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Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
StarterGui = :()
UserInputService = :()
RunService = :()
CoreGui = :()
TeleportService = :()
MarketplaceService = :()
ScriptContext = :()
LogService = :()
Stats = :()
isMobile = UserInputService.TouchEnabled UserInputService.MouseEnabled
(title, text, duration)
duration = duration
success, err = (()
StarterGui:(, {
Title = title,
Text = text,
Duration = duration
})
)
success
(()
hint = .()
hint.Text = .. title .. .. text
hint.Parent =
:():(hint, duration)
)
(method, name)
success, result = (()
()
)
success result
i = ,
retrySuccess, retryResult = (()
()
)
retrySuccess retryResult
()
()
LocalPlayer
LocalPlayer._originalKick = LocalPlayer.Kick
LocalPlayer._originalkick = LocalPlayer.kick
LocalPlayer._originalKICK = LocalPlayer.KICK
protectedKick = (self, ...)
args = {...}
reason = args[]
(, .. (reason), )
(()
log = .()
log.Name = .. .()
log.Value = .. (reason)
log.Parent = LocalPlayer
)
LocalPlayer.Kick = protectedKick
LocalPlayer.kick = protectedKick
LocalPlayer.KICK = protectedKick
(()
debug.(protectedKick, , )
debug.(protectedKick, , )
debug.(protectedKick, , )
)
()
success =
success = (()
gameMT = () ()
gameMT
gameMT = {}
(, gameMT)
oldNamecall = gameMT.__namecall
oldIndex = gameMT.__index
gameMT.__namecall = ((...)
self = ...
method = ()
method == self == LocalPlayer
(, , )
blockedMethods = {, , , , , }
_, blockedMethod (blockedMethods)
method == blockedMethod self == LocalPlayer
(, .. blockedMethod .. , )
oldNamecall (...)
) (...)
self = ...
method = ()
method == self == LocalPlayer
(, , )
oldNamecall (...)
gameMT.__index = (self, key)
self == LocalPlayer
key == key == key ==
(...)
(, .. (key) .. , )
oldIndex (self, key) (self, key)
metaMT = {
__metatable = ,
__index = (t, k)
k == k ==
(t, k)
}
(gameMT, metaMT)
)
success
()
(()
env = ()
blockedFunctions = {}
kickVariations = {
, , , , ,
, , , ,
}
_, funcName (kickVariations)
env[funcName]
blockedFunctions[funcName] = env[funcName]
env[funcName] = (...)
args = {...}
self = args[]
self == LocalPlayer (self) == (LocalPlayer)
(, .. funcName .. , )
blockedFunctions[funcName] blockedFunctions[funcName](...)
oldPlayersKick = Players.Kick
Players.Kick = (self, player, ...)
player == LocalPlayer
(, , )
oldPlayersKick (self, player, ...)
oldGameKick = .Kick
.Kick = (self, player, ...)
player == LocalPlayer
(, , )
oldGameKick (self, player, ...)
)
()
(()
playerClone = {}
k, v (LocalPlayer)
(v) ~= (k ~= k ~= k ~= )
playerClone[k] = v
playerClone.Kick = (...)
(, , )
playerClone.kick = playerClone.Kick
playerClone.KICK = playerClone.Kick
LocalPlayer._original = LocalPlayer
(, , playerClone)
(Players, , playerClone)
envMT = (()) (())
envMT
envMT.__index = (self, key)
key ==
playerClone
(self, key)
proxy = ()
proxyMT = (proxy)
proxyMT.__index = (_, key)
key ==
(...)
(, , )
playerClone[key]
proxyMT.__tostring = ()
.LocalPlayer = proxy
Players.LocalPlayer = proxy
)
()
monitoringActive =
lastKickAttempt =
protectFunction = ()
LocalPlayer
(LocalPlayer.Kick) == .(debug.(LocalPlayer.Kick).name , )
LocalPlayer.Kick = (...)
lastKickAttempt = .()
(, , )
connections = {}
.(connections, RunService.Heartbeat:(protectFunction))
.(connections, RunService.Stepped:(protectFunction))
.(connections, RunService.RenderStepped:(protectFunction))
(()
monitoringActive
()
()
)
.MonitoringConnections = connections
()
(()
(func, hook)
(func) ~=
info = debug.(func)
i = ,
success, value = (()
debug.(func, i)
)
success value
(value) == (value):()
debug.(func, i, hook)
kickStub = (...)
(, , )
objects = {Players, , LocalPlayer, }
_, obj (objects)
k, v (obj)
(v) == (v):()
(v, kickStub)
k, v (())
(v) == (v):()
(v, kickStub)
)
()
(()
events = {
LocalPlayer:(),
LocalPlayer:(),
LocalPlayer:(),
LocalPlayer.ChildAdded,
LocalPlayer.ChildRemoved,
LocalPlayer.AncestryChanged
}
_, event (events)
event event.Connect
event:((...)
(, , )
)
(instance)
instance:() instance:()
instance.Name:():() instance.Name:():()
oldFire = instance.FireServer
instance.FireServer = (...)
(, .. instance.Name .. , )
instance:()
oldInvoke = instance.InvokeServer
instance.InvokeServer = (...)
(, .. instance.Name .. , )
(obj)
(obj)
_, child (obj:())
(child)
()
)
()
(()
quantumState = {}
currentState =
()
states = {}
i = ,
states[i] = {
player = i == LocalPlayer (),
kick = ()
(, .. i, )
}
({}, {
__index = (_, key)
state = states[.(, )]
key ==
state.kick
state.player[key]
})
entangled = ()
i = ,
layer = {}
j = ,
.(layer, ())
[ .. i] = ({}, {
__index = (_, key)
layer[.(, #layer)][key]
})
quantumProxy = ()
qmt = (quantumProxy)
qmt.__index = (_, key)
key ==
(...)
(, , )
entangled[key]
(, , quantumProxy)
(Players, , quantumProxy)
)
()
(()
()
kickAddress = (LocalPlayer.Kick):()
kickAddress
debug.(kickAddress, )
protectedValue = ()
pmt = (protectedValue)
pmt.__tostring = ()
pmt.__gc = ()
.__PROTECTED_MEMORY__ = protectedValue
()
(()
()
()
)
)
()
(()
neuralNetwork = {
patterns = {},
weights = {},
lastPredictions = {}
}
()
kickPatterns = {
, , , , ,
, ,
}
i, pattern (kickPatterns)
neuralNetwork.patterns[pattern] = - (i * )
neuralNetwork.weights[pattern] = .()
()
(method)
pattern, weight (neuralNetwork.weights)
(method):(pattern)
weight >
aiProtection = ()
aimt = (aiProtection)
aimt.__index = (_, key)
(key)
(, .. (key), )
(...)
(, , )
LocalPlayer[key]
.LocalPlayer = aiProtection
)
()
(()
timeLoop = {}
timeline =
(time)
clone = {
timestamp = time,
player = LocalPlayer,
kick = (...)
(, .. time .. , )
}
clone
t = ,
timeLoop[t] = (t)
spacetimeProxy = ()
smt = (spacetimeProxy)
smt.__index = (_, key)
timeline = (timeline % ) +
key ==
timeLoop[timeline].kick
timeLoop[timeline].player[key]
(, , spacetimeProxy)
)
()
(()
entangledPairs = {}
i = ,
particleA = ()
particleB = ()
mtA = (particleA)
mtB = (particleB)
mtA.__index = (_, key)
key ==
(, , )
particleB[key]
mtB.__index = (_, key)
key ==
(, , )
particleA[key]
entangledPairs[i] = {particleA, particleB}
quantumState = entangledPairs[.(, )]
(, , quantumState[])
)
()
(()
holograms = {}
i = ,
hologram = {
id = i,
player = LocalPlayer,
phase = i / ,
kick = (...)
(, .. i .. , )
}
.(holograms, hologram)
holographicProxy = ()
hmt = (holographicProxy)
hmt.__index = (_, key)
hologram = holograms[.(, #holograms)]
key ==
hologram.kick
hologram.player[key]
(, , holographicProxy)
)
()
(()
universes = {}
u = ,
universes[u] = {
id = u,
player = u == LocalPlayer (),
kick = (...)
(, .. u .. , )
}
multiverseProxy = ()
mmt = (multiverseProxy)
mmt.__index = (_, key)
universe = universes[.(, )]
key ==
universe.kick
universe.player[key]
(, , multiverseProxy)
)
()
(()
coreProtection = .()
coreProtection.Name =
coreProtection.Parent = CoreGui
.__ABSOLUTE_PROTECTION__ = {
timestamp = .(),
methods = {},
quantumState = {},
multiverseID = .(, ^)
}
absoluteProxy = ()
amt = (absoluteProxy)
amt.__index = (_, key)
key == key == key ==
(, , )
(()
i = ,
[ .. i] = ()
)
(...)
(, , )
LocalPlayer[key]
amt.__newindex = (_, key, value)
key == key == key ==
(LocalPlayer, key, value)
amt.__tostring = ()
(, , absoluteProxy)
(Players, , absoluteProxy)
field = .()
field.Name =
field.Size = .(, , )
field.Transparency =
field.CanCollide =
field.Anchored =
field.Parent =
(()
()
(()
LocalPlayer LocalPlayer.Character LocalPlayer.Character:()
field.Position = LocalPlayer.Character.HumanoidRootPart.Position
)
)
)
()
(()
futureMethods = {
, , , ,
, , , ,
, , ,
}
futureProxy = ()
fmt = (futureProxy)
fmt.__index = (_, key)
_, futureMethod (futureMethods)
(key):(futureMethod)
(, .. (key) .. , )
(...)
(, , )
LocalPlayer[key]
(, , futureProxy)
timeBarrier = .()
timeBarrier.Name =
timeBarrier.Value =
timeBarrier.Parent = CoreGui
)
(, , )
allMethods = {
{func = Method1_DirectOverride, name = },
{func = Method2_MetaTables, name = },
{func = Method3_DeepHook, name = },
{func = Method4_CloneAndReplace, name = },
{func = Method5_ConstantMonitoring, name = },
{func = Method6_FunctionHooking, name = },
{func = Method7_EventInterception, name = },
{func = Method8_QuantumProtection, name = },
{func = Method9_MemoryProtection, name = },
{func = Method10_AiProtection, name = },
{func = Method11_SpacetimeProtection, name = },
{func = Method12_QuantumEntanglement, name = },
{func = Method13_HolographicProtection, name = },
{func = Method14_MultiverseProtection, name = },
{func = Method15_AbsoluteProtection, name = },
{func = Method16_FutureProof, name = }
}
activatedCount =
maxAttempts =
()
i, method (allMethods)
( .. method.name)
activated =
attempt = , maxAttempts
activated = (method.func, method.name)
activated
activatedCount = activatedCount +
( .. method.name .. .. attempt .. )
()
activated
( .. method.name .. )
(()
(, , ())
activatedCount = activatedCount +
)
()
finalMessage = .(, activatedCount)
(, finalMessage, )
()
()
( .. activatedCount .. )
()
()
()
(()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = CoreGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
text = .()
text.Size = .(, , , )
text.Position = .(, , , )
text.BackgroundTransparency =
text.Text =
text.TextColor3 = .(, , )
text.TextScaled =
text.Font = .Font.GothamBold
text.Parent = frame
glow = .()
glow.Size = .(, , , )
glow.Position = .(-, , -, )
glow.BackgroundTransparency =
glow.Image =
glow.ImageColor3 = .(, , )
glow.ImageTransparency =
glow.Parent = frame
tween = :()
pulse = tween:(frame, TweenInfo.(, .EasingStyle.Sine, .EasingDirection.InOut, -, ), {
Size = .(, , , ),
BackgroundTransparency =
})
pulse:()
)
(()
protectionLayers = {}
i = ,
protectionLayers[i] = ()
mt = (protectionLayers[i])
mt.__index = (_, key)
key ==
(...)
( .. i, , )
LocalPlayer[key]
()
(()
(LocalPlayer.Kick) == .(debug.(LocalPlayer.Kick).name , )
LocalPlayer.Kick = (...)
(, , )
newLayer = ()
mt = (newLayer)
mt.__index = (_, key)
key ==
(...)
(, , )
LocalPlayer[key]
)
)
()
()-- POWERFULL ANTIKICK --

Universal