboxFt = faceUrl
Sky.SkyboxLf = faceUrl
Sky.SkyboxRt = faceUrl
Sky.SkyboxUp = faceUrl
Sky.Parent = :()
Sky
()
p = .()
p.Name =
p.Size = .(,,)
p.Transparency =
p.CanCollide =
p.Anchored =
p.Massless =
p.CastShadow =
p.Parent =
emitter = .()
emitter.Name =
emitter.Texture = (sky_decal_particle_id)
emitter.Rate =
emitter.Lifetime = NumberRange.(,)
emitter.Speed = NumberRange.(,)
emitter.Size = NumberSequence.({NumberSequenceKeypoint.(, ), NumberSequenceKeypoint.(, )})
emitter.RotSpeed = NumberRange.(-,)
emitter.LightEmission =
emitter.Parent = p
conn
conn = RunService.RenderStepped:(()
camera camera.CFrame
p.CFrame = camera.CFrame * .(, , -)
conn:()
)
{part = p, conn = conn, emitter = emitter}
()
s = .()
s.Name =
s.SoundId = (music_id)
s.Looped =
s.Volume =
s.PlayOnRemove =
s.Parent = SoundService
(() SoundService:(s) )
ok,err = (() s.IsPlaying s:() )
s
()
created.sky
created.sky = ()
created.image = ()
created.particles = ()
created.music = ()
status.Text =
()
status.Text =
created.music
(() created.music:() )
created.music:()
created.music =
created.particles
created.particles.conn
(() created.particles.conn:() )
created.particles.part created.particles.part.Parent
(() created.particles.part:() )
created.particles =
created.image created.image.Parent
(() created.image:() )
created.image =
created.sky created.sky.Parent
(() created.sky:() )
created.sky =
enabled =
button.MouseButton1Click:(()
enabled = enabled
enabled
()
button.Text =
()
button.Text =
)
player:():(()
player.Parent
()
)
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
main.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
main.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = main.Position
dragInput = input
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
main.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
:().InputChanged:((input)
dragging input == dragInput
(input)
)
()
(turnOff)
screenGui screenGui.Parent screenGui:()
player.AncestryChanged:(()
player:() ()
)
:(()
()
)
()m1gzxx c00lify Options in Brazilian

Universal