Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
isFrozen =
currentIndex =
phonkPack = {
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = },
{id = , time = , emoji = }
}
(duration)
isFrozen
isFrozen =
duration = duration
.()
oldWalkSpeed = humanoid.WalkSpeed
oldJumpPower = humanoid.JumpPower
oldPlatformStand = humanoid.PlatformStand
oldAnchored = rootPart.Anchored
humanoid.WalkSpeed =
humanoid.JumpPower =
humanoid.PlatformStand =
rootPart.Anchored =
currentIndex = (currentIndex % #phonkPack) +
track = phonkPack[currentIndex]
sound = .()
sound.SoundId = .. track.id
sound.Volume =
sound.Looped =
sound.Parent = rootPart
sound:()
sound.TimePosition = track.time
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = playerGui
overlay = .()
overlay.Size = .(,,,)
overlay.BackgroundColor3 = .(,,)
overlay.BackgroundTransparency =
overlay.ZIndex =
overlay.Parent = screenGui
skull = .()
skull.Size = .(, , , )
skull.Position = .(, , , )
skull.AnchorPoint = .(, )
skull.BackgroundTransparency =
skull.Text = track.emoji
skull.Font = .Font.GothamBlack
skull.TextScaled =
skull.TextColor3 = .(,,)
skull.TextStrokeTransparency =
skull.TextStrokeColor3 = .(,,)
skull.ZIndex =
skull.Parent = screenGui
TweenService:(skull, TweenInfo.(duration, .EasingStyle.Quint, .EasingDirection.In), {
Position = .(, , , ),
Size = .(, , , )
}):()
.(duration)
screenGui:()
sound:()
sound:()
humanoid.WalkSpeed = oldWalkSpeed
humanoid.JumpPower = oldJumpPower
humanoid.PlatformStand = oldPlatformStand
rootPart.Anchored = oldAnchored
isFrozen =
humanoid.Jumping:((active)
active
()
)some phonk maybe wont work

Universal