Run it
Copy the script and paste it into your executor.
Players = :()
RS = :()
UIS = :()
RUN = :()
TS = :()
plr = Players.LocalPlayer
DECAL_PENGUIN =
DECAL_D3_1 =
DECAL_D3_2 =
DECAL_FLX =
PART_1 =
PART_2 =
PART_FLX1 =
PART_FLX2 =
COL_BG = .(, , )
COL_BTN = .(, , )
COL_BORDER = .(, , )
COL_TEXT = .(, , )
COL_SEC = .(, , )
COL_RED = .(, , )
COL_HOVER = .(, , )
COL_ACT = .(, , )
(()
cg = :()
old = cg:()
old old:()
)
(()
old = plr.PlayerGui:()
old old:()
)
sg = .()
sg.Name =
sg.ResetOnSpawn =
sg.ZIndexBehavior = .ZIndexBehavior.Sibling
parented =
parented
(()
hui = ()
hui sg.Parent = hui parented =
)
parented
(() sg.Parent = :() parented = )
parented
sg.Parent = plr.PlayerGui
mainFrame = .()
mainFrame.Name =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , )
mainFrame.BackgroundColor3 = COL_BG
mainFrame.BackgroundTransparency =
mainFrame.BorderColor3 = COL_BORDER
mainFrame.BorderSizePixel =
mainFrame.Parent = sg
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BackgroundTransparency =
titleBar.BorderColor3 = COL_BORDER
titleBar.BorderSizePixel =
titleBar.Parent = mainFrame
titleAccent = .()
titleAccent.Size = .(, , , )
titleAccent.Position = .(, , , -)
titleAccent.BackgroundColor3 = COL_RED
titleAccent.BorderSizePixel =
titleAccent.Parent = titleBar
titleLabel = .()
titleLabel.Text =
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.TextColor3 = COL_TEXT
titleLabel.Font = .Font.SourceSansBold
titleLabel.TextSize =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = titleBar
closeBtn = .()
closeBtn.Text =
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.BackgroundColor3 = COL_RED
closeBtn.BorderColor3 = COL_BORDER
closeBtn.BorderSizePixel =
closeBtn.TextColor3 = COL_TEXT
closeBtn.Font = .Font.SourceSansBold
closeBtn.TextSize =
closeBtn.AutoButtonColor =
closeBtn.Parent = titleBar
closeBtn.MouseButton1Click:(() sg:() )
closeBtn.MouseEnter:(() closeBtn.BackgroundColor3 = .(, , ) )
closeBtn.MouseLeave:(() closeBtn.BackgroundColor3 = COL_RED )
dragging =
dragStart =
startPos =
dragTween =
titleBar.InputBegan:((inp)
inp.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = inp.Position
startPos = mainFrame.Position
inp.Changed:(()
inp.UserInputState == .UserInputState.End
dragging =
)
)
UIS.InputChanged:((inp)
dragging inp.UserInputType == .UserInputType.MouseMovement
d = inp.Position - dragStart
tp = .(
startPos.X.Scale, startPos.X.Offset + d.X,
startPos.Y.Scale, startPos.Y.Offset + d.Y
)
dragTween dragTween:()
dragTween = TS:(mainFrame,
TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out),
{Position = tp}
)
dragTween:()
)
scroll = .()
scroll.Size = .(, , , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.ScrollBarThickness =
scroll.ScrollBarImageColor3 = COL_RED
scroll.CanvasSize = .(, , , )
scroll.Parent = mainFrame
BTNW =
BTNH =
GAPX =
GAPY =
XLEFT =
XRIGHT = + BTNW + GAPX
(parent, txt)
b = .()
b.Text = txt ..
b.Size = .(, BTNW, , BTNH)
b.BackgroundColor3 = COL_BTN
b.BackgroundTransparency =
b.BorderColor3 = COL_BORDER
b.BorderSizePixel =
b.TextColor3 = COL_TEXT
b.Font = .Font.SourceSans
b.TextSize =
b.AutoButtonColor =
b.TextWrapped =
b.Parent = parent
b.MouseEnter:(()
b.BackgroundColor3 = COL_HOVER
)
b.MouseLeave:(()
b.BackgroundColor3 ~= COL_ACT
b.BackgroundColor3 = COL_BTN
)
b
(parent, txt, posY)
bg = .()
bg.Size = .(, -, , )
bg.Position = .(, , , posY)
bg.BackgroundColor3 = .(, , )
bg.BackgroundTransparency =
bg.BorderColor3 = COL_RED
bg.BorderSizePixel =
bg.Parent = parent
lbl = .()
lbl.Text = .. txt ..
lbl.Size = .(, -, , )
lbl.Position = .(, , , )
lbl.BackgroundTransparency =
lbl.TextColor3 = COL_SEC
lbl.Font = .Font.SourceSansBold
lbl.TextSize =
lbl.TextXAlignment = .TextXAlignment.Left
lbl.Parent = bg
(btn, col, row, baseY)
btn.Position = .(, col == XLEFT XRIGHT, , baseY + row * (BTNH + GAPY))
(btn, active, onTxt, offTxt)
suffix =
btn.Text = (active (onTxt .. ) offTxt) .. suffix
btn.BorderColor3 = active COL_RED COL_BORDER
btn.BackgroundColor3 = active COL_ACT COL_BTN
togBtn = .()
togBtn.Size = .(, , , )
togBtn.Position = .(, , , -)
togBtn.BackgroundColor3 = .(, , )
togBtn.BorderColor3 = .(, , )
togBtn.BorderSizePixel =
togBtn.Text =
togBtn.TextColor3 = COL_TEXT
togBtn.Font = .Font.SourceSansBold
togBtn.TextSize =
togBtn.ZIndex =
togBtn.Parent = sg
togBtn.MouseButton1Click:(()
mainFrame.Visible = mainFrame.Visible
)
(c)
(()
_, v (RS:())
v.Name ==
v:()
(() v:(c) )
v:()
(() v:(c) )
)
(()
m = RS:()
m m:(c)
)
()
_, v (plr:())
v.Name == v.ServerEndpoint
_, v (RS:())
v.Name == v.ServerEndpoint
(ep, args)
(() ep:((args)) )
tracked = {}
()
tracked = {}
_, v (:())
v:() tracked[v] =
(t)
found =
elapsed =
()
elapsed = elapsed +
_, v (:())
v:() tracked[v]
inChar =
c = plr.Character
c
a = v
a
a == c inChar =
a = a.Parent
inChar found = v
found elapsed >= t
found
(id)
ep = ()
ep
_, v (:())
v:()
(()
(ep, {, {v}, })
_, face (.NormalId:())
(ep, {, {{Part=v, Face=face, TextureType=}}})
(ep, {, {{Part=v, Face=face, TextureType=, Texture=..id}}})
)
(id, name)
ep = ()
ep
c = plr.Character
c
hrp = c:()
hrp
()
(ep, {, , hrp.CFrame, })
()
v = ()
v
(ep, {, {v}, name})
(ep, {, {{Part=v}}})
(ep, {, {{Part=v, MeshId=}}})
(ep, {, {{Part=v, TextureId=..id}}})
(ep, {, {{Part=v, Scale=.(, , )}}})
(ep, {, {{Part=v, Anchored=}}})
(ep, {, {v}, })
(ep, {, {{Part=v, CanCollide=}}})
(id)
ep = ()
ep ()
_, p (Players:())
c = p.Character
c
_, part (c:())
part:()
(()
(()
(ep, {, {part}, })
(ep, {, {{Part=part}}})
(ep, {, {{Part=part, Texture=..id, Rate=, Speed=, Lifetime=}}})
)
)
Y =
(scroll, , Y)
TB = Y +
smPenBtn = (scroll, )
smD3Btn = (scroll, )
hintPenBtn = (scroll, )
hintD3Btn = (scroll, )
shintPenBtn = (scroll, )
shintD3Btn = (scroll, )
notPenBtn = (scroll, )
notD3Btn = (scroll, )
(smPenBtn, , , TB); (smD3Btn, , , TB)
(hintPenBtn, , , TB); (hintD3Btn, , , TB)
(shintPenBtn,, , TB); (shintD3Btn, , , TB)
(notPenBtn, , , TB); (notD3Btn, , , TB)
T_END = TB + * (BTNH + GAPY)
(scroll, , T_END + )
TITB = T_END +
titlerAllBtn = (scroll, )
titlebAllBtn = (scroll, )
titlebMeBtn = (scroll, )
titlerMeBtn = (scroll, )
titlebFlxBtn = (scroll, )
titlerFlxBtn = (scroll, )
titlerVictBtn = (scroll, )
titlerHaxBtn = (scroll, )
(titlerAllBtn, , , TITB); (titlebAllBtn, , , TITB)
(titlebMeBtn, , , TITB); (titlerMeBtn, , , TITB)
(titlebFlxBtn, , , TITB); (titlerFlxBtn, , , TITB)
(titlerVictBtn,, , TITB); (titlerHaxBtn, , , TITB)
TIT_END = TITB + * (BTNH + GAPY)
(scroll, , TIT_END + )
PB = TIT_END +
bringAllBtn = (scroll, )
killAllBtn = (scroll, )
jailAllBtn = (scroll, )
jailOthBtn = (scroll, )
killOthBtn = (scroll, )
loopKillBtn = (scroll, )
freezeOthBtn = (scroll, )
crashOthBtn = (scroll, )
flyAllBtn = (scroll, )
flyOthBtn = (scroll, )
unflyOthBtn = (scroll, )
explodeAllBtn = (scroll, )
loopExpBtn = (scroll, )
r6AllBtn = (scroll, )
r15AllBtn = (scroll, )
charAuraBtn = (scroll, )
charFlxBtn = (scroll, )
tpMeBtn = (scroll, )
shutdownBtn = (scroll, )
forcePBtn = (scroll, )
loopJumpBtn = (scroll, )
pingBtn = (scroll, )
(bringAllBtn, , , PB); (killAllBtn, , , PB)
(jailAllBtn, , , PB); (jailOthBtn, , , PB)
(killOthBtn, , , PB); (loopKillBtn, , , PB)
(freezeOthBtn, , , PB); (crashOthBtn, , , PB)
(flyAllBtn, , , PB); (flyOthBtn, , , PB)
(unflyOthBtn, , , PB); (explodeAllBtn,, , PB)
(loopExpBtn, , , PB); (r6AllBtn, , , PB)
(r15AllBtn, , , PB); (charAuraBtn, , , PB)
(charFlxBtn, , , PB); (tpMeBtn, , , PB)
(shutdownBtn, , , PB); (forcePBtn, , , PB)
(loopJumpBtn, , , PB); (pingBtn, , , PB)
P_END = PB + * (BTNH + GAPY)
(scroll, , P_END + )
SB = P_END +
flyMeBtn = (scroll, )
noclipBtn = (scroll, )
btoolsMeBtn = (scroll, )
cloneMeBtn = (scroll, )
godMeBtn = (scroll, )
respawnMeBtn = (scroll, )
r6MeBtn = (scroll, )
r15MeBtn = (scroll, )
unkillMeBtn = (scroll, )
unloopKillBtn = (scroll, )
(flyMeBtn, , , SB); (noclipBtn, , , SB)
(btoolsMeBtn, , , SB); (cloneMeBtn, , , SB)
(godMeBtn, , , SB); (respawnMeBtn, , , SB)
(r6MeBtn, , , SB); (r15MeBtn, , , SB)
(unkillMeBtn, , , SB); (unloopKillBtn, , , SB)
SF_END = SB + * (BTNH + GAPY)
(scroll, , SF_END + )
SPAB = SF_END +
smHaxxBtn = (scroll, )
shintHaxxBtn = (scroll, )
spamMsgBtn = (scroll, )
spamCharBtn = (scroll, )
chatD3Btn = (scroll, )
chatPenBtn = (scroll, )
loopSMBtn = (scroll, )
loopSHBtn = (scroll, )
loopHintBtn = (scroll, )
syschatBtn = (scroll, )
syschatSpBtn = (scroll, )
hijackMeBtn = (scroll, )
hijackOthBtn = (scroll, )
(smHaxxBtn, , , SPAB); (shintHaxxBtn, , , SPAB)
(spamMsgBtn, , , SPAB); (spamCharBtn, , , SPAB)
(chatD3Btn, , , SPAB); (chatPenBtn, , , SPAB)
(loopSMBtn, , , SPAB); (loopSHBtn, , , SPAB)
(loopHintBtn, , , SPAB); (syschatBtn, , , SPAB)
(syschatSpBtn, , , SPAB); (hijackMeBtn, , , SPAB)
(hijackOthBtn, , , SPAB)
SPA_END = SPAB + * (BTNH + GAPY)
(scroll, , SPA_END + )
MUB = SPA_END +
mus1Btn = (scroll, )
mus2Btn = (scroll, )
mus3Btn = (scroll, )
mus4Btn = (scroll, )
mus5Btn = (scroll, )
mus6Btn = (scroll, )
mus7Btn = (scroll, )
mus8Btn = (scroll, )
mus9Btn = (scroll, )
mus10Btn = (scroll, )
mus11Btn = (scroll, )
mus12Btn = (scroll, )
mus13Btn = (scroll, )
mus14Btn = (scroll, )
volUpBtn = (scroll, )
volDnBtn = (scroll, )
pitchUpBtn = (scroll, )
pitchDnBtn = (scroll, )
muteBtn = (scroll, )
discoBtn = (scroll, )
distBtn = (scroll, )
revBtn = (scroll, )
stopMusBtn = (scroll, )
(mus1Btn, , , MUB); (mus2Btn, , , MUB)
(mus3Btn, , , MUB); (mus4Btn, , , MUB)
(mus5Btn, , , MUB); (mus6Btn, , , MUB)
(mus7Btn, , , MUB); (mus8Btn, , , MUB)
(mus9Btn, , , MUB); (mus10Btn, , , MUB)
(mus11Btn, , , MUB); (mus12Btn, , , MUB)
(mus13Btn, , , MUB); (mus14Btn, , , MUB)
(volUpBtn, , , MUB); (volDnBtn, , , MUB)
(pitchUpBtn,, , MUB); (pitchDnBtn,, , MUB)
(muteBtn, , , MUB); (discoBtn, , , MUB)
(distBtn, , , MUB); (revBtn, , , MUB)
(stopMusBtn,, , MUB)
MU_END = MUB + * (BTNH + GAPY)
(scroll, , MU_END + )
VB = MU_END +
decalPenBtn = (scroll, )
decalD3_1Btn = (scroll, )
decalD3_2Btn = (scroll, )
decalFlxBtn = (scroll, )
skyPenBtn = (scroll, )
skyD3_1Btn = (scroll, )
skyD3_2Btn = (scroll, )
skyFlxBtn = (scroll, )
skyTripBtn = (scroll, )
sparklesBtn = (scroll, )
fireBtn = (scroll, )
part1Btn = (scroll, )
part2Btn = (scroll, )
partF1Btn = (scroll, )
partF2Btn = (scroll, )
floatBtn = (scroll, )
weirdBtn = (scroll, )
ultCrashBtn = (scroll, )
(decalPenBtn, , , VB); (decalD3_1Btn,, , VB)
(decalD3_2Btn,, , VB); (decalFlxBtn, , , VB)
(skyPenBtn, , , VB); (skyD3_1Btn, , , VB)
(skyD3_2Btn, , , VB); (skyFlxBtn, , , VB)
(skyTripBtn, , , VB); (sparklesBtn, , , VB)
(fireBtn, , , VB); (part1Btn, , , VB)
(part2Btn, , , VB); (partF1Btn, , , VB)
(partF2Btn, , , VB); (floatBtn, , , VB)
(weirdBtn, , , VB); (ultCrashBtn, , , VB)
V_END = VB + * (BTNH + GAPY)
(scroll, , V_END + )
BB = V_END +
baseplateBtn = (scroll, )
destroyBPBtn = (scroll, )
realmBtn = (scroll, )
risingBtn = (scroll, )
ballRainBtn = (scroll, )
carBtn = (scroll, )
coffeeBtn = (scroll, )
ndsBtn = (scroll, )
unanchorBtn = (scroll, )
destAllBtn = (scroll, )
(baseplateBtn,, , BB); (destroyBPBtn,, , BB)
(realmBtn, , , BB); (risingBtn, , , BB)
(ballRainBtn, , , BB); (carBtn, , , BB)
(coffeeBtn, , , BB); (ndsBtn, , , BB)
(unanchorBtn, , , BB); (destAllBtn, , , BB)
B_END = BB + * (BTNH + GAPY)
scroll.CanvasSize = .(, , , B_END + )
smPenBtn.MouseButton1Click:(() () )
smD3Btn.MouseButton1Click:(() () )
hintPenBtn.MouseButton1Click:(() () )
hintD3Btn.MouseButton1Click:(() () )
shintPenBtn.MouseButton1Click:(() () )
shintD3Btn.MouseButton1Click:(() () )
notPenBtn.MouseButton1Click:(() () )
notD3Btn.MouseButton1Click:(() () )
titlerAllBtn.MouseButton1Click:(() () )
titlebAllBtn.MouseButton1Click:(() () )
titlebMeBtn.MouseButton1Click:(() () )
titlerMeBtn.MouseButton1Click:(() () )
titlebFlxBtn.MouseButton1Click:(() () )
titlerFlxBtn.MouseButton1Click:(() () )
titlerVictBtn.MouseButton1Click:(() () )
titlerHaxBtn.MouseButton1Click:(() () )
bringAllBtn.MouseButton1Click:(() () )
killAllBtn.MouseButton1Click:(() () )
jailAllBtn.MouseButton1Click:(() () )
jailOthBtn.MouseButton1Click:(() () )
killOthBtn.MouseButton1Click:(() () )
freezeOthBtn.MouseButton1Click:(() () )
crashOthBtn.MouseButton1Click:(() () )
flyAllBtn.MouseButton1Click:(() () )
flyOthBtn.MouseButton1Click:(() () )
unflyOthBtn.MouseButton1Click:(() () )
explodeAllBtn.MouseButton1Click:(() () )
r6AllBtn.MouseButton1Click:(() () )
r15AllBtn.MouseButton1Click:(() () )
charAuraBtn.MouseButton1Click:(() () )
charFlxBtn.MouseButton1Click:(() () )
tpMeBtn.MouseButton1Click:(() (..plr.Name) )
shutdownBtn.MouseButton1Click:(() () )
forcePBtn.MouseButton1Click:(() () )
loopKilling =
loopKillBtn.MouseButton1Click:(()
loopKilling = loopKilling
(loopKillBtn, loopKilling, , )
loopKilling
(()
loopKilling () ()
)
)
loopExploding =
loopExpBtn.MouseButton1Click:(()
loopExploding = loopExploding
(loopExpBtn, loopExploding, , )
loopExploding
(()
loopExploding () ()
)
)
loopJumping =
loopJumpBtn.MouseButton1Click:(()
loopJumping = loopJumping
(loopJumpBtn, loopJumping, , )
loopJumping
(()
loopJumping () ()
)
)
pinging =
pingBtn.MouseButton1Click:(()
pinging = pinging
(pingBtn, pinging, , )
pinging
(()
pinging () ()
)
)
flyMeBtn.MouseButton1Click:(() () )
noclipOn =
noclipConn =
noclipBtn.MouseButton1Click:(()
noclipOn = noclipOn
(noclipBtn, noclipOn, , )
noclipOn
noclipConn = RUN.Stepped:(()
c = plr.Character
c
_, v (c:())
v:() v.CanCollide =
)
noclipConn noclipConn:() noclipConn =
c = plr.Character
c
_, v (c:())
v:() v.CanCollide =
)
btoolsMeBtn.MouseButton1Click:(() () )
cloneMeBtn.MouseButton1Click:(() () )
godMeBtn.MouseButton1Click:(() () )
respawnMeBtn.MouseButton1Click:(() () )
r6MeBtn.MouseButton1Click:(() () )
r15MeBtn.MouseButton1Click:(() () )
unkillMeBtn.MouseButton1Click:(() () )
unloopKillBtn.MouseButton1Click:(()
loopKilling =
(loopKillBtn, , , )
()
)
smHaxxBtn.MouseButton1Click:(() () )
shintHaxxBtn.MouseButton1Click:(() () )
spamMsg =
spamMsgBtn.MouseButton1Click:(()
spamMsg = spamMsg
(spamMsgBtn, spamMsg, , )
spamMsg
(()
spamMsg () ()
)
)
spamChar =
spamCharBtn.MouseButton1Click:(()
spamChar = spamChar
(spamCharBtn, spamChar, , )
spamChar
(()
spamChar () ()
)
)
chatSpam =
chatSpamMsg =
(msg, btn, lbl)
chatSpam chatSpamMsg == msg
chatSpam =
(btn, , lbl, lbl)
chatSpam =
(chatD3Btn, , , )
(chatPenBtn, , , )
chatSpam =
chatSpamMsg = msg
(btn, , lbl, lbl)
(()
chatSpam chatSpamMsg == msg
(..msg)
()
)
chatD3Btn.MouseButton1Click:(()
(, chatD3Btn, )
)
chatPenBtn.MouseButton1Click:(()
(, chatPenBtn, )
)
loopSM =
loopSMBtn.MouseButton1Click:(()
loopSM = loopSM
(loopSMBtn, loopSM, , )
loopSM
(()
loopSM () ()
)
)
loopSH =
loopSHBtn.MouseButton1Click:(()
loopSH = loopSH
(loopSHBtn, loopSH, , )
loopSH
(()
loopSH () ()
)
)
loopHint =
loopHintBtn.MouseButton1Click:(()
loopHint = loopHint
(loopHintBtn, loopHint, , )
loopHint
(()
loopHint () ()
)
)
syschatBtn.MouseButton1Click:(() () )
syschatSpam =
syschatSpBtn.MouseButton1Click:(()
syschatSpam = syschatSpam
(syschatSpBtn, syschatSpam, , )
syschatSpam
(()
syschatSpam () ()
)
)
hijackMeBtn.MouseButton1Click:(() (..plr.Name) )
hijackOthBtn.MouseButton1Click:(() () )
mus1Btn.MouseButton1Click:(() () )
mus2Btn.MouseButton1Click:(() () )
mus3Btn.MouseButton1Click:(() () )
mus4Btn.MouseButton1Click:(() () )
mus5Btn.MouseButton1Click:(() () )
mus6Btn.MouseButton1Click:(() () )
mus7Btn.MouseButton1Click:(() () )
mus8Btn.MouseButton1Click:(() () )
mus9Btn.MouseButton1Click:(() () )
mus10Btn.MouseButton1Click:(()
(()
()
()
()
)
)
mus11Btn.MouseButton1Click:(() () )
mus12Btn.MouseButton1Click:(() () )
mus13Btn.MouseButton1Click:(() () )
mus14Btn.MouseButton1Click:(() () )
pitch =
volUpBtn.MouseButton1Click:(() () )
volDnBtn.MouseButton1Click:(() () )
pitchUpBtn.MouseButton1Click:(()
pitch = .((pitch + ) * + ) /
(..(pitch))
)
pitchDnBtn.MouseButton1Click:(()
pitch = .(, .((pitch - ) * + ) / )
(..(pitch))
)
muteBtn.MouseButton1Click:(() () )
discoBtn.MouseButton1Click:(() () )
distBtn.MouseButton1Click:(() () )
revBtn.MouseButton1Click:(() () )
stopMusBtn.MouseButton1Click:(() () )
decalPenBtn.MouseButton1Click:(() (() (DECAL_PENGUIN) ) )
decalD3_1Btn.MouseButton1Click:(() (() (DECAL_D3_1) ) )
decalD3_2Btn.MouseButton1Click:(() (() (DECAL_D3_2) ) )
decalFlxBtn.MouseButton1Click:(() (() (DECAL_FLX) ) )
skyPenBtn.MouseButton1Click:(() (() (DECAL_PENGUIN, ) ) )
skyD3_1Btn.MouseButton1Click:(() (() (DECAL_D3_1, ) ) )
skyD3_2Btn.MouseButton1Click:(() (() (DECAL_D3_2, ) ) )
skyFlxBtn.MouseButton1Click:(() (() (DECAL_FLX, ) ) )
tripOn =
tripPart =
tripConn =
skyTripBtn.MouseButton1Click:(()
tripOn = tripOn
(skyTripBtn, tripOn, , )
tripOn
(()
ep = ()
ep tripOn = (skyTripBtn, , , )
c = plr.Character
c tripOn =
hrp = c:()
hrp tripOn =
pos = hrp.CFrame.Position
()
(ep, {, , hrp.CFrame, })
()
v = ()
v tripOn =
(ep, {, {{Part=v}}})
(ep, {, {{Part=v, MeshId=}}})
(ep, {, {{Part=v, TextureId=..DECAL_D3_2}}})
(ep, {, {{Part=v, Scale=.(,,)}}})
(ep, {, {{Part=v, Anchored=}}})
(ep, {, {v}, })
(ep, {, {{Part=v, CanCollide=}}})
tripPart = v
ang =
tripConn = RUN.Heartbeat:((dt)
tripOn
ang = (ang + dt * ) %
r = .(ang)
(()
(ep, {, {{Part=tripPart, =.(pos)*.(r*, r, r*)}}})
)
)
)
tripConn tripConn:() tripConn =
tripPart
ep = ()
ep
(()
(ep, {, {tripPart}, })
(ep, {, {tripPart}})
)
tripPart =
)
sparklesBtn.MouseButton1Click:(() () )
fireBtn.MouseButton1Click:(() () )
part1Btn.MouseButton1Click:(() (() (PART_1) ) )
part2Btn.MouseButton1Click:(() (() (PART_2) ) )
partF1Btn.MouseButton1Click:(() (() (PART_FLX1) ) )
partF2Btn.MouseButton1Click:(() (() (PART_FLX2) ) )
floatOn =
floatPart =
floatBtn.MouseButton1Click:(()
floatOn = floatOn
(floatBtn, floatOn, , )
floatOn
(()
ep = ()
ep floatOn = (floatBtn, , , )
c = plr.Character plr.CharacterAdded:()
hrp = c:(, )
hrp floatOn =
spawnCF = .(hrp.Position + .(,-,)) * .(, , .())
()
(ep, {, , spawnCF, })
()
floatPart = ()
floatPart floatOn =
(ep, {, {{Part=floatPart, =spawnCF, Size=.(,,)}}})
(ep, {, {{Part=floatPart, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=floatPart, Anchored=}}})
(ep, {, {{Part=floatPart, CanCollide=}}})
(ep, {, {floatPart}, })
(()
floatOn
c2 = plr.Character
h = c2 c2:()
h floatPart
cf = .(h.Position.X, h.Position.Y-, h.Position.Z) * .(,,.())
(() (ep, {, {{Part=floatPart, =cf}}}) )
()
)
)
floatPart
ep = ()
ep
(()
(ep, {, {floatPart}, })
(ep, {, {floatPart}})
)
floatPart =
)
RANDOM_MESHES = {
,
,
,
,
,
,
,
,
,
,
,
}
weirdOn =
weirdConn =
savedWeirdC0 = {}
weirdBtn.MouseButton1Click:(()
weirdOn = weirdOn
(weirdBtn, weirdOn, , )
weirdOn
(()
ep = ()
ep weirdOn = (weirdBtn, , , )
c = plr.Character
c weirdOn =
torso = c:()
torso weirdOn =
neck = torso:()
lsh = torso:()
rsh = torso:()
lhip = torso:()
rhip = torso:()
(neck lsh rsh) weirdOn =
savedWeirdC0.neck = neck.C0
savedWeirdC0.lsh = lsh.C0
savedWeirdC0.rsh = rsh.C0
lhip savedWeirdC0.lhip = lhip.C0
rhip savedWeirdC0.rhip = rhip.C0
bodyParts = {}
_, part (c:())
part:()
mesh = part:()
part:()
mesh
.(bodyParts, {Part=part, MeshId=mesh.MeshId, OrigScale=mesh.Scale})
t =
meshTick =
meshInterval =
weirdConn = RUN.Heartbeat:((dt)
weirdOn
t = t + dt *
meshTick = meshTick + dt
c2 = plr.Character
c2
tor2 = c2:()
tor2
nk = tor2:()
ls = tor2:()
rs = tor2:()
ls savedWeirdC0.lsh
ls.C0 = savedWeirdC0.lsh * .(, , .())
rs savedWeirdC0.rsh
rs.C0 = savedWeirdC0.rsh * .(, , .(-))
nk savedWeirdC0.neck
swing = .(t * )
nk.C0 = savedWeirdC0.neck * .(, swing * , )
meshTick >= meshInterval #bodyParts >
meshTick =
randMesh = RANDOM_MESHES[.(, #RANDOM_MESHES)]
meshData = {}
_, bp (bodyParts)
.(meshData, {
Part = bp.Part,
MeshId = randMesh,
Scale = .(
+ .() * ,
+ .() * ,
+ .() *
)
})
(() ep:(, meshData) )
)
)
weirdConn weirdConn:() weirdConn =
c = plr.Character
c
torso = c:()
torso
nk = torso:()
ls = torso:()
rs = torso:()
lh = torso:()
rh = torso:()
nk savedWeirdC0.neck nk.C0 = savedWeirdC0.neck
ls savedWeirdC0.lsh ls.C0 = savedWeirdC0.lsh
rs savedWeirdC0.rsh rs.C0 = savedWeirdC0.rsh
lh savedWeirdC0.lhip lh.C0 = savedWeirdC0.lhip
rh savedWeirdC0.rhip rh.C0 = savedWeirdC0.rhip
savedWeirdC0 = {}
)
crashOn =
crashConn =
ultCrashBtn.MouseButton1Click:(()
crashOn = crashOn
(ultCrashBtn, crashOn, , )
crashOn
(()
ep = ()
ep crashOn = (ultCrashBtn, , , )
c = plr.Character
hrp = c c:()
hrp crashOn =
ox = hrp.Position.X
oy = hrp.Position.Y +
oz = hrp.Position.Z
()
(ep, {, , .(ox, oy, oz), })
()
seed = ()
seed crashOn =
(ep, {, {{Part=seed, =.(ox,oy,oz), Size=.(,,)}}})
(ep, {, {{Part=seed, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=seed, Anchored=}}})
crashConn = RUN.Heartbeat:(()
crashOn
all = {}
_, v (:())
v:() v ~= .Terrain
.(all, v)
#all ==
pick = all[.(, #all)]
cf = pick.CFrame * .(.(-,), .(-,), .(-,))
(()
()
(ep, {, , cf, })
()
clone = ()
clone
(ep, {, {{Part=clone, =cf, Size=pick.Size}}})
(ep, {, {{Part=clone, Color=pick.Color, UnionColoring=}}})
(ep, {, {{Part=clone, Anchored=}}})
)
)
)
crashConn crashConn:() crashConn =
)
baseplateBtn.MouseButton1Click:(()
(()
ep = ()
ep
c = plr.Character
hrp = c c:()
hrp
cx = hrp.CFrame.X
cy = hrp.CFrame.Y
cz = hrp.CFrame.Z
()
(ep, {,,.(cx,cy-,cz),})
()
bp = ()
bp
(ep, {, {{Part=bp, =.(cx,cy-,cz), Size=.(,,)}}})
(ep, {, {bp}, })
(ep, {, {{Part=bp, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=bp, Anchored=}}})
(ep, {, {bp}, })
)
)
destroyBPBtn.MouseButton1Click:(()
(()
ep = ()
ep
_, v (:())
v:() (v.Name == v.Name == )
(()
(ep, {, {v}, })
(ep, {, {v}})
)
)
)
realmBtn.MouseButton1Click:(()
(()
ep = ()
ep
c = plr.Character
hrp = c c:()
hrp
()
()
_, p (Players:())
p ~= plr (..p.Name)
()
del = {}
_, v (:())
v:() v:()
skip =
a = v
a
a == c skip =
a = a.Parent
skip .(del, v)
_, v (del)
(()
(()
(ep, {, {v}, })
(ep, {, {v}})
)
)
()
cx = hrp.CFrame.X
cy = hrp.CFrame.Y
cz = hrp.CFrame.Z
wh = cy +
()
(ep, {,,.(cx,cy-,cz),})
()
floor = ()
floor
(ep, {, {{Part=floor, =.(cx,cy-,cz), Size=.(,,)}}})
(ep, {, {{Part=floor, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=floor, Material=.Material.SmoothPlastic}}})
(ep, {, {{Part=floor, Anchored=}}})
(ep, {, {floor}, })
walls = {
{cf=.(cx,wh,cz-), sz=.(,,), dec=DECAL_D3_1},
{cf=.(cx,wh,cz+), sz=.(,,), dec=DECAL_D3_1},
{cf=.(cx-,wh,cz), sz=.(,,), dec=DECAL_D3_2},
{cf=.(cx+,wh,cz), sz=.(,,), dec=DECAL_D3_2},
}
_, w (walls)
(()
()
(ep, {,,w.cf,})
()
part = ()
part
(ep, {, {{Part=part, =w.cf, Size=w.sz}}})
(ep, {, {{Part=part, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=part, Material=.Material.SmoothPlastic}}})
_, face (.NormalId:())
(ep, {, {{Part=part, Face=face, TextureType=}}})
(ep, {, {{Part=part, Face=face, TextureType=, Texture=..w.dec}}})
(ep, {, {{Part=part, Anchored=}}})
(ep, {, {part}, })
)
()
()
()
()
()
()
()
)
)
risingOn =
risingParts = {}
risingBtn.MouseButton1Click:(()
risingOn = risingOn
(risingBtn, risingOn, , )
risingOn
(()
ep = ()
ep risingOn = (risingBtn, , , )
c = plr.Character
hrp = c c:()
hrp risingOn =
i = ,
risingOn
ox = hrp.CFrame.X + .(-,)
oz = hrp.CFrame.Z + .(-,)
oy = hrp.CFrame.Y -
()
(ep, {,,.(ox,oy,oz),})
()
p = ()
p
sz = .(,)
(ep, {, {{Part=p, =.(ox,oy,oz), Size=.(sz,sz,sz)}}})
(ep, {, {{Part=p, Color=.(.(,),.(,),.(,)), UnionColoring=}}})
(ep, {, {{Part=p, Anchored=}}})
.(risingParts, p)
(()
ry = oy
_ = ,
risingOn
ry = ry +
(() (ep, {, {{Part=p, =.(ox,ry,oz)}}}) )
()
)
()
)
ep = ()
ep
_, p (risingParts)
(()
(ep, {, {p}, })
(ep, {, {p}})
)
risingParts = {}
)
ballOn =
ballRainBtn.MouseButton1Click:(()
ballOn = ballOn
(ballRainBtn, ballOn, , )
ballOn
(()
ep = ()
ep ballOn = (ballRainBtn, , , )
c = plr.Character
hrp = c c:()
hrp ballOn =
ballOn
i = ,
ballOn
ox = hrp.CFrame.X + .(-,)
oz = hrp.CFrame.Z + .(-,)
oy = hrp.CFrame.Y +
()
(ep, {,,.(ox,oy,oz),})
()
p = ()
p
sz = .(,)
(ep, {, {{Part=p, =.(ox,oy,oz), Size=.(sz,sz,sz)}}})
(ep, {, {{Part=p}}})
(ep, {, {{Part=p, MeshType=}}})
(ep, {, {{Part=p, Color=.(.(,),,), UnionColoring=}}})
(ep, {, {{Part=p, Anchored=}}})
()
)
)
carBtn.MouseButton1Click:(()
(()
ep = ()
ep
c = plr.Character
hrp = c c:()
hrp
cx = hrp.CFrame.X +
cy = hrp.CFrame.Y
cz = hrp.CFrame.Z
()
(ep, {,,.(cx,cy+,cz),})
()
body = ()
body
(ep, {, {{Part=body, =.(cx,cy+,cz), Size=.(,,)}}})
(ep, {, {{Part=body, Color=.(,,), UnionColoring=}}})
(ep, {, {{Part=body, Anchored=}}})
)
)
coffeeBtn.MouseButton1Click:(()
(()
ep = ()
ep
()
()
(DECAL_D3_1)
)
)
ndsBtn.MouseButton1Click:(()
(()
(() () )
()
(DECAL_D3_1)
()
()
()
()
)
)
unanchorBtn.MouseButton1Click:(()
ep = ()
ep
_, v (:())
v:()
(()
(()
(ep, {, {v}, })
(ep, {, {{Part=v, Anchored=}}})
)
)
)
destAllBtn.MouseButton1Click:(()
ep = ()
ep
c = plr.Character
_, v (:())
v:() v ~= .Terrain
inChar =
c
a = v
a
a == c inChar =
a = a.Parent
inChar
(()
(()
(ep, {, {v}, })
(ep, {, {v}})
)
)
()
(() (DECAL_D3_2, ) )
()
(() (DECAL_D3_2) )
(()
i = ,
()
()
)
()
)
()
f3x my gui peak and no because of thumbnail i did not collab with baconsa

Universal