Run it
Copy the script and paste it into your executor.
Players = :()
Lighting = :()
TweenService = :()
localPlayer = Players.LocalPlayer
playerGui = localPlayer:()
(part)
selectionBox = .()
selectionBox.Adornee = part
selectionBox.Color3 = .(, , )
selectionBox.LineThickness =
selectionBox.Transparency =
selectionBox.Parent = part
()
npc = .()
npc.Name =
root = .()
root.Name =
root.Size = .(, , )
root.Anchored =
root.BrickColor = BrickColor.()
root.Parent = npc
(root)
torso = .()
torso.Name =
torso.Size = .(, , )
torso.Anchored =
torso.BrickColor = BrickColor.()
torso.Parent = npc
(torso)
head = .()
head.Name =
head.Size = .(, , )
head.Anchored =
head.BrickColor = BrickColor.()
head.Parent = npc
(head)
leftArm = .()
leftArm.Name =
leftArm.Size = .(, , )
leftArm.Anchored =
leftArm.BrickColor = BrickColor.()
leftArm.Parent = npc
(leftArm)
rightArm = .()
rightArm.Name =
rightArm.Size = .(, , )
rightArm.Anchored =
rightArm.BrickColor = BrickColor.()
rightArm.Parent = npc
(rightArm)
leftLeg = .()
leftLeg.Name =
leftLeg.Size = .(, , )
leftLeg.Anchored =
leftLeg.BrickColor = BrickColor.()
leftLeg.Parent = npc
(leftLeg)
rightLeg = .()
rightLeg.Name =
rightLeg.Size = .(, , )
rightLeg.Anchored =
rightLeg.BrickColor = BrickColor.()
rightLeg.Parent = npc
(rightLeg)
humanoid = .()
humanoid.Parent = npc
npc.PrimaryPart = root
npc
(npc, spawnPos)
npc:(.(spawnPos))
root = npc:()
torso = npc:()
head = npc:()
leftArm = npc:()
rightArm = npc:()
leftLeg = npc:()
rightLeg = npc:()
torso.CFrame = root.CFrame * .(, , )
head.CFrame = torso.CFrame * .(, , )
leftArm.CFrame = torso.CFrame * .(-, , )
rightArm.CFrame = torso.CFrame * .(, , )
leftLeg.CFrame = root.CFrame * .(-, -, )
rightLeg.CFrame = root.CFrame * .(, -, )
(npc, player)
root = npc:()
targetPos = player.Character:().Position
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
tween = TweenService:(root, tweenInfo, { Position = targetPos })
tween:()
tween.Completed:(()
player:()
)
:().Heartbeat:(()
torso = npc:()
head = npc:()
leftArm = npc:()
rightArm = npc:()
leftLeg = npc:()
rightLeg = npc:()
torso.CFrame = root.CFrame * .(, , )
head.CFrame = torso.CFrame * .(, , )
leftArm.CFrame = torso.CFrame * .(-, , )
rightArm.CFrame = torso.CFrame * .(, , )
leftLeg.CFrame = root.CFrame * .(-, -, )
rightLeg.CFrame = root.CFrame * .(, -, )
)
()
char = localPlayer.Character
char
humanoid = char:()
humanoid
humanoid.WalkSpeed =
humanoid.JumpPower =
()
_, player (Players:())
player ~= localPlayer player.Character
_, part (player.Character:())
part:()
part.Transparency =
part.CanCollide =
part:()
part.Transparency =
()
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
Lighting.FogColor = .(, , )
Lighting.FogEnd =
()
screenGui = .()
screenGui.Name =
screenGui.Parent = playerGui
textLabel = .()
textLabel.Size = .(, , , )
textLabel.Position = .(, -, , -)
textLabel.BackgroundColor3 = .(, , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextScaled =
textLabel.Font = .Font.GothamBlack
textLabel.Text =
textLabel.Parent = screenGui
shakeMagnitude =
shakeFrequency =
startPos = textLabel.Position
offsetX = .(-shakeMagnitude, shakeMagnitude)
offsetY = .(-shakeMagnitude, shakeMagnitude)
textLabel.Position = .(startPos.X.Scale, startPos.X.Offset + offsetX, startPos.Y.Scale, startPos.Y.Offset + offsetY)
(shakeFrequency)
()
localPlayer.CameraMode = .CameraMode.LockFirstPerson
()
()
npc = ()
npc.Parent =
spawnPos = localPlayer.Character:().Position + (localPlayer.Character.HumanoidRootPart.CFrame.LookVector * )
(npc, spawnPos)
(npc, localPlayer)
()
()
()
.(showScaryText)()
localPlayer.Character localPlayer.Character.Parent
()
()
localPlayer.CharacterAdded:(()
()
()
)
makes null come to you (btw it's my first script