Run it
Copy the script and paste it into your executor.
ScreenGui = .()
Frame = .()
ImageButton = .()
ImageButton_2 = .()
ImageButton_3 = .()
ImageButton_4 = .()
ImageButton_5 = .()
ImageButton_6 = .()
ImageButton_7 = .()
ImageLabel = .()
ImageLabel_2 = .()
Source = .()
ImageButton_8 = .()
ImageButton_9 = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
ImageButton.Parent = Frame
ImageButton.BackgroundColor3 = .(, , )
ImageButton.BorderColor3 = .(, , )
ImageButton.BorderSizePixel =
ImageButton.Position = .(, , , )
ImageButton.Size = .(, , , )
ImageButton.Image =
ImageButton_2.Parent = Frame
ImageButton_2.BackgroundColor3 = .(, , )
ImageButton_2.BorderColor3 = .(, , )
ImageButton_2.BorderSizePixel =
ImageButton_2.Position = .(-, , , )
ImageButton_2.Size = .(, , , )
ImageButton_2.Image =
ImageButton_3.Parent = Frame
ImageButton_3.BackgroundColor3 = .(, , )
ImageButton_3.BorderColor3 = .(, , )
ImageButton_3.BorderSizePixel =
ImageButton_3.Position = .(, , , )
ImageButton_3.Size = .(, , , )
ImageButton_3.Image =
ImageButton_4.Parent = Frame
ImageButton_4.BackgroundColor3 = .(, , )
ImageButton_4.BorderColor3 = .(, , )
ImageButton_4.BorderSizePixel =
ImageButton_4.Position = .(, , , )
ImageButton_4.Size = .(, , , )
ImageButton_4.Image =
ImageButton_5.Parent = Frame
ImageButton_5.BackgroundColor3 = .(, , )
ImageButton_5.BorderColor3 = .(, , )
ImageButton_5.BorderSizePixel =
ImageButton_5.Position = .(, , , )
ImageButton_5.Size = .(, , , )
ImageButton_5.Image =
ImageButton_6.Parent = Frame
ImageButton_6.BackgroundColor3 = .(, , )
ImageButton_6.BorderColor3 = .(, , )
ImageButton_6.BorderSizePixel =
ImageButton_6.Position = .(, , , )
ImageButton_6.Size = .(, , , )
ImageButton_6.Image =
ImageButton_7.Parent = Frame
ImageButton_7.BackgroundColor3 = .(, , )
ImageButton_7.BorderColor3 = .(, , )
ImageButton_7.BorderSizePixel =
ImageButton_7.Position = .(, , , )
ImageButton_7.Size = .(, , , )
ImageButton_7.Image =
ImageLabel.Parent = Frame
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BorderColor3 = .(, , )
ImageLabel.BorderSizePixel =
ImageLabel.Position = .(-, , , )
ImageLabel.Size = .(, , , )
ImageLabel.Image =
ImageLabel_2.Parent = Frame
ImageLabel_2.BackgroundColor3 = .(, , )
ImageLabel_2.BorderColor3 = .(, , )
ImageLabel_2.BorderSizePixel =
ImageLabel_2.Position = .(, , , )
ImageLabel_2.Size = .(, , , )
ImageLabel_2.Image =
Source.Name =
Source.Parent = Frame
Source.BackgroundColor3 = .(, , )
Source.BorderColor3 = .(, , )
Source.BorderSizePixel =
Source.Position = .(, , , )
Source.Size = .(, , , )
Source.Font = .Font.SourceSans
Source.Text =
Source.TextColor3 = .(, , )
Source.TextSize =
ImageButton_8.Parent = Frame
ImageButton_8.BackgroundColor3 = .(, , )
ImageButton_8.BorderColor3 = .(, , )
ImageButton_8.BorderSizePixel =
ImageButton_8.Position = .(, , , )
ImageButton_8.Size = .(, , , )
ImageButton_8.Image =
ImageButton_9.Parent = Frame
ImageButton_9.BackgroundColor3 = .(, , )
ImageButton_9.BorderColor3 = .(, , )
ImageButton_9.BorderSizePixel =
ImageButton_9.Position = .(, , , )
ImageButton_9.Size = .(, , , )
ImageButton_9.Image =
()
= .(, ImageButton)
.Parent.MouseButton1Click:(()
(.Parent.Parent.Source.Text)()
)
.(AIOZD_fake_script)()
()
= .(, ImageButton_2)
()
.(SLVRHHJ_fake_script)()
()
= .(, ImageButton_3)
.Parent.MouseButton1Click:(()
UserInputService = :()
Mouse = :().LocalPlayer:()
Folder = .(, :())
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
Updated = Mouse.Hit + .(, , )
NetworkAccess = .(()
().Physics.AllowSleep =
:().RenderStepped:()
_, Players , :():()
Players ~= :().LocalPlayer
Players.MaximumSimulationRadius =
(Players, , )
:().LocalPlayer.MaximumSimulationRadius = .(.huge,.huge)
(.huge)
)
.(NetworkAccess)
(v)
v:() v.Anchored == v.Parent:() == v.Parent:() == v.Name ~=
Mouse.TargetFilter = v
_, x , v:()
x:() x:() x:() x:() x:() x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce =
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
_, v , :():()
(v)
:().DescendantAdded:((v)
(v)
)
UserInputService.InputBegan:((Key, Chat)
Key.KeyCode == .KeyCode.E Chat
Updated = Mouse.Hit + .(, , )
)
(()
:().RenderStepped:()
Attachment1.WorldCFrame = Updated
)
)
.(CXVETWL_fake_script)()
()
= .(, ImageButton_4)
.Parent.MouseButton1Click:(()
.Parent.Parent.Source.Text =
)
.(PNQOR_fake_script)()
()
= .(, ImageButton_5)
()
= .(, button_10)
button = .Parent
button.MouseButton1Down:(()
(:()[].Source)()
)
.(UTANJMW_fake_script)()
()
= .(, ImageButton_6)
.Parent.MouseButton1Click:(()
(:())()
)
.(FQDTFFR_fake_script)()
()
= .(, ImageButton_7)
()
.(CDJPOD_fake_script)()
()
= .(, ImageButton_8)
()
.(LIQARAQ_fake_script)()
()
= .(, ImageButton_9)
.Parent.MouseButton1Click:(()
Targets = {}
Players = :()
Player = Players.LocalPlayer
AllBool =
GetPlayer = (Name)
Name = Name:()
Name == Name ==
AllBool =
Name ==
GetPlayers = Players:()
.(GetPlayers,Player) .(GetPlayers,.(GetPlayers,Player))
GetPlayers[.(#GetPlayers)]
Name ~= Name ~= Name ~=
_,x , Players:()
x ~= Player
x.Name:():(..Name)
x;
x.DisplayName:():(..Name)
x;
Message = (_Title, _Text, Time)
:():(, {Title = _Title, Text = _Text, Duration = Time})
SkidFling = (TargetPlayer)
Character = Player.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
THumanoid
TRootPart
THead
Accessory
Handle
TCharacter:()
THumanoid = TCharacter:()
THumanoid THumanoid.RootPart
TRootPart = THumanoid.RootPart
TCharacter:()
THead = TCharacter.Head
TCharacter:()
Accessory = TCharacter:()
Accessoy Accessory:()
Handle = Accessory.Handle
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit AllBool
(, , )
THead
.CurrentCamera.CameraSubject = THead
THead Handle
.CurrentCamera.CameraSubject = Handle
THumanoid TRootPart
.CurrentCamera.CameraSubject = THumanoid
TCharacter:()
FPos = (BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, * , )
RootPart.RotVelocity = .(, , )
SFBasePart = (BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle = Angle +
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), ,))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , -) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(-, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, -, -THumanoid.WalkSpeed), .(, , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, -TRootPart.Velocity.Magnitude / ), .(, , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, ), .(.(), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
(BasePart, .(, - ,), .(.(-), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
BasePart.Velocity.Magnitude > BasePart.Parent ~= TargetPlayer.Character TargetPlayer.Parent ~= Players TargetPlayer.Character == TCharacter THumanoid.Sit Humanoid.Health <= () > Time + TimeToWait
.FallenPartsDestroyHeight = /
BV = .()
BV.Name =
BV.Parent = RootPart
BV.Velocity = .(, , )
BV.MaxForce = .(/, /, /)
Humanoid:(.HumanoidStateType.Seated, )
TRootPart THead
(TRootPart.CFrame.p - THead.CFrame.p).Magnitude >
(THead)
(TRootPart)
TRootPart THead
(TRootPart)
TRootPart THead
(THead)
TRootPart THead Accessory Handle
(Handle)
(, , )
BV:()
Humanoid:(.HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = Humanoid
RootPart.CFrame = ().OldPos * .(, , )
Character:(().OldPos * .(, , ))
Humanoid:()
.(Character:(), (_, x)
x:()
x.Velocity, x.RotVelocity = .(), .()
)
.()
(RootPart.Position - ().OldPos.p).Magnitude <
.FallenPartsDestroyHeight = ().FPDH
(, , )
Welcome (, , )
().Welcome =
Targets[] _,x , Targets (x)
AllBool
_,x , Players:()
(x)
_,x , Targets
(x) (x) ~= Player
(x).UserId ~=
TPlayer = (x)
TPlayer
(TPlayer)
(, , )
(x) AllBool
(, , )
)
.(MSDOX_fake_script)()
()
= .(, Frame)
UserInputService = :()
runService = (:());
gui = .Parent
dragging
dragInput
dragStart
startPos
(a, b, m)
a + (b - a) * m
;
lastMousePos
lastGoalPos
DRAG_SPEED = ();
(dt)
(startPos) ;
(dragging) (lastGoalPos)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
;
delta = (lastMousePos - UserInputService:())
xGoal = (startPos.X.Offset - delta.X);
yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = .(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = .(startPos.X.Scale, (gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, (gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
;
gui.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:()
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
gui.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
runService.Heartbeat:(Update)
.(ZJPN_fake_script)()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
the script is home made version and op pls following me my roblox user is boingboing925 event attack roblox during december let go

Universal