Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") or v:FindFirstChildOfClass("BindableFunction") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") or v:FindFirstChildOfClass("BindableFunction") then
return v
end
end
return
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint syncapi:() syncapi:():()
(part,mate)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = mate
}
}
}
serverendpoint:((args))
()
i, v (:())
v:() v.Parent:() v:() v.Parent:()
(v, .Material.Air)
()make everyone slippery before you say this is client sided or not working, this is a script for f3x games, and you must have to get f3x and execute the script so it can work it can be replicated to other players bc it uses f3x tags: ma mk me m␠ mv mr my mo mn ms ml mi mp mu mg mf m3 mx ak ae a␠ av ar ay ao an as al ai ap au ag af a3 ax ke k␠ kv kr ky ko kn ks kl ki kp ku kg kf k3 kx e␠ ev er ey eo en es el ei ep eu eg ef e3 ex ␠v ␠r ␠y ␠o ␠n ␠s ␠l ␠i ␠p ␠u ␠g ␠f ␠3 ␠x vr vy vo vn vs vl vi vp vu vg vf v3 vx ry ro rn rs rl ri rp ru rg rf r3 rx yo yn ys yl yi yp yu yg yf y3 yx on os ol oi op ou og of o3 ox ns nl ni np nu ng nf n3 nx sl si sp su sg sf s3 sx li lp lu lg lf l3 lx ip iu ig if i3 ix pu pg pf p3 px ug uf u3 ux gf g3 gx f3 fx 3x