Run it
Copy the script and paste it into your executor.
players = :()
uis = :()
run = :()
lp = players.LocalPlayer
core = .()
core.Name =
core.ResetOnSpawn =
core.Parent = lp:()
main = .()
main.Size = .(, , , )
main.Position = .(, -, , -)
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Active =
main.Draggable =
main.Parent = core
grad = .()
grad.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
grad.Rotation =
grad.Parent = main
.(, main).CornerRadius = .(, )
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextXAlignment = .TextXAlignment.Left
title.Font = .Font.SourceSansBold
title.TextSize =
title.Parent = main
close = .()
close.Size = .(, , , )
close.Position = .(, -, , )
close.BackgroundTransparency =
close.Text =
close.TextColor3 = .(, , )
close.TextSize =
close.Parent = main
(placeholder, pos, default)
b = .()
b.Size = .(, , , )
b.Position = pos
b.BackgroundColor3 = .(, , )
b.BackgroundTransparency =
b.PlaceholderText = placeholder
b.Text = default
b.TextColor3 = .(, , )
b.Font = .Font.SourceSans
b.TextSize =
b.Parent = main
.(, b).CornerRadius = .(, )
b
spd_in = (, .(, , , ), )
key_in = (, .(, , , ), )
active =
cur_speed =
bind = .KeyCode.E
bv = .()
bg = .()
()
root = lp.Character lp.Character:()
root
active = active
active
bv.Parent = root
bv.MaxForce = .(, , )
bv.Velocity = .(, , )
bg.Parent = root
bg.MaxTorque = .(, , )
bg.CFrame = root.CFrame
bv.Parent =
bg.Parent =
lp.Character:()
lp.Character.Humanoid.PlatformStand =
close.MouseButton1Click:(()
active ()
core:()
)
spd_in.FocusLost:(()
cur_speed = (spd_in.Text)
)
key_in.FocusLost:(()
ok, res = (() .KeyCode[key_in.Text:()] )
ok bind = res
)
uis.InputBegan:((io, gpe)
gpe io.KeyCode == bind
()
)
run.RenderStepped:(()
char = lp.Character
active char char:()
root = char.HumanoidRootPart
cam = .CurrentCamera
dir = .(, , )
uis:(.KeyCode.W) dir += cam.CFrame.LookVector
uis:(.KeyCode.S) dir -= cam.CFrame.LookVector
uis:(.KeyCode.A) dir -= cam.CFrame.RightVector
uis:(.KeyCode.D) dir += cam.CFrame.RightVector
bv.Velocity = dir * cur_speed
bg.CFrame = cam.CFrame
char.Humanoid.PlatformStand =
)customisable toggle open source 4 u