Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Lighting = :()
SoundService = :()
localPlayer = Players.LocalPlayer
playerGui = localPlayer:()
SKY_ID =
DECAL_ID =
PARTICLE_ID =
MUSIC_ID =
(id) .. (id)
VIS_ROOT = .()
VIS_ROOT.Name =
VIS_ROOT.Parent =
GUI_ROOT = .()
GUI_ROOT.Name =
GUI_ROOT.Parent = playerGui
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = screenGui
uiStroke = .(, frame)
uiStroke.Thickness =
title = .(, frame)
title.Size = .(,,,)
title.Position = .(,,,)
title.BackgroundTransparency =
title.Font = .Font.GothamBold
title.TextSize =
title.TextScaled =
title.Text =
title.TextColor3 = .(,,)
button = .(, frame)
button.Size = .(, , , )
button.Position = .(, , , )
button.Text =
button.Font = .Font.GothamBold
button.TextScaled =
button.Parent = frame
status = .(, frame)
status.Size = .(,,,)
status.Position = .(,,,-)
status.BackgroundTransparency =
status.Text =
status.Font = .Font.Gotham
status.TextColor3 = .(,,)
status.TextScaled =
status.TextSize =
status.Parent = frame
.(()
frame.Parent
h = , ,
uiStroke.Color = .(h, , )
title.TextColor3 = .((h+)%, , )
button.BackgroundColor3 = .((h+)%, , )
.()
)
active =
created = {
decals = {},
localParticles = {},
remoteVisuals = {}
}
()
_, d (created.decals)
d d.Parent (d.Destroy, d)
created.decals = {}
()
_, e (created.localParticles)
e e.Parent (e.Destroy, e)
created.localParticles = {}
()
plr, v (created.remoteVisuals)
v.billboard v.billboard.Parent (v.billboard.Destroy, v.billboard)
v.part v.part.Parent (v.part.Destroy, v.part)
created.remoteVisuals[plr] =
(id) (id)
()
_, c (Lighting:())
c:() c.Name == c:()
sky = .()
sky.Name =
tex = (SKY_ID)
sky.SkyboxBk = tex
sky.SkyboxDn = tex
sky.SkyboxFt = tex
sky.SkyboxLf = tex
sky.SkyboxRt = tex
sky.SkyboxUp = tex
sky.Parent = Lighting
sky
()
s = .()
s.Name =
s.SoundId = (MUSIC_ID)
s.Looped =
s.Volume =
s.PlayOnRemove =
s.Parent =
(() s:() )
s
()
_, obj (:())
obj:() obj ~= .Terrain
_, face (.NormalId:())
d = .()
d.Name =
d.Face = face
d.Texture = (DECAL_ID)
d.Parent = obj
.(created.decals, d)
()
localPlayer.Character
_, part (localPlayer.Character:())
part:()
emitter = .()
emitter.Name =
emitter.Texture = (PARTICLE_ID)
emitter.Rate =
emitter.Lifetime = NumberRange.(, )
emitter.Speed = NumberRange.(, )
emitter.Size = NumberSequence.()
emitter.LightEmission =
emitter.Parent = part
.(created.localParticles, emitter)
(plr)
plr.Character
head = plr.Character:()
head
created.remoteVisuals[plr]
vpart = .()
vpart.Name = .. plr.Name
vpart.Size = .(,,)
vpart.Transparency =
vpart.Anchored =
vpart.CanCollide =
vpart.Parent = VIS_ROOT
emitter = .()
emitter.Name =
emitter.Texture = (PARTICLE_ID)
emitter.Rate =
emitter.Lifetime = NumberRange.(,)
emitter.Speed = NumberRange.(,)
emitter.Size = NumberSequence.()
emitter.LightEmission =
emitter.Parent = vpart
billboard = .()
billboard.Name = .. plr.Name
billboard.Adornee = vpart
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = GUI_ROOT
img = .()
img.Size = .(,,,)
img.BackgroundTransparency =
img.Image = (DECAL_ID)
img.Parent = billboard
created.remoteVisuals[plr] = {
part = vpart,
emitter = emitter,
billboard = billboard
}
()
plr, v (created.remoteVisuals)
plr.Parent plr.Character plr.Character:()
v.billboard v.billboard.Parent (v.billboard.Destroy, v.billboard)
v.part v.part.Parent (v.part.Destroy, v.part)
created.remoteVisuals[plr] =
head = plr.Character:()
head
cf = head.CFrame * .(, , -)
v.part.CFrame = cf
v.billboard.StudsOffset = .(, , )
()
_, plr (Players:())
plr ~= localPlayer
(plr)
(plr)
(plr)
v = created.remoteVisuals[plr]
v
v.billboard v.billboard.Parent (v.billboard.Destroy, v.billboard)
v.part v.part.Parent (v.part.Destroy, v.part)
created.remoteVisuals[plr] =
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
active (plr)
)
)
Players.PlayerRemoving:((plr)
(plr)
)
updateConn
()
updateConn
updateConn = RunService.RenderStepped:(()
active
()
)
()
updateConn
updateConn:()
updateConn =
()
active
active =
status.Text =
created.sky = ()
created.sound = ()
()
()
()
()
()
active
active =
status.Text =
created.sky created.sky.Parent (created.sky.Destroy, created.sky)
created.sound created.sound.Parent
(() created.sound:() )
(created.sound.Destroy, created.sound)
()
()
()
()
button.MouseButton1Click:(()
active
()
button.Text =
()
button.Text =
)
()
()
VIS_ROOT VIS_ROOT.Parent (VIS_ROOT.Destroy, VIS_ROOT)
GUI_ROOT GUI_ROOT.Parent (GUI_ROOT.Destroy, GUI_ROOT)
screenGui screenGui.Parent (screenGui.Destroy, screenGui)
closeConn
playerAncestry = localPlayer:()
playerAncestry:(()
localPlayer.Parent
()
)
()m1gzxx c00lify but V3 portuguese version

Universal