Run it
Copy the script and paste it into your executor.
local Players = game:GetService()
player = Players.LocalPlayer
mouse = player:()
gui = .(, player:())
hoverLabel = .(, gui)
hoverLabel.Size = .(, , , )
hoverLabel.Position = .(, , , )
hoverLabel.BackgroundColor3 = .(, , )
hoverLabel.TextColor3 = .(, , )
hoverLabel.TextSize =
hoverLabel.Font = .Font.SourceSans
hoverLabel.TextWrapped =
hoverLabel.Visible =
dragging =
dragInput, dragStart, startPos
hoverLabel.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = hoverLabel.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
hoverLabel.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
hoverLabel.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
(part)
part:()
model = part:()
model
humanoid = model:()
humanoid
model.Name, humanoid.Health
model.Name,
,
lastClickedTarget =
mouse.Button1Down:(()
target = mouse.Target
target
modelName, health = (target)
modelName
hoverLabel.Text = .. modelName .. .. health
lastClickedTarget = target
hoverLabel.Text =
lastClickedTarget =
)
lastClickedTarget
modelName, health = (lastClickedTarget)
modelName
hoverLabel.Text = .. modelName .. .. health
hoverLabel.Text =
()
literally just check the health of any model with no humanoid

Universal