Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
char = plr.Character plr.CharacterAdded:()
hum = char:()
cam = .CurrentCamera
tool = .()
tool.Name =
tool.RequiresHandle =
tool.ToolTip =
tool.Parent = plr.Backpack
a1 = .()
a1.AnimationId =
t1 = hum:(a1)
t1.Looped =
a2 = .()
a2.AnimationId =
t2 = hum:(a2)
s1 = .(, char)
s1.SoundId =
s2 = .(, char)
s2.SoundId =
blur = .(, cam)
blur.Size =
blur.Enabled =
originalFOV = cam.FieldOfView
aura = {}
ball
()
_,p (char:())
p:()
g = .()
g.FillColor = .(,,)
g.FillTransparency =
g.OutlineTransparency =
g.Parent = p
.(aura, g)
()
_,v (aura)
v v:()
aura = {}
()
ball = .()
ball.Shape = .PartType.Ball
ball.Material = .Material.Neon
ball.Color = .(,,)
ball.CanCollide =
ball.Anchored =
ball.Massless =
ball.Size = .(,,)
ball.Parent =
w = .(, ball)
w.Part0 = ball
w.Part1 = char:()
()
ball ball:()
ball =
()
backup = {}
_,track (hum:()) track:()
_,v (hum:())
v:()
_,a (v:())
a:()
backup[a] = a.AnimationId
a.AnimationId = a2.AnimationId
backup
(t)
a,id (t)
a a.AnimationId = id
tool.Equipped:(()
()
()
blur.Enabled =
blur.Size =
t1:()
s1:()
.(, ()
tool.Parent == plr.Character
backup = ()
t1:()
s1:()
()
()
t2:()
s2:()
cam.FieldOfView =
.(, ()
t2:()
s2:()
(backup)
cam.FieldOfView = originalFOV
blur.Size =
blur.Enabled =
)
)
)
tool.Unequipped:(()
t1:()
t2:()
s1:()
s2:()
cam.FieldOfView = originalFOV
blur.Size =
blur.Enabled =
()
()
)son😭

Universal