Run it
Copy the script and paste it into your executor.
S, E = (()
.Stepped:()
.InputBegan:()
)
S
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.Stepped =
.InputBegan =
Player = .Players.LocalPlayer
UIS = :()
RS = :()
Playground = (.PlaceId == )
IsInFooting =
HL = .()
HL.Enabled =
HL.Adornee = Player.Character
HL.FillColor = .(, , )
HL.OutlineColor = .(, , )
HL.Parent = :()
Goals = {}
_, Obj , :()
Obj.Name == Obj:()
.(Goals, Obj)
Obj.Name == Obj:() Obj.Size == .(, , )
.(Goals, Obj)
Shuffled, Selected
_, Garbage , ()
(Garbage) == (Garbage)[] ==
Selected = Garbage
(Garbage) == (Garbage, ) (Garbage, ) ~=
Shuffled = Garbage
Clicker
Playground ==
Clicker = (Selected, )
Clicker = (Selected, )
GetClock = ()
OldClock = (Selected, )
NewClock = OldClock +
(Selected, , NewClock)
NewClock
GetKeyFromKeyTable = ()
Keys = (Selected, )
Playground ==
(Keys[]) ==
Keys[]
RemoveKeyFromKeyTable = ()
StartTime = ()
.() Player.Character == Player.Character:() == StartTime - () >
Player.Character == StartTime - () >
()
Keys = (Selected, )
(Keys) ==
()
.(Keys, )
(Selected, , Keys)
GetRandomizedTable = (TorsoPosition, ShootPosition)
UnrandomizedArgs = {
X1 = TorsoPosition.X,
Y1 = TorsoPosition.Y,
Z1 = TorsoPosition.Z,
X2 = ShootPosition.X,
Y2 = ShootPosition.Y,
Z2 = ShootPosition.Z
}
RandomizedArgs = {
UnrandomizedArgs[Shuffled[]],
UnrandomizedArgs[Shuffled[]],
UnrandomizedArgs[Shuffled[]],
UnrandomizedArgs[Shuffled[]],
UnrandomizedArgs[Shuffled[]],
UnrandomizedArgs[Shuffled[]],
}
RandomizedArgs
GetGoal = ()
Distance, Goal =
_, Obj , Goals
Magnitude = (Player.Character.Torso.Position - Obj.Position).Magnitude
Distance > Magnitude
Distance = Magnitude
Goal = Obj
Goal
GetDistance = ()
Goal = ()
TorsoPosition = Player.Character.Torso.Position
(TorsoPosition - Goal.Position).Magnitude
GetDirection = (Position)
(Position - Player.Character.Torso.Position).Unit
GetMoveDirection = ()
Direction = Player.Character.Humanoid.MoveDirection *
UIS:(.KeyCode.S) == UIS:(.KeyCode.W) ==
Direction = Player.Character.Humanoid.MoveDirection *
UIS:(.KeyCode.S) == UIS:(.KeyCode.W) ==
Direction = Player.Character.Humanoid.MoveDirection *
UIS:(.KeyCode.S) == UIS:(.KeyCode.W) ==
Direction = Player.Character.Humanoid.MoveDirection *
Direction
GetBasketball = ()
Player.Character:()
InFootingCheck = ()
Distance = ()
Basketball = ()
Power
Basketball ~=
Power = Basketball.PowerValue.Value
IsInFooting =
Player.Character.Humanoid:() ~= .HumanoidStateType.Freefall
Power == Power ==
Distance = Distance -
Distance = Distance -
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power ==
Distance > Distance <
IsInFooting =
IsInFooting =
Power <
IsInFooting =
GetArc = ()
Distance = ()
Basketball = ()
Arc =
Power
Basketball ~=
Power = Basketball.PowerValue.Value
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Power ==
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Distance > Distance <
Arc =
Playground == Arc ~=
Arc = Arc -
Arc
().Shoot = ()
Goal = ()
Arc = ()
MoveDirection = ()
Hit = (Goal.Position + .(, Arc, ) + MoveDirection)
Direction = (Hit)
RandomizedArgs = (Player.Character.Torso.Position, Direction)
Basketball = ()
Key = ()
Playground ==
Clock = ()
Key = Key .. Clock
Clicker:(Basketball, Basketball.PowerValue.Value, RandomizedArgs, Key)
() ~=
()
.InputBegan = UIS.InputBegan:((Key, GPE)
GPE Key.KeyCode == .KeyCode.X Player.Character Player.Character:() IsInFooting
Player.Character.Humanoid:() ~= .HumanoidStateType.Freefall
Player.Character.Humanoid:(.HumanoidStateType.Jumping)
.()
()
)
.Stepped = RS.Stepped:(()
()
IsInFooting
HL.Enabled =
HL.Enabled =
HL.Adornee.Parent == Player.Character
HL.Adornee = Player.Character
)x to shoot

Universal