Run it
Copy the script and paste it into your executor.
-- delay checker
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = LocalPlayer.Backpack
(p)
c = p p.Character
c c:()
(c)
_, d (c:())
d:() d.CanCollide =
(part, goal, dur)
tw = TweenService:(part, TweenInfo.(dur, .EasingStyle.Linear), { = goal })
tw:()
tw.Completed:()
(target)
th = (target)
mh = (LocalPlayer)
th mh
(LocalPlayer.Character)
.()
last = th.Position
still =
still <
RunService.Heartbeat:()
th = (target) th
p = th.Position
(p - last).Magnitude > still = still +=
last = p
mh = (LocalPlayer) mh
th = (target) th
(mh, th.CFrame * .(, , ), )
.()
t0 =
p0 =
moved =
ms =
done =
endT =
.(()
m = (LocalPlayer) mh
t = (target) th
(m, t.CFrame * .(, , -), )
done =
endT = .()
)
moved
RunService.Heartbeat:()
mh = (LocalPlayer) mh
th = (target) th
t0
(mh.Position - th.Position).Magnitude <=
t0 = .()
p0 = th.Position
done endT (.() - endT) >
ms = (.() - t0) *
(th.Position - p0).Magnitude >
moved =
ms >
moved
(.(, ms))
tool.Activated:(()
hit = mouse.Target
hit
model = hit:()
model
plr = Players:(model)
plr plr ~= LocalPlayer
(plr)
)lets u check ping from client to client from u client without server

Universal