Run it
Copy the script and paste it into your executor.
UILib = (:())()
win = UILib:(,.(, , ), .KeyCode.RightControl)
MainSection = win:()
client = .Players.LocalPlayer
char = client.Character
noclip =
MainSection:(,,,, (t)
:().LocalPlayer.Character.Humanoid.WalkSpeed = t
)
MainSection:(,,,, (t)
:().LocalPlayer.Character.Humanoid.JumpPower = t
)
MainSection:(,, (t)
noclip = t
)
:().RenderStepped:(()
noclip ==
.Players.LocalPlayer.Character.Humanoid:()
)
MainSection:(,,,, (t)
.Gravity = t
)
MainSection:(,, (t)
t
sheriff.Character.Humanoid.Died:(() .Players.LocalPlayer.Character.HumanoidRootPart.CFrame = sheriff.Character.HumanoidRootPart.CFrame )
)
MainSection:(, ()
i,v (:():())
v.Character:() v.Backpack:()
UILib:(, v.Name.., )
)
MainSection:(, ()
i,v (:():())
v.Character:() v.Backpack:()
UILib:(, v.Name.., )
)
MainSection:(, ()
i,v (:():())
v.Character:() v.Backpack:()
:().LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * .(, , )
)
MainSection:(, ()
i,v (:():())
v.Character:() v.Backpack:() v.Character:() v.Backpack:()
:().LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * .(, , )
)
EmotesSection = win:()
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
EmotesSection:(, ()
string_1 = ;
Target = :().PlayEmote;
Target:(string_1);
)
(model)
:()[model.Name].Backpack:() :()[model.Name]:() .(,,)
:()[model.Name].Backpack:() :()[model.Name].Backpack:() :()[model.Name]:() :()[model.Name]:() .(,,)
.(, , )
ESPSection = win:()
ESPEnabled =
DistanceEnabled =
TracersEnabled =
(()
Camera = :().CurrentCamera
RunService = :()
camera = .CurrentCamera
Bottom = .(camera.ViewportSize.X/, camera.ViewportSize.Y)
(vector3)
vector, onScreen = camera:(vector3)
{.(vector.X,vector.Y),onScreen,vector.Z}
(model)
CurrentParent = model.Parent
TopL = .()
BottomL = .()
LeftL = .()
RightL = .()
Tracer = .()
Display = .()
.(.(()
model.Parent == CurrentParent model.Humanoid.Health >
Distance = (Camera.CFrame.Position - model.HumanoidRootPart.Position).Magnitude
GetP = (model.Head.Position)
headps = model.Head.CFrame
ESPEnabled GetP[]
topright = headps * .(,, )
topleft = headps * .(-,, )
bottomleft = headps * .(-,-,)
bottomright = headps * .(,-,)
topright = (topright.p)[]
topleft = (topleft.p)[]
bottomleft = (bottomleft.p)[]
bottomright = (bottomright.p)[]
teamcolor = (model)
TopL.Color, BottomL.Color, RightL.Color, LeftL.Color = teamcolor, teamcolor, teamcolor, teamcolor
TopL.From, BottomL.From, RightL.From, LeftL.From = topleft, bottomleft, topright, topleft
TopL.To, BottomL.To, RightL.To, LeftL.To = topright, bottomright, bottomright, bottomleft
TopL.Visible, BottomL.Visible, RightL.Visible, LeftL.Visible = , , ,
TopL.Visible, BottomL.Visible, RightL.Visible, LeftL.Visible = , , ,
ESPEnabled TracersEnabled GetP[]
Tracer.Color = (model)
Tracer.From = Bottom
Tracer.To = (headps.p)[]
Tracer.Thickness =
Tracer.Visible =
Tracer.Visible =
ESPEnabled DistanceEnabled GetP[]
Display.Visible =
Display.Position = (headps.p + .(,,))[]
Display.Center =
Display.Text = (.(Distance))..
Display.Visible =
RunService.RenderStepped:()
TopL:()
BottomL:()
RightL:()
LeftL:()
Tracer:()
Display:()
))
_, Player , :():()
Player.Name ~= .Players.LocalPlayer.Name
(Player.Character)
Player.CharacterAdded:(()
(, ()
(Player.Character)
)
)
:().PlayerAdded:((player)
player.CharacterAdded:(()
(, ()
(player.Character)
)
)
)
)
ESPSection:(,, (t)
ESPEnabled = t
)
ESPSection:(,, (t)
TracersEnabled = t
)
ESPSection:(,, (t)
DistanceEnabled = t
)
Settings = win:()
Settings:()
Settings:(, ()
()
UILib:(, , )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
simple and clean ui

Universal