Run it
Copy the script and paste it into your executor.
success, err = (()
.__PokeHellConnections .__PokeHellConnections = {}
TrackerConns = .__PokeHellConnections
()
.__PokeHellRunning =
_, conn (TrackerConns)
conn (() conn:() )
.(TrackerConns)
lp = :().LocalPlayer
lp lp.Character
hum = lp.Character:()
hum hum.WalkSpeed=; hum.JumpPower=; hum.PlatformStand=
_,v (lp.Character:()) v:() v.CanCollide=
i=,
old = lp.PlayerGui:(..i)
old old:()
lp.PlayerGui:() lp.PlayerGui.PokeHell_Overlay:()
.__PokeTracer (() .__PokeTracer:() ); .__PokeTracer=
.__PokeHighlight (() .__PokeHighlight:() ); .__PokeHighlight=
.__PokeHellRunning (); .()
.__PokeHellRunning =
Players = :()
RunService = :()
UIS = :()
TweenService = :()
HttpService = :()
lp = Players.LocalPlayer
camera = .CurrentCamera
State = {
fly=, flySpeed=, ws=, jp=,
infJ=, minimized=, start=.(), target=,
antiAfkStart=.()
}
.__PokeTracer (() .__PokeTracer:() )
drawSuccess = (()
.__PokeTracer = .()
.__PokeTracer.Color = .(, , )
.__PokeTracer.Thickness =
.__PokeTracer.Visible =
)
drawSuccess ()
.__PokeHighlight (() .__PokeHighlight:() )
.__PokeHighlight = .()
.__PokeHighlight.Color3 = .(, , )
.__PokeHighlight.LineThickness =
.__PokeHighlight.SurfaceTransparency =
.__PokeHighlight.SurfaceColor3 = .(, , )
.__PokeHighlight.Parent =
C = {
bg_dark = .(, , ),
bg_panel = .(, , ),
bg_card = .(, , ),
bg_slider = .(, , ),
primary = .(, , ),
text_main = .(, , ),
text_sub = .(, , ),
text_muted = .(, , ),
blue = .(, , ),
red = .(, , ),
}
(col,t,trans,p)
s = .(, p)
s.Color = col; s.Thickness = t; s.Transparency = trans
(() s.ApplyStrokeMode = .ApplyStrokeMode.Border )
s
(obj,props,t) TweenService:(obj,TweenInfo.(t ,.EasingStyle.Quint),props):()
(obj, r) u = .(, obj); u.CornerRadius = .(, r ); u
Gui = .(, lp.PlayerGui)
Gui.Name=; Gui.ResetOnSpawn=; Gui.DisplayOrder=
Gui.ZIndexBehavior = .ZIndexBehavior.Global
Main = .(, Gui)
Main.Size = .(,,,)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = C.bg_panel
Main.BorderSizePixel =
Main.ClipsDescendants =
Main.ZIndex =
(Main, )
(C.primary, , , Main)
Header = .(, Main)
Header.Size = .(,,,)
Header.BackgroundColor3 = C.bg_panel
Header.BorderSizePixel =
Header.ZIndex =
TitleL = .(, Header)
TitleL.Size = .(,,,); TitleL.Position = .(,,,)
TitleL.Text = ; TitleL.TextColor3 = C.text_main
TitleL.Font = .Font.GothamBold; TitleL.TextSize =
TitleL.BackgroundTransparency = ; TitleL.TextXAlignment = ; TitleL.ZIndex =
VerL = .(, Header)
VerL.Size = .(,,,); VerL.Position = .(,,,)
VerL.Text = ; VerL.TextColor3 = C.primary
VerL.Font = .Font.GothamBold; VerL.TextSize =
VerL.BackgroundTransparency = ; VerL.TextXAlignment = ; VerL.ZIndex =
(icon, xPosOffset, defaultCol, hoverBgTrans)
b = .(, Header)
b.Size = .(,,,); b.Position = .(,xPosOffset,,)
b.BackgroundColor3 = defaultCol; b.BackgroundTransparency = ; b.BorderSizePixel =
b.Text = icon; b.TextColor3 = defaultCol; b.TextSize = ; b.Font = .Font.GothamBold; b.AutoButtonColor =
b.ZIndex =
(b, )
b.MouseEnter:(() (b,{BackgroundTransparency=hoverBgTrans}) )
b.MouseLeave:(() (b,{BackgroundTransparency=}) )
b
CloseBtn = (, -, C.red, )
MinBtn = (, -, C.text_sub, )
drag, dStart, sPos
Header.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1 drag=; dStart=i.Position; sPos=Main.Position
)
UIS.InputChanged:((i)
drag i.UserInputType == .UserInputType.MouseMovement
d = i.Position - dStart
Main.Position = .(sPos.X.Scale, sPos.X.Offset+d.X, sPos.Y.Scale, sPos.Y.Offset+d.Y)
)
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 drag= )
TabBar = .(, Main)
TabBar.Size = .(,,,); TabBar.Position = .(,,,)
TabBar.BackgroundColor3 = C.bg_panel; TabBar.BorderSizePixel = ; TabBar.ZIndex =
TabBorder = .(, TabBar)
TabBorder.Size = .(,,,); TabBorder.Position = .(,,,-)
TabBorder.BackgroundColor3 = C.primary; TabBorder.BackgroundTransparency = ; TabBorder.BorderSizePixel =
TAB_DEFS = { {id=,name=}, {id=,name=}, {id=,name=}, {id=,name=} }
TabBtns, Pages = {}, {}
TW = .( / #TAB_DEFS)
i,def (TAB_DEFS)
b = .(, TabBar)
b.Size = .(,TW,,); b.Position = .(,(i-)*TW,,)
b.Text = def.name; b.TextSize = ; b.Font = .Font.GothamBold
b.TextColor3 = C.text_muted; b.BackgroundTransparency = ; b.BorderSizePixel =
b.AutoButtonColor = ; b.ZIndex =
Indicator = .(, b)
Indicator.Size = .(,,,); Indicator.Position = .(,,,-)
Indicator.BackgroundColor3 = C.primary; Indicator.BorderSizePixel = ; Indicator.BackgroundTransparency =
Highlight = .(, b)
Highlight.Size = .(,,,-); Highlight.BackgroundColor3 = C.primary; Highlight.BackgroundTransparency = ; Highlight.BorderSizePixel =
TabBtns[def.id] = {btn=b, ind=Indicator, hl=Highlight}
Content = .(, Main)
Content.Size = .(,,,-); Content.Position = .(,,,)
Content.BackgroundColor3 = C.bg_dark; Content.BorderSizePixel =
(id)
p = .(, Content)
p.Size = .(,,,); p.BackgroundTransparency = ; p.Visible =
p.ScrollBarThickness = ; p.ScrollBarImageColor3 = C.primary; p.BorderSizePixel =
container = .(, p)
container.Size = .(,-,,); container.Position = .(,,,)
container.BackgroundTransparency =
l = .(, container)
l.Padding = .(,); l.SortOrder =
l:():(()
p.CanvasSize = .(,,,l.AbsoluteContentSize.Y+)
container.Size = .(,-,,l.AbsoluteContentSize.Y)
)
Pages[id] = p; container
(id)
k,v (Pages) v.Visible = (k==id)
k,t (TabBtns)
k==id
(t.btn,{TextColor3=C.primary})
(t.ind,{BackgroundTransparency=})
(t.hl,{BackgroundTransparency=})
(t.btn,{TextColor3=C.text_muted})
(t.ind,{BackgroundTransparency=})
(t.hl,{BackgroundTransparency=})
id== .(() .__RefreshTargetList .() )
_,def (TAB_DEFS)
id = def.id
TabBtns[id].btn.MouseButton1Click:(() (id) )
StatPage = ()
MovePage = ()
VisPage = ()
HopPage = ()
(txt, parent, order)
l = .(, parent); l.Size = .(,,,); l.LayoutOrder = order
l.Text = txt:(); l.TextColor3 = C.primary; l.Font = .Font.GothamBold; l.TextSize =
l.BackgroundTransparency = ; l.TextXAlignment = ; l.TextTransparency =
(, StatPage, )
sCard = .(, StatPage)
sCard.Size = .(,,,); sCard.BackgroundColor3 = C.bg_card; sCard.LayoutOrder =
(sCard, ); (.(,,), , , sCard)
StatL = .(, sCard)
StatL.Size = .(,-,,-); StatL.Position = .(,,,)
StatL.Text = ; StatL.LineHeight =
StatL.TextColor3 = C.text_main; StatL.Font = .Font.GothamMedium; StatL.TextSize =
StatL.BackgroundTransparency = ; StatL.TextXAlignment = ; StatL.TextYAlignment = ; StatL.RichText =
(, StatPage, )
devCard = .(, StatPage)
devCard.Size = .(,,,); devCard.BackgroundColor3 = C.bg_card; devCard.LayoutOrder =
(devCard, ); (C.primary, , , devCard)
devIcon = .(, devCard)
devIcon.Size = .(,,,); devIcon.Position = .(,,,)
devIcon.Text = ; devIcon.TextSize = ; devIcon.BackgroundColor3 = C.bg_dark
(devIcon, ); (C.primary, , , devIcon)
devName = .(, devCard)
devName.Size = .(,,,); devName.Position = .(,,,)
devName.Text = ; devName.TextColor3 = C.text_main; devName.Font = .Font.GothamBold; devName.TextSize = ; devName.BackgroundTransparency = ; devName.TextXAlignment =
devSub = .(, devCard)
devSub.Size = .(,,,); devSub.Position = .(,,,)
devSub.Text = ; devSub.TextColor3 = C.text_sub; devSub.Font = .Font.GothamMedium; devSub.TextSize = ; devSub.BackgroundTransparency = ; devSub.TextXAlignment =
devLine = .(, devCard)
devLine.Size = .(,,,); devLine.Position = .(,,,)
devLine.BackgroundColor3 = .(,,); devLine.BackgroundTransparency = ; devLine.BorderSizePixel =
devMsg = .(, devCard)
devMsg.Size = .(,-,,); devMsg.Position = .(,,,)
devMsg.Text =
devMsg.TextColor3 = C.text_sub; devMsg.Font = .Font.GothamMedium; devMsg.TextSize =
devMsg.BackgroundTransparency = ; devMsg.TextXAlignment =
(txt, minV, maxV, defV, key, parent, order)
State[key] = defV
card = .(, parent)
card.Size = .(,,,)
card.BackgroundColor3 = C.bg_slider
card.LayoutOrder = order
(card, )
(.(,,), , , card)
wrap = .(, card)
wrap.Size = .(,-,,)
wrap.Position = .(,,,)
wrap.BackgroundTransparency =
topRow = .(, wrap)
topRow.Size = .(,,,)
topRow.BackgroundTransparency =
lbl = .(, topRow)
lbl.Size = .(,,,); lbl.Text = txt:()
lbl.TextColor3 = C.text_sub; lbl.Font = .Font.GothamBold; lbl.TextSize =
lbl.BackgroundTransparency = ; lbl.TextXAlignment =
valL = .(, topRow)
valL.Size = .(,,,); valL.Position = .(,,,)
valL.Text = (defV)
valL.TextColor3 = C.primary; valL.Font = .Font.GothamBold; valL.TextSize =
valL.BackgroundTransparency = ; valL.TextXAlignment =
track = .(, wrap)
track.Size = .(,,,); track.Position = .(,,,)
track.BackgroundColor3 = .(,,)
(track, )
fill = .(, track)
fill.Size = .((defV-minV)/(maxV-minV),,,)
fill.BackgroundColor3 = C.primary
(fill, )
knob = .(, track)
knob.Size = .(,,,)
knob.AnchorPoint = .(,)
knob.Position = .((defV-minV)/(maxV-minV),,,)
knob.BackgroundColor3 = .(,,)
(knob, )
(C.primary, , , knob)
knobBtn = .(, knob)
knobBtn.Size = .(,,,); knobBtn.Position = .(-,,-,)
knobBtn.BackgroundTransparency = ; knobBtn.Text = ; knobBtn.ZIndex =
sdrag =
knobBtn.MouseButton1Down:(() sdrag = )
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 sdrag = )
UIS.InputChanged:((i)
sdrag i.UserInputType == .UserInputType.MouseMovement
tX = track.AbsolutePosition.X
tW = track.AbsoluteSize.X
tW <=
rel = .((i.Position.X - tX) / tW, , )
v = .(minV + rel*(maxV-minV))
(fill, {Size = .(rel,,,)}, )
(knob, {Position = .(rel,,,)}, )
valL.Text = (v)
State[key] = v
)
(label, key, parent, order)
row = .(, parent)
row.Size = .(,,,); row.BackgroundColor3 = C.bg_panel; row.LayoutOrder = order
(row, ); (C.primary, , , row)
lbl = .(, row)
lbl.Size = .(,-,,); lbl.Position = .(,,,)
lbl.Text = label; lbl.TextColor3 = C.text_main; lbl.Font = .Font.GothamMedium; lbl.TextSize =
lbl.BackgroundTransparency = ; lbl.TextXAlignment =
pill = .(, row)
pill.Size = .(,,,); pill.Position = .(,-,,-)
pill.BackgroundColor3 = .(,,); (pill, )
dot = .(, pill)
dot.Size = .(,,,); dot.Position = .(,,,-)
dot.BackgroundColor3 = .(,,); (dot, )
btn = .(, row)
btn.Size = .(,,,); btn.BackgroundTransparency = ; btn.Text = ; btn.ZIndex =
btn.MouseButton1Click:(()
State[key] = State[key]; on = State[key]
(pill, {BackgroundColor3 = on C.primary .(,,)})
(dot, {Position = on .(,-,,-) .(,,,-)})
(dot, {BackgroundColor3 = on .(,,) .(,,)})
)
(, , , , , MovePage, )
(, , , , , MovePage, )
(, , , , , MovePage, )
(, MovePage, )
(, , MovePage, )
(, , MovePage, )
(, VisPage, )
SBoxWrap = .(, VisPage)
SBoxWrap.Size = .(,,,); SBoxWrap.BackgroundColor3 = C.bg_card; SBoxWrap.LayoutOrder =
(SBoxWrap, ); (.(,,), , , SBoxWrap)
SBox = .(, SBoxWrap)
SBox.Size = .(,-,,); SBox.Position = .(,,,)
SBox.PlaceholderText = ; SBox.BackgroundTransparency =
SBox.TextColor3 = C.text_main; SBox.Font = .Font.GothamMedium; SBox.TextSize =
SBox.PlaceholderColor3 = C.text_muted; SBox.ClearTextOnFocus = ; SBox.Text = ; SBox.TextXAlignment =
PList = .(, VisPage)
PList.Size = .(,,,); PList.BackgroundTransparency = ; PList.LayoutOrder = ; PList.AutomaticSize = .AutomaticSize.Y
.(, PList).Padding = .(,)
.__RefreshTargetList = ()
_,v (PList:()) v:() v:()
q = SBox.Text:()
idx =
_,p (Players:())
p ~= lp
show = (q==) (p.Name:():(q,,)~=) (p.DisplayName:():(q,,)~=)
show
idx = idx +
isTargeted = (State.target == p)
row = .(, PList)
row.Size = .(,,,); row.BackgroundColor3 = isTargeted .(,,) C.bg_panel
(row, ); (isTargeted C.primary .(,,), , isTargeted , row)
numL = .(, row)
numL.Size = .(,,,); numL.Position = .(,,,)
numL.Text = ..idx; numL.TextColor3 = C.text_muted; numL.Font = .Font.GothamBold; numL.TextSize = ; numL.BackgroundTransparency = ; numL.TextXAlignment =
nL = .(, row)
nL.Size = .(,-,,); nL.Position = .(,,,)
nL.Text = p.DisplayName; nL.TextColor3 = C.text_main; nL.Font = .Font.GothamBold; nL.TextSize = ; nL.BackgroundTransparency = ; nL.TextXAlignment =
uL = .(, row)
uL.Size = .(,-,,); uL.Position = .(,,,)
uL.Text = ..p.Name; uL.TextColor3 = C.text_muted; uL.Font = .Font.GothamMedium; uL.TextSize = ; uL.BackgroundTransparency = ; uL.TextXAlignment =
tBtn = .(, row)
tBtn.Size = .(,,,); tBtn.Position = .(,-,,-)
tBtn.Text = isTargeted ; tBtn.TextSize = ; tBtn.Font = .Font.GothamBold
tBtn.TextColor3 = isTargeted C.bg_dark C.primary
tBtn.BackgroundColor3 = isTargeted C.primary .(,,)
tBtn.AutoButtonColor = ; (tBtn, )
tBtn.MouseButton1Click:(()
State.target==p
State.target=
.__PokeTracer .__PokeTracer.Visible=
.__PokeHighlight .__PokeHighlight.Adornee=
State.target=p
.__PokeTracer .__PokeTracer.Visible=
.()
)
tpBtn = .(, row)
tpBtn.Size = .(,,,); tpBtn.Position = .(,-,,-)
tpBtn.Text = ; tpBtn.TextSize = ; tpBtn.Font = .Font.GothamBold
tpBtn.TextColor3 = .(,,); tpBtn.BackgroundColor3 = C.blue
tpBtn.BorderSizePixel = ; tpBtn.AutoButtonColor = ; (tpBtn, )
tpBtn.MouseButton1Click:(()
p.Character p.Character:() lp.Character
lp.Character:(p.Character:())
)
SBox:():(.__RefreshTargetList)
Players.PlayerAdded:(() .(); .() )
Players.PlayerRemoving:(() .(); .() )
(, HopPage, )
HopStatus = .(, HopPage)
HopStatus.Size = .(,,,); HopStatus.LayoutOrder =
HopStatus.Text = ; HopStatus.TextColor3 = C.text_sub
HopStatus.Font = .Font.GothamMedium; HopStatus.TextSize = ; HopStatus.BackgroundTransparency = ; HopStatus.TextXAlignment =
BtnRow = .(, HopPage)
BtnRow.Size = .(,,,); BtnRow.BackgroundTransparency = ; BtnRow.LayoutOrder =
BRL = .(, BtnRow); BRL.FillDirection = ; BRL.Padding = .(,)
(txt, bgCol, tcol)
b = .(, BtnRow)
b.Size = .(,-,,); b.Text = txt; b.TextSize = ; b.Font = .Font.GothamBold
b.TextColor3 = tcol C.bg_dark; b.BackgroundColor3 = bgCol; b.BorderSizePixel = ; b.AutoButtonColor =
(b, )
b.MouseEnter:(() (b,{BackgroundTransparency=}) )
b.MouseLeave:(() (b,{BackgroundTransparency=}) )
b
RefreshBtn = (, C.primary, C.bg_dark)
QuickHopBtn = (, C.blue, .(,,))
SrvList = .(, HopPage)
SrvList.Size = .(,,,); SrvList.BackgroundTransparency = ; SrvList.LayoutOrder = ; SrvList.AutomaticSize = .AutomaticSize.Y
.(, SrvList).Padding = .(,)
_serverCache = {}
_lastServerRefresh =
(s, idx)
row = .(, SrvList)
row.Size = .(,,,); row.BackgroundColor3 = C.bg_panel
(row, ); (.(,,), , , row)
ratio = .(s.playing / .(s.maxPlayers,), , )
isFull = ratio >
pBg = isFull .(,,) (ratio> .(,,) C.primary)
top = .(, row)
top.Size = .(,-,,); top.Position = .(,,,); top.BackgroundTransparency =
num = .(, top)
num.Size = .(,,,); num.Text = ..idx; num.TextColor3 = C.text_muted
num.Font = .Font.GothamBold; num.TextSize = ; num.BackgroundTransparency = ; num.TextXAlignment =
pill = .(, top)
pill.Size = .(,,,); pill.Position = .(,,,)
pill.BackgroundColor3 = pBg; pill.BackgroundTransparency = ; (pill, ); (pBg, , , pill)
plbl = .(, pill)
plbl.Size = .(,,,); plbl.Text = s.playing....s.maxPlayers..
plbl.TextColor3 = pBg; plbl.Font = .Font.GothamBold; plbl.TextSize = ; plbl.BackgroundTransparency =
bot = .(, row)
bot.Size = .(,-,,); bot.Position = .(,,,)
bot.Text = ..s.ping..; bot.TextColor3 = C.text_sub; bot.Font = .Font.GothamMedium
bot.TextSize = ; bot.BackgroundTransparency = ; bot.TextXAlignment =
jBtn = .(, row)
jBtn.Size = .(,,,); jBtn.Position = .(,-,,-)
jBtn.Text = ; jBtn.TextSize = ; jBtn.Font = .Font.GothamBold
jBtn.TextColor3 = .(,,); jBtn.BackgroundColor3 = C.blue; jBtn.AutoButtonColor = ; (jBtn, )
jBtn.MouseButton1Click:(()
HopStatus.Text = ..idx..
ok,e = (() :():(.PlaceId,s.id,lp) )
ok HopStatus.Text = ..(e):(,)
)
()
_,c (SrvList:()) c:() c:()
HopStatus.Text = ; _serverCache = {}
.(()
ok,res = (()
HttpService:(:(..(.PlaceId)..))
)
ok res res.data HopStatus.Text = ;
filtered = {}
_,s (res.data)
s.id~=.JobId (s.playing )>=
.(filtered, {id=s.id, playing=s.playing , maxPlayers=s.maxPlayers Players.MaxPlayers, ping=s.ping .(s.ping) .(,)})
.(filtered, (a,b) a.playing > b.playing )
_serverCache = filtered; _lastServerRefresh = ()
#filtered== HopStatus.Text = ;
HopStatus.Text = #filtered..
i,s (filtered) (s,i)
)
RefreshBtn.MouseButton1Click:(LoadServers)
QuickHopBtn.MouseButton1Click:(()
#_serverCache== HopStatus.Text = ;
HopStatus.Text =
(() :():(.PlaceId,_serverCache[].id,lp) )
)
Overlay = .(, lp.PlayerGui)
Overlay.Name = ; Overlay.DisplayOrder =
Pop = .(, Overlay)
Pop.Size = .(,,,); Pop.BackgroundColor3 = .(,,)
Pop.BackgroundTransparency = ; Pop.Visible = ; Pop.Active =
Card = .(, Pop)
Card.Size = .(,,,); Card.Position = .(,-,,-)
Card.BackgroundColor3 = C.bg_panel; Card.BorderSizePixel =
(Card, ); (C.red, , , Card)
Msg = .(, Card)
Msg.Size = .(,,,); Msg.Text =
Msg.TextColor3 = C.text_main; Msg.Font = .Font.GothamBold; Msg.TextSize = ; Msg.BackgroundTransparency =
eBtn = .(, Card)
eBtn.Size = .(,,,); eBtn.Position = .(,,,)
eBtn.Text = ; eBtn.TextSize = ; eBtn.Font = .Font.GothamBold
eBtn.TextColor3 = .(,,); eBtn.BackgroundColor3 = C.red
eBtn.BorderSizePixel = ; eBtn.AutoButtonColor = ; (eBtn, )
eBtn.MouseButton1Click:(PerformDeepPurge)
cBtn = .(, Card)
cBtn.Size = .(,,,); cBtn.Position = .(,,,)
cBtn.Text = ; cBtn.TextSize = ; cBtn.Font = .Font.GothamBold
cBtn.TextColor3 = C.text_main; cBtn.BackgroundColor3 = C.bg_card
cBtn.BorderSizePixel = ; cBtn.AutoButtonColor = ; (cBtn, )
cBtn.MouseButton1Click:(() Pop.Visible=; (Pop,{BackgroundTransparency=}) )
CloseBtn.MouseButton1Click:(() Pop.Visible=; (Pop,{BackgroundTransparency=},) )
MinBtn.MouseButton1Click:(()
State.minimized = State.minimized
Content.Visible = State.minimized
TabBar.Visible = State.minimized
Main:(State.minimized .(,,,) .(,,,), , , , )
)
UIS.InputBegan:((i,g) g i.KeyCode==.KeyCode.LeftControl Main.Visible = Main.Visible )
()
.(.__RefreshTargetList)
.(LoadServers)
stepConn = RunService.Stepped:(()
.__PokeHellRunning
char, hum, root = lp.Character, ,
char hum = char:(); root = char:()
hum hum.WalkSpeed = State.ws; hum.JumpPower = State.jp
hum root State.fly
hum.PlatformStand =
_,v (char:()) v:() v.CanCollide=
move = .(,,)
UIS:(.KeyCode.W) move += camera.CFrame.LookVector
UIS:(.KeyCode.S) move -= camera.CFrame.LookVector
UIS:(.KeyCode.A) move -= camera.CFrame.RightVector
UIS:(.KeyCode.D) move += camera.CFrame.RightVector
root.AssemblyLinearVelocity = move * State.flySpeed
char hum hum.PlatformStand
hum.PlatformStand =
_,v (char:()) v:() v.CanCollide=
tracer, highlight = .__PokeTracer, .__PokeHighlight
State.target tracer
State.target.Parent State.target=; tracer.Visible=; highlight highlight.Adornee= ;
tChar = State.target.Character
tRoot = tChar tChar:()
tRoot
highlight highlight.Adornee=tChar
sp, onScreen = camera:(tRoot.Position)
onScreen
tracer.Visible=; tracer.From=.(camera.ViewportSize.X/, camera.ViewportSize.Y); tracer.To=.(sp.X, sp.Y)
tracer.Visible=
tracer.Visible=; highlight highlight.Adornee=
tracer tracer.Visible=; highlight highlight.Adornee=
)
.(TrackerConns, stepConn)
UIS.JumpRequest:(()
State.infJ lp.Character
h = lp.Character:()
h h:(.HumanoidStateType.Jumping)
)
VirtualUser = :()
lp.Idled:(() (() VirtualUser:(); VirtualUser:(.()) ) )
SERVER_REFRESH_INTERVAL =
PLAYER_REFRESH_INTERVAL =
_lastPlayerRefresh = ()
.(()
.__PokeHellRunning
now = ()
srvElapsed = now - _lastServerRefresh
srvCountdown = .(, .(SERVER_REFRESH_INTERVAL - srvElapsed))
srvElapsed >= SERVER_REFRESH_INTERVAL _lastServerRefresh=now; .(LoadServers)
plrElapsed = now - _lastPlayerRefresh
plrCountdown = .(, .(PLAYER_REFRESH_INTERVAL - plrElapsed))
plrElapsed >= PLAYER_REFRESH_INTERVAL _lastPlayerRefresh=now; .()
elapsed = .() - State.start
htmlFormat =
StatL.Text = .(
htmlFormat,
.(elapsed/), elapsed%,
State.target State.target.DisplayName ,
State.fly , State.fly ,
State.infJ , State.infJ ,
srvCountdown, plrCountdown
)
.()
)
)
success
sg = .(, :().LocalPlayer:())
f = .(, sg)
f.Size = .(,,,); f.Position = .(,-,,-); f.BackgroundColor3 = .(,,)
c = .(, f); c.CornerRadius = .(,)
s = .(, f); s.Color = .(,,); s.Thickness =
t = .(, f)
t.Size = .(,-,,-); t.Position = .(,,,)
t.Text = ..(err)
t.TextColor3 = .(,,); t.TextWrapped = ; t.TextXAlignment = ; t.TextYAlignment = ; t.Font = .Font.Code; t.BackgroundTransparency = ; t.TextSize =
b = .(, f)
b.Size = .(,,,); b.Position = .(,-,,-); b.Text =
b.BackgroundColor3 = .(,,); b.TextColor3 = .(,,); b.Font = .Font.GothamBold; b.BorderSizePixel =
.(, b).CornerRadius = .(,)
b.MouseButton1Click:(() sg:() )
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: games.roblox.com.

Universal