Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
StarterGui = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
hrp = character:()
activeMovementLoop =
bodyVelocity = .()
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Parent = hrp
oldSuite = player:():()
oldSuite oldSuite:()
(()
StarterGui:(.CoreGuiType.Health, )
StarterGui:(.CoreGuiType.PlayerList, )
)
mainGui = .()
mainGui.Name =
mainGui.ResetOnSpawn =
mainGui.Parent = player:()
()
activeMovementLoop activeMovementLoop:()
humanoid.WalkSpeed =
humanoid.JumpPower =
humanoid.AutoRotate =
.Gravity =
activeMovementLoop = RunService.Heartbeat:(()
character humanoid hrp
moveDirection = humanoid.MoveDirection
moveDirection.Magnitude >
targetAngle = .(-moveDirection.X, -moveDirection.Z)
hrp.CFrame = .(hrp.Position) * .(, targetAngle, )
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = moveDirection * humanoid.WalkSpeed
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, , )
)
()
UserInputService.InputBegan:((input, processed)
processed
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
camera = .CurrentCamera
ray = camera:(input.Position.X, input.Position.Y)
raycastParams = RaycastParams.()
raycastParams.FilterPlayersInstances = {character}
raycastParams.FilterType = .RaycastFilterType.Exclude
result = :(ray.Origin, ray.Direction * , raycastParams)
result
targetPos = result.Position
humanoid:(targetPos)
disk = .()
disk.Shape = .PartType.Cylinder
disk.Size = .(, , )
disk.Color = .(, , )
disk.Material = .Material.SmoothPlastic
disk.Anchored =
disk.CanCollide =
disk.CFrame = .(targetPos + .(, , )) * .(, , .())
disk.Parent =
.(, () disk:() )
)
()
character.ChildAdded:((child)
child:()
.()
rightArm = character:() character:()
rightShoulder = character:() character.Torso:()
rightShoulder rightArm
rightShoulder.CurrentAngle = .()
rightShoulder.DesiredAngle = .()
)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoid = character:()
hrp = character:()
bodyVelocity = .()
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Parent = hrp
()
()
)
()
()
()
it is basically just accurite 2007 movement same thing as 2007 but with animated

Universal