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Copy the script and paste it into your executor.
Configuration = {
Enabled = ,
Parts = {
, , , , , ,
, , , ,
, , , ,
, , ,
},
Timing = {
MinDelay = ,
MaxDelay = ,
MaxDistance = ,
PingSmoothing = ,
DefaultPing =
}
}
().ghostrgb =
RunService = :()
Players = :()
Stats = :()
LocalPlayer = Players.LocalPlayer
LocalPlayer.Archivable =
GhostManager = {
Parts = {},
FrameHistory = {},
Character =
}
GhostManager:(originalPart)
ghostPart = .()
ghostPart.Name = originalPart.Name ..
ghostPart.Size = originalPart.Size
ghostPart.Anchored =
ghostPart.CanCollide =
ghostPart.Transparency =
ghostPart.CFrame = originalPart.CFrame
ghostPart.Parent =
selectionBox = .()
selectionBox.Adornee = ghostPart
selectionBox.LineThickness =
selectionBox.Parent = ghostPart
{
Original = originalPart,
Ghost = ghostPart,
Box = selectionBox
}
GhostManager:()
networkStats = Stats.Network
networkStats Configuration.Timing.DefaultPing
pingStat = networkStats.ServerStatsItem[] networkStats.ServerStatsItem[]
pingStat Configuration.Timing.DefaultPing
(pingStat:()) Configuration.Timing.DefaultPing
GhostManager:(selectionBox)
().ghostrgb
selectionBox.Color3 = .((() % ) / , , )
selectionBox.Color3 = .(, , )
GhostManager:()
self.Character = LocalPlayer.Character
self.Character
self:()
rootPart = self.Character:()
rootPart
self.Parts = {}
_, partName (Configuration.Parts)
characterPart = self.Character:(partName)
characterPart characterPart:()
self.Parts[partName] = self:(characterPart)
GhostManager:()
_, child (:())
child:() child.Name:()
child:()
GhostManager:()
self.Character
rootPart = self.Character:()
rootPart
relativeTransforms = {}
partName, ghostData (self.Parts)
ghostData.Original ghostData.Original.Parent
relativeTransforms[partName] = rootPart.CFrame:(ghostData.Original.CFrame)
currentTime = ()
.(self.FrameHistory, {
Timestamp = currentTime,
Transform = rootPart.CFrame,
Position = rootPart.Position,
Velocity = rootPart.Velocity,
RelativeTransforms = relativeTransforms
})
#self.FrameHistory >
_ = , .(self.FrameHistory, )
GhostManager:(deltaTime)
self.Character
rootPart = self.Character:()
rootPart
currentPing = self:()
Configuration.Timing.DefaultPing = currentPing * Configuration.Timing.PingSmoothing +
Configuration.Timing.DefaultPing * ( - Configuration.Timing.PingSmoothing)
targetDelay = .(Configuration.Timing.DefaultPing / ,
Configuration.Timing.MinDelay,
Configuration.Timing.MaxDelay)
targetFrame = self:(() - targetDelay)
targetFrame
timeDifference = .(() - targetFrame.Timestamp, , )
predictedPosition = targetFrame.Position + targetFrame.Velocity * timeDifference *
predictedTransform = .(predictedPosition) * (targetFrame.Transform - targetFrame.Transform.Position)
stabilityFactor = .( - .(currentPing - Configuration.Timing.DefaultPing) / , , )
partName, ghostData (self.Parts)
self:(ghostData, targetFrame, predictedTransform, deltaTime, stabilityFactor)
GhostManager:(targetTime)
index = #self.FrameHistory, , -
self.FrameHistory[index].Timestamp <= targetTime
self.FrameHistory[index]
self.FrameHistory[]
GhostManager:(ghostData, targetFrame, predictedTransform, deltaTime, stability)
ghostPart = ghostData.Ghost
selectionBox = ghostData.Box
ghostPart
relativeTransform = targetFrame.RelativeTransforms[ghostData.Original.Name]
targetCFrame = relativeTransform predictedTransform * relativeTransform
(ghostData.Original ghostData.Original.CFrame ghostPart.CFrame)
positionOffset = (targetCFrame.Position - predictedTransform.Position).Magnitude
positionOffset > Configuration.Timing.MaxDistance
direction = (targetCFrame.Position - predictedTransform.Position).Unit
rotationX, rotationY, rotationZ = targetCFrame:()
targetCFrame = .(predictedTransform.Position + direction * Configuration.Timing.MaxDistance) *
.(rotationX, rotationY, rotationZ)
interpolationWeight = .(deltaTime * * stability, , )
ghostPart.CFrame = ghostPart.CFrame:(targetCFrame, interpolationWeight)
self:(selectionBox)
GhostManager:()
RunService.Heartbeat:((deltaTime)
GhostManager:()
GhostManager:(deltaTime)
)
LocalPlayer.CharacterAdded:(()
.()
GhostManager:()
)Please like, I got sick the other day...

Universal