Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Player = Players.LocalPlayer
char = Player.Character Player.CharacterAdded:()
hrp = char:()
()
_, v (Player.Backpack:())
v:()
v
_, v (char:())
v:()
v
f3x = ()
f3x
()
remote = f3x.SyncAPI.ServerEndpoint
(args)
remote:((args))
part = remote:(,,hrp.CFrame * .(,,),)
( {, {{ Part = part, = part.CFrame, Size = .(,,) }}})
( {, {{ Part = part, Anchored = }}})
( {, {{ Part = part, CanCollide = }}})
( {, {{ Part = part, Color = .(,,), UnionColoring = }}})
( {, {{ Part = part, Material = .Material.SmoothPlastic, Transparency = }}})
( {, {{ Part = part }}})
( {, {{ Part = part, MeshId = , Scale = .(,,) }}})
( {, {{ Part = part, Face = .NormalId.Top, TextureType = }}})
( {, {{ Part = part, Face = .NormalId.Top, TextureType = , Texture = }}})
rot =
targetPlayer =
laserPart =
laserActive =
()
targetPlayer targetPlayer.Character
laserPart
( {, {{ laserPart }}} )
startPos = part.Position
targetHead = targetPlayer.Character:()
targetHead
distance = (targetHead.Position - startPos).Magnitude
laserPart = remote:(,,.(startPos, targetHead.Position),)
( {, {{ Part = laserPart, = laserPart.CFrame, Size = .(,,distance) }}} )
( {, {{ Part = laserPart, Anchored = }}} )
( {, {{ Part = laserPart, CanCollide = }}} )
( {, {{ Part = laserPart, Material = .Material.Neon }}} )
( {, {{ Part = laserPart, Color = .(,,), UnionColoring = }}} )
()
laserPart
( {, {{ laserPart }}} )
laserPart =
targetPlayer =
laserActive =
RunService.RenderStepped:((dt)
hrp hrp.Parent
rot += dt *
cf = hrp.CFrame * .(,,) * .(,rot,)
( {, {{ Part = part, = cf }}})
laserActive targetPlayer targetPlayer.Character
targetHead = targetPlayer.Character:()
targetHead
headCF = targetHead.CFrame * .(-,,)
( {, {{ Part = targetHead, = headCF }}} )
laserPart
()
distance = (targetHead.Position - part.Position).Magnitude
laserCF = .(part.Position, targetHead.Position) * .(,,-distance/)
( {, {{ Part = laserPart, = laserCF, Size = .(,,distance) }}} )
)
RunService.Heartbeat:(()
targetPlayer
humanoid = targetPlayer.Character targetPlayer.Character:()
humanoid humanoid.Health <=
()
)
(part)
_, plr (Players:())
plr.Name:():(,#part) == part:()
plr
onBtn.MouseButton1Click:(()
namePart = textbox.Text
plr = (namePart)
plr
targetPlayer = plr
laserActive =
)
offBtn.MouseButton1Click:(()
()
)f3x

Universal