Run it
Copy the script and paste it into your executor.
local player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
character:()
character.t4t_animateR6.Enabled =
character:()
character.Animate.Enabled =
animator = humanoid:()
animator
_, track (animator:())
track:()
emotes = {
[] = {id = , looped = },
[] = {id = , looped = },
[] = {id = , looped = },
[] = {id = , looped = },
[] = {id = , looped = }
}
currentEmote =
isEmoting =
player.Chatted:((msg)
msg = msg:()
emotes[msg]
currentEmote currentEmote.IsPlaying
currentEmote:()
_, track (animator:())
track:()
emoteData = emotes[msg]
emoteAnimation = .()
emoteAnimation.AnimationId = emoteData.id
currentEmote = humanoid:(emoteAnimation)
currentEmote.Looped = emoteData.looped
currentEmote:()
isEmoting =
)
:().RenderStepped:(()
isEmoting humanoid.MoveDirection.Magnitude >
currentEmote currentEmote.IsPlaying
currentEmote:()
isEmoting =
)
jumpAnimation = .()
jumpAnimation.AnimationId =
jumpTrack = humanoid:(jumpAnimation)
jumpTrack.Looped =
walkAnimation = .()
walkAnimation.AnimationId =
walkTrack = humanoid:(walkAnimation)
walkTrack.Looped =
humanoid.StateChanged:((_, newState)
newState == .HumanoidStateType.Jumping
jumpTrack:()
jumpTrack:()
jumpTrack.TimePosition =
newState == .HumanoidStateType.Landed
jumpTrack:()
)
:().RenderStepped:(()
humanoid.MoveDirection.Magnitude > humanoid.FloorMaterial ~= .Material.Air
walkTrack.IsPlaying
walkTrack:()
walkTrack.IsPlaying
walkTrack:()
)
hawk tuah its ai generated bro

Universal