Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
RunService = :()
gui = .()
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
frame.Parent = gui
button = .()
button.Size = .(, -, , )
button.Position = .(, , , )
button.Text =
button.TextScaled =
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Parent = frame
(character)
hrp = character:()
hrp
explosion = .()
explosion.Position = hrp.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
(character)
hrp = character:()
head = character:()
hrp head
_, plr (Players:())
plrChar = plr.Character
plrChar
plrHead = plrChar:()
plrHead
bubble = .()
bubble.Size = .(, , , )
bubble.StudsOffset = .(,,)
bubble.Adornee = head
bubble.Parent = plrHead
text = .()
text.Size = .(,,,)
text.BackgroundTransparency =
text.TextWrapped =
text.TextScaled =
text.TextColor3 = .(,,)
text.Text =
text.Parent = bubble
.(, ()
bubble:()
)
hrp.AssemblyAngularVelocity = .(, , )
.(, ()
hrp.AssemblyAngularVelocity = .zero
)
(character)
hrp = character:()
hrp
i = ,
explosion = .()
explosion.Position = hrp.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent =
()
hrp.AssemblyAngularVelocity = .(, , )
.(, ()
hrp.AssemblyAngularVelocity = .zero
)
button.MouseButton1Click:(()
roll = .(, )
character = player.Character
character
roll ==
(character)
roll <=
(character)
(character)
)
press your fate or else the message is client_sided

Universal