Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
CoreGui = :()
UIS = :()
player = Players.LocalPlayer
guiName =
CoreGui:(guiName) CoreGui[guiName]:()
screenGui = .()
screenGui.Name = guiName
screenGui.ResetOnSpawn =
screenGui.ZIndexBehavior = .ZIndexBehavior.Global
screenGui.Parent = CoreGui
outlineFrame = .()
outlineFrame.Name =
outlineFrame.Size = .(, , , )
outlineFrame.Position = .(, -, , )
outlineFrame.BackgroundColor3 = .(, , )
outlineFrame.BorderSizePixel =
outlineFrame.Active =
outlineFrame.Parent = screenGui
outlineCorner = .()
outlineCorner.CornerRadius = .(, )
outlineCorner.Parent = outlineFrame
outlineGradient = .()
outlineGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
outlineGradient.Rotation =
outlineGradient.Parent = outlineFrame
mainButton = .()
mainButton.Size = .(, -, , -)
mainButton.Position = .(, , , )
mainButton.BackgroundColor3 = .(, , )
mainButton.BorderSizePixel =
mainButton.ClipsDescendants =
mainButton.Parent = outlineFrame
buttonCorner = .()
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = mainButton
label = .()
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text =
label.TextColor3 = .(, , )
label.Font = .Font.GothamBold
label.TextSize =
label.Parent = mainButton
shine = .()
shine.Size = .(, , , )
shine.Position = .(-, , -, )
shine.BackgroundColor3 = .(, , )
shine.BorderSizePixel =
shine.Rotation =
shine.Parent = mainButton
shineGrad = .()
shineGrad.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
shineGrad.Parent = shine
RunService.RenderStepped:((dt)
outlineGradient.Rotation = (outlineGradient.Rotation + dt * ) %
)
.(()
.()
shine.Position = .(-, , -, )
TweenService:(shine, TweenInfo.(, .EasingStyle.Quint), {Position = .(, , -, )}):()
)
isBoosting =
RunService.Heartbeat:(()
char = player.Character
hum = char char:()
hum
isActuallyJumping = hum.Jump hum:() == .HumanoidStateType.Freefall hum:() == .HumanoidStateType.Jumping
isActuallyJumping
isBoosting
isBoosting =
hum.WalkSpeed =
label.Text =
TweenService:(outlineFrame, TweenInfo.(), {Size = .(, , , )}):()
isBoosting
isBoosting =
hum.WalkSpeed =
label.Text =
TweenService:(outlineFrame, TweenInfo.(), {Size = .(, , , )}):()
)
dragging, dragStart, startPos
outlineFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = outlineFrame.Position
)
UIS.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
outlineFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
mmv sg (speed glitvh)

Universal