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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
()
= G2L[];
ScrTxt = .Parent.Parent.TextBox
Button = .Parent
Button.MouseButton1Click:(()
(ScrTxt.Text)()
)
;
.(C_7);
()
= G2L[];
ScrTxt = .Parent.Parent.TextBox
Button = .Parent
Button.MouseButton1Click:(()
.Parent.Parent.TextBox.Text =
)
;
.(C_9);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
msg = .(,)
msg.Text =
()
msg:()
)
;
.(C_b);
()
= G2L[];
.Players.PlayerAdded:((player)
player.CharacterAdded:((character)
character:().Died:(()
player.PlayerGui:().Enabled =
)
)
)
;
.(C_c);
()
= G2L[];
ui = .Parent ui.Draggable = ui.Active = ui.Selectable =
;
.(C_f);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
()
= G2L[];
Button = .Parent
Button.MouseButton1Click:(()
(:())()
)
;
.(C_5);
()
= G2L[];
ui = .Parent ui.Draggable = ui.Active = ui.Selectable =
;
.(C_e);
()
= G2L[];
:().ResetPlayerGuiOnSpawn =
;
.(C_f);
G2L[], ;
)
;
.(C_12);
()
= G2L[];
:().ResetPlayerGuiOnSpawn =
;
.(C_13);
()
= G2L[];
Sound0 = .()
Sound0.Parent =
Sound0.Looped =
Sound0.Playing =
Sound0.SoundId =
Sound0.Volume =
;
.(C_14);
G2L[], ;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, devforum.roblox.com, raw.githubusercontent.com.
restored script by teterin1900

Universal