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Copy the script and paste it into your executor.
:()
.Loaded:()
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite =
}
})
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
runService = :()
userInputService = :()
player.CharacterAdded:((newChar)
character = newChar
humanoid = character:()
rootPart = character:()
)
MainTab = Window:(, )
VisualsTab = Window:(, )
CombatTab = Window:(, )
MiscTab = Window:(, )
PlayerTab = Window:(, )
MovementSection = MainTab:()
flyEnabled =
flySpeed =
flyConnection =
()
flyConnection flyConnection:()
flyEnabled =
flyChar = character
flyConnection = runService.Heartbeat:(()
flyEnabled flyChar flyChar.Parent
root = flyChar:()
human = flyChar:()
root human
human.PlatformStand =
root.Velocity = .(, , )
root.AssemblyLinearVelocity = .(, , )
root.AssemblyAngularVelocity = .(, , )
camera = .CurrentCamera
moveDirection = .()
userInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector * .(, , )
userInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector * .(, , )
userInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector * .(, , )
userInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector * .(, , )
userInputService:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
userInputService:(.KeyCode.LeftShift)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit * flySpeed
root.AssemblyLinearVelocity = moveDirection
root.AssemblyLinearVelocity = .(, , )
root.AssemblyAngularVelocity = .(, , )
)
()
flyEnabled =
flyConnection
flyConnection:()
flyConnection =
character character:()
character.Humanoid.PlatformStand =
noclipEnabled =
noclipConnection =
()
noclipEnabled =
noclipConnection = runService.Stepped:(()
noclipEnabled
_, part (character:())
part:()
part.CanCollide =
)
()
noclipEnabled =
noclipConnection
noclipConnection:()
noclipConnection =
_, part (character:())
part:()
part.CanCollide =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
()
()
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
flySpeed = value
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
()
()
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
humanoid.WalkSpeed = value
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (value)
humanoid.JumpPower = value
})
PlayerSection = PlayerTab:()
godModeEnabled =
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
godModeEnabled = value
value
humanoid.MaxHealth =
humanoid.Health =
humanoid.MaxHealth =
humanoid.Health =
})
infiniteJumpEnabled =
infiniteJumpConnection =
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
infiniteJumpEnabled = value
value
infiniteJumpConnection = userInputService.JumpRequest:(()
infiniteJumpEnabled
humanoid:(.HumanoidStateType.Jumping)
)
infiniteJumpConnection
infiniteJumpConnection:()
infiniteJumpConnection =
})
espEnabled =
espObjects = {}
espConnections = {}
(targetPlayer)
targetPlayer targetPlayer.Character targetPlayer == player
char = targetPlayer.Character
root = char:()
root
box = .()
box.Adornee = root
box.Size = .(, , )
box.Color3 = targetPlayer.TeamColor targetPlayer.TeamColor.Color .(, , )
box.Transparency =
box.AlwaysOnTop =
box.ZIndex =
box.Parent = char
nameTag = .()
nameTag.Adornee = root
nameTag.Size = .(, , , )
nameTag.StudsOffset = .(, , )
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = targetPlayer.Name
label.TextColor3 = .(, , )
label.TextScaled =
label.Font = .Font.GothamBold
label.Parent = nameTag
healthBar = .()
healthBar.Adornee = root
healthBar.Size = .(, , , )
healthBar.StudsOffset = .(, , )
healthFrame = .()
healthFrame.Size = .(, , , )
healthFrame.BackgroundColor3 = .(, , )
healthFrame.BorderSizePixel =
healthFrame.Parent = healthBar
nameTag.Parent = char
healthBar.Parent = char
.(espObjects, box)
.(espObjects, nameTag)
.(espObjects, healthBar)
healthConnection = runService.Heartbeat:(()
targetPlayer targetPlayer.Character
human = targetPlayer.Character:()
human healthFrame
healthPercent = human.Health / human.MaxHealth
healthFrame.Size = .(healthPercent, , , )
healthFrame.BackgroundColor3 = .(
* ( - healthPercent),
* healthPercent,
)
)
.(espConnections, healthConnection)
()
_, obj (espObjects)
obj obj.Parent obj:()
_, conn (espConnections)
conn conn:()
espObjects = {}
espConnections = {}
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
espEnabled =
_, plr (.Players:())
plr ~= player
(plr)
.Players.PlayerAdded:((plr)
espEnabled
(plr)
)
espEnabled =
()
})
fullBrightEnabled =
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
fullBrightEnabled = value
value
.Lighting.Brightness =
.Lighting.Ambient = .(, , )
.Lighting.OutdoorAmbient = .(, , )
.Lighting.Brightness =
.Lighting.Ambient = .(, , )
.Lighting.OutdoorAmbient = .(, , )
})
xrayEnabled =
xrayOriginalTransparency = {}
(value)
xrayEnabled = value
_, part (:())
part:() part.Transparency ~= part ~= character part:(character)
value
xrayOriginalTransparency[part]
xrayOriginalTransparency[part] = part.Transparency
part.Transparency =
xrayOriginalTransparency[part]
part.Transparency = xrayOriginalTransparency[part]
xrayOriginalTransparency[part] =
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = toggleXRay
})
silentAimEnabled =
silentAimConnection =
CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
silentAimEnabled = value
value
silentAimConnection = runService.Heartbeat:(()
silentAimEnabled
mouse = player:()
closestPlayer =
closestDistance = .huge
_, plr (.Players:())
plr ~= player plr.Character plr.Character:()
targetPos = plr.Character.HumanoidRootPart.Position
distance = (targetPos - rootPart.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestPlayer = plr
closestPlayer closestPlayer.Character
targetPart = closestPlayer.Character:() closestPlayer.Character:()
targetPart
mouse.Hit = .(targetPart.Position)
)
silentAimConnection
silentAimConnection:()
silentAimConnection =
})
autoClickEnabled =
autoClickConnection =
CombatTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
autoClickEnabled = value
value
autoClickConnection = runService.Heartbeat:(()
autoClickEnabled
()
)
autoClickConnection
autoClickConnection:()
autoClickConnection =
})
MiscTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
value
:():()
:():()
:():()
})
MiscTab:({
Name = ,
Callback = ()
mouse = player:()
mouse mouse.Hit
rootPart.CFrame = .(mouse.Hit.Position + .(, , ))
})
MiscTab:({
Name = ,
Callback = ()
player.Character:()
})
freecamEnabled =
freecamCamera =
freecamConnection =
originalCamera =
MiscTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
freecamEnabled = value
value
originalCamera = .CurrentCamera
freecamCamera = .()
freecamCamera.CFrame = originalCamera.CFrame
freecamCamera.Parent =
.CurrentCamera = freecamCamera
freecamConnection = runService.RenderStepped:(()
freecamEnabled freecamCamera
moveSpeed =
delta = runService.RenderStepped:()
moveVector = .()
userInputService:(.KeyCode.W)
moveVector = moveVector + freecamCamera.CFrame.LookVector
userInputService:(.KeyCode.S)
moveVector = moveVector - freecamCamera.CFrame.LookVector
userInputService:(.KeyCode.A)
moveVector = moveVector - freecamCamera.CFrame.RightVector
userInputService:(.KeyCode.D)
moveVector = moveVector + freecamCamera.CFrame.RightVector
userInputService:(.KeyCode.Space)
moveVector = moveVector + .(, , )
userInputService:(.KeyCode.LeftShift)
moveVector = moveVector - .(, , )
moveVector.Magnitude >
freecamCamera.CFrame = freecamCamera.CFrame + (moveVector.Unit * moveSpeed * delta)
)
freecamConnection
freecamConnection:()
freecamConnection =
freecamCamera
freecamCamera:()
freecamCamera =
originalCamera
.CurrentCamera = originalCamera
originalCamera =
})
()
()
()
()
()
()
()
()
()
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
script brasileiro funcional e basico para iniciantes de hack entenderem

Universal