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Copy the script and paste it into your executor.
me = .Players.LocalPlayer
char = me.Character
tool
_,v (me:())
v.Name ==
tool = v.Parent
tool
_,v (.ReplicatedStorage:())
v.Name ==
tool = v.Parent
tool
()
remote = tool.SyncAPI.ServerEndpoint
(args)
(()
success, result
remote:()
success, result = (()
remote:((args))
)
remote:()
success, result = (()
remote:((args))
)
)
(cf, parent)
args = {
[] = ,
[] = ,
[] = cf,
[] = parent
}
remote:((args))
(part, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf
}
}
}
(args)
(part, size, cf)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = cf,
[] = size
}
}
}
(args)
(part, int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part, int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part, color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color,
[] =
}
}
}
(args)
(boolean, part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = part
}
}
(args)
(part, boolean)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = boolean
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part
}
}
}
(args)
(part, meshid)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = .. meshid
}
}
}
(args)
(part, vector)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = vector
}
}
}
(args)
(part, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] =
}
}
}
(args)
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = .. asset
}
}
}
(args)
(part, size)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = size
}
}
}
(args)
(part1, part2, lead)
args = {
[] = ,
[] = {
[] = part1,
[] = part2
},
[] = lead
}
(args)
(part, stringg)
args = {
[] = ,
[] = {
[] = part
},
[] = stringg
}
(args)
(part, of)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = of
}
}
}
(args)
(part, int)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = int
}
}
}
(args)
(part, color)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = color
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part, brightness)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = brightness
}
}
}
(args)
(part, boolean)
args = {
[] = ,
[] = {
[] = part
},
[] = boolean
}
(args)
(part, )
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
(part)
args = {
[] = ,
[] = welds
}
(args)
(part, parent)
args = {
[] = ,
[] = {
[] = part
},
[] = parent
}
(args)
(part, asset, side)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] = side,
[] = ,
[] = asset
}
}
}
(args)
(part)
args = {
[] = ,
[] = {
[] = {
[] = part,
[] =
}
}
}
(args)
args2 = {
[] = ,
[] = {
[] = {
[] = part,
[] = ,
[] = clr,
[] = ,
[] =
}
}
}
(args2)
idk remote f3x

Universal