Run it
Copy the script and paste it into your executor.
-- rtx v2 supports all executors
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
-- bye old sky stuff
for _, v (Lighting:())
v:()
v:()
Lighting.Brightness =
Lighting.GlobalShadows =
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.ExposureCompensation = -
()
sun = .(, Lighting)
sun.Intensity =
sun.Spread =
bloom = .(, Lighting)
bloom.Intensity =
bloom.Size =
bloom.Threshold =
cc = .(, Lighting)
cc.Brightness = -
cc.Contrast =
cc.Saturation =
cc.TintColor = .(, , )
dof = .(, Lighting)
dof.FarIntensity =
dof.FocusDistance =
dof.InFocusRadius =
dof.NearIntensity =
blur = .(, Lighting)
blur.Size =
atmo = .(, Lighting)
atmo.Density =
atmo.Offset =
atmo.Glare =
atmo.Haze =
atmo.Color = .(, , )
atmo.Decay = .(, , )
()
_, part (Workspace:())
part:()
part.Material = .Material.SmoothPlastic
part.Reflectance =
dayLength =
nightLength =
timeStep =
(()
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
t = , , timeStep
Lighting.ClockTime = t
((dayLength / ( - )) * timeStep)
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
t = , , timeStep
Lighting.ClockTime = t
((nightLength / ( - )) * timeStep)
t = , , timeStep
Lighting.ClockTime = t
((nightLength / ) * timeStep)
)
()