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LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , -);
LMG2L[][] = .(, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , -);
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, -, , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , );
LMG2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
UIS = :()
frame = .Parent
dragging =
dragStart
startPos
(input)
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragging
(input)
)
;
.(C_3);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandModification
RequestCommand:()
)
;
.(C_9);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandModification
RequestCommand:()
)
;
.(C_b);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color ,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
i,v .workspace:()
v:()
(()
(v,)
(v,.NormalId.Front)
(v,id,.NormalId.Front)
(v,.NormalId.Back)
(v,id,.NormalId.Back)
(v,.NormalId.Right)
(v,id,.NormalId.Right)
(v,.NormalId.Left)
(v,id,.NormalId.Left)
(v,.NormalId.Bottom)
(v,id,.NormalId.Bottom)
(v,.NormalId.Top)
(v,id,.NormalId.Top)
)
()
)
;
.(C_d);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
player = .Players.LocalPlayer
char = player.Character
tool
i,v player:()
v.Name ==
tool = v.Parent
i,v .ReplicatedStorage:()
v.Name ==
tool = v.Parent
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(part,boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(boolean,part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(cf,parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part,meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..meshid
}
}
}
(args)
(part, texid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ..texid
}
}
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part,size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2,lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part,boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part,int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part,brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part,color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(part,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part,asset,side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(id)
root = char:()
pos = root.CFrame + .(, , )
(pos, )
.()
skyPart
_, v :()
v:() (v.Position - pos.Position).magnitude <
skyPart = v
skyPart
(skyPart, )
(skyPart)
(skyPart, )
(skyPart, id)
(skyPart, .(, , ))
(skyPart, )
(, skyPart)
()
)
;
.(C_f);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandModification
RequestCommand:()
)
;
.(C_11);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandModification
RequestCommand:()
)
;
.(C_13);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
P = :()
R = :()
p = P.LocalPlayer
c = p.Character p.CharacterAdded:()
t
_, v (p:())
v.Name ==
t = v.Parent
t
_, v (R:())
v.Name ==
t = v.Parent
r = t.SyncAPI.ServerEndpoint
(a)
r:((a))
(p, b)
({, {{Part = p, CanCollide = b}}})
(b, p)
({, {{Part = p, Anchored = b}}})
(cf, pr)
({, , cf, pr})
(p)
({, {p}})
(p, cf)
({, {{Part = p, = cf}}})
(p, s, cf)
({, {{Part = p, Size = s, = cf}}})
(p)
({, {{Part = p}}})
(p, id)
({, {{Part = p, MeshId = .. id}}})
(p, id)
({, {{Part = p, TextureId = .. id}}})
(p, n)
({, {p}, n})
(p, s)
({, {{Part = p, Scale = s}}})
(p1, p2, l)
({, {p1, p2}, l})
(p, b)
({, {p}, b})
(p, v)
({, {{Part = p, Transparency = v}}})
(p, f)
({, {{Part = p, Face = f, TextureType = }}})
(p, id, f)
({, {{Part = p, Face = f, TextureType = , Texture = .. id}}})
ids = {}
.()
_, plr (P:())
pC = plr.Character
pC pC:()
h = pC.Head
cf = h.CFrame * .(, , )
(cf, )
.()
part
_, v (:())
v:() (v.Position - cf.p).Magnitude <
part = v
part
(part, )
id = ids[.(#ids)]
(part, .NormalId.Front)
(part, id, .NormalId.Front)
(part, .NormalId.Back)
(part, id, .NormalId.Back)
(part, )
(part, .(, , ), part.CFrame)
(part, )
(part, )
(part, h, h)
.(()
i = ,
(part, part.CFrame + .(, , ))
.()
(part)
)
)
;
.(C_15);
()
= LMG2L[];
button = .Parent
button.MouseButton1Click:(()
ReplicatedStorage = :()
RequestCommand = ReplicatedStorage:().Signals.RequestCommandSilent
RequestCommand:()
()
RequestCommand:()
()
player = .Players.LocalPlayer
char = player.Character
backpack = player.Backpack
()
_, v (backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
syncapi = f3x.SyncAPI
serverendpoint = syncapi.ServerEndpoint
(part)
args = {
[] = ,
[] = {
[] = part
}
}
serverendpoint:((args))
()
_, v (:())
v:() v:()
(()
(v)
)
()
()
(part,size,cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
serverendpoint:((args))
(part,mate)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = mate
}
}
}
serverendpoint:((args))
(part,trans)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = trans
}
}
}
serverendpoint:((args))
(part, color)
args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function createdecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setdecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setanchor(part, boolean)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function setcollision(part, booleana)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = booleana
}
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function name(part, stringa)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringa
}
serverendpoint:InvokeServer(unpack(args))
end
-- ═══════════════════════════════════════════════════════════════
-- BUILD - totul anchored + spawn transparent
-- ═══════════════════════════════════════════════════════════════
-- BasePart
local base = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(168, -9.5, -63), workspace)
resize(base, Vector3.new(240, 21, 140), base.CFrame)
setcollision(base, true)
syncmaterial(base, Enum.Material.DiamondPlate)
color(base, Color3.new(1, 1, 0)) -- new yeller
name(base, "BasePart")
setanchor(base, true)
-- carare
local carare = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(215.5, 1, -63), workspace)
resize(carare, Vector3.new(109, 1, 20), carare.CFrame)
setcollision(carare, true)
syncmaterial(carare, Enum.Material.Plastic)
color(carare, Color3.new(1, 0, 0)) -- really red
name(carare, "carare")
setanchor(carare, true)
-- wall 1 → wall 7
local wallDecalIds = {"165335563","7560279998","4808417778","336014681","5668223666","605544193","1120224001"}
local wallData = {
{171.536, 13.5, -32.121, 45},
{172.707, 13.5, -93.879, 135},
{210.071, 13.5, -34.657, 45},
{214.121, 13.5, -91.464, 135},
{247.414, 13.5, -36, 45},
{247.828, 13.5, -92.586, 135},
{278, 13.5, -63, 90},
}
for i, d in ipairs(wallData) do
local pos = Vector3.new(d[1], d[2], d[3])
local rot = math.rad(d[4])
local cf = CFrame.new(pos) * CFrame.Angles(0, rot, 0)
local wall = serverendpoint:InvokeServer("CreatePart", "Normal", cf, workspace)
resize(wall, Vector3.new(30, 25, 2), cf)
setcollision(wall, true)
color(wall, Color3.new(1,1,1))
name(wall, "wall " .. i)
setanchor(wall, true)
local faces = {Enum.NormalId.Front, Enum.NormalId.Back, Enum.NormalId.Left, Enum.NormalId.Right, Enum.NormalId.Top, Enum.NormalId.Bottom}
for _, face in ipairs(faces) do
createdecal(wall, face)
setdecal(wall, wallDecalIds[i], face)
end
end
-- Spawna 2 → transparent 1.0
local spawna2 = serverendpoint:InvokeServer("CreatePart", "Spawn", CFrame.new(141.25, 1.001, -63) * CFrame.Angles(0, math.rad(-90), 0), workspace)
resize(spawna2, Vector3.new(40.5, 0.001, 40.5), spawna2.CFrame)
setcollision(spawna2, true)
transparency(spawna2, 1.0) -- <--- INVIZIBIL
color(spawna2, Color3.new(1,1,1))
name(spawna2, "Spawna 2")
setanchor(spawna2, true)
createdecal(spawna2, Enum.NormalId.Top)
setdecal(spawna2, "3512459964", Enum.NormalId.Top)
-- BasePart 2
local base2 = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(73, 1.5, -63), workspace)
resize(base2, Vector3.new(46, 1, 136), base2.CFrame)
setcollision(base2, true)
color(base2, Color3.new(1,1,1))
name(base2, "BasePart 2")
setanchor(base2, true)
createdecal(base2, Enum.NormalId.Top)
setdecal(base2, "1084998374", Enum.NormalId.Top)
-- Part 1 2 3 (albastre)
local bluePos = {
{70.5, 4.5, -14.5},
{70.5, 4.5, -64.5},
{70.5, 4.5, -113.5},
}
for i, p in ipairs(bluePos) do
local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(unpack(p)), workspace)
resize(part, Vector3.new(23, 6, 23), part.CFrame)
setcollision(part, true)
syncmaterial(part, Enum.Material.DiamondPlate)
color(part, Color3.new(0,0,1)) -- really blue
name(part, "Part" .. (i > 1 and " " .. i or ""))
setanchor(part, true)
end
-- final troll commands
wait(0.5)
RequestCommand:InvokeServer(";res all")
wait(0.3)
RequestCommand:InvokeServer(";r6 all")
RequestCommand:InvokeServer(";time 14")
wait(0.7)
RequestCommand:InvokeServer(";music 1838211570 ;volume INF")
RequestCommand:InvokeServer(";m GOOD NEWS THE IT IS COME BACK")
wait(1.5)
RequestCommand:InvokeServer(";m ARE YOU SCARY?")
wait(1.6)
RequestCommand:InvokeServer(";disco")
print("Done - spawn transparent + deleteall + locked everything")
end)
end;
task.spawn(C_17);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_19()
local script = LMG2L["LocalScript_19"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";ServerMessage Team n00ngkidd Join Today!")
end)
end;
task.spawn(C_19);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_1b()
local script = LMG2L["LocalScript_1b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Serverhint Team n00ngkidd Join Today!")
end)
end;
task.spawn(C_1b);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_1d()
local script = LMG2L["LocalScript_1d"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Char me Sp1d3rkidd")
end)
end;
task.spawn(C_1d);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_1f()
local script = LMG2L["LocalScript_1f"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("76490365210377")
end)
end;
task.spawn(C_1f);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_21()
local script = LMG2L["LocalScript_21"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1300, 1300, 1300))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("76490365210377")
--Please leave this credit
--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
end)
end;
task.spawn(C_21);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_23()
local script = LMG2L["LocalScript_23"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";ServerMessage Mr.Noong SUB 500MN SUB")
end)
end;
task.spawn(C_23);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_25()
local script = LMG2L["LocalScript_25"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Serverhint Mr.N00ng SUB 500MN SUB")
end)
end;
task.spawn(C_25);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_27()
local script = LMG2L["LocalScript_27"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";kill all")
end)
end;
task.spawn(C_27);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_29()
local script = LMG2L["LocalScript_29"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";fly")
end)
end;
task.spawn(C_29);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_2b()
local script = LMG2L["LocalScript_2b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";fly2")
end)
end;
task.spawn(C_2b);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_2d()
local script = LMG2L["LocalScript_2d"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Cmdbar2")
end)
end;
task.spawn(C_2d);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_2f()
local script = LMG2L["LocalScript_2f"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Cmdbar")
end)
end;
task.spawn(C_2f);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_31()
local script = LMG2L["LocalScript_31"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("92110048581403")
end)
end;
task.spawn(C_31);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_33()
local script = LMG2L["LocalScript_33"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
local root = char:WaitForChild("HumanoidRootPart")
local pos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(pos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "Sky")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1300, 1300, 1300))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
end
end
Sky("92110048581403")
--Please leave this credit
--Script made by Yaazkidd (I copy inspiration from blue2spooky wooo)
end)
end;
task.spawn(C_33);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_35()
local script = LMG2L["LocalScript_35"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Notice All n00ngkidd Join Today!")
end)
end;
task.spawn(C_35);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_37()
local script = LMG2L["LocalScript_37"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer("/e dance")
end)
end;
task.spawn(C_37);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_39()
local script = LMG2L["LocalScript_39"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";music 1847661821")
end)
end;
task.spawn(C_39);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_3b()
local script = LMG2L["LocalScript_3b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Volume İnf")
end)
end;
task.spawn(C_3b);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_3d()
local script = LMG2L["LocalScript_3d"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Unmusic")
end)
end;
task.spawn(C_3d);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_3f()
local script = LMG2L["LocalScript_3f"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";music 6018028320")
end)
end;
task.spawn(C_3f);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_41()
local script = LMG2L["LocalScript_41"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";btools")
end)
end;
task.spawn(C_41);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_43()
local script = LMG2L["LocalScript_43"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";r6 ;Char me Baldi432165 ;titley me Baldie")
end)
end;
task.spawn(C_43);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_45()
local script = LMG2L["LocalScript_45"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Rain Toad F3X (Better) Script By ItsKittyyyGD
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
_(args)
end
function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = workspace.Part
},
[3] = stringg
}
_(args)
end
function Sky(id)
local hrp = char:WaitForChild("HumanoidRootPart")
local cf = hrp.CFrame
CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace)
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then
SetAnchor(true, v)
AddMesh(v)
SetMesh(v, "111891702759441")
SetTexture(v, id)
MeshResize(v, Vector3.new(8000, 8000, 8000))
end
end
end
local function createRainToads()
while true do
wait(0.3)
if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then
local hrpcf = player.Character.HumanoidRootPart.CFrame
local x = hrpcf.x
local z = hrpcf.z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = randint + x
local zloc = randint2 + z
local cf = player.Character.HumanoidRootPart.CFrame.y + 800
spawn(function()
local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc)), workspace)
for i, v in game.Workspace:GetDescendants() do
if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
SetName(v, "MiniToad")
SetAnchor(false, v)
AddMesh(v)
SetMesh(v, "7234998844")
SetTexture(v, "1009824086")
SetCollision(v, false)
v.Orientation = Vector3.new(0, 0, 0)
local sound = Instance.new("Sound", v)
sound.SoundId = "rbxassetid://153752123"
sound.Volume = 10
sound.PlayOnRemove = true
sound:Destroy()
end
end
end)
else
wait(1)
end
end
end
coroutine.wrap(createRainToads)()
Sky("201208408")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function Punish(player)
local char = player.Character
DestroyPart(char)
end
coroutine.wrap(function()
while true do
for i, v in game.Players:GetPlayers() do
pcall(function()
Punish(v)
end)
end
task.wait(0.0)
end
end)()
local msg = coroutine.create(function()
while task.wait(0.4) do
local msgInstance = Instance.new("Message", workspace)
msgInstance.Text = "Get Toadroasted you bacon haired bozos"
task.wait(0.4)
msgInstance:Destroy()
end
end)
coroutine.resume(msg)
end)
end;
task.spawn(C_45);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_47()
local script = LMG2L["LocalScript_47"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";Char all SupremeLOL133")
end)
end;
task.spawn(C_47);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_49()
local script = LMG2L["LocalScript_49"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";gear me 121946387")
end)
end;
task.spawn(C_49);
-- Players.resimyapmakicin.PlayerGui.ScreenGui.Frame.ScrollingFrame.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.TextButton.LocalScript
local function C_4b()
local script = LMG2L["LocalScript_4b"];
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification
RequestCommand:InvokeServer(";gear me 11452821")
end)
end;
task.spawn(C_4b);
return LMG2L["ScreenGui_1"], require;Super

Universal